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Sattar Vakili

Publications and source records attributed to Sattar Vakili.

At least 19 recordsLinked to original sources

Wireless Physical-Layer Foundation Models: Architectures, Learning Paradigms, Applications, and Deployment

Foundation models, i.e., large neural networks pretrained on broad unlabeled data and adapted to many downstream tasks, have reshaped natural language processing and computer vision and are now being explored for the wireless physical layer. Wireless Physical-Layer Foundation Models (WPFMs) aim to learn transferable representations of signals such as channel state information (CSI), in-phase and quadrature (IQ) samples, and spectrograms so that a single pretrained backbone can support tasks ranging from channel estimation and prediction to localization and sensing while using limited task-specific data. This paper provides a dedicated review of WPFMs from learning design to practical deployment. We first establish the theoretical background, covering the neural architectures used for wireless signals, the self-supervised pretraining paradigms of masked modeling, contrastive learning, and generative pretraining, and the fine-tuning strategies that adapt pretrained models to downstream tasks. We then introduce a taxonomy that organizes existing models along five dimensions: architecture family, input modality and tokenization, pretraining objective, model scale and deployment target, and generalization capability. Building on this basis, we review applications across telecommunications, localization, and sensing, and, for each domain, analyze deployment feasibility by mapping model size to the memory, compute, and latency budgets of representative wireless hardware. Finally, we discuss model compression and efficient deployment, summarize the cross-cutting challenges, and outline open research directions. Our goal is to provide a reference that connects pretraining, architecture, and fine-tuning with the practical constraints of wireless systems.

eess.SP

Learning Kernel-Based MDPs from Episodic Preferential Feedback

Human feedback often arrives as preferences rather than calibrated numeric rewards, motivating reinforcement learning from preferential feedback, also referred to as reinforcement learning from human feedback (RLHF). We present a rigorous theoretical study of preference-only learning in episodic kernel MDPs. In each episode, the learner deploys two policies from a common start state and receives a single binary label indicating which trajectory is preferred, modeled by a Bradley--Terry--Luce link on the difference of cumulative (unobserved) rewards. Under kernel-based assumptions on the reward and transition functions (one of the most general models amenable to theoretical analysis) we develop preference-based value estimation and confidence sets tailored to end-of-episode comparisons. We prove high-probability regret bounds that scale sublinearly in the number of episodes, implying that the value of the learned policy converges to that of the optimal policy.

stat.ML

Many Needles in a Haystack: Active Hit Discovery for Perturbation Experiments

High-throughput gene perturbation experiments can test several genetic interventions in parallel, yet experimental budgets remain limited. A central goal is hit discovery: identifying as many perturbations as possible whose phenotypic effect exceeds a predefined threshold. Pure exploration strategies are statistically inefficient, wasting budget on low-value regions. Bayesian optimization methods offer a principled alternative but target a single global optimum, over-exploiting dominant modes while neglecting other high-value regions. We formalize hit discovery as a sequential experimental design problem and propose Probability-of-Hit, an acquisition function that directly targets threshold exceedance by ranking candidates according to their posterior probability of being a hit. We prove asymptotic optimality of this approach and demonstrate strong empirical performance on both synthetic benchmarks and real biological immunology datasets, including up to 6.4% improvement over baselines on the Schmidt IL-2 dataset.

cs.LG

Reinforcement Learning Using known Invariances

In many real-world reinforcement learning (RL) problems, the environment exhibits inherent symmetries that can be exploited to improve learning efficiency. This paper develops a theoretical and algorithmic framework for incorporating known group symmetries into kernel-based RL. We propose a symmetry-aware variant of optimistic least-squares value iteration (LSVI), which leverages invariant kernels to encode invariance in both rewards and transition dynamics. Our analysis establishes new bounds on the maximum information gain and covering numbers for invariant RKHSs, explicitly quantifying the sample efficiency gains from symmetry. Empirical results on a customized Frozen Lake environment and a 2D placement design problem confirm the theoretical improvements, demonstrating that symmetry-aware RL achieves significantly better performance than their standard kernel counterparts. These findings highlight the value of structural priors in designing more sample-efficient reinforcement learning algorithms.

cs.LG

A Finite Time Analysis of Thompson Sampling for Bayesian Optimization with Preferential Feedback

