Searcharxiv⌕ Search

arXiv subjects

Shanshan Feng

Publications and source records attributed to Shanshan Feng.

At least 37 records · Page 2Linked to original sources

IDVT: Interest-aware Denoising and View-guided Tuning for Social Recommendation

In the information age, recommendation systems are vital for efficiently filtering information and identifying user preferences. Online social platforms have enriched these systems by providing valuable auxiliary information. Socially connected users are assumed to share similar preferences, enhancing recommendation accuracy and addressing cold start issues. However, empirical findings challenge the assumption, revealing that certain social connections can actually harm system performance. Our statistical analysis indicates a significant amount of noise in the social network, where many socially connected users do not share common interests. To address this issue, we propose an innovative \underline{I}nterest-aware \underline{D}enoising and \underline{V}iew-guided \underline{T}uning (IDVT) method for the social recommendation. The first ID part effectively denoises social connections. Specifically, the denoising process considers both social network structure and user interaction interests in a global view. Moreover, in this global view, we also integrate denoised social information (social domain) into the propagation of the user-item interactions (collaborative domain) and aggregate user representations from two domains using a gating mechanism. To tackle potential user interest loss and enhance model robustness within the global view, our second VT part introduces two additional views (local view and dropout-enhanced view) for fine-tuning user representations in the global view through contrastive learning. Extensive evaluations on real-world datasets with varying noise ratios demonstrate the superiority of IDVT over state-of-the-art social recommendation methods.

cs.AI↗

Where to Move Next: Zero-shot Generalization of LLMs for Next POI Recommendation

Next Point-of-interest (POI) recommendation provides valuable suggestions for users to explore their surrounding environment. Existing studies rely on building recommendation models from large-scale users' check-in data, which is task-specific and needs extensive computational resources. Recently, the pretrained large language models (LLMs) have achieved significant advancements in various NLP tasks and have also been investigated for recommendation scenarios. However, the generalization abilities of LLMs still are unexplored to address the next POI recommendations, where users' geographical movement patterns should be extracted. Although there are studies that leverage LLMs for next-item recommendations, they fail to consider the geographical influence and sequential transitions. Hence, they cannot effectively solve the next POI recommendation task. To this end, we design novel prompting strategies and conduct empirical studies to assess the capability of LLMs, e.g., ChatGPT, for predicting a user's next check-in. Specifically, we consider several essential factors in human movement behaviors, including user geographical preference, spatial distance, and sequential transitions, and formulate the recommendation task as a ranking problem. Through extensive experiments on two widely used real-world datasets, we derive several key findings. Empirical evaluations demonstrate that LLMs have promising zero-shot recommendation abilities and can provide accurate and reasonable predictions. We also reveal that LLMs cannot accurately comprehend geographical context information and are sensitive to the order of presentation of candidate POIs, which shows the limitations of LLMs and necessitates further research on robust human mobility reasoning mechanisms.

cs.IR↗

Virtual Co-Pilot: Multimodal Large Language Model-enabled Quick-access Procedures for Single Pilot Operations

Advancements in technology, pilot shortages, and cost pressures are driving a trend towards single-pilot and even remote operations in aviation. Considering the extensive workload and huge risks associated with single-pilot operations, the development of a Virtual Co-Pilot (V-CoP) is expected to be a potential way to ensure aviation safety. This study proposes a V-CoP concept and explores how humans and virtual assistants can effectively collaborate. A preliminary case study is conducted to explore a critical role of V-CoP, namely automated quick procedures searching, using the multimodal large language model (LLM). The LLM-enabled V-CoP integrates the pilot instruction and real-time cockpit instrumental data to prompt applicable aviation manuals and operation procedures. The results showed that the LLM-enabled V-CoP achieved high accuracy in situational analysis and effective retrieval of procedure information. The results showed that the LLM-enabled V-CoP achieved high accuracy in situational analysis (90.5%) and effective retrieval of procedure information (86.5%). The proposed V-CoP is expected to provide a foundation for future virtual intelligent assistant development, improve the performance of single pilots, and reduce the risk of human errors in aviation.

