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Shankar Sastry

Publications and source records attributed to Shankar Sastry.

At least 37 records · Page 2Linked to original sources

Coordinated Autonomous Drones for Human-Centered Fire Evacuation in Partially Observable Urban Environments

Autonomous drone technology holds significant promise for enhancing search and rescue operations during evacuations by guiding humans toward safety and supporting broader emergency response efforts. However, their application in dynamic, real-time evacuation support remains limited. Existing models often overlook the psychological and emotional complexity of human behavior under extreme stress. In real-world fire scenarios, evacuees frequently deviate from designated safe routes due to panic and uncertainty. To address these challenges, this paper presents a multi-agent coordination framework in which autonomous Unmanned Aerial Vehicles (UAVs) assist human evacuees in real-time by locating, intercepting, and guiding them to safety under uncertain conditions. We model the problem as a Partially Observable Markov Decision Process (POMDP), where two heterogeneous UAV agents, a high-level rescuer (HLR) and a low-level rescuer (LLR), coordinate through shared observations and complementary capabilities. Human behavior is captured using an agent-based model grounded in empirical psychology, where panic dynamically affects decision-making and movement in response to environmental stimuli. The environment features stochastic fire spread, unknown evacuee locations, and limited visibility, requiring UAVs to plan over long horizons to search for humans and adapt in real-time. Our framework employs the Proximal Policy Optimization (PPO) algorithm with recurrent policies to enable robust decision-making in partially observable settings. Simulation results demonstrate that the UAV team can rapidly locate and intercept evacuees, significantly reducing the time required for them to reach safety compared to scenarios without UAV assistance.

cs.MA↗

DreamControl: Human-Inspired Whole-Body Humanoid Control for Scene Interaction via Guided Diffusion

We introduce DreamControl, a novel methodology for learning autonomous whole-body humanoid skills. DreamControl leverages the strengths of diffusion models and Reinforcement Learning (RL): our core innovation is the use of a diffusion prior trained on human motion data, which subsequently guides an RL policy in simulation to complete specific tasks of interest (e.g., opening a drawer or picking up an object). We demonstrate that this human motion-informed prior allows RL to discover solutions unattainable by direct RL, and that diffusion models inherently promote natural looking motions, aiding in sim-to-real transfer. We validate DreamControl's effectiveness on a Unitree G1 robot across a diverse set of challenging tasks involving simultaneous lower and upper body control and object interaction. Project website at https://genrobo.github.io/DreamControl/

cs.RO↗

LeVERB: Humanoid Whole-Body Control with Latent Vision-Language Instruction

Vision-language-action (VLA) models have demonstrated strong semantic understanding and zero-shot generalization, yet most existing systems assume an accurate low-level controller with hand-crafted action "vocabulary" such as end-effector pose or root velocity. This assumption confines prior work to quasi-static tasks and precludes the agile, whole-body behaviors required by humanoid whole-body control (WBC) tasks. To capture this gap in the literature, we start by introducing the first sim-to-real-ready, vision-language, closed-loop benchmark for humanoid WBC, comprising over 150 tasks from 10 categories. We then propose LeVERB: Latent Vision-Language-Encoded Robot Behavior, a hierarchical latent instruction-following framework for humanoid vision-language WBC, the first of its kind. At the top level, a vision-language policy learns a latent action vocabulary from synthetically rendered kinematic demonstrations; at the low level, a reinforcement-learned WBC policy consumes these latent verbs to generate dynamics-level commands. In our benchmark, LeVERB can zero-shot attain a 80% success rate on simple visual navigation tasks, and 58.5% success rate overall, outperforming naive hierarchical whole-body VLA implementation by 7.8 times.

