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Sarah Dean

Publications and source records attributed to Sarah Dean.

At least 37 records · Page 2Linked to original sources

Sub-optimality of the Separation Principle for Quadratic Control from Bilinear Observations

We consider the problem of controlling a linear dynamical system from bilinear observations with minimal quadratic cost. Despite the similarity of this problem to standard linear quadratic Gaussian (LQG) control, we show that when the observation model is bilinear, neither does the Separation Principle hold, nor is the optimal controller affine in the estimated state. Moreover, the cost-to-go is non-convex in the control input. Hence, finding an analytical expression for the optimal feedback controller is difficult in general. Under certain settings, we show that the standard LQG controller locally maximizes the cost instead of minimizing it. Furthermore, the optimal controllers (derived analytically) are not unique and are nonlinear in the estimated state. We also introduce a notion of input-dependent observability and derive conditions under which the Kalman filter covariance remains bounded. We illustrate our theoretical results through numerical experiments in multiple synthetic settings.

math.OC↗

Explore-then-Commit for Nonstationary Linear Bandits with Latent Dynamics

We study a nonstationary bandit problem where rewards depend on both actions and latent states, the latter governed by unknown linear dynamics. Crucially, the state dynamics also depend on the actions, resulting in tension between short-term and long-term rewards. We propose an explore-then-commit algorithm for a finite horizon $T$. During the exploration phase, random Rademacher actions enable estimation of the Markov parameters of the linear dynamics, which characterize the action-reward relationship. In the commit phase, the algorithm uses the estimated parameters to design an optimized action sequence for long-term reward. Our proposed algorithm achieves $\tilde{\mathcal{O}}(T^{2/3})$ regret. Our analysis handles two key challenges: learning from temporally correlated rewards, and designing action sequences with optimal long-term reward. We address the first challenge by providing near-optimal sample complexity and error bounds for system identification using bilinear rewards. We address the second challenge by proving an equivalence with indefinite quadratic optimization over a hypercube, a known NP-hard problem. We provide a sub-optimality guarantee for this problem, enabling our regret upper bound. Lastly, we propose a semidefinite relaxation with Goemans-Williamson rounding as a practical approach.

cs.LG↗

Datasets for Navigating Sensitive Topics in Recommendation Systems

Personalized AI systems, from recommendation systems to chatbots, are a prevalent method for distributing content to users based on their learned preferences. However, there is growing concern about the adverse effects of these systems, including their potential tendency to expose users to sensitive or harmful material, negatively impacting overall well-being. To address this concern quantitatively, it is necessary to create datasets with relevant sensitivity labels for content, enabling researchers to evaluate personalized systems beyond mere engagement metrics. To this end, we introduce two novel datasets that include a taxonomy of sensitivity labels alongside user-content ratings: one that integrates MovieLens rating data with content warnings from the Does the Dog Die? community ratings website, and another that combines fan-fiction interaction data and user-generated warnings from Archive of Our Own.

cs.IR↗

Policy Design for Two-sided Platforms with Participation Dynamics

In two-sided platforms (e.g., video streaming or e-commerce), viewers and providers engage in interactive dynamics: viewers benefit from increases in provider populations, while providers benefit from increases in viewer population. Despite the importance of such "population effects" on long-term platform health, recommendation policies do not generally take the participation dynamics into account. This paper thus studies the dynamics and recommender policy design on two-sided platforms under the population effects for the first time. Our control- and game-theoretic findings warn against the use of the standard "myopic-greedy" policy and shed light on the importance of provider-side considerations (i.e., effectively distributing exposure among provider groups) to improve social welfare via population growth. We also present a simple algorithm to optimize long-term social welfare by taking the population effects into account, and demonstrate its effectiveness in synthetic and real-data experiments. Our experiment code is available at https://github.com/sdean-group/dynamics-two-sided-market.

cs.GT↗

To Ask or Not To Ask: Human-in-the-loop Contextual Bandits with Applications in Robot-Assisted Feeding

