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Sebastian Junges

Publications and source records attributed to Sebastian Junges.

At least 73 records · Page 4Linked to original sources

Enforcing Almost-Sure Reachability in POMDPs

Partially-Observable Markov Decision Processes (POMDPs) are a well-known stochastic model for sequential decision making under limited information. We consider the EXPTIME-hard problem of synthesising policies that almost-surely reach some goal state without ever visiting a bad state. In particular, we are interested in computing the winning region, that is, the set of system configurations from which a policy exists that satisfies the reachability specification. A direct application of such a winning region is the safe exploration of POMDPs by, for instance, restricting the behavior of a reinforcement learning agent to the region. We present two algorithms: A novel SAT-based iterative approach and a decision-diagram based alternative. The empirical evaluation demonstrates the feasibility and efficacy of the approaches.

cs.AI↗

Robust Finite-State Controllers for Uncertain POMDPs

Uncertain partially observable Markov decision processes (uPOMDPs) allow the probabilistic transition and observation functions of standard POMDPs to belong to a so-called uncertainty set. Such uncertainty, referred to as epistemic uncertainty, captures uncountable sets of probability distributions caused by, for instance, a lack of data available. We develop an algorithm to compute finite-memory policies for uPOMDPs that robustly satisfy specifications against any admissible distribution. In general, computing such policies is theoretically and practically intractable. We provide an efficient solution to this problem in four steps. (1) We state the underlying problem as a nonconvex optimization problem with infinitely many constraints. (2) A dedicated dualization scheme yields a dual problem that is still nonconvex but has finitely many constraints. (3) We linearize this dual problem and (4) solve the resulting finite linear program to obtain locally optimal solutions to the original problem. The resulting problem formulation is exponentially smaller than those resulting from existing methods. We demonstrate the applicability of our algorithm using large instances of an aircraft collision-avoidance scenario and a novel spacecraft motion planning case study.

cs.AI↗

Inductive Synthesis for Probabilistic Programs Reaches New Horizons

This paper presents a novel method for the automated synthesis of probabilistic programs. The starting point is a program sketch representing a finite family of finite-state Markov chains with related but distinct topologies, and a PCTL specification. The method builds on a novel inductive oracle that greedily generates counter-examples (CEs) for violating programs and uses them to prune the family. These CEs leverage the semantics of the family in the form of bounds on its best- and worst-case behaviour provided by a deductive oracle using an MDP abstraction. The method further monitors the performance of the synthesis and adaptively switches between the inductive and deductive reasoning. Our experiments demonstrate that the novel CE construction provides a significantly faster and more effective pruning strategy leading to acceleration of the synthesis process on a wide range of benchmarks. For challenging problems, such as the synthesis of decentralized partially-observable controllers, we reduce the run-time from a day to minutes.

cs.LO↗

The Probabilistic Model Checker Storm

We present the probabilistic model checker Storm. Storm supports the analysis of discrete- and continuous-time variants of both Markov chains and Markov decision processes. Storm has three major distinguishing features. It supports multiple input languages for Markov models, including the JANI and PRISM modeling languages, dynamic fault trees, generalized stochastic Petri nets, and the probabilistic guarded command language. It has a modular set-up in which solvers and symbolic engines can easily be exchanged. Its Python API allows for rapid prototyping by encapsulating Storm's fast and scalable algorithms. This paper reports on the main features of Storm and explains how to effectively use them. A description is provided of the main distinguishing functionalities of Storm. Finally, an empirical evaluation of different configurations of Storm on the QComp 2019 benchmark set is presented.

cs.SE↗

The Complexity of Reachability in Parametric Markov Decision Processes

This article presents the complexity of reachability decision problems for parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. In particular, we study the complexity of finding values for these parameters such that the induced MDP satisfies some maximal or minimal reachability probability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem.

cs.LO↗

Verification of indefinite-horizon POMDPs

The verification problem in MDPs asks whether, for any policy resolving the nondeterminism, the probability that something bad happens is bounded by some given threshold. This verification problem is often overly pessimistic, as the policies it considers may depend on the complete system state. This paper considers the verification problem for partially observable MDPs, in which the policies make their decisions based on (the history of) the observations emitted by the system. We present an abstraction-refinement framework extending previous instantiations of the Lovejoy-approach. Our experiments show that this framework significantly improves the scalability of the approach.

