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Sao Mai Nguyen

Publications and source records attributed to Sao Mai Nguyen.

30 records · Page 2Linked to original sources

A Survey of Human Activity Recognition in Smart Homes Based on IoT Sensors Algorithms: Taxonomies, Challenges, and Opportunities with Deep Learning

Recent advances in Internet of Things (IoT) technologies and the reduction in the cost of sensors have encouraged the development of smart environments, such as smart homes. Smart homes can offer home assistance services to improve the quality of life, autonomy and health of their residents, especially for the elderly and dependent. To provide such services, a smart home must be able to understand the daily activities of its residents. Techniques for recognizing human activity in smart homes are advancing daily. But new challenges are emerging every day. In this paper, we present recent algorithms, works, challenges and taxonomy of the field of human activity recognition in a smart home through ambient sensors. Moreover, since activity recognition in smart homes is a young field, we raise specific problems, missing and needed contributions. But also propose directions, research opportunities and solutions to accelerate advances in this field.

cs.HC↗

Intrinsically Motivated Open-Ended Multi-Task Learning Using Transfer Learning to Discover Task Hierarchy

In open-ended continuous environments, robots need to learn multiple parameterised control tasks in hierarchical reinforcement learning. We hypothesise that the most complex tasks can be learned more easily by transferring knowledge from simpler tasks, and faster by adapting the complexity of the actions to the task. We propose a task-oriented representation of complex actions, called procedures, to learn online task relationships and unbounded sequences of action primitives to control the different observables of the environment. Combining both goal-babbling with imitation learning, and active learning with transfer of knowledge based on intrinsic motivation, our algorithm self-organises its learning process. It chooses at any given time a task to focus on; and what, how, when and from whom to transfer knowledge. We show with a simulation and a real industrial robot arm, in cross-task and cross-learner transfer settings, that task composition is key to tackle highly complex tasks. Task decomposition is also efficiently transferred across different embodied learners and by active imitation, where the robot requests just a small amount of demonstrations and the adequate type of information. The robot learns and exploits task dependencies so as to learn tasks of every complexity.

cs.AI↗

Hierarchical Affordance Discovery using Intrinsic Motivation

To be capable of lifelong learning in a real-life environment, robots have to tackle multiple challenges. Being able to relate physical properties they may observe in their environment to possible interactions they may have is one of them. This skill, named affordance learning, is strongly related to embodiment and is mastered through each person's development: each individual learns affordances differently through their own interactions with their surroundings. Current methods for affordance learning usually use either fixed actions to learn these affordances or focus on static setups involving a robotic arm to be operated. In this article, we propose an algorithm using intrinsic motivation to guide the learning of affordances for a mobile robot. This algorithm is capable to autonomously discover, learn and adapt interrelated affordances without pre-programmed actions. Once learned, these affordances may be used by the algorithm to plan sequences of actions in order to perform tasks of various difficulties. We then present one experiment and analyse our system before comparing it with other approaches from reinforcement learning and affordance learning.

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How An Automated Gesture Imitation Game Can Improve Social Interactions With Teenagers With ASD

With the outlook of improving communication and social abilities of people with ASD, we propose to extend the paradigm of robot-based imitation games to ASD teenagers. In this paper, we present an interaction scenario adapted to ASD teenagers, propose a computational architecture using the latest machine learning algorithm Openpose for human pose detection, and present the results of our basic testing of the scenario with human caregivers. These results are preliminary due to the number of session (1) and participants (4). They include a technical assessment of the performance of Openpose, as well as a preliminary user study to confirm our game scenario could elicit the expected response from subjects.

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Building an Automated Gesture Imitation Game for Teenagers with ASD

Autism spectrum disorder is a neurodevelopmental condition that includes issues with communication and social interactions. People with ASD also often have restricted interests and repetitive behaviors. In this paper we build preliminary bricks of an automated gesture imitation game that will aim at improving social interactions with teenagers with ASD. The structure of the game is presented, as well as support tools and methods for skeleton detection and imitation learning. The game shall later be implemented using an interactive robot.

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An implementation of an imitation game with ASD children to learn nursery rhymes

Previous studies have suggested that being imitated by an adult is an effective intervention with children with autism and developmental delay. The purpose of this study is to investigate if an imitation game with a robot can arise interest from children and constitute an effective tool to be used in clinical activities. In this paper, we describe the design of our nursery rhyme imitation game, its implementation based on RGB image pose recognition and the preliminary tests we performed.

