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Sao Mai Nguyen

Publications and source records attributed to Sao Mai Nguyen.

At least 19 recordsLinked to original sources

Low-Back Pain Physical Rehabilitation by Movement Analysis in Clinical Trial

To allow the development and assessment of physical rehabilitation by an intelligent tutoring system, we propose a medical dataset of clinical patients carrying out low back-pain rehabilitation exercises and benchmark on state of the art human movement analysis algorithms. This dataset is valuable because it includes rehabilitation motions in a clinical setting with patients in their rehabilitation program. This paper introduces the Keraal dataset, a clinically collected dataset to enable intelligent tutoring systems (ITS) for rehabilitation. It addresses four challenges in exercise monitoring: motion assessment, error recognition, spatial localization, temporal localization

cs.CV↗

Can LLMs Translate Human Instructions into a Reinforcement Learning Agent's Internal Emergent Symbolic Representation?

Emergent symbolic representations are critical for enabling developmental learning agents to plan and generalize across tasks. In this work, we investigate whether large language models (LLMs) can translate human natural language instructions into the internal symbolic representations that emerge during hierarchical reinforcement learning. We apply a structured evaluation framework to measure the translation performance of commonly seen LLMs -- GPT, Claude, Deepseek and Grok -- across different internal symbolic partitions generated by a hierarchical reinforcement learning algorithm in the Ant Maze and Ant Fall environments. Our findings reveal that although LLMs demonstrate some ability to translate natural language into a symbolic representation of the environment dynamics, their performance is highly sensitive to partition granularity and task complexity. The results expose limitations in current LLMs capacity for representation alignment, highlighting the need for further research on robust alignment between language and internal agent representations.

cs.CL↗

Feature Impact Analysis on Top Long-Jump Performances with Quantile Random Forest and Explainable AI Techniques

Biomechanical features have become important indicators for evaluating athletes' techniques. Traditionally, experts propose significant features and evaluate them using physics equations. However, the complexity of the human body and its movements makes it challenging to explicitly analyze the relationships between some features and athletes' final performance. With advancements in modern machine learning and statistics, data analytics methods have gained increasing importance in sports analytics. In this study, we leverage machine learning models to analyze expert-proposed biomechanical features from the finals of long jump competitions in the World Championships. The objectives of the analysis include identifying the most important features contributing to top-performing jumps and exploring the combined effects of these key features. Using quantile regression, we model the relationship between the biomechanical feature set and the target variable (effective distance), with a particular focus on elite-level jumps. To interpret the model, we apply SHapley Additive exPlanations (SHAP) alongside Partial Dependence Plots (PDPs) and Individual Conditional Expectation (ICE) plots. The findings reveal that, beyond the well-documented velocity-related features, specific technical aspects also play a pivotal role. For male athletes, the angle of the knee of the supporting leg before take-off is identified as a key factor for achieving top 10% performance in our dataset, with angles greater than 169°contributing significantly to jump performance. In contrast, for female athletes, the landing pose and approach step technique emerge as the most critical features influencing top 10% performances, alongside velocity. This study establishes a framework for analyzing the impact of various features on athletic performance, with a particular emphasis on top-performing events.

cs.LG↗

Polar Coordinate-Based 2D Pose Prior with Neural Distance Field

Human pose capture is essential for sports analysis, enabling precise evaluation of athletes' movements. While deep learning-based human pose estimation (HPE) models from RGB videos have achieved impressive performance on public datasets, their effectiveness in real-world sports scenarios is often hindered by motion blur, occlusions, and domain shifts across different pose representations. Fine-tuning these models can partially alleviate such challenges but typically requires large-scale annotated data and still struggles to generalize across diverse sports environments. To address these limitations, we propose a 2D pose prior-guided refinement approach based on Neural Distance Fields (NDF). Unlike existing approaches that rely solely on angular representations of human poses, we introduce a polar coordinate-based representation that explicitly incorporates joint connection lengths, enabling a more accurate correction of erroneous pose estimations. Additionally, we define a novel non-geodesic distance metric that separates angular and radial discrepancies, which we demonstrate is better suited for polar representations than traditional geodesic distances. To mitigate data scarcity, we develop a gradient-based batch-projection augmentation strategy, which synthesizes realistic pose samples through iterative refinement. Our method is evaluated on a long jump dataset, demonstrating its ability to improve 2D pose estimation across multiple pose representations, making it robust across different domains. Experimental results show that our approach enhances pose plausibility while requiring only limited training data. Code is available at: https://github.com/QGAN2019/polar-NDF.

