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Shanshan Feng

Publications and source records attributed to Shanshan Feng.

At least 19 recordsLinked to original sources

Think2Go: Generative Next POI Recommendation with LLM Reasoning

Next Point-of-Interest (POI) recommendation task focuses on mining user behavioral preference patterns from historical check-ins to provide personalized suggestions for the next destination. Existing methods primarily rely on shallow contextual information and handcrafted feature interactions to predict the next POI. However, the inherent sparsity and complexity of user mobility patterns limit the computational capacity of non-reasoning models to capture deep intent, while large language models (LLMs) perform suboptimally because they lack a deep understanding of semantic IDs (SIDs) when SIDs are trained separately. To address these limitations, we propose Think2Go, a novel generative next POI recommendation framework, which enhances the model's comprehension of SID representations and explores diverse spatial-temporal patterns via test-time computational scaling. We unify supervised fine-tuning (SFT) and reinforcement learning (RL)-based reasoning within a single architecture, enabling joint optimization of memorization and adaptive reasoning to better retain user behavior patterns while exploring diverse user preferences. To further calibrate policy optimization in adaptive reasoning, we propose two advantage weighting mechanisms that integrate (1) prompt epistemic uncertainty, estimated via kernel density methods to assess the spatial-temporal periodic pattern alignment between queries and user history, promoting increased exploration under high epistemic uncertainty; and (2) reward-informed advantage scaling, captured by normalizing rewards against their maxima to adapt update magnitudes, thereby improving training stability and mitigating overfitting to noisy signals. This joint calibration forms an implicit curriculum learning strategy, delivering fine-grained, instance-aware policy updates that prevent entropy collapse and support robust exploration.

cs.IR

Text-attributed Graph Condensation via Text Selection and Attribute Matching

Text-Attributed Graph (TAG) is an important type of graph structured data, where each node has a text description. TAG models usually train a Graph Neural Network (GNN) and language model jointly, which leads to high space and time consumption, especially on large datasets. To mitigate this, we propose TAGSAM, a condensation method that compresses TAGs while preserving training accuracy. TAGSAM comes with two key designs, i.e., subgraph text Selection and Attribute similarity Matching, which compress the text description and graph topology of TAG, respectively. For the texts, subgraph text selection selects and merges representative text chunks from multiple related text descriptions by maximizing mutual information. For the graph topology, popular condensation methods based on Matching Training Trajectories (MTT) suffer from high variance, which hinders accuracy. Our attribute similarity matching mitigates this issue by aligning stable similarity matrices. We evaluate TAGSAM against six state-of-the-art baselines, where it showcases superior performance. For the same compressed size, TAGSAM improves upon the best-performing baseline by an average of 4.9% in accuracy. Furthermore, it maintains competitive training accuracy even when the TAG is condensed to just 1% size. Our code is available at https://github.com/SundayVHan/TAGSAM

cs.LG

Category-based and Popularity-guided Video Game Recommendation: A Balance-oriented Framework

In recent years, the video game industry has experienced substantial growth, presenting players with a vast array of game choices. This surge in options has spurred the need for a specialized recommender system tailored for video games. However, current video game recommendation approaches tend to prioritize accuracy over diversity, potentially leading to unvaried game suggestions. In addition, the existing game recommendation methods commonly lack the ability to establish strict connections between games to enhance accuracy. Furthermore, many existing diversity-focused methods fail to leverage crucial item information, such as item category and popularity during neighbor modeling and message propagation. To address these challenges, we introduce a novel framework, called CPGRec, comprising three modules, namely accuracy-driven, diversity-driven, and comprehensive modules. The first module extends the state-of-the-art accuracy-focused game recommendation method by connecting games in a more stringent manner to enhance recommendation accuracy. The second module connects neighbors with diverse categories within the proposed game graph and harnesses the advantages of popular game nodes to amplify the influence of long-tail games within the player-game bipartite graph, thereby enriching recommendation diversity. The third module combines the above two modules and employs a new negative-sample rating score reweighting method to balance accuracy and diversity. Experimental results on the Steam dataset demonstrate the effectiveness of our proposed method in improving game recommendations. The dataset and source codes are anonymously released at: https://github.com/CPGRec2024/CPGRec.git.

