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Shankar Sastry

Publications and source records attributed to Shankar Sastry.

At least 55 records · Page 3Linked to original sources

Dynamic Tolling in Arc-based Traffic Assignment Models

Tolling in traffic networks offers a popular measure to minimize overall congestion. Existing toll designs primarily focus on congestion in route-based traffic assignment models (TAMs), in which travelers make a single route selection from their source to destination. However, these models do not reflect real-world traveler decisions because they preclude deviations from a chosen route, and because the enumeration of all routes is computationally expensive. To address these limitations, our work focuses on arc-based TAMs, in which travelers sequentially select individual arcs (or edges) on the network to reach their destination. We first demonstrate that marginal pricing, a tolling scheme commonly used in route-based TAMs, also achieves socially optimal congestion levels in our arc-based formulation. Then, we use perturbed best response dynamics to model the evolution of travelers' arc selection preferences over time, and a marginal pricing scheme to the social planner's adaptive toll updates in response. We prove that our adaptive learning and marginal pricing dynamics converge to a neighborhood of the socially optimal loads and tolls. We then present empirical results that verify our theoretical claims.

eess.SY↗

Representation Learning via Manifold Flattening and Reconstruction

This work proposes an algorithm for explicitly constructing a pair of neural networks that linearize and reconstruct an embedded submanifold, from finite samples of this manifold. Our such-generated neural networks, called Flattening Networks (FlatNet), are theoretically interpretable, computationally feasible at scale, and generalize well to test data, a balance not typically found in manifold-based learning methods. We present empirical results and comparisons to other models on synthetic high-dimensional manifold data and 2D image data. Our code is publicly available.

cs.LG↗

Towards Dynamic Causal Discovery with Rare Events: A Nonparametric Conditional Independence Test

Causal phenomena associated with rare events occur across a wide range of engineering problems, such as risk-sensitive safety analysis, accident analysis and prevention, and extreme value theory. However, current methods for causal discovery are often unable to uncover causal links, between random variables in a dynamic setting, that manifest only when the variables first experience low-probability realizations. To address this issue, we introduce a novel statistical independence test on data collected from time-invariant dynamical systems in which rare but consequential events occur. In particular, we exploit the time-invariance of the underlying data to construct a superimposed dataset of the system state before rare events happen at different timesteps. We then design a conditional independence test on the reorganized data. We provide non-asymptotic sample complexity bounds for the consistency of our method, and validate its performance across various simulated and real-world datasets, including incident data collected from the Caltrans Performance Measurement System (PeMS). Code containing the datasets and experiments is publicly available.

stat.ML↗

Competing Bandits in Time Varying Matching Markets

We study the problem of online learning in two-sided non-stationary matching markets, where the objective is to converge to a stable match. In particular, we consider the setting where one side of the market, the arms, has fixed known set of preferences over the other side, the players. While this problem has been studied when the players have fixed but unknown preferences, in this work we study the problem of how to learn when the preferences of the players are time varying and unknown. Our contribution is a methodology that can handle any type of preference structure and variation scenario. We show that, with the proposed algorithm, each player receives a uniform sub-linear regret of {$\widetilde{\mathcal{O}}(L^{1/2}_TT^{1/2})$} up to the number of changes in the underlying preferences of the agents, $L_T$. Therefore, we show that the optimal rates for single-agent learning can be achieved in spite of the competition up to a difference of a constant factor. We also discuss extensions of this algorithm to the case where the number of changes need not be known a priori.

cs.LG↗

Emerging Technology and Policy Co-Design Considerations for the Safe and Transparent Use of Small Unmanned Aerial Systems

The rapid technological growth observed in the sUAS sector over the past decade has been unprecedented and has left gaps in policies and regulations to adequately provide for a safe and trusted environment in which to operate these devices. The Center for Security in Politics at UC Berkeley, via a two-day workshop, analyzed these gaps by addressing the entire sUAS vertical. From human factors to autonomy, we recommend a series of steps that can be taken by partners in the academic, commercial, and government sectors to reduce policy gaps introduced in the wake of the growth of the sUAS industry.

