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Sethu Vijayakumar

Publications and source records attributed to Sethu Vijayakumar.

At least 37 records · Page 2Linked to original sources

Learning Visuotactile Estimation and Control for Non-prehensile Manipulation under Occlusions

Manipulation without grasping, known as non-prehensile manipulation, is essential for dexterous robots in contact-rich environments, but presents many challenges relating with underactuation, hybrid-dynamics, and frictional uncertainty. Additionally, object occlusions in a scenario of contact uncertainty and where the motion of the object evolves independently from the robot becomes a critical problem, which previous literature fails to address. We present a method for learning visuotactile state estimators and uncertainty-aware control policies for non-prehensile manipulation under occlusions, by leveraging diverse interaction data from privileged policies trained in simulation. We formulate the estimator within a Bayesian deep learning framework, to model its uncertainty, and then train uncertainty-aware control policies by incorporating the pre-learned estimator into the reinforcement learning (RL) loop, both of which lead to significantly improved estimator and policy performance. Therefore, unlike prior non-prehensile research that relies on complex external perception set-ups, our method successfully handles occlusions after sim-to-real transfer to robotic hardware with a simple onboard camera. See our video: https://youtu.be/hW-C8i_HWgs.

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Learning Deep Dynamical Systems using Stable Neural ODEs

Learning complex trajectories from demonstrations in robotic tasks has been effectively addressed through the utilization of Dynamical Systems (DS). State-of-the-art DS learning methods ensure stability of the generated trajectories; however, they have three shortcomings: a) the DS is assumed to have a single attractor, which limits the diversity of tasks it can achieve, b) state derivative information is assumed to be available in the learning process and c) the state of the DS is assumed to be measurable at inference time. We propose a class of provably stable latent DS with possibly multiple attractors, that inherit the training methods of Neural Ordinary Differential Equations, thus, dropping the dependency on state derivative information. A diffeomorphic mapping for the output and a loss that captures time-invariant trajectory similarity are proposed. We validate the efficacy of our approach through experiments conducted on a public dataset of handwritten shapes and within a simulated object manipulation task.

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An Efficient Representation of Whole-body Model Predictive Control for Online Compliant Dual-arm Mobile Manipulation

Dual-arm mobile manipulators can transport and manipulate large-size objects with simple end-effectors. To interact with dynamic environments with strict safety and compliance requirements, achieving whole-body motion planning online while meeting various hard constraints for such highly redundant mobile manipulators poses a significant challenge. We tackle this challenge by presenting an efficient representation of whole-body motion trajectories within our bilevel model-based predictive control (MPC) framework. We utilize Bézier-curve parameterization to represent the optimized collision-free trajectories of two collaborating end-effectors in the first MPC, facilitating fast long-horizon object-oriented motion planning in SE(3) while considering approximated feasibility constraints. This approach is further applied to parameterize whole-body trajectories in the second MPC for whole-body motion generation with predictive admittance control in a relatively short horizon while satisfying whole-body hard constraints. This representation enables two MPCs with continuous properties, thereby avoiding inaccurate model-state transition and dense decision-variable settings in existing MPCs using the discretization method. It strengthens the online execution of the bilevel MPC framework in high-dimensional space and facilitates the generation of consistent commands for our hybrid position/velocity-controlled robot. The simulation comparisons and real-world experiments demonstrate the efficiency and robustness of this approach in various scenarios for static and dynamic obstacle avoidance, and compliant interaction control with the manipulated object and external disturbances.

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Explicit Contact Optimization in Whole-Body Contact-Rich Manipulation

Humans can exploit contacts anywhere on their body surface to manipulate large and heavy items, objects normally out of reach or multiple objects at once. However, such manipulation through contacts using the whole surface of the body remains extremely challenging to achieve on robots. This can be labelled as Whole-Body Contact-Rich Manipulation (WBCRM) problem. In addition to the high-dimensionality of the Contact-Rich Manipulation problem due to the combinatorics of contact modes, admitting contact creation anywhere on the body surface adds complexity, which hinders planning of manipulation within a reasonable time. We address this computational problem by formulating the contact and motion planning of planar WBCRM as hierarchical continuous optimization problems. To enable this formulation, we propose a novel continuous explicit representation of the robot surface, that we believe to be foundational for future research using continuous optimization for WBCRM. Our results demonstrate a significant improvement of convergence, planning time and feasibility - with, on the average, 99% less iterations and 96% reduction in time to find a solution over considered scenarios, without recourse to prone-to-failure trajectory refinement steps.