Robot-assisted bite acquisition involves picking up food items with varying shapes, compliance, sizes, and textures. Fully autonomous strategies may not generalize efficiently across this diversity. We propose leveraging feedback from the care recipient when encountering novel food items. However, frequent queries impose a workload on the user. We formulate human-in-the-loop bite acquisition within a contextual bandit framework and introduce LinUCB-QG, a method that selectively asks for help using a predictive model of querying workload based on query types and timings. This model is trained on data collected in an online study involving 14 participants with mobility limitations, 3 occupational therapists simulating physical limitations, and 89 participants without limitations. We demonstrate that our method better balances task performance and querying workload compared to autonomous and always-querying baselines and adjusts its querying behavior to account for higher workload in users with mobility limitations. We validate this through experiments in a simulated food dataset and a user study with 19 participants, including one with severe mobility limitations. Please check out our project website at: http://emprise.cs.cornell.edu/hilbiteacquisition/

cs.RO↗

Initializing Services in Interactive ML Systems for Diverse Users

This paper investigates ML systems serving a group of users, with multiple models/services, each aimed at specializing to a sub-group of users. We consider settings where upon deploying a set of services, users choose the one minimizing their personal losses and the learner iteratively learns by interacting with diverse users. Prior research shows that the outcomes of learning dynamics, which comprise both the services' adjustments and users' service selections, hinge significantly on the initialization. However, finding good initializations faces two main challenges: (i) Bandit feedback: Typically, data on user preferences are not available before deploying services and observing user behavior; (ii) Suboptimal local solutions: The total loss landscape (i.e., the sum of loss functions across all users and services) is not convex and gradient-based algorithms can get stuck in poor local minima. We address these challenges with a randomized algorithm to adaptively select a minimal set of users for data collection in order to initialize a set of services. Under mild assumptions on the loss functions, we prove that our initialization leads to a total loss within a factor of the globally optimal total loss with complete user preference data}, and this factor scales logarithmically in the number of services. This result is a generalization of the well-known $k$-means++ guarantee to a broad problem class, which is also of independent interest. The theory is complemented by experiments on real as well as semi-synthetic datasets.

cs.LG↗

Learning Linear Dynamics from Bilinear Observations

We consider the problem of learning a realization of a partially observed dynamical system with linear state transitions and bilinear observations. Under very mild assumptions on the process and measurement noises, we provide a finite time analysis for learning the unknown dynamics matrices (up to a similarity transform). Our analysis involves a regression problem with heavy-tailed and dependent data. Moreover, each row of our design matrix contains a Kronecker product of current input with a history of inputs, making it difficult to guarantee persistence of excitation. We overcome these challenges, first providing a data-dependent high probability error bound for arbitrary but fixed inputs. Then, we derive a data-independent error bound for inputs chosen according to a simple random design. Our main results provide an upper bound on the statistical error rates and sample complexity of learning the unknown dynamics matrices from a single finite trajectory of bilinear observations.

cs.LG↗

Harm Mitigation in Recommender Systems under User Preference Dynamics

We consider a recommender system that takes into account the interplay between recommendations, the evolution of user interests, and harmful content. We model the impact of recommendations on user behavior, particularly the tendency to consume harmful content. We seek recommendation policies that establish a tradeoff between maximizing click-through rate (CTR) and mitigating harm. We establish conditions under which the user profile dynamics have a stationary point, and propose algorithms for finding an optimal recommendation policy at stationarity. We experiment on a semi-synthetic movie recommendation setting initialized with real data and observe that our policies outperform baselines at simultaneously maximizing CTR and mitigating harm.

cs.IR↗

Random Features Approximation for Control-Affine Systems

Modern data-driven control applications call for flexible nonlinear models that are amenable to principled controller synthesis and realtime feedback. Many nonlinear dynamical systems of interest are control affine. We propose two novel classes of nonlinear feature representations which capture control affine structure while allowing for arbitrary complexity in the state dependence. Our methods make use of random features (RF) approximations, inheriting the expressiveness of kernel methods at a lower computational cost. We formalize the representational capabilities of our methods by showing their relationship to the Affine Dot Product (ADP) kernel proposed by Castañeda et al. (2021) and a novel Affine Dense (AD) kernel that we introduce. We further illustrate the utility by presenting a case study of data-driven optimization-based control using control certificate functions (CCF). Simulation experiments on a double pendulum empirically demonstrate the advantages of our methods.

cs.LG↗

Learning from Streaming Data when Users Choose

In digital markets comprised of many competing services, each user chooses between multiple service providers according to their preferences, and the chosen service makes use of the user data to incrementally improve its model. The service providers' models influence which service the user will choose at the next time step, and the user's choice, in return, influences the model update, leading to a feedback loop. In this paper, we formalize the above dynamics and develop a simple and efficient decentralized algorithm to locally minimize the overall user loss. Theoretically, we show that our algorithm asymptotically converges to stationary points of of the overall loss almost surely. We also experimentally demonstrate the utility of our algorithm with real world data.