cs.CY↗

Lyapunov Design for Robust and Efficient Robotic Reinforcement Learning

Recent advances in the reinforcement learning (RL) literature have enabled roboticists to automatically train complex policies in simulated environments. However, due to the poor sample complexity of these methods, solving RL problems using real-world data remains a challenging problem. This paper introduces a novel cost-shaping method which aims to reduce the number of samples needed to learn a stabilizing controller. The method adds a term involving a Control Lyapunov Function (CLF) -- an `energy-like' function from the model-based control literature -- to typical cost formulations. Theoretical results demonstrate the new costs lead to stabilizing controllers when smaller discount factors are used, which is well-known to reduce sample complexity. Moreover, the addition of the CLF term `robustifies' the search for a stabilizing controller by ensuring that even highly sub-optimal polices will stabilize the system. We demonstrate our approach with two hardware examples where we learn stabilizing controllers for a cartpole and an A1 quadruped with only seconds and a few minutes of fine-tuning data, respectively. Furthermore, simulation benchmark studies show that obtaining stabilizing policies by optimizing our proposed costs requires orders of magnitude less data compared to standard cost designs.

cs.RO↗

Simultaneous Localization and Mapping: Through the Lens of Nonlinear Optimization

Simultaneous Localization and Mapping (SLAM) algorithms perform visual-inertial estimation via filtering or batch optimization methods. Empirical evidence suggests that filtering algorithms are computationally faster, while optimization methods are more accurate. This work presents an optimization-based framework that unifies these approaches, and allows users to flexibly implement different design choices, e.g., the number and types of variables maintained in the algorithm at each time. We prove that filtering methods correspond to specific design choices in our generalized framework. We then reformulate the Multi-State Constrained Kalman Filter (MSCKF), implement the reformulation on challenging image sequence datasets in simulation, and contrast its performance with that of sliding window based filters. Using these results, we explain the relative performance characteristics of these two classes of algorithms in the context of our algorithm. Finally, we illustrate that under different design choices, the empirical performance of our algorithm interpolates between those of state-of-the-art approaches.

eess.SY↗

Decentralized, Communication- and Coordination-free Learning in Structured Matching Markets

We study the problem of online learning in competitive settings in the context of two-sided matching markets. In particular, one side of the market, the agents, must learn about their preferences over the other side, the firms, through repeated interaction while competing with other agents for successful matches. We propose a class of decentralized, communication- and coordination-free algorithms that agents can use to reach to their stable match in structured matching markets. In contrast to prior works, the proposed algorithms make decisions based solely on an agent's own history of play and requires no foreknowledge of the firms' preferences. Our algorithms are constructed by splitting up the statistical problem of learning one's preferences, from noisy observations, from the problem of competing for firms. We show that under realistic structural assumptions on the underlying preferences of the agents and firms, the proposed algorithms incur a regret which grows at most logarithmically in the time horizon. Our results show that, in the case of matching markets, competition need not drastically affect the performance of decentralized, communication and coordination free online learning algorithms.

cs.AI↗

Inducing Social Optimality in Games via Adaptive Incentive Design

How can a social planner adaptively incentivize selfish agents who are learning in a strategic environment to induce a socially optimal outcome in the long run? We propose a two-timescale learning dynamics to answer this question in both atomic and non-atomic games. In our learning dynamics, players adopt a class of learning rules to update their strategies at a faster timescale, while a social planner updates the incentive mechanism at a slower timescale. In particular, the update of the incentive mechanism is based on each player's externality, which is evaluated as the difference between the player's marginal cost and the society's marginal cost in each time step. We show that any fixed point of our learning dynamics corresponds to the optimal incentive mechanism such that the corresponding Nash equilibrium also achieves social optimality. We also provide sufficient conditions for the learning dynamics to converge to a fixed point so that the adaptive incentive mechanism eventually induces a socially optimal outcome. Finally, we demonstrate that the sufficient conditions for convergence are satisfied in a variety of games, including (i) atomic networked quadratic aggregative games, (ii) atomic Cournot competition, and (iii) non-atomic network routing games.

cs.GT↗

Dynamic Tolling for Inducing Socially Optimal Traffic Loads

How to design tolls that induce socially optimal traffic loads with dynamically arriving travelers who make selfish routing decisions? We propose a two-timescale discrete-time stochastic dynamics that adaptively adjusts the toll prices on a parallel link network while accounting for the updates of traffic loads induced by the incoming and outgoing travelers and their route choices. The updates of loads and tolls in our dynamics have three key features: (i) The total demand of incoming and outgoing travelers is stochastically realized; (ii) Travelers are myopic and selfish in that they choose routes according to a perturbed best response given the current latency and tolls on parallel links; (iii) The update of tolls is at a slower timescale as compared to the the update of loads. We show that the loads and the tolls eventually concentrate in a neighborhood of the fixed point, which corresponds to the socially optimal load and toll price. Moreover, the fixed point load is also a stochastic user equilibrium with respect to the toll price. Our results are useful for traffic authorities to efficiently manage traffic loads in response to the arrival and departure of travelers.

