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Sangpil Kim

Publications and source records attributed to Sangpil Kim.

At least 55 records · Page 3Linked to original sources

FPANet: Frequency-based Video Demoireing using Frame-level Post Alignment

Moire patterns, created by the interference between overlapping grid patterns in the pixel space, degrade the visual quality of images and videos. Therefore, removing such patterns~(demoireing) is crucial, yet remains a challenge due to their complexities in sizes and distortions. Conventional methods mainly tackle this task by only exploiting the spatial domain of the input images, limiting their capabilities in removing large-scale moire patterns. Therefore, this work proposes FPANet, an image-video demoireing network that learns filters in both frequency and spatial domains, improving the restoration quality by removing various sizes of moire patterns. To further enhance, our model takes multiple consecutive frames, learning to extract frame-invariant content features and outputting better quality temporally consistent images. We demonstrate the effectiveness of our proposed method with a publicly available large-scale dataset, observing that ours outperforms the state-of-the-art approaches in terms of image and video quality metrics and visual experience.

cs.CV↗

Posture-Informed Muscular Force Learning for Robust Hand Pressure Estimation

We present PiMForce, a novel framework that enhances hand pressure estimation by leveraging 3D hand posture information to augment forearm surface electromyography (sEMG) signals. Our approach utilizes detailed spatial information from 3D hand poses in conjunction with dynamic muscle activity from sEMG to enable accurate and robust whole-hand pressure measurements under diverse hand-object interactions. We also developed a multimodal data collection system that combines a pressure glove, an sEMG armband, and a markerless finger-tracking module. We created a comprehensive dataset from 21 participants, capturing synchronized data of hand posture, sEMG signals, and exerted hand pressure across various hand postures and hand-object interaction scenarios using our collection system. Our framework enables precise hand pressure estimation in complex and natural interaction scenarios. Our approach substantially mitigates the limitations of traditional sEMG-based or vision-based methods by integrating 3D hand posture information with sEMG signals. Video demos, data, and code are available online.

cs.CV↗

Unified Domain Generalization and Adaptation for Multi-View 3D Object Detection

Recent advances in 3D object detection leveraging multi-view cameras have demonstrated their practical and economical value in various challenging vision tasks. However, typical supervised learning approaches face challenges in achieving satisfactory adaptation toward unseen and unlabeled target datasets (\ie, direct transfer) due to the inevitable geometric misalignment between the source and target domains. In practice, we also encounter constraints on resources for training models and collecting annotations for the successful deployment of 3D object detectors. In this paper, we propose Unified Domain Generalization and Adaptation (UDGA), a practical solution to mitigate those drawbacks. We first propose Multi-view Overlap Depth Constraint that leverages the strong association between multi-view, significantly alleviating geometric gaps due to perspective view changes. Then, we present a Label-Efficient Domain Adaptation approach to handle unfamiliar targets with significantly fewer amounts of labels (\ie, 1$\%$ and 5$\%)$, while preserving well-defined source knowledge for training efficiency. Overall, UDGA framework enables stable detection performance in both source and target domains, effectively bridging inevitable domain gaps, while demanding fewer annotations. We demonstrate the robustness of UDGA with large-scale benchmarks: nuScenes, Lyft, and Waymo, where our framework outperforms the current state-of-the-art methods.

cs.CV↗

VisionTrap: Vision-Augmented Trajectory Prediction Guided by Textual Descriptions

Predicting future trajectories for other road agents is an essential task for autonomous vehicles. Established trajectory prediction methods primarily use agent tracks generated by a detection and tracking system and HD map as inputs. In this work, we propose a novel method that also incorporates visual input from surround-view cameras, allowing the model to utilize visual cues such as human gazes and gestures, road conditions, vehicle turn signals, etc, which are typically hidden from the model in prior methods. Furthermore, we use textual descriptions generated by a Vision-Language Model (VLM) and refined by a Large Language Model (LLM) as supervision during training to guide the model on what to learn from the input data. Despite using these extra inputs, our method achieves a latency of 53 ms, making it feasible for real-time processing, which is significantly faster than that of previous single-agent prediction methods with similar performance. Our experiments show that both the visual inputs and the textual descriptions contribute to improvements in trajectory prediction performance, and our qualitative analysis highlights how the model is able to exploit these additional inputs. Lastly, in this work we create and release the nuScenes-Text dataset, which augments the established nuScenes dataset with rich textual annotations for every scene, demonstrating the positive impact of utilizing VLM on trajectory prediction. Our project page is at https://moonseokha.github.io/VisionTrap/