cs.RO↗

LATTE-MV: Learning to Anticipate Table Tennis Hits from Monocular Videos

Physical agility is a necessary skill in competitive table tennis, but by no means sufficient. Champions excel in this fast-paced and highly dynamic environment by anticipating their opponent's intent - buying themselves the necessary time to react. In this work, we take one step towards designing such an anticipatory agent. Previous works have developed systems capable of real-time table tennis gameplay, though they often do not leverage anticipation. Among the works that forecast opponent actions, their approaches are limited by dataset size and variety. Our paper contributes (1) a scalable system for reconstructing monocular video of table tennis matches in 3D and (2) an uncertainty-aware controller that anticipates opponent actions. We demonstrate in simulation that our policy improves the ball return rate against high-speed hits from 49.9% to 59.0% as compared to a baseline non-anticipatory policy.

cs.CV↗

Two-Stage Mechanism Design for Electric Vehicle Charging with Day-Ahead Reservations

We propose a general two-period model where electrical vehicles (EVs) can reserve charging sessions in the day-ahead market and swap them in the real-time market. Under the model, we explore several candidate mechanisms for running the two markets, compared using several normative properties such as incentive compatibility, efficiency, reservation awareness, and budget balance. Specifically, reservation awareness is the only property coupling the two markets and dictates that an EV will not get a lower utility by joining the real-time market. Focusing on the real-time market, we show that two variants of the classical Vickrey-Clarke-Groves (VCG) mechanism do not satisfy all the proposed properties; specifically, one is not reservation-aware, while the other is not budget-balanced. Moreover, we show that no mechanism satisfies some combinations of the properties. Then, we propose to use a posted-price mechanism to resolve the issue, which turns out to be the dynamic pricing mechanism adopted in many real-world systems. The proposed mechanism has no efficiency guarantee but satisfies all the other properties. To improve efficiency, we propose to use a VCG auction in the day-ahead market that guides the reserve prices in the real-time market. When EVs' valuations in the two markets are highly correlated, the proposed approach results in highly efficient outcomes.

eess.SY↗

When are safety filters safe? On minimum phase conditions of control barrier functions

In emerging control applications involving multiple and complex tasks, safety filters are gaining prominence as a modular approach to enforcing safety constraints. Among various methods, control barrier functions (CBFs) are widely used for designing safety filters due to their simplicity, imposing a single linear constraint on the control input at each state. In this work, we focus on the internal dynamics of systems governed by CBF-constrained control laws. Our key observation is that, although CBFs guarantee safety by enforcing state constraints, they can inadvertently be "unsafe" by causing the internal state to diverge. We investigate the conditions under which the full system state, including the internal state, can remain bounded under a CBF-based safety filter. Drawing inspiration from the input-output linearization literature, where boundedness is ensured by minimum phase conditions, we propose a new set of CBF minimum phase conditions tailored to the structure imposed by the CBF constraint. A critical distinction from the original minimum phase conditions is that the internal dynamics in our setting is driven by a nonnegative virtual control input, which reflects the enforcement of the safety constraint. We include a range of numerical examples, including single-input, multi-input, linear, and nonlinear systems, validating both our analysis and the necessity of the proposed CBF minimum phase conditions.

eess.SY↗

Convergence of Decentralized Actor-Critic Algorithm in General-sum Markov Games

Markov games provide a powerful framework for modeling strategic multi-agent interactions in dynamic environments. Traditionally, convergence properties of decentralized learning algorithms in these settings have been established only for special cases, such as Markov zero-sum and potential games, which do not fully capture real-world interactions. In this paper, we address this gap by studying the asymptotic properties of learning algorithms in general-sum Markov games. In particular, we focus on a decentralized algorithm where each agent adopts an actor-critic learning dynamic with asynchronous step sizes. This decentralized approach enables agents to operate independently, without requiring knowledge of others' strategies or payoffs. We introduce the concept of a Markov Near-Potential Function (MNPF) and demonstrate that it serves as an approximate Lyapunov function for the policy updates in the decentralized learning dynamics, which allows us to characterize the convergent set of strategies. We further strengthen our result under specific regularity conditions and with finite Nash equilibria.

cs.MA↗

α-RACER: Real-Time Algorithm for Game-Theoretic Motion Planning and Control in Autonomous Racing using Near-Potential Function