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NAS: N-step computation of All Solutions to the footstep planning problem

How many ways are there to climb a staircase in a given number of steps? Infinitely many, if we focus on the continuous aspect of the problem. A finite, possibly large number if we consider the discrete aspect, \emph{i.e.} on which surface which effectors are going to step and in what order. We introduce NAS, an algorithm that considers both aspects simultaneously and computes \emph{all} the possible solutions to such a contact planning problem, under standard assumptions. To our knowledge NAS is the first algorithm to produce a globally optimal policy, efficiently queried in real time for planning the next footsteps of a humanoid robot. Our empirical results (in simulation and on the Talos platform) demonstrate that, despite the theoretical exponential complexity, optimisations reduce the practical complexity of NAS to a manageable bilinear form, maintaining completeness guarantees and enabling efficient GPU parallelisation. NAS is demonstrated in a variety of scenarios for the Talos robot, both in simulation and on the hardware platform. Future work will focus on further reducing computation times and extending the algorithm's applicability beyond gaited locomotion. Our video is available at \url{https://youtu.be/I5yFe0ez0sI}

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Online Multi-Contact Receding Horizon Planning via Value Function Approximation

Planning multi-contact motions in a receding horizon fashion requires a value function to guide the planning with respect to the future, e.g., building momentum to traverse large obstacles. Traditionally, the value function is approximated by computing trajectories in a prediction horizon (never executed) that foresees the future beyond the execution horizon. However, given the non-convex dynamics of multi-contact motions, this approach is computationally expensive. To enable online Receding Horizon Planning (RHP) of multi-contact motions, we find efficient approximations of the value function. Specifically, we propose a trajectory-based and a learning-based approach. In the former, namely RHP with Multiple Levels of Model Fidelity, we approximate the value function by computing the prediction horizon with a convex relaxed model. In the latter, namely Locally-Guided RHP, we learn an oracle to predict local objectives for locomotion tasks, and we use these local objectives to construct local value functions for guiding a short-horizon RHP. We evaluate both approaches in simulation by planning centroidal trajectories of a humanoid robot walking on moderate slopes, and on large slopes where the robot cannot maintain static balance. Our results show that locally-guided RHP achieves the best computation efficiency (95\%-98.6\% cycles converge online). This computation advantage enables us to demonstrate online receding horizon planning of our real-world humanoid robot Talos walking in dynamic environments that change on-the-fly.

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Impact-Aware Bimanual Catching of Large-Momentum Objects

This paper investigates one of the most challenging tasks in dynamic manipulation -- catching large-momentum moving objects. Beyond the realm of quasi-static manipulation, dealing with highly dynamic objects can significantly improve the robot's capability of interacting with its surrounding environment. Yet, the inevitable motion mismatch between the fast moving object and the approaching robot will result in large impulsive forces, which lead to the unstable contacts and irreversible damage to both the object and the robot. To address the above problems, we propose an online optimization framework to: 1) estimate and predict the linear and angular motion of the object; 2) search and select the optimal contact locations across every surface of the object to mitigate impact through sequential quadratic programming (SQP); 3) simultaneously optimize the end-effector motion, stiffness, and contact force for both robots using multi-mode trajectory optimization (MMTO); and 4) realise the impact-aware catching motion on the compliant robotic system based on indirect force controller. We validate the impulse distribution, contact selection, and impact-aware MMTO algorithms in simulation and demonstrate the benefits of the proposed framework in real-world experiments including catching large-momentum moving objects with well-defined motion, constrained motion and free-flying motion.

