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Sangpil Kim

Publications and source records attributed to Sangpil Kim.

At least 37 records · Page 2Linked to original sources

FaceShield: Defending Facial Image against Deepfake Threats

The rising use of deepfakes in criminal activities presents a significant issue, inciting widespread controversy. While numerous studies have tackled this problem, most primarily focus on deepfake detection. These reactive solutions are insufficient as a fundamental approach for crimes where authenticity is disregarded. Existing proactive defenses also have limitations, as they are effective only for deepfake models based on specific Generative Adversarial Networks (GANs), making them less applicable in light of recent advancements in diffusion-based models. In this paper, we propose a proactive defense method named FaceShield, which introduces novel defense strategies targeting deepfakes generated by Diffusion Models (DMs) and facilitates defenses on various existing GAN-based deepfake models through facial feature extractor manipulations. Our approach consists of three main components: (i) manipulating the attention mechanism of DMs to exclude protected facial features during the denoising process, (ii) targeting prominent facial feature extraction models to enhance the robustness of our adversarial perturbation, and (iii) employing Gaussian blur and low-pass filtering techniques to improve imperceptibility while enhancing robustness against JPEG compression. Experimental results on the CelebA-HQ and VGGFace2-HQ datasets demonstrate that our method achieves state-of-the-art performance against the latest deepfake models based on DMs, while also exhibiting transferability to GANs and showcasing greater imperceptibility of noise along with enhanced robustness. Code is available here: https://github.com/kuai-lab/iccv25_faceshield

cs.CV↗

RevoNAD: Reflective Evolutionary Exploration for Neural Architecture Design

Recent progress in leveraging large language models (LLMs) has enabled Neural Architecture Design (NAD) systems to generate new architecture not limited from manually predefined search space. Nevertheless, LLM-driven generation remains challenging: the token-level design loop is discrete and non-differentiable, preventing feedback from smoothly guiding architectural improvement. These methods, in turn, commonly suffer from mode collapse into redundant structures or drift toward infeasible designs when constructive reasoning is not well grounded. We introduce RevoNAD, a reflective evolutionary orchestrator that effectively bridges LLM-based reasoning with feedback-aligned architectural search. First, RevoNAD presents a Multi-round Multi-expert Consensus to transfer isolated design rules into meaningful architectural clues. Then, Adaptive Reflective Exploration adjusts the degree of exploration leveraging reward variance; it explores when feedback is uncertain and refines when stability is reached. Finally, Pareto-guided Evolutionary Selection effectively promotes architectures that jointly optimize accuracy, efficiency, latency, confidence, and structural diversity. Across CIFAR10, CIFAR100, ImageNet16-120, COCO-5K, and Cityscape, RevoNAD achieves state-of-the-art performance. Ablation and transfer studies further validate the effectiveness of RevoNAD in allowing practically reliable, and deployable neural architecture design.

cs.LG↗

Dynamic-eDiTor: Training-Free Text-Driven 4D Scene Editing with Multimodal Diffusion Transformer

Recent progress in 4D representations, such as Dynamic NeRF and 4D Gaussian Splatting (4DGS), has enabled dynamic 4D scene reconstruction. However, text-driven 4D scene editing remains under-explored due to the challenge of ensuring both multi-view and temporal consistency across space and time during editing. Existing studies rely on 2D diffusion models that edit frames independently, often causing motion distortion, geometric drift, and incomplete editing. We introduce Dynamic-eDiTor, a training-free text-driven 4D editing framework leveraging Multimodal Diffusion Transformer (MM-DiT) and 4DGS. This mechanism consists of Spatio-Temporal Sub-Grid Attention (STGA) for locally consistent cross-view and temporal fusion, and Context Token Propagation (CTP) for global propagation via token inheritance and optical-flow-guided token replacement. Together, these components allow Dynamic-eDiTor to perform seamless, globally consistent multi-view video without additional training and directly optimize pre-trained source 4DGS. Extensive experiments on multi-view video dataset DyNeRF demonstrate that our method achieves superior editing fidelity and both multi-view and temporal consistency prior approaches. Project page for results and code: https://di-lee.github.io/dynamic-eDiTor/

cs.CV↗

BlurGuard: A Simple Approach for Robustifying Image Protection Against AI-Powered Editing