cs.IR

CPGRec+: A Balance-oriented Framework for Personalized Video Game Recommendations

The rapid expansion of gaming industry requires advanced recommender systems tailored to its dynamic landscape. Existing Graph Neural Network (GNN)-based methods primarily prioritize accuracy over diversity, overlooking their inherent trade-off. To address this, we previously proposed CPGRec, a balance-oriented gaming recommender system. However, CPGRec fails to account for critical disparities in player-game interactions, which carry varying significance in reflecting players' personal preferences and may exacerbate over-smoothness issues inherent in GNN-based models. Moreover, existing approaches underutilize the reasoning capabilities and extensive knowledge of large language models (LLMs) in addressing these limitations. To bridge this gap, we propose two new modules. First, Preference-informed Edge Reweighting (PER) module assigns signed edge weights to qualitatively distinguish significant player interests and disinterests while then quantitatively measuring preference strength to mitigate over-smoothing in graph convolutions. Second, Preference-informed Representation Generation (PRG) module leverages LLMs to generate contextualized descriptions of games and players by reasoning personal preferences from comparing global and personal interests, thereby refining representations of players and games. Experiments on \textcolor{black}{two Steam datasets} demonstrate CPGRec+'s superior accuracy and diversity over state-of-the-art models. The code is accessible at https://github.com/HsipingLi/CPGRec-Plus.

cs.IR

Efficient Model-Agnostic Continual Learning for Next POI Recommendation

Next point-of-interest (POI) recommendation improves personalized location-based services by predicting users' next destinations based on their historical check-ins. However, most existing methods rely on static datasets and fixed models, limiting their ability to adapt to changes in user behavior over time. To address this limitation, we explore a novel task termed continual next POI recommendation, where models dynamically adapt to evolving user interests through continual updates. This task is particularly challenging, as it requires capturing shifting user behaviors while retaining previously learned knowledge. Moreover, it is essential to ensure efficiency in update time and memory usage for real-world deployment. To this end, we propose GIRAM (Generative Key-based Interest Retrieval and Adaptive Modeling), an efficient, model-agnostic framework that integrates context-aware sustained interests with recent interests. GIRAM comprises four components: (1) an interest memory to preserve historical preferences; (2) a context-aware key encoding module for unified interest key representation; (3) a generative key-based retrieval module to identify diverse and relevant sustained interests; and (4) an adaptive interest update and fusion module to update the interest memory and balance sustained and recent interests. In particular, GIRAM can be seamlessly integrated with existing next POI recommendation models. Experiments on three real-world datasets demonstrate that GIRAM consistently outperforms state-of-the-art methods while maintaining high efficiency in both update time and memory consumption.

cs.IR

A Spatio-temporal Continuous Network for Stochastic 3D Human Motion Prediction

Stochastic Human Motion Prediction (HMP) has received increasing attention due to its wide applications. Despite the rapid progress in generative fields, existing methods often face challenges in learning continuous temporal dynamics and predicting stochastic motion sequences. They tend to overlook the flexibility inherent in complex human motions and are prone to mode collapse. To alleviate these issues, we propose a novel method called STCN, for stochastic and continuous human motion prediction, which consists of two stages. Specifically, in the first stage, we propose a spatio-temporal continuous network to generate smoother human motion sequences. In addition, the anchor set is innovatively introduced into the stochastic HMP task to prevent mode collapse, which refers to the potential human motion patterns. In the second stage, STCN endeavors to acquire the Gaussian mixture distribution (GMM) of observed motion sequences with the aid of the anchor set. It also focuses on the probability associated with each anchor, and employs the strategy of sampling multiple sequences from each anchor to alleviate intra-class differences in human motions. Experimental results on two widely-used datasets (Human3.6M and HumanEva-I) demonstrate that our model obtains competitive performance on both diversity and accuracy.