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Latent Object Characteristics Recognition with Visual to Haptic-Audio Cross-modal Transfer Learning

Recognising the characteristics of objects while a robot handles them is crucial for adjusting motions that ensure stable and efficient interactions with containers. Ahead of realising stable and efficient robot motions for handling/transferring the containers, this work aims to recognise the latent unobservable object characteristics. While vision is commonly used for object recognition by robots, it is ineffective for detecting hidden objects. However, recognising objects indirectly using other sensors is a challenging task. To address this challenge, we propose a cross-modal transfer learning approach from vision to haptic-audio. We initially train the model with vision, directly observing the target object. Subsequently, we transfer the latent space learned from vision to a second module, trained only with haptic-audio and motor data. This transfer learning framework facilitates the representation of object characteristics using indirect sensor data, thereby improving recognition accuracy. For evaluating the recognition accuracy of our proposed learning framework we selected shape, position, and orientation as the object characteristics. Finally, we demonstrate online recognition of both trained and untrained objects using the humanoid robot Nextage Open.

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Adaptive Control for Triadic Human-Robot-FES Collaboration in Gait Rehabilitation: A Pilot Study

The hybridisation of robot-assisted gait training and functional electrical stimulation (FES) can provide numerous physiological benefits to neurological patients. However, the design of an effective hybrid controller poses significant challenges. In this over-actuated system, it is extremely difficult to find the right balance between robotic assistance and FES that will provide personalised assistance, prevent muscle fatigue and encourage the patient's active participation in order to accelerate recovery. In this paper, we present an adaptive hybrid robot-FES controller to do this and enable the triadic collaboration between the patient, the robot and FES. A patient-driven controller is designed where the voluntary movement of the patient is prioritised and assistance is provided using FES and the robot in a hierarchical order depending on the patient's performance and their muscles' fitness. The performance of this hybrid adaptive controller is tested in simulation and on one healthy subject. Our results indicate an increase in tracking performance with lower overall assistance, and less muscle fatigue when the hybrid adaptive controller is used, compared to its non adaptive equivalent. This suggests that our hybrid adaptive controller may be able to adapt to the behaviour of the user to provide assistance as needed and prevent the early termination of physical therapy due to muscle fatigue.

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Robust and Dexterous Dual-arm Tele-Cooperation using Adaptable Impedance Control

In recent years, the need for robots to transition from isolated industrial tasks to shared environments, including human-robot collaboration and teleoperation, has become increasingly evident. Building on the foundation of Fractal Impedance Control (FIC) introduced in our previous work, this paper presents a novel extension to dual-arm tele-cooperation, leveraging the non-linear stiffness and passivity of FIC to adapt to diverse cooperative scenarios. Unlike traditional impedance controllers, our approach ensures stability without relying on energy tanks, as demonstrated in our prior research. In this paper, we further extend the FIC framework to bimanual operations, allowing for stable and smooth switching between different dynamic tasks without gain tuning. We also introduce a telemanipulation architecture that offers higher transparency and dexterity, addressing the challenges of signal latency and low-bandwidth communication. Through extensive experiments, we validate the robustness of our method and the results confirm the advantages of the FIC approach over traditional impedance controllers, showcasing its potential for applications in planetary exploration and other scenarios requiring dexterous telemanipulation. This paper's contributions include the seamless integration of FIC into multi-arm systems, the ability to perform robust interactions in highly variable environments, and the provision of a comprehensive comparison with competing approaches, thereby significantly enhancing the robustness and adaptability of robotic systems.

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Perceptive Locomotion through Whole-Body MPC and Optimal Region Selection

Real-time synthesis of legged locomotion maneuvers in challenging industrial settings is still an open problem, requiring simultaneous determination of footsteps locations several steps ahead while generating whole-body motions close to the robot's limits. State estimation and perception errors impose the practical constraint of fast re-planning motions in a model predictive control (MPC) framework. We first observe that the computational limitation of perceptive locomotion pipelines lies in the combinatorics of contact surface selection. Re-planning contact locations on selected surfaces can be accomplished at MPC frequencies (50-100 Hz). Then, whole-body motion generation typically follows a reference trajectory for the robot base to facilitate convergence. We propose removing this constraint to robustly address unforeseen events such as contact slipping, by leveraging a state-of-the-art whole-body MPC (Croccodyl). Our contributions are integrated into a complete framework for perceptive locomotion, validated under diverse terrain conditions, and demonstrated in challenging trials that push the robot's actuation limits, as well as in the ICRA 2023 quadruped challenge simulation.