cs.CV↗

Skeleton-Based Transformer for Classification of Errors and Better Feedback in Low Back Pain Physical Rehabilitation Exercises

Physical rehabilitation exercises suggested by healthcare professionals can help recovery from various musculoskeletal disorders and prevent re-injury. However, patients' engagement tends to decrease over time without direct supervision, which is why there is a need for an automated monitoring system. In recent years, there has been great progress in quality assessment of physical rehabilitation exercises. Most of them only provide a binary classification if the performance is correct or incorrect, and a few provide a continuous score. This information is not sufficient for patients to improve their performance. In this work, we propose an algorithm for error classification of rehabilitation exercises, thus making the first step toward more detailed feedback to patients. We focus on skeleton-based exercise assessment, which utilizes human pose estimation to evaluate motion. Inspired by recent algorithms for quality assessment during rehabilitation exercises, we propose a Transformer-based model for the described classification. Our model is inspired by the HyperFormer method for human action recognition, and adapted to our problem and dataset. The evaluation is done on the KERAAL dataset, as it is the only medical dataset with clear error labels for the exercises, and our model significantly surpasses state-of-the-art methods. Furthermore, we bridge the gap towards better feedback to the patients by presenting a way to calculate the importance of joints for each exercise.

cs.HC↗

A Medical Low-Back Pain Physical Rehabilitation Dataset for Human Body Movement Analysis

While automatic monitoring and coaching of exercises are showing encouraging results in non-medical applications, they still have limitations such as errors and limited use contexts. To allow the development and assessment of physical rehabilitation by an intelligent tutoring system, we identify in this article four challenges to address and propose a medical dataset of clinical patients carrying out low back-pain rehabilitation exercises. The dataset includes 3D Kinect skeleton positions and orientations, RGB videos, 2D skeleton data, and medical annotations to assess the correctness, and error classification and localisation of body part and timespan. Along this dataset, we perform a complete research path, from data collection to processing, and finally a small benchmark. We evaluated on the dataset two baseline movement recognition algorithms, pertaining to two different approaches: the probabilistic approach with a Gaussian Mixture Model (GMM), and the deep learning approach with a Long-Short Term Memory (LSTM). This dataset is valuable because it includes rehabilitation relevant motions in a clinical setting with patients in their rehabilitation program, using a cost-effective, portable, and convenient sensor, and because it shows the potential for improvement on these challenges.

cs.LG↗

The intrinsic motivation of reinforcement and imitation learning for sequential tasks

This work in the field of developmental cognitive robotics aims to devise a new domain bridging between reinforcement learning and imitation learning, with a model of the intrinsic motivation for learning agents to learn with guidance from tutors multiple tasks, including sequential tasks. The main contribution has been to propose a common formulation of intrinsic motivation based on empirical progress for a learning agent to choose automatically its learning curriculum by actively choosing its learning strategy for simple or sequential tasks: which task to learn, between autonomous exploration or imitation learning, between low-level actions or task decomposition, between several tutors. The originality is to design a learner that benefits not only passively from data provided by tutors, but to actively choose when to request tutoring and what and whom to ask. The learner is thus more robust to the quality of the tutoring and learns faster with fewer demonstrations. We developed the framework of socially guided intrinsic motivation with machine learning algorithms to learn multiple tasks by taking advantage of the generalisability properties of human demonstrations in a passive manner or in an active manner through requests of demonstrations from the best tutor for simple and composing subtasks. The latter relies on a representation of subtask composition proposed for a construction process, which should be refined by representations used for observational processes of analysing human movements and activities of daily living. With the outlook of a language-like communication with the tutor, we investigated the emergence of a symbolic representation of the continuous sensorimotor space and of tasks using intrinsic motivation. We proposed within the reinforcement learning framework, a reward function for interacting with tutors for automatic curriculum learning in multi-task learning.

cs.AI↗

Generative Pretrained Embedding and Hierarchical Irregular Time Series Representation for Daily Living Activity Recognition