cs.CV

Multi-Objective Recommendation in the Era of Generative AI: A Survey of Recent Progress and Future Prospects

With the recent progress in generative artificial intelligence (Generative AI), particularly in the development of large language models, recommendation systems are evolving to become more versatile. Unlike traditional techniques, generative AI not only learns patterns and representations from complex data but also enables content generation, data synthesis, and personalized experiences. This generative capability plays a crucial role in the field of recommendation systems, helping to address the issue of data sparsity and improving the overall performance of recommendation systems. Numerous studies on generative AI have already emerged in the field of recommendation systems. Meanwhile, the current requirements for recommendation systems have surpassed the single utility of accuracy, leading to a proliferation of multi-objective research that considers various goals in recommendation systems. However, to the best of our knowledge, there remains a lack of comprehensive studies on multi-objective recommendation systems based on generative AI technologies, leaving a significant gap in the literature. Therefore, we investigate the existing research on multi-objective recommendation systems involving generative AI to bridge this gap. We compile current research on multi-objective recommendation systems based on generative techniques, categorizing them by objectives. Additionally, we summarize relevant evaluation metrics and commonly used datasets, concluding with an analysis of the challenges and future directions in this domain.

cs.IR

From Tokenizer Bias to Backbone Capability: A Controlled Study of LLMs for Time Series Forecasting

Using pre-trained large language models (LLMs) as a backbone for time series prediction has recently attracted growing research interest. Existing approaches typically split time series into patches, map them to the token space of LLMs via a Tokenizer, process the tokens through a frozen or fine-tuned LLM backbone, and then reconstruct numerical forecasts using a Detokenizer. However, the actual effectiveness of LLMs for time series forecasting remains under debate. We observe that when trained and evaluated on small datasets, these Tokenizer-Detokenizer pairs often overfit to the specific data distribution, thereby masking the intrinsic predictive capability of the LLM backbone. To investigate the inherent potential of LLMs in this context, we design three models with identical architectures but distinct pre-training strategies. By leveraging large-scale pre-training, we obtain more unbiased Tokenizer-Detokenizer pairs that are seamlessly integrated with the LLM backbone. Through controlled experiments, we evaluate the zero-shot and few-shot forecasting performance of the LLM, offering insights into its true capabilities. Our extensive experiments reveal that, although the LLM backbone shows some promise, its performance remains limited and does not consistently surpass that of models specifically trained on large-scale time series data. Our source code is publicly available in the repository: https://github.com/SiriZhang45/LLM4TS.

cs.LG

Influence Strength Estimation in Hyperbolic Space for Social Influence Maximization

The Influence Maximization (IM) problem aims to find a small set of influential users to maximize their influence spread in a social network. Traditional methods rely on fixed diffusion models with known parameters, limiting their generalization to real-world scenarios. In contrast, graph representation learning-based methods have gained wide attention for overcoming this limitation by learning user representations to capture influence characteristics. However, existing studies are built on Euclidean space, which fails to effectively capture the latent hierarchical features of social influence distribution. As a result, users' influence spread cannot be effectively measured through the learned representations. To alleviate these limitations, we propose HIM, a novel diffusion model agnostic method that leverages hyperbolic representation learning to estimate users' potential influence spread from social propagation data. HIM consists of two key components. First, a hyperbolic influence representation module encodes influence spread patterns from network structure and historical influence activations into expressive hyperbolic user representations. Hence, the influence magnitude of users can be reflected through the geometric properties of hyperbolic space, where highly influential users tend to cluster near the space origin. Second, a novel adaptive seed selection module is developed to flexibly and effectively select seed users using the positional information of learned user representations. Extensive experiments on five network datasets demonstrate the superior effectiveness and efficiency of our method for the IM problem with unknown diffusion model parameters, highlighting its potential for large-scale real-world social networks.

cs.SI

The Digital Ecosystem of Beliefs: does evolution favour AI over humans?