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RoLoMa: Robust Loco-Manipulation for Quadruped Robots with Arms

Deployment of robotic systems in the real world requires a certain level of robustness in order to deal with uncertainty factors, such as mismatches in the dynamics model, noise in sensor readings, and communication delays. Some approaches tackle these issues reactively at the control stage. However, regardless of the controller, online motion execution can only be as robust as the system capabilities allow at any given state. This is why it is important to have good motion plans to begin with, where robustness is considered proactively. To this end, we propose a metric (derived from first principles) for representing robustness against external disturbances. We then use this metric within our trajectory optimization framework for solving complex loco-manipulation tasks. Through our experiments, we show that trajectories generated using our approach can resist a greater range of forces originating from any possible direction. By using our method, we can compute trajectories that solve tasks as effectively as before, with the added benefit of being able to counteract stronger disturbances in worst-case scenarios.

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Online Estimation of Articulated Objects with Factor Graphs using Vision and Proprioceptive Sensing

From dishwashers to cabinets, humans interact with articulated objects every day, and for a robot to assist in common manipulation tasks, it must learn a representation of articulation. Recent deep learning learning methods can provide powerful vision-based priors on the affordance of articulated objects from previous, possibly simulated, experiences. In contrast, many works estimate articulation by observing the object in motion, requiring the robot to already be interacting with the object. In this work, we propose to use the best of both worlds by introducing an online estimation method that merges vision-based affordance predictions from a neural network with interactive kinematic sensing in an analytical model. Our work has the benefit of using vision to predict an articulation model before touching the object, while also being able to update the model quickly from kinematic sensing during the interaction. In this paper, we implement a full system using shared autonomy for robotic opening of articulated objects, in particular objects in which the articulation is not apparent from vision alone. We implemented our system on a real robot and performed several autonomous closed-loop experiments in which the robot had to open a door with unknown joint while estimating the articulation online. Our system achieved an 80% success rate for autonomous opening of unknown articulated objects.

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Few-Shot Learning of Force-Based Motions From Demonstration Through Pre-training of Haptic Representation

In many contact-rich tasks, force sensing plays an essential role in adapting the motion to the physical properties of the manipulated object. To enable robots to capture the underlying distribution of object properties necessary for generalising learnt manipulation tasks to unseen objects, existing Learning from Demonstration (LfD) approaches require a large number of costly human demonstrations. Our proposed semi-supervised LfD approach decouples the learnt model into an haptic representation encoder and a motion generation decoder. This enables us to pre-train the first using large amount of unsupervised data, easily accessible, while using few-shot LfD to train the second, leveraging the benefits of learning skills from humans. We validate the approach on the wiping task using sponges with different stiffness and surface friction. Our results demonstrate that pre-training significantly improves the ability of the LfD model to recognise physical properties and generate desired wiping motions for unseen sponges, outperforming the LfD method without pre-training. We validate the motion generated by our semi-supervised LfD model on the physical robot hardware using the KUKA iiwa robot arm. We also validate that the haptic representation encoder, pre-trained in simulation, captures the properties of real objects, explaining its contribution to improving the generalisation of the downstream task.

