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Sethu Vijayakumar

Publications and source records attributed to Sethu Vijayakumar.

At least 55 records · Page 3Linked to original sources

RGB-D-Inertial SLAM in Indoor Dynamic Environments with Long-term Large Occlusion

This work presents a novel RGB-D-inertial dynamic SLAM method that can enable accurate localisation when the majority of the camera view is occluded by multiple dynamic objects over a long period of time. Most dynamic SLAM approaches either remove dynamic objects as outliers when they account for a minor proportion of the visual input, or detect dynamic objects using semantic segmentation before camera tracking. Therefore, dynamic objects that cause large occlusions are difficult to detect without prior information. The remaining visual information from the static background is also not enough to support localisation when large occlusion lasts for a long period. To overcome these problems, our framework presents a robust visual-inertial bundle adjustment that simultaneously tracks camera, estimates cluster-wise dense segmentation of dynamic objects and maintains a static sparse map by combining dense and sparse features. The experiment results demonstrate that our method achieves promising localisation and object segmentation performance compared to other state-of-the-art methods in the scenario of long-term large occlusion.

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OpTaS: An Optimization-based Task Specification Library for Trajectory Optimization and Model Predictive Control

This paper presents OpTaS, a task specification Python library for Trajectory Optimization (TO) and Model Predictive Control (MPC) in robotics. Both TO and MPC are increasingly receiving interest in optimal control and in particular handling dynamic environments. While a flurry of software libraries exists to handle such problems, they either provide interfaces that are limited to a specific problem formulation (e.g. TracIK, CHOMP), or are large and statically specify the problem in configuration files (e.g. EXOTica, eTaSL). OpTaS, on the other hand, allows a user to specify custom nonlinear constrained problem formulations in a single Python script allowing the controller parameters to be modified during execution. The library provides interface to several open source and commercial solvers (e.g. IPOPT, SNOPT, KNITRO, SciPy) to facilitate integration with established workflows in robotics. Further benefits of OpTaS are highlighted through a thorough comparison with common libraries. An additional key advantage of OpTaS is the ability to define optimal control tasks in the joint space, task space, or indeed simultaneously. The code for OpTaS is easily installed via pip, and the source code with examples can be found at https://github.com/cmower/optas.

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RGB-D SLAM in Indoor Planar Environments with Multiple Large Dynamic Objects

This work presents a novel dense RGB-D SLAM approach for dynamic planar environments that enables simultaneous multi-object tracking, camera localisation and background reconstruction. Previous dynamic SLAM methods either rely on semantic segmentation to directly detect dynamic objects; or assume that dynamic objects occupy a smaller proportion of the camera view than the static background and can, therefore, be removed as outliers. Our approach, however, enables dense SLAM when the camera view is largely occluded by multiple dynamic objects with the aid of camera motion prior. The dynamic planar objects are separated by their different rigid motions and tracked independently. The remaining dynamic non-planar areas are removed as outliers and not mapped into the background. The evaluation demonstrates that our approach outperforms the state-of-the-art methods in terms of localisation, mapping, dynamic segmentation and object tracking. We also demonstrate its robustness to large drift in the camera motion prior.

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ROS-PyBullet Interface: A Framework for Reliable Contact Simulation and Human-Robot Interaction

Reliable contact simulation plays a key role in the development of (semi-)autonomous robots, especially when dealing with contact-rich manipulation scenarios, an active robotics research topic. Besides simulation, components such as sensing, perception, data collection, robot hardware control, human interfaces, etc. are all key enablers towards applying machine learning algorithms or model-based approaches in real world systems. However, there is a lack of software connecting reliable contact simulation with the larger robotics ecosystem (i.e. ROS, Orocos), for a more seamless application of novel approaches, found in the literature, to existing robotic hardware. In this paper, we present the ROS-PyBullet Interface, a framework that provides a bridge between the reliable contact/impact simulator PyBullet and the Robot Operating System (ROS). Furthermore, we provide additional utilities for facilitating Human-Robot Interaction (HRI) in the simulated environment. We also present several use-cases that highlight the capabilities and usefulness of our framework. Please check our video, source code, and examples included in the supplementary material. Our full code base is open source and can be found at https://github.com/cmower/ros_pybullet_interface.