Preference feedback, in the form of pairwise comparisons rather than scalar scores, has seen increasing use in applications such as human-, laboratory-, and expert-in-the-loop design, as well as scientific discovery. We propose a Thompson Sampling (TS) approach to Bayesian optimization with preferential feedback that models comparisons using a monotone link on latent utility differences and leverages the dueling kernel induced by a base kernel. We provide a finite-time analysis showing that the performance of the proposed method matches that of standard TS for conventional Bayesian optimization with scalar feedback. The analysis exploits the anchor invariance of TS for challenger selection and introduces a double-TS pairing variant. We also demonstrate the performance of the method on both synthetic and real-world examples.

stat.ML

Shortest-Path Flow Matching with Mixture-Conditioned Bases for OOD Generalization to Unseen Conditions

Robust generalization under distribution shift remains a key challenge for conditional generative modeling: conditional flow-based methods often fit the training conditions well but fail to extrapolate to unseen ones. We introduce SP-FM, a shortest-path flow-matching framework that improves out-of-distribution (OOD) generalization by conditioning both the base distribution and the flow field on the condition. Specifically, SP-FM learns a condition-dependent base distribution parameterized as a flexible, learnable mixture, together with a condition-dependent vector field trained via shortest-path flow matching. Conditioning the base allows the model to adapt its starting distribution across conditions, enabling smooth interpolation and more reliable extrapolation beyond the observed training range. We provide theoretical insights into the resulting conditional transport and show how mixture-conditioned bases enhance robustness under shift. Empirically, SP-FM is effective across heterogeneous domains, including predicting responses to unseen perturbations in single-cell transcriptomics and modeling treatment effects in high-content microscopy--based drug screening. Overall, SP-FM provides a simple yet effective plug-in strategy for improving conditional generative modeling and OOD generalization across diverse domains.

cs.LG

No-Regret Thompson Sampling for Finite-Horizon Markov Decision Processes with Gaussian Processes

Thompson sampling (TS) is a powerful and widely used strategy for sequential decision-making, with applications ranging from Bayesian optimization to reinforcement learning (RL). Despite its success, the theoretical foundations of TS remain limited, particularly in settings with complex temporal structure such as RL. We address this gap by establishing no-regret guarantees for TS using models with Gaussian marginal distributions. Specifically, we consider TS in episodic RL with joint Gaussian process (GP) priors over rewards and transitions. We prove a regret bound of $\mathcal{\tilde{O}}(\sqrt{KHΓ(KH)})$ over $K$ episodes of horizon $H$, where $Γ(\cdot)$ captures the complexity of the GP model. Our analysis addresses several challenges, including the non-Gaussian nature of value functions and the recursive structure of Bellman updates, and extends classical tools such as the elliptical potential lemma to multi-output settings. This work advances the understanding of TS in RL and highlights how structural assumptions and model uncertainty shape its performance in finite-horizon Markov Decision Processes.

cs.LG

Near-Optimal Sample Complexity in Reward-Free Kernel-Based Reinforcement Learning

Reinforcement Learning (RL) problems are being considered under increasingly more complex structures. While tabular and linear models have been thoroughly explored, the analytical study of RL under nonlinear function approximation, especially kernel-based models, has recently gained traction for their strong representational capacity and theoretical tractability. In this context, we examine the question of statistical efficiency in kernel-based RL within the reward-free RL framework, specifically asking: how many samples are required to design a near-optimal policy? Existing work addresses this question under restrictive assumptions about the class of kernel functions. We first explore this question by assuming a generative model, then relax this assumption at the cost of increasing the sample complexity by a factor of H, the length of the episode. We tackle this fundamental problem using a broad class of kernels and a simpler algorithm compared to prior work. Our approach derives new confidence intervals for kernel ridge regression, specific to our RL setting, which may be of broader applicability. We further validate our theoretical findings through simulations.