Autonomous racing extends beyond the challenge of controlling a racecar at its physical limits. Professional racers employ strategic maneuvers to outwit other competing opponents to secure victory. While modern control algorithms can achieve human-level performance by computing offline racing lines for single-car scenarios, research on real-time algorithms for multi-car autonomous racing is limited. To bridge this gap, we develop game-theoretic modeling framework that incorporates the competitive aspect of autonomous racing like overtaking and blocking through a novel policy parametrization, while operating the car at its limit. Furthermore, we propose an algorithmic approach to compute the (approximate) Nash equilibrium strategy, which represents the optimal approach in the presence of competing agents. Specifically, we introduce an algorithm inspired by recently introduced framework of dynamic near-potential function, enabling real-time computation of the Nash equilibrium. Our approach comprises two phases: offline and online. During the offline phase, we use simulated racing data to learn a near-potential function that approximates utility changes for agents. This function facilitates the online computation of approximate Nash equilibria by maximizing its value. We evaluate our method in a head-to-head 3-car racing scenario, demonstrating superior performance compared to several existing baselines.

cs.RO↗

Independent and Decentralized Learning in Markov Potential Games

We study a multi-agent reinforcement learning dynamics, and analyze its asymptotic behavior in infinite-horizon discounted Markov potential games. We focus on the independent and decentralized setting, where players do not know the game parameters, and cannot communicate or coordinate. In each stage, players update their estimate of Q-function that evaluates their total contingent payoff based on the realized one-stage reward in an asynchronous manner. Then, players independently update their policies by incorporating an optimal one-stage deviation strategy based on the estimated Q-function. Inspired by the actor-critic algorithm in single-agent reinforcement learning, a key feature of our learning dynamics is that agents update their Q-function estimates at a faster timescale than the policies. Leveraging tools from two-timescale asynchronous stochastic approximation theory, we characterize the convergent set of learning dynamics.

cs.LG↗

Markov $α$-Potential Games

We propose a new framework of Markov $α$-potential games to study Markov games. We show that any Markov game with finite-state and finite-action is a Markov $α$-potential game, and establish the existence of an associated $α$-potential function. Any optimizer of an $α$-potential function is shown to be an $α$-stationary Nash equilibrium. We study two important classes of practically significant Markov games, Markov congestion games and the perturbed Markov team games, via the framework of Markov $α$-potential games, with explicit characterization of an upper bound for $α$ and its relation to game parameters. Additionally, we provide a semi-infinite linear programming based formulation to obtain an upper bound for $α$ for any Markov game. Furthermore, we study two equilibrium approximation algorithms, namely the projected gradient-ascent algorithm and the sequential maximum improvement algorithm, along with their Nash regret analysis, and corroborate the results with numerical experiments.

cs.GT↗

Privacy Preserving Mechanisms for Coordinating Airspace Usage in Advanced Air Mobility

Advanced Air Mobility (AAM) operations are expected to transform air transportation while challenging current air traffic management practices. By introducing a novel market-based mechanism, we address the problem of on-demand allocation of capacity-constrained airspace to AAM vehicles with heterogeneous and private valuations. We model airspace and air infrastructure as a collection of contiguous regions with constraints on the number of vehicles that simultaneously enter, stay, or exit each region. Vehicles request access to the airspace with trajectories spanning multiple regions at different times. We use the graph structure of our airspace model to formulate the allocation problem as a path allocation problem on a time-extended graph. To ensure the cost information of AAM vehicles remains private, we introduce a novel mechanism that allocates each vehicle a budget of "air-credits" and anonymously charges prices for traversing the edges of the time-extended graph. We seek to compute a competitive equilibrium that ensures that: (i) capacity constraints are satisfied, (ii) a strictly positive resource price implies that the sector capacity is fully utilized, and (iii) the allocation is integral and optimal for each AAM vehicle given current prices, without requiring access to individual vehicle utilities. However, a competitive equilibrium with integral allocations may not always exist. We provide sufficient conditions for the existence and computation of a fractional-competitive equilibrium, where allocations can be fractional. Building on these theoretical insights, we propose a distributed, iterative, two-step algorithm that: 1) computes a fractional competitive equilibrium, and 2) derives an integral allocation from this equilibrium. We validate the effectiveness of our approach in allocating trajectories for two emerging urban air mobility services: drone delivery and air taxis.

