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Sheng Li

Publications and source records attributed to Sheng Li.

At least 37 records · Page 2Linked to original sources

Occlusion-Point Reuse for Ray-Traced Ambient Occlusion and Shadow

Ambient occlusion (AO) and soft shadows are critical visibility cues for spatial perception in real-time rendering. Hardware ray tracing provides a direct way to evaluate these effects, enabling ray-traced AO and area-light shadows that avoid many limitations of screen-space AO and shadow mapping. However, real-time budgets allow only a few rays per pixel, leaving raw ray-traced estimates noisy and expensive. We present an occlusion-point reuse framework that reuses traced samples in the domain of first-hit occlusion points instead of directly reusing final shading values or light samples. This provides a ray-reuse formulation for AO, rather than merely filtering or reusing completed AO values. The key idea is to transform AO and area-light shadow estimators into occluder-domain integrals, then combine neighboring occluder samples with a multiple-importance-sampling (MIS) formulation. For both AO and shadows, we derive unbiased estimators that validate convergence to the transformed integrals, as well as biased estimators designed for practical real-time execution. The biased variants assume local first-hit occluder consistency; for shadows, this occluder-based assumption better matches local visibility geometry than the visibility-consistency assumption commonly used when reusing light samples. Experiments show higher AO and shadow quality than non-reuse ray-traced baselines, and better shadow quality than light-sample reuse at comparable cost.

cs.GR↗

Auditing Data Leakage in Whole-Slide Image Multimodal Benchmarks

Recent vision-language models (VLMs) for computational pathology report striking zero-shot performance on whole-slide image (WSI) visual question answering (VQA) benchmarks. We audit these claims and find them fundamentally compromised by data leakage at two hierarchical levels: patient-level leakage, where slides from the same case appear in both training and test folds, and institutional-level leakage, where different cases nonetheless share staining-batch and scanner signatures through a common Tissue Source Site (TSS). By tracing canonical slide, case, and TSS identifiers across major public resources, we document case level train test overlaps of 92.3~100% on TCGA-derived benchmarks, together with near-complete TSS overlap. We further demonstrate that both leakage levels are linearly decodable from foundation-model feature space, that they induce a measurable accuracy gap between leaked and audit-clean cases on a published checkpoint, and that across multiple published WSI VLMs, peak reported accuracies concentrate on the most heavily contaminated benchmarks. Therefore, the current WSI VQA evaluation cannot distinguish genuine multimodal reasoning from nearest-neighbor retrieval over memorized institutional and patient-specific artifacts. Finally, we outline concrete recommendations for contamination-free evaluation. By addressing benchmark construction, provenance disclosure, and automated overlap auditing, we aim to guide future research toward verifiable claims of progress.

cs.CV↗

Synchronized Three-Dimensional Vocal-Tract Motion for Speech Synchronization via Joint-Embedding Predictive Architecture Alignment

Modern neural speech systems can generate intelligible waveforms, but they usually hide the physical speech-production state that produced the sound. Conversely, biomechanical vocal-tract models expose articulatory structure, contact behavior, airflow routing, and geometric constraints, but direct physical waveform synthesis remains less robust than modern neural vocoders. A duration-preserving acoustic carrier supplies the listening waveform, while a corrected three-dimensional vocal-tract model supplies synchronized jaw, lip, tongue, velum, laryngeal, oral-airflow, and nasal-airflow motion. A joint-embedding predictive architecture (JEPA)-style representation and a reinforcement learning/cross-entropy method (RL/CEM) trajectory-selection loop align articulatory actions to the acoustic carrier and to physical-plausibility constraints. The evaluation contains 12 3D recordings covering 24 minimal-pair stimuli. On the 24-word set, the carrier obtains good automatic speech recognition (ASR) results (an 8.33\% WER, a 4.17\% CER), a UTMOS score of 3.174, a mean JEPA score of 0.864, and a mean timbre-guard score of 0.947.

eess.AS↗

Casting Everything to Online API Services? A Survey of Integrating Localized Speech Recognition Models in Robotic Systems

Automatic speech recognition (ASR) has become a critical component of modern robotic systems because it is one of the most natural and intuitive ways for humans to interact with robots. A commonly used method is to directly use API services online. But is that all we can do? This article provides an overview of how ASR technologies are integrated into various intelligent robots and machines. We discuss the evolution of speech recognition from established approaches to state-of-the-art deep learning models, such as OpenAI's Whisper. We also list large-scale datasets and open source toolkits that have been widely used in both industry and academia. We structure the survey around ASR model families, deployment strategies in robotics (especially ROS-based, cloud-based, and hybrid solutions), and several real-world robotic platforms. Finally, we outline the challenges of deploying robust speech recognition in robots and discuss future directions, including multimodal interaction in diverse and dynamic environments. This paper can help social robotics researchers better navigate the emerging domain of language-based natural human-robot interaction.