cs.CV↗

MEVG: Multi-event Video Generation with Text-to-Video Models

We introduce a novel diffusion-based video generation method, generating a video showing multiple events given multiple individual sentences from the user. Our method does not require a large-scale video dataset since our method uses a pre-trained diffusion-based text-to-video generative model without a fine-tuning process. Specifically, we propose a last frame-aware diffusion process to preserve visual coherence between consecutive videos where each video consists of different events by initializing the latent and simultaneously adjusting noise in the latent to enhance the motion dynamic in a generated video. Furthermore, we find that the iterative update of latent vectors by referring to all the preceding frames maintains the global appearance across the frames in a video clip. To handle dynamic text input for video generation, we utilize a novel prompt generator that transfers course text messages from the user into the multiple optimal prompts for the text-to-video diffusion model. Extensive experiments and user studies show that our proposed method is superior to other video-generative models in terms of temporal coherency of content and semantics. Video examples are available on our project page: https://kuai-lab.github.io/eccv2024mevg.

cs.CV↗

Parrot: Pareto-optimal Multi-Reward Reinforcement Learning Framework for Text-to-Image Generation

Recent works have demonstrated that using reinforcement learning (RL) with multiple quality rewards can improve the quality of generated images in text-to-image (T2I) generation. However, manually adjusting reward weights poses challenges and may cause over-optimization in certain metrics. To solve this, we propose Parrot, which addresses the issue through multi-objective optimization and introduces an effective multi-reward optimization strategy to approximate Pareto optimal. Utilizing batch-wise Pareto optimal selection, Parrot automatically identifies the optimal trade-off among different rewards. We use the novel multi-reward optimization algorithm to jointly optimize the T2I model and a prompt expansion network, resulting in significant improvement of image quality and also allow to control the trade-off of different rewards using a reward related prompt during inference. Furthermore, we introduce original prompt-centered guidance at inference time, ensuring fidelity to user input after prompt expansion. Extensive experiments and a user study validate the superiority of Parrot over several baselines across various quality criteria, including aesthetics, human preference, text-image alignment, and image sentiment.

cs.CV↗

WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights

The advances in the Neural Radiance Fields (NeRF) research offer extensive applications in diverse domains, but protecting their copyrights has not yet been researched in depth. Recently, NeRF watermarking has been considered one of the pivotal solutions for safely deploying NeRF-based 3D representations. However, existing methods are designed to apply only to implicit or explicit NeRF representations. In this work, we introduce an innovative watermarking method that can be employed in both representations of NeRF. This is achieved by fine-tuning NeRF to embed binary messages in the rendering process. In detail, we propose utilizing the discrete wavelet transform in the NeRF space for watermarking. Furthermore, we adopt a deferred back-propagation technique and introduce a combination with the patch-wise loss to improve rendering quality and bit accuracy with minimum trade-offs. We evaluate our method in three different aspects: capacity, invisibility, and robustness of the embedded watermarks in the 2D-rendered images. Our method achieves state-of-the-art performance with faster training speed over the compared state-of-the-art methods.

cs.CV↗

CMDA: Cross-Modal and Domain Adversarial Adaptation for LiDAR-Based 3D Object Detection

Recent LiDAR-based 3D Object Detection (3DOD) methods show promising results, but they often do not generalize well to target domains outside the source (or training) data distribution. To reduce such domain gaps and thus to make 3DOD models more generalizable, we introduce a novel unsupervised domain adaptation (UDA) method, called CMDA, which (i) leverages visual semantic cues from an image modality (i.e., camera images) as an effective semantic bridge to close the domain gap in the cross-modal Bird's Eye View (BEV) representations. Further, (ii) we also introduce a self-training-based learning strategy, wherein a model is adversarially trained to generate domain-invariant features, which disrupt the discrimination of whether a feature instance comes from a source or an unseen target domain. Overall, our CMDA framework guides the 3DOD model to generate highly informative and domain-adaptive features for novel data distributions. In our extensive experiments with large-scale benchmarks, such as nuScenes, Waymo, and KITTI, those mentioned above provide significant performance gains for UDA tasks, achieving state-of-the-art performance.

cs.CV↗

The Power of Sound (TPoS): Audio Reactive Video Generation with Stable Diffusion

In recent years, video generation has become a prominent generative tool and has drawn significant attention. However, there is little consideration in audio-to-video generation, though audio contains unique qualities like temporal semantics and magnitude. Hence, we propose The Power of Sound (TPoS) model to incorporate audio input that includes both changeable temporal semantics and magnitude. To generate video frames, TPoS utilizes a latent stable diffusion model with textual semantic information, which is then guided by the sequential audio embedding from our pretrained Audio Encoder. As a result, this method produces audio reactive video contents. We demonstrate the effectiveness of TPoS across various tasks and compare its results with current state-of-the-art techniques in the field of audio-to-video generation. More examples are available at https://ku-vai.github.io/TPoS/