Recent advances in text-to-image models have increased the exposure of powerful image editing techniques as a tool, raising concerns about their potential for malicious use. An emerging line of research to address such threats focuses on implanting "protective" adversarial noise into images before their public release, so future attempts to edit them using text-to-image models can be impeded. However, subsequent works have shown that these adversarial noises are often easily "reversed," e.g., with techniques as simple as JPEG compression, casting doubt on the practicality of the approach. In this paper, we argue that adversarial noise for image protection should not only be imperceptible, as has been a primary focus of prior work, but also irreversible, viz., it should be difficult to detect as noise provided that the original image is hidden. We propose a surprisingly simple method to enhance the robustness of image protection methods against noise reversal techniques. Specifically, it applies an adaptive per-region Gaussian blur on the noise to adjust the overall frequency spectrum. Through extensive experiments, we show that our method consistently improves the per-sample worst-case protection performance of existing methods against a wide range of reversal techniques on diverse image editing scenarios, while also reducing quality degradation due to noise in terms of perceptual metrics. Code is available at https://github.com/jsu-kim/BlurGuard.

cs.CV↗

CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting

As 3D Gaussian Splatting (3DGS) is increasingly adopted in various academic and commercial applications due to its high-quality and real-time rendering capabilities, the need for copyright protection is growing. At the same time, its large model size requires efficient compression for storage and transmission. However, compression techniques, especially quantization-based methods, degrade the integrity of existing 3DGS watermarking methods, thus creating the need for a novel methodology that is robust against compression. To ensure reliable watermark detection under compression, we propose a compression-tolerant 3DGS watermarking method that preserves watermark integrity and rendering quality. Our approach utilizes an anchor-based 3DGS, embedding the watermark into anchor attributes, particularly the anchor feature, to enhance security and rendering quality. We also propose a quantization distortion layer that injects quantization noise during training, preserving the watermark after quantization-based compression. Moreover, we employ a frequency-aware anchor growing strategy that enhances rendering quality by effectively identifying Gaussians in high-frequency regions, and an HSV loss to mitigate color artifacts for further rendering quality improvement. Extensive experiments demonstrate that our proposed method preserves the watermark even under compression and maintains high rendering quality.

cs.CV↗

VAT-KG: Knowledge-Intensive Multimodal Knowledge Graph Dataset for Retrieval-Augmented Generation

Multimodal Knowledge Graphs (MMKGs), which represent explicit knowledge across multiple modalities, play a pivotal role by complementing the implicit knowledge of Multimodal Large Language Models (MLLMs) and enabling more grounded reasoning via Retrieval Augmented Generation (RAG). However, existing MMKGs are generally limited in scope: they are often constructed by augmenting pre-existing knowledge graphs, which restricts their knowledge, resulting in outdated or incomplete knowledge coverage, and they often support only a narrow range of modalities, such as text and visual information. These limitations restrict applicability to multimodal tasks, particularly as recent MLLMs adopt richer modalities like video and audio. Therefore, we propose the Visual-Audio-Text Knowledge Graph (VAT-KG), the first concept-centric and knowledge-intensive multimodal knowledge graph that covers visual, audio, and text information, where each triplet is linked to multimodal data and enriched with detailed descriptions of concepts. Specifically, our construction pipeline ensures cross-modal knowledge alignment between multimodal data and fine-grained semantics through a series of stringent filtering and alignment steps, enabling the automatic generation of MMKGs from any multimodal dataset. We further introduce a novel multimodal RAG framework that retrieves detailed concept-level knowledge in response to queries from arbitrary modalities. Experiments on question answering tasks across various modalities demonstrate the effectiveness of VAT-KG in supporting MLLMs, highlighting its practical value in unifying and leveraging multimodal knowledge.

cs.CL↗

Occlusion-Aware Temporally Consistent Amodal Completion for 3D Human-Object Interaction Reconstruction

We introduce a novel framework for reconstructing dynamic human-object interactions from monocular video that overcomes challenges associated with occlusions and temporal inconsistencies. Traditional 3D reconstruction methods typically assume static objects or full visibility of dynamic subjects, leading to degraded performance when these assumptions are violated-particularly in scenarios where mutual occlusions occur. To address this, our framework leverages amodal completion to infer the complete structure of partially obscured regions. Unlike conventional approaches that operate on individual frames, our method integrates temporal context, enforcing coherence across video sequences to incrementally refine and stabilize reconstructions. This template-free strategy adapts to varying conditions without relying on predefined models, significantly enhancing the recovery of intricate details in dynamic scenes. We validate our approach using 3D Gaussian Splatting on challenging monocular videos, demonstrating superior precision in handling occlusions and maintaining temporal stability compared to existing techniques.