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Learning a Set of Interrelated Tasks by Using Sequences of Motor Policies for a Strategic Intrinsically Motivated Learner

We propose an active learning architecture for robots, capable of organizing its learning process to achieve a field of complex tasks by learning sequences of motor policies, called Intrinsically Motivated Procedure Babbling (IM-PB). The learner can generalize over its experience to continuously learn new tasks. It chooses actively what and how to learn based by empirical measures of its own progress. In this paper, we are considering the learning of a set of interrelated tasks outcomes hierarchically organized. We introduce a framework called 'procedures', which are sequences of policies defined by the combination of previously learned skills. Our algorithmic architecture uses the procedures to autonomously discover how to combine simple skills to achieve complex goals. It actively chooses between 2 strategies of goal-directed exploration : exploration of the policy space or the procedural space. We show on a simulated environment that our new architecture is capable of tackling the learning of complex motor policies, to adapt the complexity of its policies to the task at hand. We also show that our 'procedures' framework helps the learner to tackle difficult hierarchical tasks.

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Socially Guided Intrinsic Motivation for Robot Learning of Motor Skills

This paper presents a technical approach to robot learning of motor skills which combines active intrinsically motivated learning with imitation learning. Our architecture, called SGIM-D, allows efficient learning of high-dimensional continuous sensorimotor inverse models in robots, and in particular learns distributions of parameterised motor policies that solve a corresponding distribution of parameterised goals/tasks. This is made possible by the technical integration of imitation learning techniques within an algorithm for learning inverse models that relies on active goal babbling. After reviewing social learning and intrinsic motivation approaches to action learning, we describe the general framework of our algorithm, before detailing its architecture. In an experiment where a robot arm has to learn to use a flexible fishing line , we illustrate that SGIM-D efficiently combines the advantages of social learning and intrinsic motivation and benefits from human demonstration properties to learn how to produce varied outcomes in the environment, while developing more precise control policies in large spaces.

cs.RO↗

Active choice of teachers, learning strategies and goals for a socially guided intrinsic motivation learner

We present an active learning architecture that allows a robot to actively learn which data collection strategy is most efficient for acquiring motor skills to achieve multiple outcomes, and generalise over its experience to achieve new outcomes. The robot explores its environment both via interactive learning and goal-babbling. It learns at the same time when, who and what to actively imitate from several available teachers, and learns when not to use social guidance but use active goal-oriented self-exploration. This is formalised in the framework of life-long strategic learning. The proposed architecture, called Socially Guided Intrinsic Motivation with Active Choice of Teacher and Strategy (SGIM-ACTS), relies on hierarchical active decisions of what and how to learn driven by empirical evaluation of learning progress for each learning strategy. We illustrate with an experiment where a simulated robot learns to control its arm for realising two kinds of different outcomes. It has to choose actively and hierarchically at each learning episode: 1) what to learn: which outcome is most interesting to select as a goal to focus on for goal-directed exploration; 2) how to learn: which data collection strategy to use among self-exploration, mimicry and emulation; 3) once he has decided when and what to imitate by choosing mimicry or emulation, then he has to choose who to imitate, from a set of different teachers. We show that SGIM-ACTS learns significantly more efficiently than using single learning strategies, and coherently selects the best strategy with respect to the chosen outcome, taking advantage of the available teachers (with different levels of skills).

cs.LG↗

Real-time face swapping as a tool for understanding infant self-recognition

To study the preference of infants for contingency of movements and familiarity of faces during self-recognition task, we built, as an accurate and instantaneous imitator, a real-time face- swapper for videos. We present a non-constraint face-swapper based on 3D visual tracking that achieves real-time performance through parallel computing. Our imitator system is par- ticularly suited for experiments involving children with Autistic Spectrum Disorder who are often strongly disturbed by the constraints of other methods.

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Bootstrapping Intrinsically Motivated Learning with Human Demonstrations

This paper studies the coupling of internally guided learning and social interaction, and more specifically the improvement owing to demonstrations of the learning by intrinsic motivation. We present Socially Guided Intrinsic Motivation by Demonstration (SGIM-D), an algorithm for learning in continuous, unbounded and non-preset environments. After introducing social learning and intrinsic motivation, we describe the design of our algorithm, before showing through a fishing experiment that SGIM-D efficiently combines the advantages of social learning and intrinsic motivation to gain a wide repertoire while being specialised in specific subspaces.

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Constraining the Size Growth of the Task Space with Socially Guided Intrinsic Motivation using Demonstrations

This paper presents an algorithm for learning a highly redundant inverse model in continuous and non-preset environments. Our Socially Guided Intrinsic Motivation by Demonstrations (SGIM-D) algorithm combines the advantages of both social learning and intrinsic motivation, to specialise in a wide range of skills, while lessening its dependence on the teacher. SGIM-D is evaluated on a fishing skill learning experiment.

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