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Differentiable Optimal Control via Differential Dynamic Programming

Robot design optimization, imitation learning and system identification share a common problem which requires optimization over robot or task parameters at the same time as optimizing the robot motion. To solve these problems, we can use differentiable optimal control for which the gradients of the robot's motion with respect to the parameters are required. We propose a method to efficiently compute these gradients analytically via the differential dynamic programming (DDP) algorithm using sensitivity analysis (SA). We show that we must include second-order dynamics terms when computing the gradients. However, we do not need to include them when computing the motion. We validate our approach on the pendulum and double pendulum systems. Furthermore, we compare against using the derivatives of the iterative linear quadratic regulator (iLQR), which ignores these second-order terms everywhere, on a co-design task for the Kinova arm, where we optimize the link lengths of the robot for a target reaching task. We show that optimizing using iLQR gradients diverges as ignoring the second-order dynamics affects the computation of the derivatives. Instead, optimizing using DDP gradients converges to the same optimum for a range of initial designs allowing our formulation to scale to complex systems.

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A Feasibility-Driven Approach to Control-Limited DDP

Differential dynamic programming (DDP) is a direct single shooting method for trajectory optimization. Its efficiency derives from the exploitation of temporal structure (inherent to optimal control problems) and explicit roll-out/integration of the system dynamics. However, it suffers from numerical instability and, when compared to direct multiple shooting methods, it has limited initialization options (allows initialization of controls, but not of states) and lacks proper handling of control constraints. In this work, we tackle these issues with a feasibility-driven approach that regulates the dynamic feasibility during the numerical optimization and ensures control limits. Our feasibility search emulates the numerical resolution of a direct multiple shooting problem with only dynamics constraints. We show that our approach (named BOX-FDDP) has better numerical convergence than BOX-DDP+ (a single shooting method), and that its convergence rate and runtime performance are competitive with state-of-the-art direct transcription formulations solved using the interior point and active set algorithms available in KNITRO. We further show that BOX-FDDP decreases the dynamic feasibility error monotonically--as in state-of-the-art nonlinear programming algorithms. We demonstrate the benefits of our approach by generating complex and athletic motions for quadruped and humanoid robots. Finally, we highlight that BOX-FDDP is suitable for model predictive control in legged robots.

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Agile Maneuvers in Legged Robots: a Predictive Control Approach

Planning and execution of agile locomotion maneuvers have been a longstanding challenge in legged robotics. It requires to derive motion plans and local feedback policies in real-time to handle the nonholonomy of the kinetic momenta. To achieve so, we propose a hybrid predictive controller that considers the robot's actuation limits and full-body dynamics. It combines the feedback policies with tactile information to locally predict future actions. It converges within a few milliseconds thanks to a feasibility-driven approach. Our predictive controller enables ANYmal robots to generate agile maneuvers in realistic scenarios. A crucial element is to track the local feedback policies as, in contrast to whole-body control, they achieve the desired angular momentum. To the best of our knowledge, our predictive controller is the first to handle actuation limits, generate agile locomotion maneuvers, and execute optimal feedback policies for low level torque control without the use of a separate whole-body controller.

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A Versatile Co-Design Approach For Dynamic Legged Robots

We present a versatile framework for the computational co-design of legged robots and dynamic maneuvers. Current state-of-the-art approaches are typically based on random sampling or concurrent optimization. We propose a novel bilevel optimization approach that exploits the derivatives of the motion planning sub-problem (i.e., the lower level). These motion-planning derivatives allow us to incorporate arbitrary design constraints and costs in an general-purpose nonlinear program (i.e., the upper level). Our approach allows for the use of any differentiable motion planner in the lower level and also allows for an upper level that captures arbitrary design constraints and costs. It efficiently optimizes the robot's morphology, payload distribution and actuator parameters while considering its full dynamics, joint limits and physical constraints such as friction cones. We demonstrate these capabilities by designing quadruped robots that jump and trot. We show that our method is able to design a more energy-efficient Solo robot for these tasks.

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A Passive Navigation Planning Algorithm for Collision-free Control of Mobile Robots

Path planning and collision avoidance are challenging in complex and highly variable environments due to the limited horizon of events. In literature, there are multiple model- and learning-based approaches that require significant computational resources to be effectively deployed and they may have limited generality. We propose a planning algorithm based on a globally stable passive controller that can plan smooth trajectories using limited computational resources in challenging environmental conditions. The architecture combines the recently proposed fractal impedance controller with elastic bands and regions of finite time invariance. As the method is based on an impedance controller, it can also be used directly as a force/torque controller. We validated our method in simulation to analyse the ability of interactive navigation in challenging concave domains via the issuing of via-points, and its robustness to low bandwidth feedback. A swarm simulation using 11 agents validated the scalability of the proposed method. We have performed hardware experiments on a holonomic wheeled platform validating smoothness and robustness of interaction with dynamic agents (i.e., humans and robots). The computational complexity of the proposed local planner enables deployment with low-power micro-controllers lowering the energy consumption compared to other methods that rely upon numeric optimisation.

