Searcharxiv⌕ Search

arXiv subjects

Saurav Sahay

Publications and source records attributed to Saurav Sahay.

34 records · Page 2Linked to original sources

Data Augmentation with Paraphrase Generation and Entity Extraction for Multimodal Dialogue System

Contextually aware intelligent agents are often required to understand the users and their surroundings in real-time. Our goal is to build Artificial Intelligence (AI) systems that can assist children in their learning process. Within such complex frameworks, Spoken Dialogue Systems (SDS) are crucial building blocks to handle efficient task-oriented communication with children in game-based learning settings. We are working towards a multimodal dialogue system for younger kids learning basic math concepts. Our focus is on improving the Natural Language Understanding (NLU) module of the task-oriented SDS pipeline with limited datasets. This work explores the potential benefits of data augmentation with paraphrase generation for the NLU models trained on small task-specific datasets. We also investigate the effects of extracting entities for conceivably further data expansion. We have shown that paraphrasing with model-in-the-loop (MITL) strategies using small seed data is a promising approach yielding improved performance results for the Intent Recognition task.

cs.CL↗

Controllable Response Generation for Assistive Use-cases

Conversational agents have become an integral part of the general population for simple task enabling situations. However, these systems are yet to have any social impact on the diverse and minority population, for example, helping people with neurological disorders, for example ALS, and people with speech, language and social communication disorders. Language model technology can play a huge role to help these users carry out daily communication and social interactions. To enable this population, we build a dialog system that can be controlled by users using cues or keywords. We build models that can suggest relevant cues in the dialog response context which is used to control response generation and can speed up communication. We also introduce a keyword loss to lexically constrain the model output. We show both qualitatively and quantitatively that our models can effectively induce the keyword into the model response without degrading the quality of response. In the context of usage of such systems for people with degenerative disorders, we present human evaluation of our cue or keyword predictor and the controllable dialog system and show that our models perform significantly better than models without control. Our study shows that keyword control on end to end response generation models is powerful and can enable and empower users with degenerative disorders to carry out their day to day communication.

cs.CL↗

Semi-supervised Interactive Intent Labeling

Building the Natural Language Understanding (NLU) modules of task-oriented Spoken Dialogue Systems (SDS) involves a definition of intents and entities, collection of task-relevant data, annotating the data with intents and entities, and then repeating the same process over and over again for adding any functionality/enhancement to the SDS. In this work, we showcase an Intent Bulk Labeling system where SDS developers can interactively label and augment training data from unlabeled utterance corpora using advanced clustering and visual labeling methods. We extend the Deep Aligned Clustering work with a better backbone BERT model, explore techniques to select the seed data for labeling, and develop a data balancing method using an oversampling technique that utilizes paraphrasing models. We also look at the effect of data augmentation on the clustering process. Our results show that we can achieve over 10% gain in clustering accuracy on some datasets using the combination of the above techniques. Finally, we extract utterance embeddings from the clustering model and plot the data to interactively bulk label the samples, reducing the time and effort for data labeling of the whole dataset significantly.

cs.CL↗

Put Chatbot into Its Interlocutor's Shoes: New Framework to Learn Chatbot Responding with Intention

Most chatbot literature that focuses on improving the fluency and coherence of a chatbot, is dedicated to making chatbots more human-like. However, very little work delves into what really separates humans from chatbots -- humans intrinsically understand the effect their responses have on the interlocutor and often respond with an intention such as proposing an optimistic view to make the interlocutor feel better. This paper proposes an innovative framework to train chatbots to possess human-like intentions. Our framework includes a guiding chatbot and an interlocutor model that plays the role of humans. The guiding chatbot is assigned an intention and learns to induce the interlocutor to reply with responses matching the intention, for example, long responses, joyful responses, responses with specific words, etc. We examined our framework using three experimental setups and evaluated the guiding chatbot with four different metrics to demonstrate flexibility and performance advantages. Additionally, we performed trials with human interlocutors to substantiate the guiding chatbot's effectiveness in influencing the responses of humans to a certain extent. Code will be made available to the public.