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Nonprehensile Planar Manipulation through Reinforcement Learning with Multimodal Categorical Exploration

Developing robot controllers capable of achieving dexterous nonprehensile manipulation, such as pushing an object on a table, is challenging. The underactuated and hybrid-dynamics nature of the problem, further complicated by the uncertainty resulting from the frictional interactions, requires sophisticated control behaviors. Reinforcement Learning (RL) is a powerful framework for developing such robot controllers. However, previous RL literature addressing the nonprehensile pushing task achieves low accuracy, non-smooth trajectories, and only simple motions, i.e. without rotation of the manipulated object. We conjecture that previously used unimodal exploration strategies fail to capture the inherent hybrid-dynamics of the task, arising from the different possible contact interaction modes between the robot and the object, such as sticking, sliding, and separation. In this work, we propose a multimodal exploration approach through categorical distributions, which enables us to train planar pushing RL policies for arbitrary starting and target object poses, i.e. positions and orientations, and with improved accuracy. We show that the learned policies are robust to external disturbances and observation noise, and scale to tasks with multiple pushers. Furthermore, we validate the transferability of the learned policies, trained entirely in simulation, to a physical robot hardware using the KUKA iiwa robot arm. See our supplemental video: https://youtu.be/vTdva1mgrk4.

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Topology-Based MPC for Automatic Footstep Placement and Contact Surface Selection

State-of-the-art approaches to footstep planning assume reduced-order dynamics when solving the combinatorial problem of selecting contact surfaces in real time. However, in exchange for computational efficiency, these approaches ignore joint torque limits and limb dynamics. In this work, we address these limitations by presenting a topology-based approach that enables model predictive control (MPC) to simultaneously plan full-body motions, torque commands, footstep placements, and contact surfaces in real time. To determine if a robot's foot is inside a contact surface, we borrow the winding number concept from topology. We then use this winding number and potential field to create a contact-surface penalty function. By using this penalty function, MPC can select a contact surface from all candidate surfaces in the vicinity and determine footstep placements within it. We demonstrate the benefits of our approach by showing the impact of considering full-body dynamics, which includes joint torque limits and limb dynamics, on the selection of footstep placements and contact surfaces. Furthermore, we validate the feasibility of deploying our topology-based approach in an MPC scheme and explore its potential capabilities through a series of experimental and simulation trials.

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A behavioural transformer for effective collaboration between a robot and a non-stationary human

A key challenge in human-robot collaboration is the non-stationarity created by humans due to changes in their behaviour. This alters environmental transitions and hinders human-robot collaboration. We propose a principled meta-learning framework to explore how robots could better predict human behaviour, and thereby deal with issues of non-stationarity. On the basis of this framework, we developed Behaviour-Transform (BeTrans). BeTrans is a conditional transformer that enables a robot agent to adapt quickly to new human agents with non-stationary behaviours, due to its notable performance with sequential data. We trained BeTrans on simulated human agents with different systematic biases in collaborative settings. We used an original customisable environment to show that BeTrans effectively collaborates with simulated human agents and adapts faster to non-stationary simulated human agents than SOTA techniques.

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Inverse-Dynamics MPC via Nullspace Resolution

Optimal control (OC) using inverse dynamics provides numerical benefits such as coarse optimization, cheaper computation of derivatives, and a high convergence rate. However, to take advantage of these benefits in model predictive control (MPC) for legged robots, it is crucial to handle efficiently its large number of equality constraints. To accomplish this, we first (i) propose a novel approach to handle equality constraints based on nullspace parametrization. Our approach balances optimality, and both dynamics and equality-constraint feasibility appropriately, which increases the basin of attraction to high-quality local minima. To do so, we (ii) modify our feasibility-driven search by incorporating a merit function. Furthermore, we introduce (iii) a condensed formulation of inverse dynamics that considers arbitrary actuator models. We also propose (iv) a novel MPC based on inverse dynamics within a perceptive locomotion framework. Finally, we present (v) a theoretical comparison of optimal control with forward and inverse dynamics and evaluate both numerically. Our approach enables the first application of inverse-dynamics MPC on hardware, resulting in state-of-the-art dynamic climbing on the ANYmal robot. We benchmark it over a wide range of robotics problems and generate agile and complex maneuvers. We show the computational reduction of our nullspace resolution and condensed formulation (up to 47.3%). We provide evidence of the benefits of our approach by solving coarse optimization problems with a high convergence rate (up to 10 Hz of discretization). Our algorithm is publicly available inside CROCODDYL.

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