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Sparse-Dense Motion Modelling and Tracking for Manipulation without Prior Object Models

This work presents an approach for modelling and tracking previously unseen objects for robotic grasping tasks. Using the motion of objects in a scene, our approach segments rigid entities from the scene and continuously tracks them to create a dense and sparse model of the object and the environment. While the dense tracking enables interaction with these models, the sparse tracking makes this robust against fast movements and allows to redetect already modelled objects. The evaluation on a dual-arm grasping task demonstrates that our approach 1) enables a robot to detect new objects online without a prior model and to grasp these objects using only a simple parameterisable geometric representation, and 2) is much more robust compared to the state of the art methods.

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Non-prehensile Planar Manipulation via Trajectory Optimization with Complementarity Constraints

Contact adaption is an essential capability when manipulating objects. Two key contact modes of non-prehensile manipulation are sticking and sliding. This paper presents a Trajectory Optimization (TO) method formulated as a Mathematical Program with Complementarity Constraints (MPCC), which is able to switch between these two modes. We show that this formulation can be applicable to both planning and Model Predictive Control (MPC) for planar manipulation tasks. We numerically compare: (i) our planner against a mixed integer alternative, showing that the MPCC planer converges faster, scales better with respect to time horizon, and can handle environments with obstacles; (ii) our controller against a state-of-the-art mixed integer approach, showing that the MPCC controller achieves better tracking and more consistent computation times. Additionally, we experimentally validate both our planner and controller with the KUKA LWR robot on a range of planar manipulation tasks.

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Set-based State Estimation with Probabilistic Consistency Guarantee under Epistemic Uncertainty

Consistent state estimation is challenging, especially under the epistemic uncertainties arising from learned (nonlinear) dynamic and observation models. In this work, we propose a set-based estimation algorithm, named Gaussian Process-Zonotopic Kalman Filter (GP-ZKF), that produces zonotopic state estimates while respecting both the epistemic uncertainties in the learned models and aleatoric uncertainties. Our method guarantees probabilistic consistency, in the sense that the true states are bounded by sets (zonotopes) across all time steps, with high probability. We formally relate GP-ZKF with the corresponding stochastic approach, GP-EKF, in the case of learned (nonlinear) models. In particular, when linearization errors and aleatoric uncertainties are omitted and epistemic uncertainties are simplified, GP-ZKF reduces to GP-EKF. We empirically demonstrate our method's efficacy in both a simulated pendulum domain and a real-world robot-assisted dressing domain, where GP-ZKF produced more consistent and less conservative set-based estimates than all baseline stochastic methods.

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A Unified Model with Inertia Shaping for Highly Dynamic Jumps of Legged Robots

To achieve highly dynamic jumps of legged robots, it is essential to control the rotational dynamics of the robot. In this paper, we aim to improve the jumping performance by proposing a unified model for planning highly dynamic jumps that can approximately model the centroidal inertia. This model abstracts the robot as a single rigid body for the base and point masses for the legs. The model is called the Lump Leg Single Rigid Body Model (LL-SRBM) and can be used to plan motions for both bipedal and quadrupedal robots. By taking the effects of leg dynamics into account, LL-SRBM provides a computationally efficient way for the motion planner to change the centroidal inertia of the robot with various leg configurations. Concurrently, we propose a novel contact detection method by using the norm of the average spatial velocity. After the contact is detected, the controller is switched to force control to achieve a soft landing. Twisting jump and forward jump experiments on the bipedal robot SLIDER and quadrupedal robot ANYmal demonstrate the improved jump performance by actively changing the centroidal inertia. These experiments also show the generalization and the robustness of the integrated planning and control framework.