cs.CL↗

Audio-Visual Understanding of Passenger Intents for In-Cabin Conversational Agents

Building multimodal dialogue understanding capabilities situated in the in-cabin context is crucial to enhance passenger comfort in autonomous vehicle (AV) interaction systems. To this end, understanding passenger intents from spoken interactions and vehicle vision systems is a crucial component for developing contextual and visually grounded conversational agents for AV. Towards this goal, we explore AMIE (Automated-vehicle Multimodal In-cabin Experience), the in-cabin agent responsible for handling multimodal passenger-vehicle interactions. In this work, we discuss the benefits of a multimodal understanding of in-cabin utterances by incorporating verbal/language input together with the non-verbal/acoustic and visual clues from inside and outside the vehicle. Our experimental results outperformed text-only baselines as we achieved improved performances for intent detection with a multimodal approach.

cs.CL↗

Low Rank Fusion based Transformers for Multimodal Sequences

Our senses individually work in a coordinated fashion to express our emotional intentions. In this work, we experiment with modeling modality-specific sensory signals to attend to our latent multimodal emotional intentions and vice versa expressed via low-rank multimodal fusion and multimodal transformers. The low-rank factorization of multimodal fusion amongst the modalities helps represent approximate multiplicative latent signal interactions. Motivated by the work of~\cite{tsai2019MULT} and~\cite{Liu_2018}, we present our transformer-based cross-fusion architecture without any over-parameterization of the model. The low-rank fusion helps represent the latent signal interactions while the modality-specific attention helps focus on relevant parts of the signal. We present two methods for the Multimodal Sentiment and Emotion Recognition results on CMU-MOSEI, CMU-MOSI, and IEMOCAP datasets and show that our models have lesser parameters, train faster and perform comparably to many larger fusion-based architectures.

cs.CL↗

Effects of Persuasive Dialogues: Testing Bot Identities and Inquiry Strategies

Intelligent conversational agents, or chatbots, can take on various identities and are increasingly engaging in more human-centered conversations with persuasive goals. However, little is known about how identities and inquiry strategies influence the conversation's effectiveness. We conducted an online study involving 790 participants to be persuaded by a chatbot for charity donation. We designed a two by four factorial experiment (two chatbot identities and four inquiry strategies) where participants were randomly assigned to different conditions. Findings showed that the perceived identity of the chatbot had significant effects on the persuasion outcome (i.e., donation) and interpersonal perceptions (i.e., competence, confidence, warmth, and sincerity). Further, we identified interaction effects among perceived identities and inquiry strategies. We discuss the findings for theoretical and practical implications for developing ethical and effective persuasive chatbots. Our published data, codes, and analyses serve as the first step towards building competent ethical persuasive chatbots.

cs.HC↗

Modeling Intent, Dialog Policies and Response Adaptation for Goal-Oriented Interactions

Building a machine learning driven spoken dialog system for goal-oriented interactions involves careful design of intents and data collection along with development of intent recognition models and dialog policy learning algorithms. The models should be robust enough to handle various user distractions during the interaction flow and should steer the user back into an engaging interaction for successful completion of the interaction. In this work, we have designed a goal-oriented interaction system where children can engage with agents for a series of interactions involving `Meet \& Greet' and `Simon Says' game play. We have explored various feature extractors and models for improved intent recognition and looked at leveraging previous user and system interactions in novel ways with attention models. We have also looked at dialog adaptation methods for entrained response selection. Our bootstrapped models from limited training data perform better than many baseline approaches we have looked at for intent recognition and dialog action prediction.

cs.CL↗

Leveraging Topics and Audio Features with Multimodal Attention for Audio Visual Scene-Aware Dialog