cs.LG↗

Emergent specialization from participation dynamics and multi-learner retraining

Numerous online services are data-driven: the behavior of users affects the system's parameters, and the system's parameters affect the users' experience of the service, which in turn affects the way users may interact with the system. For example, people may choose to use a service only for tasks that already works well, or they may choose to switch to a different service. These adaptations influence the ability of a system to learn about a population of users and tasks in order to improve its performance broadly. In this work, we analyze a class of such dynamics -- where users allocate their participation amongst services to reduce the individual risk they experience, and services update their model parameters to reduce the service's risk on their current user population. We refer to these dynamics as \emph{risk-reducing}, which cover a broad class of common model updates including gradient descent and multiplicative weights. For this general class of dynamics, we show that asymptotically stable equilibria are always segmented, with sub-populations allocated to a single learner. Under mild assumptions, the utilitarian social optimum is a stable equilibrium. In contrast to previous work, which shows that repeated risk minimization can result in (Hashimoto et al., 2018; Miller et al., 2021), we find that repeated myopic updates with multiple learners lead to better outcomes. We illustrate the phenomena via a simulated example initialized from real data.

cs.LG↗

Accounting for AI and Users Shaping One Another: The Role of Mathematical Models

As AI systems enter into a growing number of societal domains, these systems increasingly shape and are shaped by user preferences, opinions, and behaviors. However, the design of AI systems rarely accounts for how AI and users shape one another. In this position paper, we argue for the development of formal interaction models which mathematically specify how AI and users shape one another. Formal interaction models can be leveraged to (1) specify interactions for implementation, (2) monitor interactions through empirical analysis, (3) anticipate societal impacts via counterfactual analysis, and (4) control societal impacts via interventions. The design space of formal interaction models is vast, and model design requires careful consideration of factors such as style, granularity, mathematical complexity, and measurability. Using content recommender systems as a case study, we critically examine the nascent literature of formal interaction models with respect to these use-cases and design axes. More broadly, we call for the community to leverage formal interaction models when designing, evaluating, or auditing any AI system which interacts with users.

cs.LG↗

Online Convex Optimization with Unbounded Memory

Online convex optimization (OCO) is a widely used framework in online learning. In each round, the learner chooses a decision in a convex set and an adversary chooses a convex loss function, and then the learner suffers the loss associated with their current decision. However, in many applications the learner's loss depends not only on the current decision but on the entire history of decisions until that point. The OCO framework and its existing generalizations do not capture this, and they can only be applied to many settings of interest after a long series of approximation arguments. They also leave open the question of whether the dependence on memory is tight because there are no non-trivial lower bounds. In this work we introduce a generalization of the OCO framework, "Online Convex Optimization with Unbounded Memory", that captures long-term dependence on past decisions. We introduce the notion of $p$-effective memory capacity, $H_p$, that quantifies the maximum influence of past decisions on present losses. We prove an $O(\sqrt{H_p T})$ upper bound on the policy regret and a matching (worst-case) lower bound. As a special case, we prove the first non-trivial lower bound for OCO with finite memory \citep{anavaHM2015online}, which could be of independent interest, and also improve existing upper bounds. We demonstrate the broad applicability of our framework by using it to derive regret bounds, and to improve and simplify existing regret bound derivations, for a variety of online learning problems including online linear control and an online variant of performative prediction.

cs.LG↗

Strategic Usage in a Multi-Learner Setting

Real-world systems often involve some pool of users choosing between a set of services. With the increase in popularity of online learning algorithms, these services can now self-optimize, leveraging data collected on users to maximize some reward such as service quality. On the flipside, users may strategically choose which services to use in order to pursue their own reward functions, in the process wielding power over which services can see and use their data. Extensive prior research has been conducted on the effects of strategic users in single-service settings, with strategic behavior manifesting in the manipulation of observable features to achieve a desired classification; however, this can often be costly or unattainable for users and fails to capture the full behavior of multi-service dynamic systems. As such, we analyze a setting in which strategic users choose among several available services in order to pursue positive classifications, while services seek to minimize loss functions on their observations. We focus our analysis on realizable settings, and show that naive retraining can still lead to oscillation even if all users are observed at different times; however, if this retraining uses memory of past observations, convergent behavior can be guaranteed for certain loss function classes. We provide results obtained from synthetic and real-world data to empirically validate our theoretical findings.