cs.SD↗

ORA3D: Overlap Region Aware Multi-view 3D Object Detection

Current multi-view 3D object detection methods often fail to detect objects in the overlap region properly, and the networks' understanding of the scene is often limited to that of a monocular detection network. Moreover, objects in the overlap region are often largely occluded or suffer from deformation due to camera distortion, causing a domain shift. To mitigate this issue, we propose using the following two main modules: (1) Stereo Disparity Estimation for Weak Depth Supervision and (2) Adversarial Overlap Region Discriminator. The former utilizes the traditional stereo disparity estimation method to obtain reliable disparity information from the overlap region. Given the disparity estimates as supervision, we propose regularizing the network to fully utilize the geometric potential of binocular images and improve the overall detection accuracy accordingly. Further, the latter module minimizes the representational gap between non-overlap and overlapping regions. We demonstrate the effectiveness of the proposed method with the nuScenes large-scale multi-view 3D object detection data. Our experiments show that our proposed method outperforms current state-of-the-art models, i.e., DETR3D and BEVDet.

cs.CV↗

Robust Sound-Guided Image Manipulation

Recent successes suggest that an image can be manipulated by a text prompt, e.g., a landscape scene on a sunny day is manipulated into the same scene on a rainy day driven by a text input "raining". These approaches often utilize a StyleCLIP-based image generator, which leverages multi-modal (text and image) embedding space. However, we observe that such text inputs are often bottlenecked in providing and synthesizing rich semantic cues, e.g., differentiating heavy rain from rain with thunderstorms. To address this issue, we advocate leveraging an additional modality, sound, which has notable advantages in image manipulation as it can convey more diverse semantic cues (vivid emotions or dynamic expressions of the natural world) than texts. In this paper, we propose a novel approach that first extends the image-text joint embedding space with sound and applies a direct latent optimization method to manipulate a given image based on audio input, e.g., the sound of rain. Our extensive experiments show that our sound-guided image manipulation approach produces semantically and visually more plausible manipulation results than the state-of-the-art text and sound-guided image manipulation methods, which are further confirmed by our human evaluations. Our downstream task evaluations also show that our learned image-text-sound joint embedding space effectively encodes sound inputs.

cs.CV↗

Soundini: Sound-Guided Diffusion for Natural Video Editing

We propose a method for adding sound-guided visual effects to specific regions of videos with a zero-shot setting. Animating the appearance of the visual effect is challenging because each frame of the edited video should have visual changes while maintaining temporal consistency. Moreover, existing video editing solutions focus on temporal consistency across frames, ignoring the visual style variations over time, e.g., thunderstorm, wave, fire crackling. To overcome this limitation, we utilize temporal sound features for the dynamic style. Specifically, we guide denoising diffusion probabilistic models with an audio latent representation in the audio-visual latent space. To the best of our knowledge, our work is the first to explore sound-guided natural video editing from various sound sources with sound-specialized properties, such as intensity, timbre, and volume. Additionally, we design optical flow-based guidance to generate temporally consistent video frames, capturing the pixel-wise relationship between adjacent frames. Experimental results show that our method outperforms existing video editing techniques, producing more realistic visual effects that reflect the properties of sound. Please visit our page: https://kuai-lab.github.io/soundini-gallery/.

cs.CV↗

Event Fusion Photometric Stereo Network

We present a novel method to estimate the surface normal of an object in an ambient light environment using RGB and event cameras. Modern photometric stereo methods rely on an RGB camera, mainly in a dark room, to avoid ambient illumination. To alleviate the limitations of the darkroom environment and to use essential light information, we employ an event camera with a high dynamic range and low latency. This is the first study that uses an event camera for the photometric stereo task, which works on continuous light sources and ambient light environment. In this work, we also curate a novel photometric stereo dataset that is constructed by capturing objects with event and RGB cameras under numerous ambient lights environment. Additionally, we propose a novel framework named Event Fusion Photometric Stereo Network~(EFPS-Net), which estimates the surface normals of an object using both RGB frames and event signals. Our proposed method interpolates event observation maps that generate light information with sparse event signals to acquire fluent light information. Subsequently, the event-interpolated observation maps are fused with the RGB observation maps. Our numerous experiments showed that EFPS-Net outperforms state-of-the-art methods on a dataset captured in the real world where ambient lights exist. Consequently, we demonstrate that incorporating additional modalities with EFPS-Net alleviates the limitations that occurred from ambient illumination.

cs.CV↗

Dual Policy Learning for Aggregation Optimization in Graph Neural Network-based Recommender Systems