With the recent advancements in Artificial Intelligence (AI), Intelligent Virtual Assistants (IVA) such as Alexa, Google Home, etc., have become a ubiquitous part of many homes. Currently, such IVAs are mostly audio-based, but going forward, we are witnessing a confluence of vision, speech and dialog system technologies that are enabling the IVAs to learn audio-visual groundings of utterances. This will enable agents to have conversations with users about the objects, activities and events surrounding them. In this work, we present three main architectural explorations for the Audio Visual Scene-Aware Dialog (AVSD): 1) investigating `topics' of the dialog as an important contextual feature for the conversation, 2) exploring several multimodal attention mechanisms during response generation, 3) incorporating an end-to-end audio classification ConvNet, AclNet, into our architecture. We discuss detailed analysis of the experimental results and show that our model variations outperform the baseline system presented for the AVSD task.

cs.MM↗

Exploring Context, Attention and Audio Features for Audio Visual Scene-Aware Dialog

We are witnessing a confluence of vision, speech and dialog system technologies that are enabling the IVAs to learn audio-visual groundings of utterances and have conversations with users about the objects, activities and events surrounding them. Recent progress in visual grounding techniques and Audio Understanding are enabling machines to understand shared semantic concepts and listen to the various sensory events in the environment. With audio and visual grounding methods, end-to-end multimodal SDS are trained to meaningfully communicate with us in natural language about the real dynamic audio-visual sensory world around us. In this work, we explore the role of `topics' as the context of the conversation along with multimodal attention into such an end-to-end audio-visual scene-aware dialog system architecture. We also incorporate an end-to-end audio classification ConvNet, AclNet, into our models. We develop and test our approaches on the Audio Visual Scene-Aware Dialog (AVSD) dataset released as a part of the DSTC7. We present the analysis of our experiments and show that some of our model variations outperform the baseline system released for AVSD.

cs.CL↗

Towards Multimodal Understanding of Passenger-Vehicle Interactions in Autonomous Vehicles: Intent/Slot Recognition Utilizing Audio-Visual Data

Understanding passenger intents from spoken interactions and car's vision (both inside and outside the vehicle) are important building blocks towards developing contextual dialog systems for natural interactions in autonomous vehicles (AV). In this study, we continued exploring AMIE (Automated-vehicle Multimodal In-cabin Experience), the in-cabin agent responsible for handling certain multimodal passenger-vehicle interactions. When the passengers give instructions to AMIE, the agent should parse such commands properly considering available three modalities (language/text, audio, video) and trigger the appropriate functionality of the AV system. We had collected a multimodal in-cabin dataset with multi-turn dialogues between the passengers and AMIE using a Wizard-of-Oz scheme via realistic scavenger hunt game. In our previous explorations, we experimented with various RNN-based models to detect utterance-level intents (set destination, change route, go faster, go slower, stop, park, pull over, drop off, open door, and others) along with intent keywords and relevant slots (location, position/direction, object, gesture/gaze, time-guidance, person) associated with the action to be performed in our AV scenarios. In this recent work, we propose to discuss the benefits of multimodal understanding of in-cabin utterances by incorporating verbal/language input (text and speech embeddings) together with the non-verbal/acoustic and visual input from inside and outside the vehicle (i.e., passenger gestures and gaze from in-cabin video stream, referred objects outside of the vehicle from the road view camera stream). Our experimental results outperformed text-only baselines and with multimodality, we achieved improved performances for utterance-level intent detection and slot filling.

cs.MM↗

Natural Language Interactions in Autonomous Vehicles: Intent Detection and Slot Filling from Passenger Utterances

