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Sascha Kurz

Publications and source records attributed to Sascha Kurz.

At least 91 records · Page 5Linked to original sources

Subspace Packings

The Grassmannian ${\mathcal G}_q(n,k)$ is the set of all $k$-dimensional subspaces of the vector space $\mathbb{F}_q^n$. It is well known that codes in the Grassmannian space can be used for error-correction in random network coding. On the other hand, these codes are $q$-analogs of codes in the Johnson scheme, i.e. constant dimension codes. These codes of the Grassmannian ${\mathcal G}_q(n,k)$ also form a family of $q$-analogs of block designs and they are called \emph{subspace designs}. The application of subspace codes has motivated extensive work on the $q$-analogs of block designs. In this paper, we examine one of the last families of $q$-analogs of block designs which was not considered before. This family called \emph{subspace packings} is the $q$-analog of packings. This family of designs was considered recently for network coding solution for a family of multicast networks called the generalized combination networks. A \emph{subspace packing} $t$-$(n,k,λ)^m_q$ is a set $\mathcal{S}$ of $k$-subspaces from ${\mathcal G}_q(n,k)$ such that each $t$-subspace of ${\mathcal G}_q(n,t)$ is contained in at most $λ$ elements of $\mathcal{S}$. The goal of this work is to consider the largest size of such subspace packings.

cs.IT↗

Generalized vector space partitions

A vector space partition $\mathcal{P}$ in $\mathbb{F}_q^v$ is a set of subspaces such that every $1$-dimensional subspace of $\mathbb{F}_q^v$ is contained in exactly one element of $\mathcal{P}$. Replacing "every point" by "every $t$-dimensional subspace", we generalize this notion to vector space $t$-partitions and study their properties. There is a close connection to subspace codes and some problems are even interesting and unsolved for the set case $q=1$.

math.CO↗

Johnson type bounds for mixed dimension subspace codes

Subspace codes, i.e., sets of subspaces of $\mathbb{F}_q^v$, are applied in random linear network coding. Here we give improved upper bounds for their cardinalities based on the Johnson bound for constant dimension codes.

math.CO↗

The lengths of projective triply-even binary codes

It is shown that there does not exist a binary projective triply-even code of length $59$. This settles the last open length for projective triply-even binary codes. Therefore, projective triply-even binary codes exist precisely for lengths $15$, $16$, $30$, $31$, $32$, $45$--$51$, and $\ge 60$.

math.CO↗

Bounds for the Nakamura number

The Nakamura number is an appropriate invariant of a simple game to study the existence of social equilibria and the possibility of cycles. For symmetric quota games its number can be obtained by an easy formula. For some subclasses of simple games the corresponding Nakamura number has also been characterized. However, in general, not much is known about lower and upper bounds depending of invariants on simple, complete or weighted games. Here, we survey such results and highlight connections with other game theoretic concepts.

math.CO↗

Simple Games versus Weighted Voting Games: Bounding the Critical Threshold Value

A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of~$2^N$ into a set~$\mathcal{L}$ of losing coalitions~$L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$ with $v(W)=1$. Simple games with $α= \min_{p\geq 0}\max_{W\in {\cal W}, L\in {\cal L}} \frac{p(L)}{p(W)}<1$ are exactly the weighted voting games. We show that $α\leq \frac{1}{4}n$ for every simple game $(N,v)$, confirming the conjecture of Freixas and Kurz (IJGT, 2014). For complete simple games, Freixas and Kurz conjectured that $α=O(\sqrt{n})$. We prove this conjecture up to a $\ln n$ factor. We also prove that for graphic simple games, that is, simple games in which every minimal winning coalition has size~2, computing $α$ is \NP-hard, but polynomial-time solvable if the underlying graph is bipartite. Moreover, we show that for every graphic simple game, deciding if $α 0$.

cs.GT↗

Classifying optimal binary subspace codes of length 8, constant dimension 4 and minimum distance 6

The maximum size $A_2(8,6;4)$ of a binary subspace code of packet length $v=8$, minimum subspace distance $d=6$, and constant dimension $k=4$ is $257$, where the $2$ isomorphism types are extended lifted maximum rank distance codes. In finite geometry terms the maximum number of solids in $\operatorname{PG}(7,2)$, mutually intersecting in at most a point, is $257$. The result was obtained by combining the classification of substructures with integer linear programming techniques. This implies that the maximum size $A_2(8,6)$ of a binary mixed-dimension code of packet length $8$ and minimum subspace distance $6$ is $257$ as well.

math.CO↗

The roll call interpretation of the Shapley value

The Shapley value is commonly illustrated by roll call votes in which players support or reject a proposal in sequence. If all sequences are equiprobable, a voter's Shapley value can be interpreted as the probability of being pivotal, i.e., to bring about the required majority or to make this impossible for others. We characterize the joint probability distributions over cooperation patterns that permit this roll call interpretation: individual votes may be interdependent but must be exchangeable.

cs.GT↗

Constructions and Bounds for Mixed-Dimension Subspace Codes

Codes in finite projective spaces equipped with the subspace distance have been proposed for error control in random linear network coding. The resulting so-called \emph{Main Problem of Subspace Coding} is to determine the maximum size $A_q(v,d)$ of a code in $\operatorname{PG}(v-1,\mathbb{F}_q)$ with minimum subspace distance $d$. Here we completely resolve this problem for $d\ge v-1$. For $d=v-2$ we present some improved bounds and determine $A_q(5,3)=2q^3+2$ (all $q$), $A_2(7,5)=34$. We also provide an exposition of the known determination of $A_q(v,2)$, and a table with exact results and bounds for the numbers $A_2(v,d)$, $v\leq 7$.