cs.AI↗

PrIC3: Property Directed Reachability for MDPs

IC3 has been a leap forward in symbolic model checking. This paper proposes PrIC3 (pronounced pricy-three), a conservative extension of IC3 to symbolic model checking of MDPs. Our main focus is to develop the theory underlying PrIC3. Alongside, we present a first implementation of PrIC3 including the key ingredients from IC3 such as generalization, repushing, and propagation.

cs.LO↗

Scenario-Based Verification of Uncertain MDPs

We consider Markov decision processes (MDPs) in which the transition probabilities and rewards belong to an uncertainty set parametrized by a collection of random variables. The probability distributions for these random parameters are unknown. The problem is to compute the probability to satisfy a temporal logic specification within any MDP that corresponds to a sample from these unknown distributions. In general, this problem is undecidable, and we resort to techniques from so-called scenario optimization. Based on a finite number of samples of the uncertain parameters, each of which induces an MDP, the proposed method estimates the probability of satisfying the specification by solving a finite-dimensional convex optimization problem. The number of samples required to obtain a high confidence on this estimate is independent from the number of states and the number of random parameters. Experiments on a large set of benchmarks show that a few thousand samples suffice to obtain high-quality confidence bounds with a high probability.

cs.LO↗

Safe Reinforcement Learning via Probabilistic Shields

This paper targets the efficient construction of a safety shield for decision making in scenarios that incorporate uncertainty. Markov decision processes (MDPs) are prominent models to capture such planning problems. Reinforcement learning (RL) is a machine learning technique to determine near-optimal policies in MDPs that may be unknown prior to exploring the model. However, during exploration, RL is prone to induce behavior that is undesirable or not allowed in safety- or mission-critical contexts. We introduce the concept of a probabilistic shield that enables decision-making to adhere to safety constraints with high probability. In a separation of concerns, we employ formal verification to efficiently compute the probabilities of critical decisions within a safety-relevant fragment of the MDP. We use these results to realize a shield that is applied to an RL algorithm which then optimizes the actual performance objective. We discuss tradeoffs between sufficient progress in exploration of the environment and ensuring safety. In our experiments, we demonstrate on the arcade game PAC-MAN and on a case study involving service robots that the learning efficiency increases as the learning needs orders of magnitude fewer episodes.

cs.AI↗

Are Parametric Markov Chains Monotonic?

This paper presents a simple algorithm to check whether reachability probabilities in parametric Markov chains are monotonic in (some of) the parameters. The idea is to construct - only using the graph structure of the Markov chain and local transition probabilities - a pre-order on the states. Our algorithm cheaply checks a sufficient condition for monotonicity. Experiments show that monotonicity in several benchmarks is automatically detected, and monotonicity can speed up parameter synthesis up to orders of magnitude faster than a symbolic baseline.

cs.LO↗

Strategy Synthesis in POMDPs via Game-Based Abstractions

We study synthesis problems with constraints in partially observable Markov decision processes (POMDPs), where the objective is to compute a strategy for an agent that is guaranteed to satisfy certain safety and performance specifications. Verification and strategy synthesis for POMDPs are, however, computationally intractable in general. We alleviate this difficulty by focusing on planning applications and exploiting typical structural properties of such scenarios; for instance, we assume that the agent has the ability to observe its own position inside an environment. We propose an abstraction refinement framework which turns such a POMDP model into a (fully observable) probabilistic two-player game (PG). For the obtained PGs, efficient verification and synthesis tools allow to determine strategies with optimal safety and performance measures, which approximate optimal schedulers on the POMDP. If the approximation is too coarse to satisfy the given specifications, an refinement scheme improves the computed strategies. As a running example, we use planning problems where an agent moves inside an environment with randomly moving obstacles and restricted observability. We demonstrate that the proposed method advances the state of the art by solving problems several orders-of-magnitude larger than those that can be handled by existing POMDP solvers. Furthermore, this method gives guarantees on safety constraints, which is not supported by the majority of the existing solvers.

cs.RO↗

Counterexample-Driven Synthesis for Probabilistic Program Sketches

Probabilistic programs are key to deal with uncertainty in e.g. controller synthesis. They are typically small but intricate. Their development is complex and error prone requiring quantitative reasoning over a myriad of alternative designs. To mitigate this complexity, we adopt counterexample-guided inductive synthesis (CEGIS) to automatically synthesise finite-state probabilistic programs. Our approach leverages efficient model checking, modern SMT solving, and counterexample generation at program level. Experiments on practically relevant case studies show that design spaces with millions of candidate designs can be fully explored using a few thousand verification queries.

