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Seungyul Han

Publications and source records attributed to Seungyul Han.

At least 19 recordsLinked to original sources

Interaction-Breaking Adversarial Learning Framework for Robust Multi-Agent Reinforcement Learning

Cooperation is central to multi-agent reinforcement learning (MARL), yet learned coordination can be fragile when external perturbations disrupt inter-agent interactions. Prior robust MARL methods have primarily considered value-oriented attacks, leaving a gap in robustness when interaction structures themselves are corrupted. In this paper, we propose an interaction-breaking adversarial learning (IBAL) framework that takes an information-theoretic view to construct attacks that impede coordination by perturbing agents' observations and actions, and trains agents to perform reliably under such disruptions. Empirically, our approach improves robustness over existing robust MARL baselines across diverse attack settings and yields stronger performance even under agent-missing scenarios. Our code is available at https://sunwoolee0504.github.io/IBAL.

cs.LG

LLM-Guided Communication for Cooperative Multi-Agent Reinforcement Learning

Communication is a key component in multi-agent reinforcement learning (MARL) for mitigating partial observability, yet prior approaches often rely on inefficient information exchange or fail to transmit sufficient state information. To address this, we propose LLM-driven Multi-Agent Communication (LMAC), which leverages an LLM's reasoning capability to design a communication protocol that enables all agents to reconstruct the underlying state as accurately and uniformly as possible. LMAC iteratively refines the protocol using an explicit state-awareness criterion, improving state recovery while narrowing differences in agents' knowledge. Experiments on diverse MARL benchmarks show that LMAC improves state reconstruction across agents and yields substantial performance gains over prior communication baselines.

cs.AI

Bridging Domain Gaps with Target-Aligned Generation for Offline Reinforcement Learning

Cross-domain offline reinforcement learning aims to adapt a policy from a source domain to a target domain using only pre-collected datasets, where environment dynamics may differ. A key challenge is to leverage source data while reducing distributional mismatch, particularly when the target dataset is extremely limited. To address this, we propose Target-aligned Coverage Expansion (TCE), a framework that decides how source data should be used, either by directly incorporating target-near transitions or by expanding state coverage through target-aligned generation, guided by theoretical analysis. TCE builds on a dual score-based generative model to synthesize target-consistent transitions over an expanded state region. Extensive experiments across diverse cross-domain environments show that TCE consistently outperforms state-of-the-art cross-domain offline RL baselines.

cs.LG

Shaping Zero-Shot Coordination via State Blocking

Zero-shot coordination (ZSC) aims to enable agents to cooperate with independently trained partners without prior interaction, a key requirement for real-world multi-agent systems and human-AI collaboration. Existing approaches have largely emphasized increasing partner diversity during training, yet such strategies often fall short of achieving reliable generalization to unseen partners. We introduce State-Blocked Coordination (SBC), a simple yet effective framework that improves ZSC by inducing diverse interaction scenarios without direct environment modification. Specifically, SBC generates a family of virtual environments through state blocking, allowing agents to experience a wide range of suboptimal partner policies. Across multiple benchmarks, SBC demonstrates superior performance in zero-shot coordination, including strong generalization to human partners.

cs.LG

Generalized Per-Agent Advantage Estimation for Multi-Agent Policy Optimization

In this paper, we propose a novel framework for multi-agent reinforcement learning that enhances sample efficiency and coordination through accurate per-agent advantage estimation. The core of our approach is Generalized Per-Agent Advantage Estimator (GPAE), which employs a per-agent value iteration operator to compute precise per-agent advantages. This operator enables stable off-policy learning by indirectly estimating values via action probabilities, eliminating the need for direct Q-function estimation. To further refine estimation, we introduce a double-truncated importance sampling ratio scheme. This scheme improves credit assignment for off-policy trajectories by balancing sensitivity to the agent's own policy changes with robustness to non-stationarity from other agents. Experiments on benchmarks demonstrate that our approach outperforms existing approaches, excelling in coordination and sample efficiency for complex scenarios.

cs.MA

Flow Actor-Critic for Offline Reinforcement Learning

The dataset distributions in offline reinforcement learning (RL) often exhibit complex and multi-modal distributions, necessitating expressive policies to capture such distributions beyond widely-used Gaussian policies. To handle such complex and multi-modal datasets, in this paper, we propose Flow Actor-Critic, a new actor-critic method for offline RL, based on recent flow policies. The proposed method not only uses the flow model for actor as in previous flow policies but also exploits the expressive flow model for conservative critic acquisition to prevent Q-value explosion in out-of-data regions. To this end, we propose a new form of critic regularizer based on the flow behavior proxy model obtained as a byproduct of flow-based actor design. Leveraging the flow model in this joint way, we achieve new state-of-the-art performance for test datasets of offline RL including the D4RL and recent OGBench benchmarks.