cs.HC↗

UER: A Heuristic Bias Addressing Approach for Online Continual Learning

Online continual learning aims to continuously train neural networks from a continuous data stream with a single pass-through data. As the most effective approach, the rehearsal-based methods replay part of previous data. Commonly used predictors in existing methods tend to generate biased dot-product logits that prefer to the classes of current data, which is known as a bias issue and a phenomenon of forgetting. Many approaches have been proposed to overcome the forgetting problem by correcting the bias; however, they still need to be improved in online fashion. In this paper, we try to address the bias issue by a more straightforward and more efficient method. By decomposing the dot-product logits into an angle factor and a norm factor, we empirically find that the bias problem mainly occurs in the angle factor, which can be used to learn novel knowledge as cosine logits. On the contrary, the norm factor abandoned by existing methods helps remember historical knowledge. Based on this observation, we intuitively propose to leverage the norm factor to balance the new and old knowledge for addressing the bias. To this end, we develop a heuristic approach called unbias experience replay (UER). UER learns current samples only by the angle factor and further replays previous samples by both the norm and angle factors. Extensive experiments on three datasets show that UER achieves superior performance over various state-of-the-art methods. The code is in https://github.com/FelixHuiweiLin/UER.

cs.LG↗

DRGame: Diversified Recommendation for Multi-category Video Games with Balanced Implicit Preferences

The growing popularity of subscription services in video game consumption has emphasized the importance of offering diversified recommendations. Providing users with a diverse range of games is essential for ensuring continued engagement and fostering long-term subscriptions. However, existing recommendation models face challenges in effectively handling highly imbalanced implicit feedback in gaming interactions. Additionally, they struggle to take into account the distinctive characteristics of multiple categories and the latent user interests associated with these categories. In response to these challenges, we propose a novel framework, named DRGame, to obtain diversified recommendation. It is centered on multi-category video games, consisting of two {components}: Balance-driven Implicit Preferences Learning for data pre-processing and Clustering-based Diversified Recommendation {Module} for final prediction. The first module aims to achieve a balanced representation of implicit feedback in game time, thereby discovering a comprehensive view of player interests across different categories. The second module adopts category-aware representation learning to cluster and select players and games based on balanced implicit preferences, and then employs asymmetric neighbor aggregation to achieve diversified recommendations. Experimental results on a real-world dataset demonstrate the superiority of our proposed method over existing approaches in terms of game diversity recommendations.

cs.IR↗

MetaDT: Meta Decision Tree with Class Hierarchy for Interpretable Few-Shot Learning

Few-Shot Learning (FSL) is a challenging task, which aims to recognize novel classes with few examples. Recently, lots of methods have been proposed from the perspective of meta-learning and representation learning. However, few works focus on the interpretability of FSL decision process. In this paper, we take a step towards the interpretable FSL by proposing a novel meta-learning based decision tree framework, namely, MetaDT. In particular, the FSL interpretability is achieved from two aspects, i.e., a concept aspect and a visual aspect. On the concept aspect, we first introduce a tree-like concept hierarchy as FSL prior. Then, resorting to the prior, we split each few-shot task to a set of subtasks with different concept levels and then perform class prediction via a model of decision tree. The advantage of such design is that a sequence of high-level concept decisions that lead up to a final class prediction can be obtained, which clarifies the FSL decision process. On the visual aspect, a set of subtask-specific classifiers with visual attention mechanism is designed to perform decision at each node of the decision tree. As a result, a subtask-specific heatmap visualization can be obtained to achieve the decision interpretability of each tree node. At last, to alleviate the data scarcity issue of FSL, we regard the prior of concept hierarchy as an undirected graph, and then design a graph convolution-based decision tree inference network as our meta-learner to infer parameters of the decision tree. Extensive experiments on performance comparison and interpretability analysis show superiority of our MetaDT.

cs.LG↗

PCR: Proxy-based Contrastive Replay for Online Class-Incremental Continual Learning

Online class-incremental continual learning is a specific task of continual learning. It aims to continuously learn new classes from data stream and the samples of data stream are seen only once, which suffers from the catastrophic forgetting issue, i.e., forgetting historical knowledge of old classes. Existing replay-based methods effectively alleviate this issue by saving and replaying part of old data in a proxy-based or contrastive-based replay manner. Although these two replay manners are effective, the former would incline to new classes due to class imbalance issues, and the latter is unstable and hard to converge because of the limited number of samples. In this paper, we conduct a comprehensive analysis of these two replay manners and find that they can be complementary. Inspired by this finding, we propose a novel replay-based method called proxy-based contrastive replay (PCR). The key operation is to replace the contrastive samples of anchors with corresponding proxies in the contrastive-based way. It alleviates the phenomenon of catastrophic forgetting by effectively addressing the imbalance issue, as well as keeps a faster convergence of the model. We conduct extensive experiments on three real-world benchmark datasets, and empirical results consistently demonstrate the superiority of PCR over various state-of-the-art methods.