cs.LG

Bayesian Optimization from Human Feedback: Near-Optimal Regret Bounds

Bayesian optimization (BO) with preference-based feedback has recently garnered significant attention due to its emerging applications. We refer to this problem as Bayesian Optimization from Human Feedback (BOHF), which differs from conventional BO by learning the best actions from a reduced feedback model, where only the preference between two actions is revealed to the learner at each time step. The objective is to identify the best action using a limited number of preference queries, typically obtained through costly human feedback. Existing work, which adopts the Bradley-Terry-Luce (BTL) feedback model, provides regret bounds for the performance of several algorithms. In this work, within the same framework we develop tighter performance guarantees. Specifically, we derive regret bounds of $\tilde{\mathcal{O}}(\sqrt{Γ(T)T})$, where $Γ(T)$ represents the maximum information gain$\unicode{x2014}$a kernel-specific complexity term$\unicode{x2014}$and $T$ is the number of queries. Our results significantly improve upon existing bounds. Notably, for common kernels, we show that the order-optimal sample complexities of conventional BO$\unicode{x2014}$achieved with richer feedback models$\unicode{x2014}$are recovered. In other words, the same number of preferential samples as scalar-valued samples is sufficient to find a nearly optimal solution.

cs.LG

Towards a Foundation Model for Communication Systems

Artificial Intelligence (AI) has demonstrated unprecedented performance across various domains, and its application to communication systems is an active area of research. While current methods focus on task-specific solutions, the broader trend in AI is shifting toward large general models capable of supporting multiple applications. In this work, we take a step toward a foundation model for communication data--a transformer-based, multi-modal model designed to operate directly on communication data. We propose methodologies to address key challenges, including tokenization, positional embedding, multimodality, variable feature sizes, and normalization. Furthermore, we empirically demonstrate that such a model can successfully estimate multiple features, including transmission rank, selected precoder, Doppler spread, and delay profile.

cs.AI

Group Think: Multiple Concurrent Reasoning Agents Collaborating at Token Level Granularity

Recent advances in large language models (LLMs) have demonstrated the power of reasoning through self-generated chains of thought. Multiple reasoning agents can collaborate to raise joint reasoning quality above individual outcomes. However, such agents typically interact in a turn-based manner, trading increased latency for improved quality. In this paper, we propose Group Think--a single LLM that acts as multiple concurrent reasoning agents, or thinkers. With shared visibility into each other's partial generation progress, Group Think introduces a new concurrent-reasoning paradigm in which multiple reasoning trajectories adapt dynamically to one another at the token level. For example, a reasoning thread may shift its generation mid-sentence upon detecting that another thread is better positioned to continue. This fine-grained, token-level collaboration enables Group Think to reduce redundant reasoning and improve quality while achieving significantly lower latency. Moreover, its concurrent nature allows for efficient utilization of idle computational resources, making it especially suitable for edge inference, where very small batch size often underutilizes local~GPUs. We give a simple and generalizable modification that enables any existing LLM to perform Group Think on a local GPU. We also present an evaluation strategy to benchmark reasoning latency and empirically demonstrate latency improvements using open-source LLMs that were not explicitly trained for Group Think. We hope this work paves the way for future LLMs to exhibit more sophisticated and more efficient collaborative behavior for higher quality generation.

cs.AI

Kernel-Based Function Approximation for Average Reward Reinforcement Learning: An Optimist No-Regret Algorithm

Reinforcement learning utilizing kernel ridge regression to predict the expected value function represents a powerful method with great representational capacity. This setting is a highly versatile framework amenable to analytical results. We consider kernel-based function approximation for RL in the infinite horizon average reward setting, also referred to as the undiscounted setting. We propose an optimistic algorithm, similar to acquisition function based algorithms in the special case of bandits. We establish novel no-regret performance guarantees for our algorithm, under kernel-based modelling assumptions. Additionally, we derive a novel confidence interval for the kernel-based prediction of the expected value function, applicable across various RL problems.

cs.LG

Open Problem: Order Optimal Regret Bounds for Kernel-Based Reinforcement Learning

Reinforcement Learning (RL) has shown great empirical success in various application domains. The theoretical aspects of the problem have been extensively studied over past decades, particularly under tabular and linear Markov Decision Process structures. Recently, non-linear function approximation using kernel-based prediction has gained traction. This approach is particularly interesting as it naturally extends the linear structure, and helps explain the behavior of neural-network-based models at their infinite width limit. The analytical results however do not adequately address the performance guarantees for this case. We will highlight this open problem, overview existing partial results, and discuss related challenges.