cs.LG

Retaining Suboptimal Actions to Follow Shifting Optima in Multi-Agent Reinforcement Learning

Value decomposition is a core approach for cooperative multi-agent reinforcement learning (MARL). However, existing methods still rely on a single optimal action and struggle to adapt when the underlying value function shifts during training, often converging to suboptimal policies. To address this limitation, we propose Successive Sub-value Q-learning (S2Q), which learns multiple sub-value functions to retain alternative high-value actions. Incorporating these sub-value functions into a Softmax-based behavior policy, S2Q encourages persistent exploration and enables $Q^{\text{tot}}$ to adjust quickly to the changing optima. Experiments on challenging MARL benchmarks confirm that S2Q consistently outperforms various MARL algorithms, demonstrating improved adaptability and overall performance. Our code is available at https://github.com/hyeon1996/S2Q.

cs.AI

Strict Subgoal Execution: Reliable Long-Horizon Planning in Hierarchical Reinforcement Learning

Long-horizon goal-conditioned tasks pose fundamental challenges for reinforcement learning (RL), particularly when goals are distant and rewards are sparse. While hierarchical and graph-based methods offer partial solutions, their reliance on conventional hindsight relabeling often fails to correct subgoal infeasibility, leading to inefficient high-level planning. To address this, we propose Strict Subgoal Execution (SSE), a graph-based hierarchical RL framework that integrates Frontier Experience Replay (FER) to separate unreachable from admissible subgoals and streamline high-level decision making. FER delineates the reachability frontier using failure and partial-success transitions, which identifies unreliable subgoals, increases subgoal reliability, and reduces unnecessary high-level decisions. Additionally, SSE employs a decoupled exploration policy to cover underexplored regions of the goal space and a path refinement that adjusts edge costs using observed low-level failures. Experimental results across diverse long-horizon benchmarks show that SSE consistently outperforms existing goal-conditioned and hierarchical RL methods in both efficiency and success rate. Our code is available at https://jaebak1996.github.io/SSE/

cs.LG

Focusing Influence Mechanism for Multi-Agent Reinforcement Learning

Cooperative multi-agent reinforcement learning (MARL) under sparse rewards remains fundamentally challenging because agents often fail to concentrate their influence, leading to insufficiently coordinated exploration. To address this, we propose the Focusing Influence Mechanism (FIM), a framework that encourages agents to focus their influence on under-explored parts of the state space through an entropy-based criterion, while leveraging eligibility traces to enable multiple agents to consistently align and sustain their influence on the same parts of the state space when beneficial, thereby promoting coordinated and persistent joint behavior. By emphasizing under-explored regions of the state space, FIM facilitates more efficient and structured exploration even under extremely sparse rewards. Across diverse MARL benchmarks, FIM consistently improves cooperative performance over strong baselines.

cs.LG

Domain-Invariant Per-Frame Feature Extraction for Cross-Domain Imitation Learning with Visual Observations

Imitation learning (IL) enables agents to mimic expert behavior without reward signals but faces challenges in cross-domain scenarios with high-dimensional, noisy, and incomplete visual observations. To address this, we propose Domain-Invariant Per-Frame Feature Extraction for Imitation Learning (DIFF-IL), a novel IL method that extracts domain-invariant features from individual frames and adapts them into sequences to isolate and replicate expert behaviors. We also introduce a frame-wise time labeling technique to segment expert behaviors by timesteps and assign rewards aligned with temporal contexts, enhancing task performance. Experiments across diverse visual environments demonstrate the effectiveness of DIFF-IL in addressing complex visual tasks.

cs.CV

Self-Improving Skill Learning for Robust Skill-based Meta-Reinforcement Learning

Meta-reinforcement learning (Meta-RL) facilitates rapid adaptation to unseen tasks but faces challenges in long-horizon environments. Skill-based approaches tackle this by decomposing state-action sequences into reusable skills and employing hierarchical decision-making. However, these methods are highly susceptible to noisy offline demonstrations, leading to unstable skill learning and degraded performance. To address this, we propose Self-Improving Skill Learning (SISL), which performs self-guided skill refinement using decoupled high-level and skill improvement policies, while applying skill prioritization via maximum return relabeling to focus updates on task-relevant trajectories, resulting in robust and stable adaptation even under noisy and suboptimal data. By mitigating the effect of noise, SISL achieves reliable skill learning and consistently outperforms other skill-based meta-RL methods on diverse long-horizon tasks. Our code is available at https://epsilog.github.io/SISL.

cs.LG

Task-Aware Virtual Training: Enhancing Generalization in Meta-Reinforcement Learning for Out-of-Distribution Tasks