math.CO↗

Generalized roll-call model for the Shapley-Shubik index

In 1996 Dan Felsenthal and Moshé Machover considered the following model. An assembly consisting of $n$ voters exercises roll-call. All $n!$ possible orders in which the voters may be called are assumed to be equiprobable. The votes of each voter are independent with expectation $0<p<1$ for an individual vote {\lq\lq}yea{\rq\rq}. For a given decision rule $v$ the \emph{pivotal} voter in a roll-call is the one whose vote finally decides the aggregated outcome. It turned out that the probability to be pivotal is equivalent to the Shapley-Shubik index. Here we give an easy combinatorial proof of this coincidence, further weaken the assumptions of the underlying model, and study generalizations to the case of more than two alternatives.

math.CO↗

Approximating power by weights

Determining the power distribution of the members of a shareholder meeting or a legislative committee is a well-known problem for many applications. In some cases it turns out that power is nearly proportional to relative voting weights, which is very beneficial for both theoretical considerations and practical computations with many members. We present quantitative approximation results with precise error bounds for several power indices as well as impossibility results for such approximations between power and weights.

cs.GT↗

Importance in systems with interval decisions

Given a system where the real-valued states of the agents are aggregated by a function to a real-valued state of the entire system, we are interested in the influence or importance of the different agents for that function. This generalizes the notion of power indices for binary voting systems to decisions over interval policy spaces and has applications in economics, engineering, security analysis, and other disciplines. Here, we study the question of importance in systems with interval decisions. Based on the classical Shapley-Shubik and Penrose-Banzhaf index, from binary voting, we motivate and analyze two importance measures. Additionally, we present some results for parametric classes of aggregation functions.

cs.GT↗

Binary Subspace Codes in Small Ambient Spaces

Codes in finite projective spaces equipped with the subspace distance have been proposed for error control in random linear network coding. Here we collect the present knowledge on lower and upper bounds for binary subspace codes for projective dimensions of at most $7$. We obtain several improvements of the bounds and perform two classifications of optimal subspace codes, which are unknown so far in the literature.

math.CO↗

Heden's bound on the tail of a vector space partition

A vector space partition of $\mathbb{F}_q^v$ is a collection of subspaces such that every non-zero vector is contained in a unique element. We improve a lower bound of Heden, in a subcase, on the number of elements of the smallest occurring dimension in a vector space partition. To this end, we introduce the notion of $q^r$-divisible sets of $k$-subspaces in $\mathbb{F}_q^v$. By geometric arguments we obtain non-existence results for these objects, which then imply the improved result of Heden.

math.CO↗

Simple Games versus Weighted Voting Games

A simple game $(N,v)$ is given by a set $N$ of $n$ players and a partition of $2^N$ into a set $\mathcal{L}$ of losing coalitions $L$ with value $v(L)=0$ that is closed under taking subsets and a set $\mathcal{W}$ of winning coalitions $W$ with $v(W)=1$. Simple games with $α= \min_{p\geq 0}\max_{W\in {\cal W},L\in {\cal L}} \frac{p(L)}{p(W)}<1$ are known as weighted voting games. Freixas and Kurz (IJGT, 2014) conjectured that $α\leq \frac{1}{4}n$ for every simple game $(N,v)$. We confirm this conjecture for two complementary cases, namely when all minimal winning coalitions have size $3$ and when no minimal winning coalition has size $3$. As a general bound we prove that $α\leq \frac{2}{7}n$ for every simple game $(N,v)$. For complete simple games, Freixas and Kurz conjectured that $α=O(\sqrt{n})$. We prove this conjecture up to a $\ln n$ factor. We also prove that for graphic simple games, that is, simple games in which every minimal winning coalition has size 2, computing $α$ is \NP-hard, but polynomial-time solvable if the underlying graph is bipartite. Moreover, we show that for every graphic simple game, deciding if $α 0$.

cs.GT↗

Classification of large partial plane spreads in $PG(6,2)$ and related combinatorial objects

In this article, the partial plane spreads in $PG(6,2)$ of maximum possible size $17$ and of size $16$ are classified. Based on this result, we obtain the classification of the following closely related combinatorial objects: Vector space partitions of $PG(6,2)$ of type $(3^{16} 4^1)$, binary $3\times 4$ MRD codes of minimum rank distance $3$, and subspace codes with parameters $(7,17,6)_2$ and $(7,34,5)_2$.

math.CO↗

On minimum sum representations for weighted voting games

A proposal in a weighted voting game is accepted if the sum of the (non-negative) weights of the "yea" voters is at least as large as a given quota. Several authors have considered representations of weighted voting games with minimum sum, where the weights and the quota are restricted to be integers. Freixas and Molinero have classified all weighted voting games without a unique minimum sum representation for up to 8 voters. Here we exhaustively classify all weighted voting games consisting of 9 voters which do not admit a unique minimum sum integer weight representation.

math.CO↗

The power of the largest player

Decisions in a shareholder meeting or a legislative committee are often modeled as a weighted game. Influence of a member is then measured by a power index. A large variety of different indices has been introduced in the literature. This paper analyzes how power indices differ with respect to the largest possible power of a non-dictatorial player. It turns out that the considered set of power indices can be partitioned into two classes. This may serve as another indication which index to use in a given application.

cs.GT↗