cs.RO↗

IndustryNav: Exploring Spatial Reasoning of Embodied Agents in Dynamic Industrial Navigation

While Visual Large Language Models (VLLMs) show great promise as embodied agents, they continue to face substantial challenges in spatial reasoning. Existing embodied benchmarks largely focus on passive, static household environments and evaluate isolated capabilities, failing to capture holistic performance in interactive and dynamic complexity of specific domains. To fill this gap, we present IndustryNav, the first dynamic industrial navigation benchmark for active spatial reasoning. IndustryNav leverages 12 manually created, high-fidelity Unity warehouse scenarios featuring dynamic objects and human movement. We proposes a zero-shot PointGoal navigation pipeline that effectively combines egocentric vision with global odometry to assess holistic local-global planning. Furthermore, we introduce the "collision rate" and "warning rate" metrics to measure safety-oriented behaviors. A comprehensive study of fourteen state-of-the-art VLLMs (including models such as GPT-5.2, Claude-4.6, and Gemini-3) reveals that closed-source models maintain a consistent advantage; however, all agents exhibit notable deficiencies in robust path planning, collision avoidance and active exploration. This highlights a critical need for embodied research to move beyond passive perception and toward tasks that demand stable planning, active exploration, and safe behavior in vivid, dynamic environments.

cs.RO↗

Double-pulse control of all optical magnetization reversal in Tb/Co multilayers

Recent experiments have shown that femtosecond laser pulse with a Gaussian intensity profile can induce magnetization reversal in Tb/Co multilayers with a ring-shaped switching pattern within the laser-irradiated area. Here, we investigate the ultrafast magnetization dynamics leading to such a ring-shaped switching by using double-pulse laser excitation. The laser pulses cause heat-induced quenching and subsequent recovery of the magnetic anisotropy in the multilayers and drive the precessional magnetization switching in the magnetic multilayers. By adjusting the delay between the two pump pulses, we demonstrate that the recovery process can be manipulated and show, experimentally and numerically, that this allows control over the final magnetic domain pattern.

cond-mat.mtrl-sci↗

CASR: A Robust Cyclic Framework for Arbitrary Large-Scale Super-Resolution with Distribution Alignment and Self-Similarity Awareness

Arbitrary-Scale SR (ASISR) remains fundamentally limited by cross-scale distribution shift: once the inference scale leaves the training range, noise, blur, and artifacts accumulate sharply. We revisit this challenge from a cross-scale distribution transition perspective and propose CASR, a simple yet highly efficient cyclic SR framework that reformulates ultra-magnification as a sequence of in-distribution scale transitions. This design ensures stable inference at arbitrary scales while requiring only a single model. CASR tackles two major bottlenecks: distribution drift across iterations and patch-wise diffusion inconsistencies. The proposed SSAM module aligns structural distributions via superpixel aggregation, preventing error accumulation, while SARM module restores high-frequency textures by enforcing correlation-guided consistency and preserving self-similarity structure through correlation alignment. Despite using only a single model, our approach significantly reduces distribution drift, preserves long-range texture consistency, and achieves superior generalization even at extreme magnification.

cs.CV↗

Cross-lingual Embedding Clustering for Hierarchical Softmax in Low-Resource Multilingual Speech Recognition

We present a novel approach centered on the decoding stage of Automatic Speech Recognition (ASR) that enhances multilingual performance, especially for low-resource languages. It utilizes a cross-lingual embedding clustering method to construct a hierarchical Softmax (H-Softmax) decoder, which enables similar tokens across different languages to share similar decoder representations. It addresses the limitations of the previous Huffman-based H-Softmax method, which relied on shallow features in token similarity assessments. Through experiments on a downsampled dataset of 15 languages, we demonstrate the effectiveness of our approach in improving low-resource multilingual ASR accuracy.

cs.CL↗

MaterialClusterGS: Palette-Based Material Decomposition and Physically-Based Relighting with 2D Gaussian Splatting

We present MaterialClusterGS, a palette-based material decomposition framework for 2D Gaussian Splatting that enables physically based relighting and material editing. Existing Gaussian inverse rendering methods typically assign independent BRDF parameters to individual primitives. While flexible, this local fitting strategy makes material recovery highly under-constrained: shadows, indirect illumination, geometric errors, and visibility residuals can be absorbed into thousands of slightly different local material estimates. Meanwhile, recent palette-based appearance methods operate solely in RGB space without modeling physical materials or illumination. To bridge this gap, we represent scene materials using a compact global palette of shared BRDF prototypes assigned via a continuous spatial material field. Without shared material structure, editing one region does not propagate consistently to others of the same material, making per-primitive decompositions impractical for editing. We jointly optimize the material field, palette prototypes, and environment lighting under a physically based rendering objective. The resulting framework recovers compact, spatially coherent attributes directly usable for material editing, relighting, and transfer.