eess.SY↗

Residual Networks: Lyapunov Stability and Convex Decomposition

While training error of most deep neural networks degrades as the depth of the network increases, residual networks appear to be an exception. We show that the main reason for this is the Lyapunov stability of the gradient descent algorithm: for an arbitrarily chosen step size, the equilibria of the gradient descent are most likely to remain stable for the parametrization of residual networks. We then present an architecture with a pair of residual networks to approximate a large class of functions by decomposing them into a convex and a concave part. Some parameters of this model are shown to change little during training, and this imperfect optimization prevents overfitting the data and leads to solutions with small Lipschitz constants, while providing clues about the generalization of other deep networks.

cs.LG↗

Surprise-Based Intrinsic Motivation for Deep Reinforcement Learning

Exploration in complex domains is a key challenge in reinforcement learning, especially for tasks with very sparse rewards. Recent successes in deep reinforcement learning have been achieved mostly using simple heuristic exploration strategies such as $ε$-greedy action selection or Gaussian control noise, but there are many tasks where these methods are insufficient to make any learning progress. Here, we consider more complex heuristics: efficient and scalable exploration strategies that maximize a notion of an agent's surprise about its experiences via intrinsic motivation. We propose to learn a model of the MDP transition probabilities concurrently with the policy, and to form intrinsic rewards that approximate the KL-divergence of the true transition probabilities from the learned model. One of our approximations results in using surprisal as intrinsic motivation, while the other gives the $k$-step learning progress. We show that our incentives enable agents to succeed in a wide range of environments with high-dimensional state spaces and very sparse rewards, including continuous control tasks and games in the Atari RAM domain, outperforming several other heuristic exploration techniques.

cs.LG↗

Safe Sequential Path Planning of Multi-Vehicle Systems via Double-Obstacle Hamilton-Jacobi-Isaacs Variational Inequality

We consider the problem of planning trajectories for a group of $N$ vehicles, each aiming to reach its own target set while avoiding danger zones of other vehicles. The analysis of problems like this is extremely important practically, especially given the growing interest in utilizing unmanned aircraft systems for civil purposes. The direct solution of this problem by solving a single-obstacle Hamilton-Jacobi-Isaacs (HJI) variational inequality (VI) is numerically intractable due to the exponential scaling of computation complexity with problem dimensionality. Furthermore, the single-obstacle HJI VI cannot directly handle situations in which vehicles do not have a common scheduled arrival time. Instead, we perform sequential path planning by considering vehicles in order of priority, modeling higher-priority vehicles as time-varying obstacles for lower-priority vehicles. To do this, we solve a double-obstacle HJI VI which allows us to obtain the reach-avoid set, defined as the set of states from which a vehicle can reach its target while staying within a time-varying state constraint set. From the solution of the double-obstacle HJI VI, we can also extract the latest start time and the optimal control for each vehicle. This is a first application of the double-obstacle HJI VI which can handle systems with time-varying dynamics, target sets, and state constraint sets, and results in computation complexity that scales linearly, as opposed to exponentially, with the number of vehicles in consideration.

cs.MA↗

Approximate Subspace-Sparse Recovery with Corrupted Data via Constrained $\ell_1$-Minimization

High-dimensional data often lie in low-dimensional subspaces corresponding to different classes they belong to. Finding sparse representations of data points in a dictionary built using the collection of data helps to uncover low-dimensional subspaces and address problems such as clustering, classification, subset selection and more. In this paper, we address the problem of recovering sparse representations for noisy data points in a dictionary whose columns correspond to corrupted data lying close to a union of subspaces. We consider a constrained $\ell_1$-minimization and study conditions under which the solution of the proposed optimization satisfies the approximate subspace-sparse recovery condition. More specifically, we show that each noisy data point, perturbed from a subspace by a noise of the magnitude of $\varepsilon$, will be reconstructed using data points from the same subspace with a small error of the order of $O(\varepsilon)$ and that the coefficients corresponding to data points in other subspaces will be sufficiently small, \ie, of the order of $O(\varepsilon)$. We do not impose any randomness assumption on the arrangement of subspaces or distribution of data points in each subspace. Our framework is based on a novel generalization of the null-space property to the setting where data lie in multiple subspaces, the number of data points in each subspace exceeds the dimension of the subspace, and all data points are corrupted by noise. Moreover, assuming a random distribution for data points, we further show that coefficients from the desired support not only reconstruct a given point with high accuracy, but also have sufficiently large values, \ie, of the order of $O(1)$.