As AI systems are integrated into social networks, there are AI safety concerns that AI-generated content may dominate the web, e.g. in popularity or impact on beliefs. To understand such questions, this paper proposes the Digital Ecosystem of Beliefs (Digico), the first evolutionary framework for controlled experimentation with multi-population interactions in simulated social networks. Following a Universal Darwinism approach, the framework models a population of agents which change their messaging strategies due to evolutionary updates. They interact via messages, update their beliefs following a contagion model, and maintain their beliefs through cognitive Lamarckian inheritance. Initial experiments with Digico implement two types of agents, which are modelled to represent AIs vs humans based on higher rates of communication, higher rates of evolution, seeding fixed beliefs with propaganda aims, and higher influence on the recommendation algorithm. These experiments show that: a) when AIs have faster messaging, evolution, and more influence on the recommendation algorithm, they get 80% to 95% of the views; b) AIs designed for propaganda can typically convince 50% of humans to adopt extreme beliefs, and up to 85% when agents believe only a limited number of channels; c) a penalty for content that violates agents' beliefs reduces propaganda effectiveness up to 8%. We further discuss Digico as a tool for systematic experimentation across multi-agent configurations, the implications for legislation, personal use, and platform design, and the use of Digico for studying evolutionary principles.

cs.AI

AsyncDSB: Schedule-Asynchronous Diffusion Schr\"odinger Bridge for Image Inpainting

Image inpainting is an important image generation task, which aims to restore corrupted image from partial visible area. Recently, diffusion Schr\"odinger bridge methods effectively tackle this task by modeling the translation between corrupted and target images as a diffusion Schr\"odinger bridge process along a noising schedule path. Although these methods have shown superior performance, in this paper, we find that 1) existing methods suffer from a schedule-restoration mismatching issue, i.e., the theoretical schedule and practical restoration processes usually exist a large discrepancy, which theoretically results in the schedule not fully leveraged for restoring images; and 2) the key reason causing such issue is that the restoration process of all pixels are actually asynchronous but existing methods set a synchronous noise schedule to them, i.e., all pixels shares the same noise schedule. To this end, we propose a schedule-Asynchronous Diffusion Schr\"odinger Bridge (AsyncDSB) for image inpainting. Our insight is preferentially scheduling pixels with high frequency (i.e., large gradients) and then low frequency (i.e., small gradients). Based on this insight, given a corrupted image, we first train a network to predict its gradient map in corrupted area. Then, we regard the predicted image gradient as prior and design a simple yet effective pixel-asynchronous noise schedule strategy to enhance the diffusion Schr\"odinger bridge. Thanks to the asynchronous schedule at pixels, the temporal interdependence of restoration process between pixels can be fully characterized for high-quality image inpainting. Experiments on real-world datasets show that our AsyncDSB achieves superior performance, especially on FID with around 3% - 14% improvement over state-of-the-art baseline methods.

cs.CV

Prototype Optimization with Neural ODE for Few-Shot Learning

Few-Shot Learning (FSL) is a challenging task, which aims to recognize novel classes with few examples. Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then performing class prediction via a cosine classifier with mean-based prototypes. Nevertheless, due to the data scarcity, the mean-based prototypes are usually biased. In this paper, we attempt to diminish the prototype bias by regarding it as a prototype optimization problem. To this end, we propose a novel prototype optimization framework to rectify prototypes, i.e., introducing a meta-optimizer to optimize prototypes. Although the existing meta-optimizers can also be adapted to our framework, they all overlook a crucial gradient bias issue, i.e., the mean-based gradient estimation is also biased on sparse data. To address this issue, in this paper, we regard the gradient and its flow as meta-knowledge and then propose a novel Neural Ordinary Differential Equation (ODE)-based meta-optimizer to optimize prototypes, called MetaNODE. Although MetaNODE has shown superior performance, it suffers from a huge computational burden. To further improve its computation efficiency, we conduct a detailed analysis on MetaNODE and then design an effective and efficient MetaNODE extension version (called E2MetaNODE). It consists of two novel modules: E2GradNet and E2Solver, which aim to estimate accurate gradient flows and solve optimal prototypes in an effective and efficient manner, respectively. Extensive experiments show that 1) our methods achieve superior performance over previous FSL methods and 2) our E2MetaNODE significantly improves computation efficiency meanwhile without performance degradation.