cs.LG↗

Ranking with Long-Term Constraints

The feedback that users provide through their choices (e.g., clicks, purchases) is one of the most common types of data readily available for training search and recommendation algorithms. However, myopically training systems based on choice data may only improve short-term engagement, but not the long-term sustainability of the platform and the long-term benefits to its users, content providers, and other stakeholders. In this paper, we thus develop a new framework in which decision makers (e.g., platform operators, regulators, users) can express long-term goals for the behavior of the platform (e.g., fairness, revenue distribution, legal requirements). These goals take the form of exposure or impact targets that go well beyond individual sessions, and we provide new control-based algorithms to achieve these goals. In particular, the controllers are designed to achieve the stated long-term goals with minimum impact on short-term engagement. Beyond the principled theoretical derivation of the controllers, we evaluate the algorithms on both synthetic and real-world data. While all controllers perform well, we find that they provide interesting trade-offs in efficiency, robustness, and the ability to plan ahead.

cs.IR↗

Perception-Based Sampled-Data Optimization of Dynamical Systems

Motivated by perception-based control problems in autonomous systems, this paper addresses the problem of developing feedback controllers to regulate the inputs and the states of a dynamical system to optimal solutions of an optimization problem when one has no access to exact measurements of the system states. In particular, we consider the case where the states need to be estimated from high-dimensional sensory data received only at discrete time intervals. We develop a sampled-data feedback controller that is based on adaptations of a projected gradient descent method, and that includes neural networks as integral components to estimate the state of the system from perceptual information. We derive sufficient conditions to guarantee (local) input-to-state stability of the control loop. Moreover, we show that the interconnected system tracks the solution trajectory of the underlying optimization problem up to an error that depends on the approximation errors of the neural network and on the time-variability of the optimization problem; the latter originates from time-varying safety and performance objectives, input constraints, and unknown disturbances. As a representative application, we illustrate our results with numerical simulations for vision-based autonomous driving.

eess.SY↗

Modeling Content Creator Incentives on Algorithm-Curated Platforms

Content creators compete for user attention. Their reach crucially depends on algorithmic choices made by developers on online platforms. To maximize exposure, many creators adapt strategically, as evidenced by examples like the sprawling search engine optimization industry. This begets competition for the finite user attention pool. We formalize these dynamics in what we call an exposure game, a model of incentives induced by algorithms, including modern factorization and (deep) two-tower architectures. We prove that seemingly innocuous algorithmic choices, e.g., non-negative vs. unconstrained factorization, significantly affect the existence and character of (Nash) equilibria in exposure games. We proffer use of creator behavior models, like exposure games, for an (ex-ante) pre-deployment audit. Such an audit can identify misalignment between desirable and incentivized content, and thus complement post-hoc measures like content filtering and moderation. To this end, we propose tools for numerically finding equilibria in exposure games, and illustrate results of an audit on the MovieLens and LastFM datasets. Among else, we find that the strategically produced content exhibits strong dependence between algorithmic exploration and content diversity, and between model expressivity and bias towards gender-based user and creator groups.

cs.GT↗

Decision-aid or Controller? Steering Human Decision Makers with Algorithms

Algorithms are used to aid human decision makers by making predictions and recommending decisions. Currently, these algorithms are trained to optimize prediction accuracy. What if they were optimized to control final decisions? In this paper, we study a decision-aid algorithm that learns about the human decision maker and provides ''personalized recommendations'' to influence final decisions. We first consider fixed human decision functions which map observable features and the algorithm's recommendations to final decisions. We characterize the conditions under which perfect control over final decisions is attainable. Under fairly general assumptions, the parameters of the human decision function can be identified from past interactions between the algorithm and the human decision maker, even when the algorithm was constrained to make truthful recommendations. We then consider a decision maker who is aware of the algorithm's manipulation and responds strategically. By posing the setting as a variation of the cheap talk game [Crawford and Sobel, 1982], we show that all equilibria are partition equilibria where only coarse information is shared: the algorithm recommends an interval containing the ideal decision. We discuss the potential applications of such algorithms and their social implications.

cs.AI↗