cs.CV↗

Gated Mechanism Enhanced Multi-Task Learning for Dialog Routing

Currently, human-bot symbiosis dialog systems, e.g., pre- and after-sales in E-commerce, are ubiquitous, and the dialog routing component is essential to improve the overall efficiency, reduce human resource cost, and enhance user experience. Although most existing methods can fulfil this requirement, they can only model single-source dialog data and cannot effectively capture the underlying knowledge of relations among data and subtasks. In this paper, we investigate this important problem by thoroughly mining both the data-to-task and task-to-task knowledge among various kinds of dialog data. To achieve the above targets, we propose a Gated Mechanism enhanced Multi-task Model (G3M), specifically including a novel dialog encoder and two tailored gated mechanism modules. The proposed method can play the role of hierarchical information filtering and is non-invasive to existing dialog systems. Based on two datasets collected from real world applications, extensive experimental results demonstrate the effectiveness of our method, which achieves the state-of-the-art performance by improving 8.7\%/11.8\% on RMSE metric and 2.2\%/4.4\% on F1 metric.

cs.CL↗

Leveraging Key Information Modeling to Improve Less-Data Constrained News Headline Generation via Duality Fine-Tuning

Recent language generative models are mostly trained on large-scale datasets, while in some real scenarios, the training datasets are often expensive to obtain and would be small-scale. In this paper we investigate the challenging task of less-data constrained generation, especially when the generated news headlines are short yet expected by readers to keep readable and informative simultaneously. We highlight the key information modeling task and propose a novel duality fine-tuning method by formally defining the probabilistic duality constraints between key information prediction and headline generation tasks. The proposed method can capture more information from limited data, build connections between separate tasks, and is suitable for less-data constrained generation tasks. Furthermore, the method can leverage various pre-trained generative regimes, e.g., autoregressive and encoder-decoder models. We conduct extensive experiments to demonstrate that our method is effective and efficient to achieve improved performance in terms of language modeling metric and informativeness correctness metric on two public datasets.

cs.CL↗

Enhancing Hyperbolic Graph Embeddings via Contrastive Learning

Recently, hyperbolic space has risen as a promising alternative for semi-supervised graph representation learning. Many efforts have been made to design hyperbolic versions of neural network operations. However, the inspiring geometric properties of this unique geometry have not been fully explored yet. The potency of graph models powered by the hyperbolic space is still largely underestimated. Besides, the rich information carried by abundant unlabelled samples is also not well utilized. Inspired by the recently active and emerging self-supervised learning, in this study, we attempt to enhance the representation power of hyperbolic graph models by drawing upon the advantages of contrastive learning. More specifically, we put forward a novel Hyperbolic Graph Contrastive Learning (HGCL) framework which learns node representations through multiple hyperbolic spaces to implicitly capture the hierarchical structure shared between different views. Then, we design a hyperbolic position consistency (HPC) constraint based on hyperbolic distance and the homophily assumption to make contrastive learning fit into hyperbolic space. Experimental results on multiple real-world datasets demonstrate the superiority of the proposed HGCL as it consistently outperforms competing methods by considerable margins for the node classification task.

cs.LG↗

MetaNODE: Prototype Optimization as a Neural ODE for Few-Shot Learning

Few-Shot Learning (FSL) is a challenging task, \emph{i.e.}, how to recognize novel classes with few examples? Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then predicting novel classes via a cosine nearest neighbor classifier with mean-based prototypes. Nevertheless, due to the data scarcity, the mean-based prototypes are usually biased. In this paper, we attempt to diminish the prototype bias by regarding it as a prototype optimization problem. To this end, we propose a novel meta-learning based prototype optimization framework to rectify prototypes, \emph{i.e.}, introducing a meta-optimizer to optimize prototypes. Although the existing meta-optimizers can also be adapted to our framework, they all overlook a crucial gradient bias issue, \emph{i.e.}, the mean-based gradient estimation is also biased on sparse data. To address the issue, we regard the gradient and its flow as meta-knowledge and then propose a novel Neural Ordinary Differential Equation (ODE)-based meta-optimizer to polish prototypes, called MetaNODE. In this meta-optimizer, we first view the mean-based prototypes as initial prototypes, and then model the process of prototype optimization as continuous-time dynamics specified by a Neural ODE. A gradient flow inference network is carefully designed to learn to estimate the continuous gradient flow for prototype dynamics. Finally, the optimal prototypes can be obtained by solving the Neural ODE. Extensive experiments on miniImagenet, tieredImagenet, and CUB-200-2011 show the effectiveness of our method.