cs.CV

Language Model Evolutionary Algorithms for Recommender Systems: Benchmarks and Algorithm Comparisons

In the evolutionary computing community, the remarkable language-handling capabilities and reasoning power of large language models (LLMs) have significantly enhanced the functionality of evolutionary algorithms (EAs), enabling them to tackle optimization problems involving structured language or program code. Although this field is still in its early stages, its impressive potential has led to the development of various LLM-based EAs. To effectively evaluate the performance and practical applicability of these LLM-based EAs, benchmarks with real-world relevance are essential. In this paper, we focus on LLM-based recommender systems (RSs) and introduce a benchmark problem set, named RSBench, specifically designed to assess the performance of LLM-based EAs in recommendation prompt optimization. RSBench emphasizes session-based recommendations, aiming to discover a set of Pareto optimal prompts that guide the recommendation process, providing accurate, diverse, and fair recommendations. We develop three LLM-based EAs based on established EA frameworks and experimentally evaluate their performance using RSBench. Our study offers valuable insights into the application of EAs in LLM-based RSs. Additionally, we explore key components that may influence the overall performance of the RS, providing meaningful guidance for future research on the development of LLM-based EAs in RSs. The source code of the proposed RSBench can be found at https://github.com/LiuJ-2023/RSBench/tree/main.

cs.NE

Invariant Graph Representations for Continuous-Time Dynamic Graphs Under Distribution Shifts

Continuous-Time Dynamic Graphs (CTDGs) enable fine-grained modeling of evolving relational systems. However, most existing CTDG representation learning methods are tailored to in-distribution settings and exhibit limited robustness under out-of-distribution (OOD) shifts. Although recent causal approaches learn invariant representations via interventions, they are primarily designed for static or discrete-time graphs and become computationally prohibitive for CTDGs due to the combinatorial explosion of structural and temporal variations. To address these challenges, we propose CIR, a framework grounded in a novel structural causal model termed the ICCM. To avoid exhaustive interventions, we leverage the Normalized Weighted Geometric Mean (NWGM) to efficiently approximate interventional predictions. We further instantiate ICCM within a practical deep learning architecture that jointly captures invariant structural and temporal patterns through dedicated subgraph extractors, and maintains an environment memory bank to model distributional shifts across evolving contexts. Extensive experiments demonstrate that CIR consistently outperforms existing methods under diverse OOD scenarios.

cs.LG

LLMs can Find Mathematical Reasoning Mistakes by Pedagogical Chain-of-Thought

Self-correction is emerging as a promising approach to mitigate the issue of hallucination in Large Language Models (LLMs). To facilitate effective self-correction, recent research has proposed mistake detection as its initial step. However, current literature suggests that LLMs often struggle with reliably identifying reasoning mistakes when using simplistic prompting strategies. To address this challenge, we introduce a unique prompting strategy, termed the Pedagogical Chain-of-Thought (PedCoT), which is specifically designed to guide the identification of reasoning mistakes, particularly mathematical reasoning mistakes. PedCoT consists of pedagogical principles for prompts (PPP) design, two-stage interaction process (TIP) and grounded PedCoT prompts, all inspired by the educational theory of the Bloom Cognitive Model (BCM). We evaluate our approach on two public datasets featuring math problems of varying difficulty levels. The experiments demonstrate that our zero-shot prompting strategy significantly outperforms strong baselines. The proposed method can achieve the goal of reliable mathematical mistake identification and provide a foundation for automatic math answer grading. The results underscore the significance of educational theory, serving as domain knowledge, in guiding prompting strategy design for addressing challenging tasks with LLMs effectively.