eess.SY↗

Adaptive Incentive Design with Learning Agents

We propose an adaptive incentive mechanism that learns the optimal incentives in environments where players continuously update their strategies. Our mechanism updates incentives based on each player's externality, defined as the difference between the player's marginal cost and the operator's marginal cost at each time step. The proposed mechanism updates the incentives on a slower timescale compared to the players' learning dynamics, resulting in a two-timescale coupled dynamical system. Notably, this mechanism is agnostic to the specific learning dynamics used by players to update their strategies. We show that any fixed point of this adaptive incentive mechanism corresponds to the optimal incentive mechanism, ensuring that the Nash equilibrium coincides with the socially optimal strategy. Additionally, we provide sufficient conditions under which the adaptive mechanism converges to a fixed point. Our results apply to both atomic and non-atomic games. To demonstrate the effectiveness of our proposed mechanism, we verify the convergence conditions in two practically relevant classes of games: atomic aggregative games and non-atomic routing games.

cs.GT↗

Understanding the Impact of Coalitions between EV Charging Stations

The rapid growth of electric vehicles (EVs) is driving the expansion of charging infrastructure globally. As charging stations become ubiquitous, their substantial electricity consumption can influence grid operation and electricity pricing. Naturally, \textit{some} groups of charging stations, which could be jointly operated by a company, may coordinate to decide their charging profile. While coordination among all charging stations is ideal, it is unclear if coordination of some charging stations is better than no coordination. In this paper, we analyze this intermediate regime between no and full coordination of charging stations. We model EV charging as a non-cooperative aggregative game, where each station's cost is determined by both monetary payments tied to reactive electricity prices on the grid and its sensitivity to deviations from a desired charging profile. We consider a solution concept that we call $\mathcal{C}$-Nash equilibrium, which is tied to a coalition $\mathcal{C}$ of charging stations coordinating to reduce their costs. We provide sufficient conditions, in terms of the demand and sensitivity of charging stations, to determine when independent (aka uncoordinated) operation of charging stations could result in lower overall costs to charging stations, coalition and charging stations outside the coalition. Somewhat counter to common intuition, we show numerical instances where allowing charging stations to operate independently is better than coordinating a subset of stations as a coalition. Jointly, these results provide operators of charging stations insights into how to coordinate their charging behavior, and open several research directions.

math.OC↗

Incentive-Compatible Vertiport Reservation in Advanced Air Mobility: An Auction-Based Approach

The rise of advanced air mobility (AAM) is expected to become a multibillion-dollar industry in the near future. Market-based mechanisms are touted to be an integral part of AAM operations, which comprise heterogeneous operators with private valuations. In this work, we study the problem of designing a mechanism to coordinate the movement of electric vertical take-off and landing (eVTOL) aircraft, operated by multiple operators each having heterogeneous valuations associated with their fleet, between vertiports, while enforcing the arrival, departure, and parking constraints at vertiports. Particularly, we propose an incentive-compatible and individually rational vertiport reservation mechanism that maximizes a social welfare metric, which encapsulates the objective of maximizing the overall valuations of all operators while minimizing the congestion at vertiports. Additionally, we improve the computational tractability of designing the reservation mechanism by proposing a mixed binary linear programming approach that leverages the network flow structure.

eess.SY↗

Parameter Estimation in Optimal Tolling for Traffic Networks Under the Markovian Traffic Equilibrium