cs.SE↗

On the Complexity of Reachability in Parametric Markov Decision Processes

This paper studies parametric Markov decision processes (pMDPs), an extension to Markov decision processes (MDPs) where transitions probabilities are described by polynomials over a finite set of parameters. Fixing values for all parameters yields MDPs. In particular, this paper studies the complexity of finding values for these parameters such that the induced MDP satisfies some reachability constraints. We discuss different variants depending on the comparison operator in the constraints and the domain of the parameter values. We improve all known lower bounds for this problem, and notably provide ETR-completeness results for distinct variants of this problem. Furthermore, we provide insights in the functions describing the induced reachability probabilities, and how pMDPs generalise concurrent stochastic reachability games.

cs.LO↗

Shepherding Hordes of Markov Chains

This paper considers large families of Markov chains (MCs) that are defined over a set of parameters with finite discrete domains. Such families occur in software product lines, planning under partial observability, and sketching of probabilistic programs. Simple questions, like `does at least one family member satisfy a property?', are NP-hard. We tackle two problems: distinguish family members that satisfy a given quantitative property from those that do not, and determine a family member that satisfies the property optimally, i.e., with the highest probability or reward. We show that combining two well-known techniques, MDP model checking and abstraction refinement, mitigates the computational complexity. Experiments on a broad set of benchmarks show that in many situations, our approach is able to handle families of millions of MCs, providing superior scalability compared to existing solutions.

cs.LO↗

Safety Analysis for Vehicle Guidance Systems with Dynamic Fault Trees

This paper considers the design-phase safety analysis of vehicle guidance systems. The proposed approach constructs dynamic fault trees (DFTs) to model a variety of safety concepts and E/E architectures for drive automation. The fault trees can be used to evaluate various quantitative measures by means of model checking. The approach is accompanied by a large-scale evaluation: The resulting DFTs with up to 300 elements constitute larger-than-before DFTs, yet the concepts and architectures can be evaluated in a matter of minutes.

cs.SE↗

The Partially Observable Games We Play for Cyber Deception

Progressively intricate cyber infiltration mechanisms have made conventional means of defense, such as firewalls and malware detectors, incompetent. These sophisticated infiltration mechanisms can study the defender's behavior, identify security caveats, and modify their actions adaptively. To tackle these security challenges, cyber-infrastructures require active defense techniques that incorporate cyber deception, in which the defender (deceiver) implements a strategy to mislead the infiltrator. To this end, we use a two-player partially observable stochastic game (POSG) framework, wherein the deceiver has full observability over the states of the POSG, and the infiltrator has partial observability. Then, the deception problem is to compute a strategy for the deceiver that minimizes the expected cost of deception against all strategies of the infiltrator. We first show that the underlying problem is a robust mixed-integer linear program, which is intractable to solve in general. Towards a scalable approach, we compute optimal finite-memory strategies for the infiltrator by a reduction to a series of synthesis problems for parametric Markov decision processes. We use these infiltration strategies to find robust strategies for the deceiver using mixed-integer linear programming. We illustrate the performance of our technique on a POSG model for network security. Our experiments demonstrate that the proposed approach handles scenarios considerably larger than those of the state-of-the-art methods.

cs.AI↗

Synthesis in pMDPs: A Tale of 1001 Parameters

This paper considers parametric Markov decision processes (pMDPs) whose transitions are equipped with affine functions over a finite set of parameters. The synthesis problem is to find a parameter valuation such that the instantiated pMDP satisfies a specification under all strategies. We show that this problem can be formulated as a quadratically-constrained quadratic program (QCQP) and is non-convex in general. To deal with the NP-hardness of such problems, we exploit a convex-concave procedure (CCP) to iteratively obtain local optima. An appropriate interplay between CCP solvers and probabilistic model checkers creates a procedure --- realized in the open-source tool PROPhESY --- that solves the synthesis problem for models with thousands of parameters.

cs.AI↗

Permissive Finite-State Controllers of POMDPs using Parameter Synthesis

We study finite-state controllers (FSCs) for partially observable Markov decision processes (POMDPs) that are provably correct with respect to given specifications. The key insight is that computing (randomised) FSCs on POMDPs is equivalent to - and computationally as hard as - synthesis for parametric Markov chains (pMCs). This correspondence allows to use tools for parameter synthesis in pMCs to compute correct-by-construction FSCs on POMDPs for a variety of specifications. Our experimental evaluation shows comparable performance to well-known POMDP solvers.

cs.LO↗