cs.CV↗

Reconstruction Using the Invisible: Intuition from NIR and Metadata for Enhanced 3D Gaussian Splatting

While 3D Gaussian Splatting (3DGS) has rapidly advanced, its application in agriculture remains underexplored. Agricultural scenes present unique challenges for 3D reconstruction methods, particularly due to uneven illumination, occlusions, and a limited field of view. To address these limitations, we introduce \textbf{NIRPlant}, a novel multimodal dataset encompassing Near-Infrared (NIR) imagery, RGB imagery, textual metadata, Depth, and LiDAR data collected under varied indoor and outdoor lighting conditions. By integrating NIR data, our approach enhances robustness and provides crucial botanical insights that extend beyond the visible spectrum. Additionally, we leverage text-based metadata derived from vegetation indices, such as NDVI, NDWI, and the chlorophyll index, which significantly enriches the contextual understanding of complex agricultural environments. To fully exploit these modalities, we propose \textbf{NIRSplat}, an effective multimodal Gaussian splatting architecture employing a cross-attention mechanism combined with 3D point-based positional encoding, providing robust geometric priors. Comprehensive experiments demonstrate that \textbf{NIRSplat} outperforms existing landmark methods, including 3DGS, CoR-GS, and InstantSplat, highlighting its effectiveness in challenging agricultural scenarios. The code and dataset are publicly available at: https://github.com/StructuresComp/3D-Reconstruction-NIR

cs.CV↗

Text-Aware Image Restoration with Diffusion Models

Image restoration aims to recover degraded images. However, existing diffusion-based restoration methods, despite great success in natural image restoration, often struggle to faithfully reconstruct textual regions in degraded images. Those methods frequently generate plausible but incorrect text-like patterns, a phenomenon we refer to as text-image hallucination. In this paper, we introduce Text-Aware Image Restoration (TAIR), a novel restoration task that requires the simultaneous recovery of visual contents and textual fidelity. To tackle this task, we present SA-Text, a large-scale benchmark of 100K high-quality scene images densely annotated with diverse and complex text instances. Furthermore, we propose a multi-task diffusion framework, called TeReDiff, that integrates internal features from diffusion models into a text-spotting module, enabling both components to benefit from joint training. This allows for the extraction of rich text representations, which are utilized as prompts in subsequent denoising steps. Extensive experiments demonstrate that our approach consistently outperforms state-of-the-art restoration methods, achieving significant gains in text recognition accuracy. See our project page: https://cvlab-kaist.github.io/TAIR/

cs.CV↗

Active Test-time Vision-Language Navigation

Vision-Language Navigation (VLN) policies trained on offline datasets often exhibit degraded task performance when deployed in unfamiliar navigation environments at test time, where agents are typically evaluated without access to external interaction or feedback. Entropy minimization has emerged as a practical solution for reducing prediction uncertainty at test time; however, it can suffer from accumulated errors, as agents may become overconfident in incorrect actions without sufficient contextual grounding. To tackle these challenges, we introduce ATENA (Active TEst-time Navigation Agent), a test-time active learning framework that enables a practical human-robot interaction via episodic feedback on uncertain navigation outcomes. In particular, ATENA learns to increase certainty in successful episodes and decrease it in failed ones, improving uncertainty calibration. Here, we propose mixture entropy optimization, where entropy is obtained from a combination of the action and pseudo-expert distributions-a hypothetical action distribution assuming the agent's selected action to be optimal-controlling both prediction confidence and action preference. In addition, we propose a self-active learning strategy that enables an agent to evaluate its navigation outcomes based on confident predictions. As a result, the agent stays actively engaged throughout all iterations, leading to well-grounded and adaptive decision-making. Extensive evaluations on challenging VLN benchmarks-REVERIE, R2R, and R2R-CE-demonstrate that ATENA successfully overcomes distributional shifts at test time, outperforming the compared baseline methods across various settings.

cs.RO↗

EditSplat: Multi-View Fusion and Attention-Guided Optimization for View-Consistent 3D Scene Editing with 3D Gaussian Splatting