Graph Neural Networks (GNNs) provide powerful representations for recommendation tasks. GNN-based recommendation systems capture the complex high-order connectivity between users and items by aggregating information from distant neighbors and can improve the performance of recommender systems. Recently, Knowledge Graphs (KGs) have also been incorporated into the user-item interaction graph to provide more abundant contextual information; they are exploited to address cold-start problems and enable more explainable aggregation in GNN-based recommender systems (GNN-Rs). However, due to the heterogeneous nature of users and items, developing an effective aggregation strategy that works across multiple GNN-Rs, such as LightGCN and KGAT, remains a challenge. In this paper, we propose a novel reinforcement learning-based message passing framework for recommender systems, which we call DPAO (Dual Policy framework for Aggregation Optimization). This framework adaptively determines high-order connectivity to aggregate users and items using dual policy learning. Dual policy learning leverages two Deep-Q-Network models to exploit the user- and item-aware feedback from a GNN-R and boost the performance of the target GNN-R. Our proposed framework was evaluated with both non-KG-based and KG-based GNN-R models on six real-world datasets, and their results show that our proposed framework significantly enhances the recent base model, improving nDCG and Recall by up to 63.7% and 42.9%, respectively. Our implementation code is available at https://github.com/steve30572/DPAO/.

cs.AI↗

LISA: Localized Image Stylization with Audio via Implicit Neural Representation

We present a novel framework, Localized Image Stylization with Audio (LISA) which performs audio-driven localized image stylization. Sound often provides information about the specific context of the scene and is closely related to a certain part of the scene or object. However, existing image stylization works have focused on stylizing the entire image using an image or text input. Stylizing a particular part of the image based on audio input is natural but challenging. In this work, we propose a framework that a user provides an audio input to localize the sound source in the input image and another for locally stylizing the target object or scene. LISA first produces a delicate localization map with an audio-visual localization network by leveraging CLIP embedding space. We then utilize implicit neural representation (INR) along with the predicted localization map to stylize the target object or scene based on sound information. The proposed INR can manipulate the localized pixel values to be semantically consistent with the provided audio input. Through a series of experiments, we show that the proposed framework outperforms the other audio-guided stylization methods. Moreover, LISA constructs concise localization maps and naturally manipulates the target object or scene in accordance with the given audio input.

cs.CV↗

Sound-Guided Semantic Video Generation

The recent success in StyleGAN demonstrates that pre-trained StyleGAN latent space is useful for realistic video generation. However, the generated motion in the video is usually not semantically meaningful due to the difficulty of determining the direction and magnitude in the StyleGAN latent space. In this paper, we propose a framework to generate realistic videos by leveraging multimodal (sound-image-text) embedding space. As sound provides the temporal contexts of the scene, our framework learns to generate a video that is semantically consistent with sound. First, our sound inversion module maps the audio directly into the StyleGAN latent space. We then incorporate the CLIP-based multimodal embedding space to further provide the audio-visual relationships. Finally, the proposed frame generator learns to find the trajectory in the latent space which is coherent with the corresponding sound and generates a video in a hierarchical manner. We provide the new high-resolution landscape video dataset (audio-visual pair) for the sound-guided video generation task. The experiments show that our model outperforms the state-of-the-art methods in terms of video quality. We further show several applications including image and video editing to verify the effectiveness of our method.

cs.CV↗

Sound-Guided Semantic Image Manipulation

The recent success of the generative model shows that leveraging the multi-modal embedding space can manipulate an image using text information. However, manipulating an image with other sources rather than text, such as sound, is not easy due to the dynamic characteristics of the sources. Especially, sound can convey vivid emotions and dynamic expressions of the real world. Here, we propose a framework that directly encodes sound into the multi-modal (image-text) embedding space and manipulates an image from the space. Our audio encoder is trained to produce a latent representation from an audio input, which is forced to be aligned with image and text representations in the multi-modal embedding space. We use a direct latent optimization method based on aligned embeddings for sound-guided image manipulation. We also show that our method can mix text and audio modalities, which enrich the variety of the image modification. We verify the effectiveness of our sound-guided image manipulation quantitatively and qualitatively. We also show that our method can mix different modalities, i.e., text and audio, which enrich the variety of the image modification. The experiments on zero-shot audio classification and semantic-level image classification show that our proposed model outperforms other text and sound-guided state-of-the-art methods.

cs.GR↗

Egocentric View Hand Action Recognition by Leveraging Hand Surface and Hand Grasp Type

We introduce a multi-stage framework that uses mean curvature on a hand surface and focuses on learning interaction between hand and object by analyzing hand grasp type for hand action recognition in egocentric videos. The proposed method does not require 3D information of objects including 6D object poses which are difficult to annotate for learning an object's behavior while it interacts with hands. Instead, the framework synthesizes the mean curvature of the hand mesh model to encode the hand surface geometry in 3D space. Additionally, our method learns the hand grasp type which is highly correlated with the hand action. From our experiment, we notice that using hand grasp type and mean curvature of hand increases the performance of the hand action recognition.

cs.CV↗