cs.CL

Where to Move Next: Zero-shot Generalization of LLMs for Next POI Recommendation

Next Point-of-interest (POI) recommendation provides valuable suggestions for users to explore their surrounding environment. Existing studies rely on building recommendation models from large-scale users' check-in data, which is task-specific and needs extensive computational resources. Recently, the pretrained large language models (LLMs) have achieved significant advancements in various NLP tasks and have also been investigated for recommendation scenarios. However, the generalization abilities of LLMs still are unexplored to address the next POI recommendations, where users' geographical movement patterns should be extracted. Although there are studies that leverage LLMs for next-item recommendations, they fail to consider the geographical influence and sequential transitions. Hence, they cannot effectively solve the next POI recommendation task. To this end, we design novel prompting strategies and conduct empirical studies to assess the capability of LLMs, e.g., ChatGPT, for predicting a user's next check-in. Specifically, we consider several essential factors in human movement behaviors, including user geographical preference, spatial distance, and sequential transitions, and formulate the recommendation task as a ranking problem. Through extensive experiments on two widely used real-world datasets, we derive several key findings. Empirical evaluations demonstrate that LLMs have promising zero-shot recommendation abilities and can provide accurate and reasonable predictions. We also reveal that LLMs cannot accurately comprehend geographical context information and are sensitive to the order of presentation of candidate POIs, which shows the limitations of LLMs and necessitates further research on robust human mobility reasoning mechanisms.

cs.IR

Virtual Co-Pilot: Multimodal Large Language Model-enabled Quick-access Procedures for Single Pilot Operations

Advancements in technology, pilot shortages, and cost pressures are driving a trend towards single-pilot and even remote operations in aviation. Considering the extensive workload and huge risks associated with single-pilot operations, the development of a Virtual Co-Pilot (V-CoP) is expected to be a potential way to ensure aviation safety. This study proposes a V-CoP concept and explores how humans and virtual assistants can effectively collaborate. A preliminary case study is conducted to explore a critical role of V-CoP, namely automated quick procedures searching, using the multimodal large language model (LLM). The LLM-enabled V-CoP integrates the pilot instruction and real-time cockpit instrumental data to prompt applicable aviation manuals and operation procedures. The results showed that the LLM-enabled V-CoP achieved high accuracy in situational analysis and effective retrieval of procedure information. The results showed that the LLM-enabled V-CoP achieved high accuracy in situational analysis (90.5%) and effective retrieval of procedure information (86.5%). The proposed V-CoP is expected to provide a foundation for future virtual intelligent assistant development, improve the performance of single pilots, and reduce the risk of human errors in aviation.

cs.HC

LIST: Learning to Index Spatio-Textual Data for Embedding based Spatial Keyword Queries

With the proliferation of spatio-textual data, Top-k KNN spatial keyword queries (TkQs), which return a list of objects based on a ranking function that considers both spatial and textual relevance, have found many real-life applications. To efficiently handle TkQs, many indexes have been developed, but the effectiveness of TkQ is limited. To improve effectiveness, several deep learning models have recently been proposed, but they suffer severe efficiency issues and there are no efficient indexes specifically designed to accelerate the top-k search process for these deep learning models. To tackle these issues, we consider embedding based spatial keyword queries, which capture the semantic meaning of query keywords and object descriptions in two separate embeddings to evaluate textual relevance. Although various models can be used to generate these embeddings, no indexes have been specifically designed for such queries. To fill this gap, we propose LIST, a novel machine learning based Approximate Nearest Neighbor Search index that Learns to Index the Spatio-Textual data. LIST utilizes a new learning-to-cluster technique to group relevant queries and objects together while separating irrelevant queries and objects. There are two key challenges in building an effective and efficient index, i.e., the absence of high-quality labels and the unbalanced clustering results. We develop a novel pseudo-label generation technique to address the two challenges. Additionally, we introduce a learning based spatial relevance model that can integrates with various text relevance models to form a lightweight yet effective relevance for reranking objects retrieved by LIST.

cs.IR