cs.CV↗

SGMNet: Scene Graph Matching Network for Few-Shot Remote Sensing Scene Classification

Few-Shot Remote Sensing Scene Classification (FSRSSC) is an important task, which aims to recognize novel scene classes with few examples. Recently, several studies attempt to address the FSRSSC problem by following few-shot natural image classification methods. These existing methods have made promising progress and achieved superior performance. However, they all overlook two unique characteristics of remote sensing images: (i) object co-occurrence that multiple objects tend to appear together in a scene image and (ii) object spatial correlation that these co-occurrence objects are distributed in the scene image following some spatial structure patterns. Such unique characteristics are very beneficial for FSRSSC, which can effectively alleviate the scarcity issue of labeled remote sensing images since they can provide more refined descriptions for each scene class. To fully exploit these characteristics, we propose a novel scene graph matching-based meta-learning framework for FSRSSC, called SGMNet. In this framework, a scene graph construction module is carefully designed to represent each test remote sensing image or each scene class as a scene graph, where the nodes reflect these co-occurrence objects meanwhile the edges capture the spatial correlations between these co-occurrence objects. Then, a scene graph matching module is further developed to evaluate the similarity score between each test remote sensing image and each scene class. Finally, based on the similarity scores, we perform the scene class prediction via a nearest neighbor classifier. We conduct extensive experiments on UCMerced LandUse, WHU19, AID, and NWPU-RESISC45 datasets. The experimental results show that our method obtains superior performance over the previous state-of-the-art methods.

cs.CV↗

Prototype Completion for Few-Shot Learning

Few-shot learning aims to recognize novel classes with few examples. Pre-training based methods effectively tackle the problem by pre-training a feature extractor and then fine-tuning it through the nearest centroid based meta-learning. However, results show that the fine-tuning step makes marginal improvements. In this paper, 1) we figure out the reason, i.e., in the pre-trained feature space, the base classes already form compact clusters while novel classes spread as groups with large variances, which implies that fine-tuning feature extractor is less meaningful; 2) instead of fine-tuning feature extractor, we focus on estimating more representative prototypes. Consequently, we propose a novel prototype completion based meta-learning framework. This framework first introduces primitive knowledge (i.e., class-level part or attribute annotations) and extracts representative features for seen attributes as priors. Second, a part/attribute transfer network is designed to learn to infer the representative features for unseen attributes as supplementary priors. Finally, a prototype completion network is devised to learn to complete prototypes with these priors. Moreover, to avoid the prototype completion error, we further develop a Gaussian based prototype fusion strategy that fuses the mean-based and completed prototypes by exploiting the unlabeled samples. Extensive experiments show that our method: (i) obtains more accurate prototypes; (ii) achieves superior performance on both inductive and transductive FSL settings.

cs.CV↗

Leveraging Tripartite Interaction Information from Live Stream E-Commerce for Improving Product Recommendation

Recently, a new form of online shopping becomes more and more popular, which combines live streaming with E-Commerce activity. The streamers introduce products and interact with their audiences, and hence greatly improve the performance of selling products. Despite of the successful applications in industries, the live stream E-commerce has not been well studied in the data science community. To fill this gap, we investigate this brand-new scenario and collect a real-world Live Stream E-Commerce (LSEC) dataset. Different from conventional E-commerce activities, the streamers play a pivotal role in the LSEC events. Hence, the key is to make full use of rich interaction information among streamers, users, and products. We first conduct data analysis on the tripartite interaction data and quantify the streamer's influence on users' purchase behavior. Based on the analysis results, we model the tripartite information as a heterogeneous graph, which can be decomposed to multiple bipartite graphs in order to better capture the influence. We propose a novel Live Stream E-Commerce Graph Neural Network framework (LSEC-GNN) to learn the node representations of each bipartite graph, and further design a multi-task learning approach to improve product recommendation. Extensive experiments on two real-world datasets with different scales show that our method can significantly outperform various baseline approaches.

cs.IR↗

Exploiting Global Contextual Information for Document-level Named Entity Recognition