Within the evolving landscape of smart homes, the precise recognition of daily living activities using ambient sensor data stands paramount. This paper not only aims to bolster existing algorithms by evaluating two distinct pretrained embeddings suited for ambient sensor activations but also introduces a novel hierarchical architecture. We delve into an architecture anchored on Transformer Decoder-based pre-trained embeddings, reminiscent of the GPT design, and contrast it with the previously established state-of-the-art (SOTA) ELMo embeddings for ambient sensors. Our proposed hierarchical structure leverages the strengths of each pre-trained embedding, enabling the discernment of activity dependencies and sequence order, thereby enhancing classification precision. To further refine recognition, we incorporate into our proposed architecture an hour-of-the-day embedding. Empirical evaluations underscore the preeminence of the Transformer Decoder embedding in classification endeavors. Additionally, our innovative hierarchical design significantly bolsters the efficacy of both pre-trained embeddings, notably in capturing inter-activity nuances. The integration of temporal aspects subtly but distinctively augments classification, especially for time-sensitive activities. In conclusion, our GPT-inspired hierarchical approach, infused with temporal insights, outshines the SOTA ELMo benchmark.

cs.LG↗

Reconciling Spatial and Temporal Abstractions for Goal Representation

Goal representation affects the performance of Hierarchical Reinforcement Learning (HRL) algorithms by decomposing the complex learning problem into easier subtasks. Recent studies show that representations that preserve temporally abstract environment dynamics are successful in solving difficult problems and provide theoretical guarantees for optimality. These methods however cannot scale to tasks where environment dynamics increase in complexity i.e. the temporally abstract transition relations depend on larger number of variables. On the other hand, other efforts have tried to use spatial abstraction to mitigate the previous issues. Their limitations include scalability to high dimensional environments and dependency on prior knowledge. In this paper, we propose a novel three-layer HRL algorithm that introduces, at different levels of the hierarchy, both a spatial and a temporal goal abstraction. We provide a theoretical study of the regret bounds of the learned policies. We evaluate the approach on complex continuous control tasks, demonstrating the effectiveness of spatial and temporal abstractions learned by this approach. Find open-source code at https://github.com/cosynus-lix/STAR.

cs.LG↗

Prerequisite Structure Discovery in Intelligent Tutoring Systems

This paper addresses the importance of Knowledge Structure (KS) and Knowledge Tracing (KT) in improving the recommendation of educational content in intelligent tutoring systems. The KS represents the relations between different Knowledge Components (KCs), while KT predicts a learner's success based on her past history. The contribution of this research includes proposing a KT model that incorporates the KS as a learnable parameter, enabling the discovery of the underlying KS from learner trajectories. The quality of the uncovered KS is assessed by using it to recommend content and evaluating the recommendation algorithm with simulated students.

cs.CY↗

Unsupervised Motion Retargeting for Human-Robot Imitation

This early-stage research work aims to improve online human-robot imitation by translating sequences of joint positions from the domain of human motions to a domain of motions achievable by a given robot, thus constrained by its embodiment. Leveraging the generalization capabilities of deep learning methods, we address this problem by proposing an encoder-decoder neural network model performing domain-to-domain translation. In order to train such a model, one could use pairs of associated robot and human motions. Though, such paired data is extremely rare in practice, and tedious to collect. Therefore, we turn towards deep learning methods for unpaired domain-to-domain translation, that we adapt in order to perform human-robot imitation.

cs.RO↗

Goal Space Abstraction in Hierarchical Reinforcement Learning via Set-Based Reachability Analysis

Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning. However, the existing Hierarchical Reinforcement Learning (HRL) approaches relying on symbolic reasoning are often limited as they require a manual goal representation. The challenge in autonomously discovering a symbolic goal representation is that it must preserve critical information, such as the environment dynamics. In this paper, we propose a developmental mechanism for goal discovery via an emergent representation that abstracts (i.e., groups together) sets of environment states that have similar roles in the task. We introduce a Feudal HRL algorithm that concurrently learns both the goal representation and a hierarchical policy. The algorithm uses symbolic reachability analysis for neural networks to approximate the transition relation among sets of states and to refine the goal representation. We evaluate our approach on complex navigation tasks, showing the learned representation is interpretable, transferrable and results in data efficient learning.

cs.LG↗

Goal Space Abstraction in Hierarchical Reinforcement Learning via Reachability Analysis

Open-ended learning benefits immensely from the use of symbolic methods for goal representation as they offer ways to structure knowledge for efficient and transferable learning. However, the existing Hierarchical Reinforcement Learning (HRL) approaches relying on symbolic reasoning are often limited as they require a manual goal representation. The challenge in autonomously discovering a symbolic goal representation is that it must preserve critical information, such as the environment dynamics. In this work, we propose a developmental mechanism for subgoal discovery via an emergent representation that abstracts (i.e., groups together) sets of environment states that have similar roles in the task. We create a HRL algorithm that gradually learns this representation along with the policies and evaluate it on navigation tasks to show the learned representation is interpretable and results in data efficiency.