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AcousticFusion: Fusing Sound Source Localization to Visual SLAM in Dynamic Environments

Dynamic objects in the environment, such as people and other agents, lead to challenges for existing simultaneous localization and mapping (SLAM) approaches. To deal with dynamic environments, computer vision researchers usually apply some learning-based object detectors to remove these dynamic objects. However, these object detectors are computationally too expensive for mobile robot on-board processing. In practical applications, these objects output noisy sounds that can be effectively detected by on-board sound source localization. The directional information of the sound source object can be efficiently obtained by direction of sound arrival (DoA) estimation, but depth estimation is difficult. Therefore, in this paper, we propose a novel audio-visual fusion approach that fuses sound source direction into the RGB-D image and thus removes the effect of dynamic obstacles on the multi-robot SLAM system. Experimental results of multi-robot SLAM in different dynamic environments show that the proposed method uses very small computational resources to obtain very stable self-localization results.

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PoseFusion2: Simultaneous Background Reconstruction and Human Shape Recovery in Real-time

Dynamic environments that include unstructured moving objects pose a hard problem for Simultaneous Localization and Mapping (SLAM) performance. The motion of rigid objects can be typically tracked by exploiting their texture and geometric features. However, humans moving in the scene are often one of the most important, interactive targets - they are very hard to track and reconstruct robustly due to non-rigid shapes. In this work, we present a fast, learning-based human object detector to isolate the dynamic human objects and realise a real-time dense background reconstruction framework. We go further by estimating and reconstructing the human pose and shape. The final output environment maps not only provide the dense static backgrounds but also contain the dynamic human meshes and their trajectories. Our Dynamic SLAM system runs at around 26 frames per second (fps) on GPUs, while additionally turning on accurate human pose estimation can be executed at up to 10 fps.

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HapFIC: An Adaptive Force/Position Controller for Safe Environment Interaction in Articulated Systems

Haptic interaction is essential for the dynamic dexterity of animals, which seamlessly switch from an impedance to an admittance behaviour using the force feedback from their proprioception. However, this ability is extremely challenging to reproduce in robots, especially when dealing with complex interaction dynamics, distributed contacts, and contact switching. Current model-based controllers require accurate interaction modelling to account for contacts and stabilise the interaction. In this manuscript, we propose an adaptive force/position controller that exploits the fractal impedance controller's passivity and non-linearity to execute a finite search algorithm using the force feedback signal from the sensor at the end-effector. The method is computationally inexpensive, opening the possibility to deal with distributed contacts in the future. We evaluated the architecture in physics simulation and showed that the controller can robustly control the interaction with objects of different dynamics without violating the maximum allowable target forces or causing numerical instability even for very rigid objects. The proposed controller can also autonomously deal with contact switching and may find application in multiple fields such as legged locomotion, rehabilitation and assistive robotics.

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Residual Force Polytope: Admissible Task-Space Forces of Dynamic Trajectories

We propose a representation for the set of forces a robot can counteract using full system dynamics: the residual force polytope. Given the nominal torques required by a dynamic motion, this representation models the forces which can be sustained without interfering with that motion. The residual force polytope can be used to analyze and compare the set of admissible forces of different trajectories, but it can also be used to define metrics for solving optimization problems, such as in trajectory optimization or system design. We demonstrate how such a metric can be applied to trajectory optimization and compare it against other objective functions typically used. Our results show that the trajectories computed by optimizing objectives defined as functions of the residual force polytope are more robust to unknown external disturbances. The computational cost of these metrics is relatively high and not compatible with the short planning times required by online methods, but they are acceptable for planning motions offline.

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Memory Clustering using Persistent Homology for Multimodality- and Discontinuity-Sensitive Learning of Optimal Control Warm-starts

Shooting methods are an efficient approach to solving nonlinear optimal control problems. As they use local optimization, they exhibit favorable convergence when initialized with a good warm-start but may not converge at all if provided with a poor initial guess. Recent work has focused on providing an initial guess from a learned model trained on samples generated during an offline exploration of the problem space. However, in practice the solutions contain discontinuities introduced by system dynamics or the environment. Additionally, in many cases multiple equally suitable, i.e., multi-modal, solutions exist to solve a problem. Classic learning approaches smooth across the boundary of these discontinuities and thus generalize poorly. In this work, we apply tools from algebraic topology to extract information on the underlying structure of the solution space. In particular, we introduce a method based on persistent homology to automatically cluster the dataset of precomputed solutions to obtain different candidate initial guesses. We then train a Mixture-of-Experts within each cluster to predict state and control trajectories to warm-start the optimal control solver and provide a comparison with modality-agnostic learning. We demonstrate our method on a cart-pole toy problem and a quadrotor avoiding obstacles, and show that clustering samples based on inherent structure improves the warm-start quality.

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