Understanding passenger intents and extracting relevant slots are important building blocks towards developing contextual dialogue systems for natural interactions in autonomous vehicles (AV). In this work, we explored AMIE (Automated-vehicle Multi-modal In-cabin Experience), the in-cabin agent responsible for handling certain passenger-vehicle interactions. When the passengers give instructions to AMIE, the agent should parse such commands properly and trigger the appropriate functionality of the AV system. In our current explorations, we focused on AMIE scenarios describing usages around setting or changing the destination and route, updating driving behavior or speed, finishing the trip and other use-cases to support various natural commands. We collected a multi-modal in-cabin dataset with multi-turn dialogues between the passengers and AMIE using a Wizard-of-Oz scheme via a realistic scavenger hunt game activity. After exploring various recent Recurrent Neural Networks (RNN) based techniques, we introduced our own hierarchical joint models to recognize passenger intents along with relevant slots associated with the action to be performed in AV scenarios. Our experimental results outperformed certain competitive baselines and achieved overall F1 scores of 0.91 for utterance-level intent detection and 0.96 for slot filling tasks. In addition, we conducted initial speech-to-text explorations by comparing intent/slot models trained and tested on human transcriptions versus noisy Automatic Speech Recognition (ASR) outputs. Finally, we compared the results with single passenger rides versus the rides with multiple passengers.

cs.CL↗

Context, Attention and Audio Feature Explorations for Audio Visual Scene-Aware Dialog

With the recent advancements in AI, Intelligent Virtual Assistants (IVA) have become a ubiquitous part of every home. Going forward, we are witnessing a confluence of vision, speech and dialog system technologies that are enabling the IVAs to learn audio-visual groundings of utterances and have conversations with users about the objects, activities and events surrounding them. As a part of the 7th Dialog System Technology Challenges (DSTC7), for Audio Visual Scene-Aware Dialog (AVSD) track, We explore `topics' of the dialog as an important contextual feature into the architecture along with explorations around multimodal Attention. We also incorporate an end-to-end audio classification ConvNet, AclNet, into our models. We present detailed analysis of the experiments and show that some of our model variations outperform the baseline system presented for this task.

cs.CL↗

Conversational Intent Understanding for Passengers in Autonomous Vehicles

Understanding passenger intents and extracting relevant slots are important building blocks towards developing a contextual dialogue system responsible for handling certain vehicle-passenger interactions in autonomous vehicles (AV). When the passengers give instructions to AMIE (Automated-vehicle Multimodal In-cabin Experience), the agent should parse such commands properly and trigger the appropriate functionality of the AV system. In our AMIE scenarios, we describe usages and support various natural commands for interacting with the vehicle. We collected a multimodal in-cabin data-set with multi-turn dialogues between the passengers and AMIE using a Wizard-of-Oz scheme. We explored various recent Recurrent Neural Networks (RNN) based techniques and built our own hierarchical models to recognize passenger intents along with relevant slots associated with the action to be performed in AV scenarios. Our experimental results achieved F1-score of 0.91 on utterance-level intent recognition and 0.96 on slot extraction models.

cs.CL↗

Multimodal Relational Tensor Network for Sentiment and Emotion Classification

Understanding Affect from video segments has brought researchers from the language, audio and video domains together. Most of the current multimodal research in this area deals with various techniques to fuse the modalities, and mostly treat the segments of a video independently. Motivated by the work of (Zadeh et al., 2017) and (Poria et al., 2017), we present our architecture, Relational Tensor Network, where we use the inter-modal interactions within a segment (intra-segment) and also consider the sequence of segments in a video to model the inter-segment inter-modal interactions. We also generate rich representations of text and audio modalities by leveraging richer audio and linguistic context alongwith fusing fine-grained knowledge based polarity scores from text. We present the results of our model on CMU-MOSEI dataset and show that our model outperforms many baselines and state of the art methods for sentiment classification and emotion recognition.

cs.CL↗

Low Cost Autonomous Navigation and Control of a Mechanically Balanced Bicycle with Dual Locomotion Mode

On the lines of the huge and varied efforts in the field of automation with respect to technology development and innovation of vehicles to make them run autonomously, this paper presents an innovation to a bicycle. A normal daily use bicycle was modified at low cost such that it runs autonomously, while maintaining its original form i.e. the manual drive. Hence, a bicycle which could be normally driven by any human and with a press of switch could run autonomously according to the needs of the user has been developed.

cs.RO↗