Meta reinforcement learning aims to develop policies that generalize to unseen tasks sampled from a task distribution. While context-based meta-RL methods improve task representation using task latents, they often struggle with out-of-distribution (OOD) tasks. To address this, we propose Task-Aware Virtual Training (TAVT), a novel algorithm that accurately captures task characteristics for both training and OOD scenarios using metric-based representation learning. Our method successfully preserves task characteristics in virtual tasks and employs a state regularization technique to mitigate overestimation errors in state-varying environments. Numerical results demonstrate that TAVT significantly enhances generalization to OOD tasks across various MuJoCo and MetaWorld environments. Our code is available at https://github.com/JM-Kim-94/tavt.git.

cs.LG

Wolfpack Adversarial Attack for Robust Multi-Agent Reinforcement Learning

Traditional robust methods in multi-agent reinforcement learning (MARL) often struggle against coordinated adversarial attacks in cooperative scenarios. To address this limitation, we propose the Wolfpack Adversarial Attack framework, inspired by wolf hunting strategies, which targets an initial agent and its assisting agents to disrupt cooperation. Additionally, we introduce the Wolfpack-Adversarial Learning for MARL (WALL) framework, which trains robust MARL policies to defend against the proposed Wolfpack attack by fostering systemwide collaboration. Experimental results underscore the devastating impact of the Wolfpack attack and the significant robustness improvements achieved by WALL. Our code is available at https://github.com/sunwoolee0504/WALL.

cs.LG

Exclusively Penalized Q-learning for Offline Reinforcement Learning

Constraint-based offline reinforcement learning (RL) involves policy constraints or imposing penalties on the value function to mitigate overestimation errors caused by distributional shift. This paper focuses on a limitation in existing offline RL methods with penalized value function, indicating the potential for underestimation bias due to unnecessary bias introduced in the value function. To address this concern, we propose Exclusively Penalized Q-learning (EPQ), which reduces estimation bias in the value function by selectively penalizing states that are prone to inducing estimation errors. Numerical results show that our method significantly reduces underestimation bias and improves performance in various offline control tasks compared to other offline RL methods

cs.LG

FoX: Formation-aware exploration in multi-agent reinforcement learning

Recently, deep multi-agent reinforcement learning (MARL) has gained significant popularity due to its success in various cooperative multi-agent tasks. However, exploration still remains a challenging problem in MARL due to the partial observability of the agents and the exploration space that can grow exponentially as the number of agents increases. Firstly, in order to address the scalability issue of the exploration space, we define a formation-based equivalence relation on the exploration space and aim to reduce the search space by exploring only meaningful states in different formations. Then, we propose a novel formation-aware exploration (FoX) framework that encourages partially observable agents to visit the states in diverse formations by guiding them to be well aware of their current formation solely based on their own observations. Numerical results show that the proposed FoX framework significantly outperforms the state-of-the-art MARL algorithms on Google Research Football (GRF) and sparse Starcraft II multi-agent challenge (SMAC) tasks.

cs.LG

Domain Adaptive Imitation Learning with Visual Observation

In this paper, we consider domain-adaptive imitation learning with visual observation, where an agent in a target domain learns to perform a task by observing expert demonstrations in a source domain. Domain adaptive imitation learning arises in practical scenarios where a robot, receiving visual sensory data, needs to mimic movements by visually observing other robots from different angles or observing robots of different shapes. To overcome the domain shift in cross-domain imitation learning with visual observation, we propose a novel framework for extracting domain-independent behavioral features from input observations that can be used to train the learner, based on dual feature extraction and image reconstruction. Empirical results demonstrate that our approach outperforms previous algorithms for imitation learning from visual observation with domain shift.

cs.LG

Robust Imitation Learning against Variations in Environment Dynamics

In this paper, we propose a robust imitation learning (IL) framework that improves the robustness of IL when environment dynamics are perturbed. The existing IL framework trained in a single environment can catastrophically fail with perturbations in environment dynamics because it does not capture the situation that underlying environment dynamics can be changed. Our framework effectively deals with environments with varying dynamics by imitating multiple experts in sampled environment dynamics to enhance the robustness in general variations in environment dynamics. In order to robustly imitate the multiple sample experts, we minimize the risk with respect to the Jensen-Shannon divergence between the agent's policy and each of the sample experts. Numerical results show that our algorithm significantly improves robustness against dynamics perturbations compared to conventional IL baselines.

cs.LG

A Max-Min Entropy Framework for Reinforcement Learning

In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the proposed max-min entropy framework based on disentanglement of exploration and exploitation. Numerical results show that the proposed algorithm yields drastic performance improvement over the current state-of-the-art RL algorithms.

cs.LG