Tolling, or congestion pricing, has emerged as an effective tool for preventing gridlock in traffic systems. However, tolls are currently mostly designed on route-based traffic assignment models (TAM), which may be unrealistic and computationally expensive. Existing approaches also impractically assume that the central tolling authority can access latency function parameters that characterize the time required to traverse each network arc (edge), as well as the entropy parameter $β$ that characterizes commuters' stochastic arc-selection decisions on the network. To address these issues, this work formulates an online learning algorithm that simultaneously refines estimates of linear arc latency functions and entropy parameters in an arc-based TAM, while implementing tolls on each arc to induce equilibrium flows that minimize overall congestion on the network. We prove that our algorithm incurs regret upper bounded by $O(\sqrt{T} \ln(T) |\arcsMod| \max\{|\nodesMod| \ln(|\arcsMod|/|\nodesMod|), B \})$, where $T$ denotes the total iteration count, $|\arcsMod|$ and $|\nodesMod|$ denote the total number of arcs and nodes in the network, respectively, and $B$ describes the number of arcs required to construct an estimate of $β$ (usually $\ll |I|$). Finally, we present numerical results on simulated traffic networks that validate our theoretical contributions.

eess.SY↗

Congestion Pricing for Efficiency and Equity: Theory and Applications to the San Francisco Bay Area

Congestion pricing, while adopted by many cities to alleviate traffic congestion, raises concerns about widening socioeconomic disparities due to its disproportionate impact on low-income travelers. We address this concern by proposing a new class of congestion pricing schemes that not only minimize total travel time, but also incorporate an equity objective, reducing disparities in the relative change in travel costs across populations with different incomes, following the implementation of tolls. Our analysis builds on a congestion game model with heterogeneous traveler populations. We present four pricing schemes that account for practical considerations, such as the ability to charge differentiated tolls to various traveler populations and the option to toll all or only a subset of edges in the network. We evaluate our pricing schemes in the calibrated freeway network of the San Francisco Bay Area. We demonstrate that the proposed congestion pricing schemes improve both the total travel time and the equity objective compared to the current pricing scheme. Our results further show that pricing schemes charging differentiated prices to traveler populations with varying value-of-time lead to a more equitable distribution of travel costs compared to those that charge a homogeneous price to all.

cs.GT↗

Hacking Predictors Means Hacking Cars: Using Sensitivity Analysis to Identify Trajectory Prediction Vulnerabilities for Autonomous Driving Security

Adversarial attacks on learning-based multi-modal trajectory predictors have already been demonstrated. However, there are still open questions about the effects of perturbations on inputs other than state histories, and how these attacks impact downstream planning and control. In this paper, we conduct a sensitivity analysis on two trajectory prediction models, Trajectron++ and AgentFormer. The analysis reveals that between all inputs, almost all of the perturbation sensitivities for both models lie only within the most recent position and velocity states. We additionally demonstrate that, despite dominant sensitivity on state history perturbations, an undetectable image map perturbation made with the Fast Gradient Sign Method can induce large prediction error increases in both models, revealing that these trajectory predictors are, in fact, susceptible to image-based attacks. Using an optimization-based planner and example perturbations crafted from sensitivity results, we show how these attacks can cause a vehicle to come to a sudden stop from moderate driving speeds.

cs.CR↗

Arc-based Traffic Assignment: Equilibrium Characterization and Learning

Arc-based traffic assignment models (TAMs) are a popular framework for modeling traffic network congestion generated by self-interested travelers who sequentially select arcs based on their perceived latency on the network. However, existing arc-based TAMs either assign travelers to cyclic paths, or do not extend to networks with bi-directional arcs (or edges) between nodes. To overcome these difficulties, we propose a new modeling framework for stochastic arc-based TAMs. Given a traffic network with bidirectional arcs, we replicate its arcs and nodes to construct a directed acyclic graph (DAG), which we call the Condensed DAG (CoDAG) representation. Self-interested travelers sequentially select arcs on the CoDAG representation to reach their destination. We show that the associated equilibrium flow, which we call the Condensed DAG equilibrium, exists, is unique, and can be characterized as a strictly convex optimization problem. Moreover, we propose a discrete-time dynamical system that captures a natural adaptation rule employed by self-interested travelers to learn about the emergent congestion on the network. We show that the arc flows generated by this adaptation rule converges to a neighborhood of Condensed DAG equilibrium. To our knowledge, our work is the first to study learning and adaptation in an arc-based TAM. Finally, we present numerical results that corroborate our theoretical results.

eess.SY↗