cs.LG↗

Robots Learn Increasingly Complex Tasks with Intrinsic Motivation and Automatic Curriculum Learning

Multi-task learning by robots poses the challenge of the domain knowledge: complexity of tasks, complexity of the actions required, relationship between tasks for transfer learning. We demonstrate that this domain knowledge can be learned to address the challenges in life-long learning. Specifically, the hierarchy between tasks of various complexities is key to infer a curriculum from simple to composite tasks. We propose a framework for robots to learn sequences of actions of unbounded complexity in order to achieve multiple control tasks of various complexity. Our hierarchical reinforcement learning framework, named SGIM-SAHT, offers a new direction of research, and tries to unify partial implementations on robot arms and mobile robots. We outline our contributions to enable robots to map multiple control tasks to sequences of actions: representations of task dependencies, an intrinsically motivated exploration to learn task hierarchies, and active imitation learning. While learning the hierarchy of tasks, it infers its curriculum by deciding which tasks to explore first, how to transfer knowledge, and when, how and whom to imitate.

cs.RO↗

Human Activity Recognition (HAR) in Smart Homes

Generally, Human Activity Recognition (HAR) consists of monitoring and analyzing the behavior of one or more persons in order to deduce their activity. In a smart home context, the HAR consists of monitoring daily activities of the residents. Thanks to this monitoring, a smart home can offer home assistance services to improve quality of life, autonomy and health of their residents, especially for elderly and dependent people.

cs.HC↗

Using Language Model to Bootstrap Human Activity Recognition Ambient Sensors Based in Smart Homes

Long Short Term Memory LSTM-based structures have demonstrated their efficiency for daily living recognition activities in smart homes by capturing the order of sensor activations and their temporal dependencies. Nevertheless, they still fail in dealing with the semantics and the context of the sensors. More than isolated id and their ordered activation values, sensors also carry meaning. Indeed, their nature and type of activation can translate various activities. Their logs are correlated with each other, creating a global context. We propose to use and compare two Natural Language Processing embedding methods to enhance LSTM-based structures in activity-sequences classification tasks: Word2Vec, a static semantic embedding, and ELMo, a contextualized embedding. Results, on real smart homes datasets, indicate that this approach provides useful information, such as a sensor organization map, and makes less confusion between daily activity classes. It helps to better perform on datasets with competing activities of other residents or pets. Our tests show also that the embeddings can be pretrained on different datasets than the target one, enabling transfer learning. We thus demonstrate that taking into account the context of the sensors and their semantics increases the classification performances and enables transfer learning.

cs.LG↗

A co-design approach for a rehabilitation robot coach for physical rehabilitation based on the error classification of motion errors

The rising number of the elderly incurs growing concern about healthcare, and in particular rehabilitation healthcare. Assistive technology and assistive robotics in particular may help to improve this process. We develop a robot coach capable of demonstrating rehabilitation exercises to patients, watch a patient carry out the exercises and give him feedback so as to improve his performance and encourage him. The HRI of the system is based on our study with a team of rehabilitation therapists and with the target population.The system relies on human motion analysis. We develop a method for learning a probabilistic representation of ideal movements from expert demonstrations. A Gaussian Mixture Model is employed from position and orientation features captured using a Microsoft Kinect v2. For assessing patients' movements, we propose a real-time multi-level analysis to both temporally and spatially identify and explain body part errors. This analysis combined with a classification algorithm allows the robot to provide coaching advice to make the patient improve his movements. The evaluation on three rehabilitation exercises shows the potential of the proposed approach for learning and assessing kinaesthetic movements.

cs.HC↗

Generating Shared Latent Variables for Robots to Imitate Human Movements and Understand their Physical Limitations

Assistive robotics and particularly robot coaches may be very helpful for rehabilitation healthcare. In this context, we propose a method based on Gaussian Process Latent Variable Model (GP-LVM) to transfer knowledge between a physiotherapist, a robot coach and a patient. Our model is able to map visual human body features to robot data in order to facilitate the robot learning and imitation. In addition , we propose to extend the model to adapt robots' understanding to patient's physical limitations during the assessment of rehabilitation exercises. Experimental evaluation demonstrates promising results for both robot imitation and model adaptation according to the patients' limitations.

cs.RO↗