cs.GR↗

OctaOctree Neural Radiosity for Real-time Glossy Material Rendering

Modeling high-frequency outgoing radiance distributions remains a fundamental challenge in global illumination, especially for glossy and specular materials. Existing neural-based radiance caching methods commonly rely on positional feature encodings or spatially organized caches, which makes it difficult to represent sharp directional radiance variations without increasing the model complexity or sampling cost. To address this challenge, we propose OctaOctree, an efficient spatial-angular radiance representation for global illumination. OctaOctree organizes outgoing radiance with an adaptive octree in 3D space, and associates each spatial node with an octahedral directional map. By coupling the spatial hierarchy with direction-dependent storage, our representation allocates fine spatial resolution to local illumination and visibility changes, while using coarser spatial levels with richer angular resolution to capture glossy and specular radiance distributions. This design embeds a reflectance-aware spatial-angular prior directly into the radiance representation, reducing the burden on neural networks or reconstruction modules to recover high-frequency view-dependent effects from positional features alone. As a result, OctaOctree provides a compact and expressive neural encoding for a wide range of indirect illumination effects, from diffuse interreflection to sharp glossy reflections. Experiments demonstrate that our method produces high-quality, direction-aware global illumination with single network query at primary intersections, achieving improved fidelity and real-time performance compared with baseline neural radiosity and radiance caching approaches.

cs.GR↗

Are LLMs Ready for Neural-integrated Mechanistic Modeling? A Benchmark and Agentic Framework

Large language models (LLMs) have shown promise in constructing mechanistic models from data. However, existing evaluations largely focus on simplified settings and fail to capture the complexity of real-world scientific modeling. In practice, such modeling often involves neural-integrated formulations, where a mechanistic model component and a neural network component are jointly constructed, leading to a significantly more complex search space. Motivated by this gap, we introduce the Neural-Integrated Mechanistic Modeling (NIMM) benchmark, which evaluates LLM-generated neural-integrated mechanistic models across three scientific domains. Experiments on NIMM reveal that existing LLM-based approaches struggle to effectively explore this complex space, resulting in limited search stability and solution quality. To address this challenge, we propose NIMMGen, a tree-guided agentic framework that enables diversified exploration via branch-level search and improves solutions through atomic model refinement. Extensive experiments demonstrate that NIMMGen achieves state-of-the-art performance on NIMM, significantly improving search stability and solution quality.

cs.LG↗

PACT: Proactive Asking for Continual Task Assistance in Human-Robot Collaboration

Robotic assistants in long-term human-robot collaboration need to assist users under partial observations while leveraging cross-day interaction history. However, human traits and routines are often unknown at the beginning of collaboration, making passive infer-then-act assistance ineffective and inefficient. To address this challenge, we study a cross-day proactive asking setting for continual task assistance and propose PACT (Proactive Asking for Continual Task Assistance), an ask-or-act framework that determines whether clarification should be sought before taking action. PACT leverages current observations together with accumulated interaction history to evaluate contextual sufficiency, enabling the robot to provide more reliable assistance and progressively adapt to the user over time. We implement its primary learned instantiation using reinforcement learning and evaluate alternative instantiations under the same framework. To assess such behavior, we further introduce a clarification utility metric that quantifies the trade-off between assistance accuracy and the frequency of clarification requests. Experiments in multi-day embodied collaboration scenarios demonstrate that, compared with passive inference baselines, PACT consistently improves both assistance accuracy and clarification utility, highlighting the importance of proactive asking in continual human-robot collaboration.

cs.RO↗

Temporal Aware Pruning for Efficient Diffusion-based Video Generation

Video diffusion models have recently enabled high-quality video generation with ViT-based architectures, but remain computationally intensive because generation requires attention computation over long spatiotemporal sequences. Token pruning has proven effective for ViTs and VLMs. However, most prior pruning methods are attention-based and operate per frame, failing to ensure the vital temporal coherence across frames in video generation tasks. In practice, naively adopting attention-only pruning causes noticeable degradation due to worsened background consistency, flickering, and reduced image quality. To address this, we propose TAPE, a training-free Temporal Aware Pruning for Efficient diffusion-based video generation. TAPE (i) applies temporal smoothing to align token-importance across adjacent frames and suppress selection jitter; and (ii) performs token reselection in selected layers to align token pruning with layers' diverse semantic focus and avoid error accumulation in specific areas; it also (iii) adopt a timestep-level budget scheduling that prunes aggressively at early noisy steps and relaxes pruning during fidelity-critical refinement. The experimental results show that TAPE delivers significant speedups while preserving high visual fidelity, outperforming prior token reduction approaches.