Recent advancements in 3D editing have highlighted the potential of text-driven methods in real-time, user-friendly AR/VR applications. However, current methods rely on 2D diffusion models without adequately considering multi-view information, resulting in multi-view inconsistency. While 3D Gaussian Splatting (3DGS) significantly improves rendering quality and speed, its 3D editing process encounters difficulties with inefficient optimization, as pre-trained Gaussians retain excessive source information, hindering optimization. To address these limitations, we propose EditSplat, a novel text-driven 3D scene editing framework that integrates Multi-view Fusion Guidance (MFG) and Attention-Guided Trimming (AGT). Our MFG ensures multi-view consistency by incorporating essential multi-view information into the diffusion process, leveraging classifier-free guidance from the text-to-image diffusion model and the geometric structure inherent to 3DGS. Additionally, our AGT utilizes the explicit representation of 3DGS to selectively prune and optimize 3D Gaussians, enhancing optimization efficiency and enabling precise, semantically rich local editing. Through extensive qualitative and quantitative evaluations, EditSplat achieves state-of-the-art performance, establishing a new benchmark for text-driven 3D scene editing.

cs.CV↗

SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting

We propose SelfSplat, a novel 3D Gaussian Splatting model designed to perform pose-free and 3D prior-free generalizable 3D reconstruction from unposed multi-view images. These settings are inherently ill-posed due to the lack of ground-truth data, learned geometric information, and the need to achieve accurate 3D reconstruction without finetuning, making it difficult for conventional methods to achieve high-quality results. Our model addresses these challenges by effectively integrating explicit 3D representations with self-supervised depth and pose estimation techniques, resulting in reciprocal improvements in both pose accuracy and 3D reconstruction quality. Furthermore, we incorporate a matching-aware pose estimation network and a depth refinement module to enhance geometry consistency across views, ensuring more accurate and stable 3D reconstructions. To present the performance of our method, we evaluated it on large-scale real-world datasets, including RealEstate10K, ACID, and DL3DV. SelfSplat achieves superior results over previous state-of-the-art methods in both appearance and geometry quality, also demonstrates strong cross-dataset generalization capabilities. Extensive ablation studies and analysis also validate the effectiveness of our proposed methods. Code and pretrained models are available at https://gynjn.github.io/selfsplat/

cs.CV↗

Cropper: Vision-Language Model for Image Cropping through In-Context Learning

The goal of image cropping is to identify visually appealing crops in an image. Conventional methods are trained on specific datasets and fail to adapt to new requirements. Recent breakthroughs in large vision-language models (VLMs) enable visual in-context learning without explicit training. However, downstream tasks with VLMs remain under explored. In this paper, we propose an effective approach to leverage VLMs for image cropping. First, we propose an efficient prompt retrieval mechanism for image cropping to automate the selection of in-context examples. Second, we introduce an iterative refinement strategy to iteratively enhance the predicted crops. The proposed framework, we refer to as Cropper, is applicable to a wide range of cropping tasks, including free-form cropping, subject-aware cropping, and aspect ratio-aware cropping. Extensive experiments demonstrate that Cropper significantly outperforms state-of-the-art methods across several benchmarks.

cs.CV↗

3D-GSW: 3D Gaussian Splatting for Robust Watermarking

As 3D Gaussian Splatting (3D-GS) gains significant attention and its commercial usage increases, the need for watermarking technologies to prevent unauthorized use of the 3D-GS models and rendered images has become increasingly important. In this paper, we introduce a robust watermarking method for 3D-GS that secures copyright of both the model and its rendered images. Our proposed method remains robust against distortions in rendered images and model attacks while maintaining high rendering quality. To achieve these objectives, we present Frequency-Guided Densification (FGD), which removes 3D Gaussians based on their contribution to rendering quality, enhancing real-time rendering and the robustness of the message. FGD utilizes Discrete Fourier Transform to split 3D Gaussians in high-frequency areas, improving rendering quality. Furthermore, we employ a gradient mask for 3D Gaussians and design a wavelet-subband loss to enhance rendering quality. Our experiments show that our method embeds the message in the rendered images invisibly and robustly against various attacks, including model distortion. Our method achieves superior performance in both rendering quality and watermark robustness while improving real-time rendering efficiency. Project page: https://kuai-lab.github.io/cvpr20253dgsw/

cs.CV↗

3D Occupancy Prediction with Low-Resolution Queries via Prototype-aware View Transformation