cs.LG

Kernelized Reinforcement Learning with Order Optimal Regret Bounds

Reinforcement learning (RL) has shown empirical success in various real world settings with complex models and large state-action spaces. The existing analytical results, however, typically focus on settings with a small number of state-actions or simple models such as linearly modeled state-action value functions. To derive RL policies that efficiently handle large state-action spaces with more general value functions, some recent works have considered nonlinear function approximation using kernel ridge regression. We propose $π$-KRVI, an optimistic modification of least-squares value iteration, when the state-action value function is represented by a reproducing kernel Hilbert space (RKHS). We prove the first order-optimal regret guarantees under a general setting. Our results show a significant polynomial in the number of episodes improvement over the state of the art. In particular, with highly non-smooth kernels (such as Neural Tangent kernel or some Matérn kernels) the existing results lead to trivial (superlinear in the number of episodes) regret bounds. We show a sublinear regret bound that is order optimal in the case of Matérn kernels where a lower bound on regret is known.

cs.LG

Random Exploration in Bayesian Optimization: Order-Optimal Regret and Computational Efficiency

We consider Bayesian optimization using Gaussian Process models, also referred to as kernel-based bandit optimization. We study the methodology of exploring the domain using random samples drawn from a distribution. We show that this random exploration approach achieves the optimal error rates. Our analysis is based on novel concentration bounds in an infinite dimensional Hilbert space established in this work, which may be of independent interest. We further develop an algorithm based on random exploration with domain shrinking and establish its order-optimal regret guarantees under both noise-free and noisy settings. In the noise-free setting, our analysis closes the existing gap in regret performance and thereby resolves a COLT open problem. The proposed algorithm also enjoys a computational advantage over prevailing methods due to the random exploration that obviates the expensive optimization of a non-convex acquisition function for choosing the query points at each iteration.

cs.LG

Optimal Regret Bounds for Collaborative Learning in Bandits

We consider regret minimization in a general collaborative multi-agent multi-armed bandit model, in which each agent faces a finite set of arms and may communicate with other agents through a central controller. The optimal arm for each agent in this model is the arm with the largest expected mixed reward, where the mixed reward of each arm is a weighted average of its rewards across all agents, making communication among agents crucial. While near-optimal sample complexities for best arm identification are known under this collaborative model, the question of optimal regret remains open. In this work, we address this problem and propose the first algorithm with order optimal regret bounds under this collaborative bandit model. Furthermore, we show that only a small constant number of expected communication rounds is needed.

cs.LG

Robust Best-arm Identification in Linear Bandits

We study the robust best-arm identification problem (RBAI) in the case of linear rewards. The primary objective is to identify a near-optimal robust arm, which involves selecting arms at every round and assessing their robustness by exploring potential adversarial actions. This approach is particularly relevant when utilizing a simulator and seeking to identify a robust solution for real-world transfer. To this end, we present an instance-dependent lower bound for the robust best-arm identification problem with linear rewards. Furthermore, we propose both static and adaptive bandit algorithms that achieve sample complexity that matches the lower bound. In synthetic experiments, our algorithms effectively identify the best robust arm and perform similarly to the oracle strategy. As an application, we examine diabetes care and the process of learning insulin dose recommendations that are robust with respect to inaccuracies in standard calculators. Our algorithms prove to be effective in identifying robust dosage values across various age ranges of patients.

cs.LG

Adversarial Contextual Bandits Go Kernelized

We study a generalization of the problem of online learning in adversarial linear contextual bandits by incorporating loss functions that belong to a reproducing kernel Hilbert space, which allows for a more flexible modeling of complex decision-making scenarios. We propose a computationally efficient algorithm that makes use of a new optimistically biased estimator for the loss functions and achieves near-optimal regret guarantees under a variety of eigenvalue decay assumptions made on the underlying kernel. Specifically, under the assumption of polynomial eigendecay with exponent $c>1$, the regret is $\widetilde{O}(KT^{\frac{1}{2}(1+\frac{1}{c})})$, where $T$ denotes the number of rounds and $K$ the number of actions. Furthermore, when the eigendecay follows an exponential pattern, we achieve an even tighter regret bound of $\widetilde{O}(\sqrt{T})$. These rates match the lower bounds in all special cases where lower bounds are known at all, and match the best known upper bounds available for the more well-studied stochastic counterpart of our problem.

stat.ML