Most existing named entity recognition (NER) approaches are based on sequence labeling models, which focus on capturing the local context dependencies. However, the way of taking one sentence as input prevents the modeling of non-sequential global context, which is useful especially when local context information is limited or ambiguous. To this end, we propose a model called Global Context enhanced Document-level NER (GCDoc) to leverage global contextual information from two levels, i.e., both word and sentence. At word-level, a document graph is constructed to model a wider range of dependencies between words, then obtain an enriched contextual representation for each word via graph neural networks (GNN). To avoid the interference of noise information, we further propose two strategies. First we apply the epistemic uncertainty theory to find out tokens whose representations are less reliable, thereby helping prune the document graph. Then a selective auxiliary classifier is proposed to effectively learn the weight of edges in document graph and reduce the importance of noisy neighbour nodes. At sentence-level, for appropriately modeling wider context beyond single sentence, we employ a cross-sentence module which encodes adjacent sentences and fuses it with the current sentence representation via attention and gating mechanisms. Extensive experiments on two benchmark NER datasets (CoNLL 2003 and Ontonotes 5.0 English dataset) demonstrate the effectiveness of our proposed model. Our model reaches F1 score of 92.22 (93.40 with BERT) on CoNLL 2003 dataset and 88.32 (90.49 with BERT) on Ontonotes 5.0 dataset, achieving new state-of-the-art performance.

cs.CL↗

Exploring Global Information for Session-based Recommendation

Session-based recommendation (SBR) is a challenging task, which aims at recommending items based on anonymous behavior sequences. Most existing SBR studies model the user preferences based only on the current session while neglecting the item-transition information from the other sessions, which suffer from the inability of modeling the complicated item-transition pattern. To address the limitations, we introduce global item-transition information to strength the modeling of the dynamic item-transition. For fully exploiting the global item-transition information, two ways of exploring global information for SBR are studied in this work. Specifically, we first propose a basic GNN-based framework (BGNN), which solely uses session-level item-transition information on session graph. Based on BGNN, we propose a novel approach, called Session-based Recommendation with Global Information (SRGI), which infers the user preferences via fully exploring global item-transitions over all sessions from two different perspectives: (i) Fusion-based Model (SRGI-FM), which recursively incorporates the neighbor embeddings of each node on global graph into the learning process of session level item representation; and (ii) Constrained-based Model (SRGI-CM), which treats the global-level item-transition information as a constraint to ensure the learned item embeddings are consistent with the global item-transition. Extensive experiments conducted on three popular benchmark datasets demonstrate that both SRGI-FM and SRGI-CM outperform the state-of-the-art methods consistently.

cs.IR↗

Exploiting Group-level Behavior Pattern forSession-based Recommendation

Session-based recommendation (SBR) is a challenging task, which aims to predict users' future interests based on anonymous behavior sequences. Existing methods leverage powerful representation learning approaches to encode sessions into a low-dimensional space. However, despite such achievements, all the existing studies focus on the instance-level session learning, while neglecting the group-level users' preference, which is significant to model the users' behavior. To this end, we propose a novel Repeat-aware Neural Mechanism for Session-based Recommendation (RNMSR). In RNMSR, we propose to learn the user preference from both instance-level and group-level, respectively: (i) instance-level, which employs GNNs on a similarity-based item-pairwise session graph to capture the users' preference in instance-level. (ii) group-level, which converts sessions into group-level behavior patterns to model the group-level users' preference. In RNMSR, we combine instance-level user preference and group-level user preference to model the repeat consumption of users, \ie whether users take repeated consumption and which items are preferred by users. Extensive experiments are conducted on three real-world datasets, \ie Diginetica, Yoochoose, and Nowplaying, demonstrating that the proposed method consistently achieves state-of-the-art performance in all the tests.

cs.IR↗

Target Guided Emotion Aware Chat Machine

The consistency of a response to a given post at semantic-level and emotional-level is essential for a dialogue system to deliver human-like interactions. However, this challenge is not well addressed in the literature, since most of the approaches neglect the emotional information conveyed by a post while generating responses. This article addresses this problem by proposing a unifed end-to-end neural architecture, which is capable of simultaneously encoding the semantics and the emotions in a post and leverage target information for generating more intelligent responses with appropriately expressed emotions. Extensive experiments on real-world data demonstrate that the proposed method outperforms the state-of-the-art methods in terms of both content coherence and emotion appropriateness.

cs.CL↗