The resolution of voxel queries significantly influences the quality of view transformation in camera-based 3D occupancy prediction. However, computational constraints and the practical necessity for real-time deployment require smaller query resolutions, which inevitably leads to an information loss. Therefore, it is essential to encode and preserve rich visual details within limited query sizes while ensuring a comprehensive representation of 3D occupancy. To this end, we introduce ProtoOcc, a novel occupancy network that leverages prototypes of clustered image segments in view transformation to enhance low-resolution context. In particular, the mapping of 2D prototypes onto 3D voxel queries encodes high-level visual geometries and complements the loss of spatial information from reduced query resolutions. Additionally, we design a multi-perspective decoding strategy to efficiently disentangle the densely compressed visual cues into a high-dimensional 3D occupancy scene. Experimental results on both Occ3D and SemanticKITTI benchmarks demonstrate the effectiveness of the proposed method, showing clear improvements over the baselines. More importantly, ProtoOcc achieves competitive performance against the baselines even with 75\% reduced voxel resolution.

cs.CV↗

AV-Surf: Surface-Enhanced Geometry-Aware Novel-View Acoustic Synthesis

Accurately modeling sound propagation with complex real-world environments is essential for Novel View Acoustic Synthesis (NVAS). While previous studies have leveraged visual perception to estimate spatial acoustics, the combined use of surface normal and structural details from 3D representations in acoustic modeling has been underexplored. Given their direct impact on sound wave reflections and propagation, surface normals should be jointly modeled with structural details to achieve accurate spatial acoustics. In this paper, we propose a surface-enhanced geometry-aware approach for NVAS to improve spatial acoustic modeling. To achieve this, we exploit geometric priors, such as image, depth map, surface normals, and point clouds obtained using a 3D Gaussian Splatting (3DGS) based framework. We introduce a dual cross-attention-based transformer integrating geometrical constraints into frequency query to understand the surroundings of the emitter. Additionally, we design a ConvNeXt-based spectral features processing network called Spectral Refinement Network (SRN) to synthesize realistic binaural audio. Experimental results on the RWAVS and SoundSpace datasets highlight the necessity of our approach, as it surpasses existing methods in novel view acoustic synthesis.

cs.MM↗

PASTA: Part-Aware Sketch-to-3D Shape Generation with Text-Aligned Prior

A fundamental challenge in conditional 3D shape generation is to minimize the information loss and maximize the intention of user input. Existing approaches have predominantly focused on two types of isolated conditional signals, i.e., user sketches and text descriptions, each of which does not offer flexible control of the generated shape. In this paper, we introduce PASTA, the flexible approach that seamlessly integrates a user sketch and a text description for 3D shape generation. The key idea is to use text embeddings from a vision-language model to enrich the semantic representation of sketches. Specifically, these text-derived priors specify the part components of the object, compensating for missing visual cues from ambiguous sketches. In addition, we introduce ISG-Net which employs two types of graph convolutional networks: IndivGCN, which processes fine-grained details, and PartGCN, which aggregates these details into parts and refines the structure of objects. Extensive experiments demonstrate that PASTA outperforms existing methods in part-level editing and achieves state-of-the-art results in sketch-to-3D shape generation.

cs.CV↗

Clustering-based Image-Text Graph Matching for Domain Generalization

Learning domain-invariant visual representations is important to train a model that can generalize well to unseen target task domains. Recent works demonstrate that text descriptions contain high-level class-discriminative information and such auxiliary semantic cues can be used as effective pivot embedding for domain generalization problems. However, they use pivot embedding in a global manner (i.e., aligning an image embedding with sentence-level text embedding), which does not fully utilize the semantic cues of given text description. In this work, we advocate for the use of local alignment between image regions and corresponding textual descriptions to get domain-invariant features. To this end, we first represent image and text inputs as graphs. We then cluster nodes within these graphs and match the graph-based image node features to the nodes of textual graphs. This matching process is conducted both globally and locally, tightly aligning visual and textual semantic sub-structures. We experiment with large-scale public datasets, such as CUB-DG and DomainBed, and our model achieves matched or better state-of-the-art performance on these datasets. The code is available at: https://github.com/noparkee/Graph-Clustering-based-DG

cs.CV↗