stat.ML↗

Complete Characterization of Mixing Time for the Continuous Quantum Walk on the Hypercube with Markovian Decoherence Model

The n-dimensional hypercube quantum random walk (QRW) is a particularily appealing example of a quantum walk because it has a natural implementation on a register on $n$ qubits. However, any real implementation will encounter decoherence effects due to interactions with uncontrollable degrees of freedom. We present a complete characterization of the mixing properties of the hypercube QRW under a physically relevant Markovian decoherence model. In the local decoherence model considered the non-unitary dynamics are modeled as a sum of projections on individual qubits to an arbitrary direction on the Bloch sphere. We prove that there is always classical (asymptotic) mixing in this model and specify the conditions under which instantaneous mixing \textit{always} exists. And we show that the latter mixing property, as well as the classical mixing time, depend heavily on the exact environmental interaction and its strength. Therefore, algorithmic applications of the QRW on the hypercube, if they intend to employ mixing properties, need to consider both the walk dynamics and the precise decoherence model.

quant-ph↗

Generalized Principal Component Analysis (GPCA)

This paper presents an algebro-geometric solution to the problem of segmenting an unknown number of subspaces of unknown and varying dimensions from sample data points. We represent the subspaces with a set of homogeneous polynomials whose degree is the number of subspaces and whose derivatives at a data point give normal vectors to the subspace passing through the point. When the number of subspaces is known, we show that these polynomials can be estimated linearly from data; hence, subspace segmentation is reduced to classifying one point per subspace. We select these points optimally from the data set by minimizing certain distance function, thus dealing automatically with moderate noise in the data. A basis for the complement of each subspace is then recovered by applying standard PCA to the collection of derivatives (normal vectors). Extensions of GPCA that deal with data in a high- dimensional space and with an unknown number of subspaces are also presented. Our experiments on low-dimensional data show that GPCA outperforms existing algebraic algorithms based on polynomial factorization and provides a good initialization to iterative techniques such as K-subspaces and Expectation Maximization. We also present applications of GPCA to computer vision problems such as face clustering, temporal video segmentation, and 3D motion segmentation from point correspondences in multiple affine views.

cs.CV↗

Multi-path Routing Metrics for Reliable Wireless Mesh Routing Topologies

Several emerging classes of applications that run over wireless networks have a need for mathematical models and tools to systematically characterize the reliability of the network. We propose two metrics for measuring the reliability of wireless mesh routing topologies, one for flooding and one for unicast routing. The Flooding Path Probability (FPP) metric measures the end-to-end packet delivery probability when each node broadcasts a packet after hearing from all its upstream neighbors. The Unicast Retransmission Flow (URF) metric measures the end-to-end packet delivery probability when a relay node retransmits a unicast packet on its outgoing links until it receives an acknowledgement or it tries all the links. Both metrics rely on specific packet forwarding models, rather than heuristics, to derive explicit expressions of the end-to-end packet delivery probability from individual link probabilities and the underlying connectivity graph. We also propose a distributed, greedy algorithm that uses the URF metric to construct a reliable routing topology. This algorithm constructs a Directed Acyclic Graph (DAG) from a weighted, undirected connectivity graph, where each link is weighted by its success probability. The algorithm uses a vector of decreasing reliability thresholds to coordinate when nodes can join the routing topology. Simulations demonstrate that, on average, this algorithm constructs a more reliable topology than the usual minimum hop DAG.

cs.NI↗

On the Quantum Circuit Complexity Equivalence

Nielsen \cite{Nielsen05} recently asked the following question: "What is the minimal size quantum circuit required to exactly implement a specified $% \mathit{n}$-qubit unitary operation $U$, without the use of ancilla qubits?" Nielsen was able to prove that a lower bound on the minimal size circuit is provided by the length of the geodesic between the identity $I$ and $U$, where the length is defined by a suitable Finsler metric on $SU(2^{n})$. We prove that the minimum circuit size that simulates $U$ is in linear relation with the geodesic length and simulation parameters, for the given Finsler structure $F$. As a corollary we prove the highest lower bound of $O(\frac{% n^{4}}{p}d_{F_{p}}^{2}(I,U)L_{F_{p}}(I,\tilde{U})) $and the lowest upper bound of $Ω(n^{4}d_{F_{p}}^{3}(I,U))$, for the standard simulation technique. Therefore, our results show that by standard simulation one can not expect a better then $n^{2}$ times improvement in the upper bound over the result from Nielsen, Dowling, Gu and Doherty \cite{Nielsen06}. Moreover, our equivalence result can be applied to the arbitrary path on the manifold including the one that is generated adiabatically.

quant-ph↗