cs.CV↗

Accelerating 3D Gaussian Splatting using Tensor Cores

3D Gaussian Splatting (3DGS) has become a leading technique for real-time neural rendering and 3D scene reconstruction, but its rendering cost remains too high for many latency-sensitive scenarios. In particular, the rasterization stage in 3DGS dominates end-to-end rendering time, during which the renderer repeatedly evaluates each Gaussian's contribution to each covered pixel, making this stage compute-bound. At the same time, modern GPUs provide high-throughput Tensor Cores for low-precision matrix operations, yet existing 3DGS systems execute rasterization entirely on CUDA cores and leave Tensor Cores idle. We find that 3DGS rendering can be executed in FP16 with negligible quality degradation, suggesting a promising opportunity for Tensor Core acceleration. However, exploiting Tensor Cores for 3DGS is non-trivial because rasterization does not naturally match their execution model. Existing 3DGS rasterization is expressed as irregular per-pixel scalar operations, whereas Tensor Cores require dense, regular, and reuse-rich matrix workloads. Moreover, conventional tile-by-tile execution fails to exploit Gaussian reuse across neighboring tiles, resulting in repeated data loading and thus high data movement overhead. To this end, we present TensorGS, a 3DGS acceleration framework using Tensor Cores. TensorGS tensorizes the dominant rasterization computation into Tensor-Core-compatible matrix operations and introduces cross-tile grouping to improve Gaussian reuse, amortize overhead, and increase Tensor Core utilization. Experimental results show that TensorGS improves end-to-end rendering performance by 1.65$\times$ while preserving image quality.

cs.GR↗

DRNet: All-in-One Image Restoration via Prior-Guided Dynamic Reparameterization

All-in-one image restoration aims to handle diverse degradations within a single model. However, existing methods often suffer from three key limitations: 1) per-input computational overhead from dynamic degradation estimation; 2) optimization challenges due to task heterogeneity; and 3) inefficient, frequency-agnostic encoder designs. To overcome these, we introduce the Dynamic Reparameterization Network (DRNet), a novel framework operating on an initialization-stage reconfiguration paradigm that fundamentally eliminates per-input overhead. At its core, a Dynamic Reparameterization MLP (DRMLP) guided by a Task-Specific Modulator (TSM), which effectively mitigates task heterogeneity by orchestrating both specific restoration goals and a versatile general-purpose mode within a unified architecture. Furthermore, we incorporate a Continuous Wavelet Transform Encoder (CWTE) that explicitly leverages frequency characteristics via wavelet decomposition for a lightweight yet powerful design. Extensive experiments demonstrate that DRNet achieves state-of-the-art performance across five restoration tasks with superior parameter efficiency. Crucially, it showcases unique flexibility, excelling as both a highly competitive foundation model for blind restoration and a top-performing user-guided specialist.

cs.CV↗

Enhancement of $J$$_c$ by Proton Irradiation in HgBa$_2$Ca$_2$Cu$_3$O$_8$$_+$$_δ$ Single Crystals

Critical current density is the key parameter for the practical application of superconductivity. In this study, 3 MeV proton irradiation experiments were conducted on HgBa$_2$Ca$_2$Cu$_3$O$_8$$_+$$_δ$ single crystals to introduce pinning centers. The critical current density is found to be strongly enhanced after the irradiation with its maximum at a dose of 1$\times$10$^{16}$/cm$^2$, where the self-field critical current density at 2 K is enhanced from 5.5 MA/cm$^2$ to 26 MA/cm$^2$. At 77 K, the self-field critical current density for all irradiated crystals is over 0.1 MA/cm$^2$. The power-law dependence of the critical current density on the magnetic field is observed after irradiation, with a large power-law exponent $α$ close to 1. A monotonic magnetic field dependence of the normalized magnetic relaxation rate is observed, which could be attributed to the low irreversibility field caused by the large anisotropy in Hg1223 single crystals. Through the analysis of the pinning force density of the crystal before and after irradiation, a clear mechanism change has been observed.

cond-mat.supr-con↗

Real-time Global Illumination for Dynamic 3D Gaussian Scenes

We present a real-time global illumination approach along with a pipeline for dynamic 3D Gaussian models and meshes. Building on a formulated surface light transport model for 3D Gaussians, we address key performance challenges with a fast compound stochastic ray-tracing algorithm and an optimized 3D Gaussian rasterizer. Our pipeline integrates multiple real-time techniques to accelerate performance and achieve high-quality lighting effects. Our approach enables real-time rendering of dynamic scenes with interactively editable materials and dynamic lighting of diverse multi-lights settings, capturing mutual multi-bounce light transport (indirect illumination) between 3D Gaussians and mesh. Additionally, we present a real-time renderer with an interactive user interface, validating our approach and demonstrating its practicality and high efficiency with over 40 fps in scenes including both 3D Gaussians and mesh. Furthermore, our work highlights the potential of 3D Gaussians in real-time applications with dynamic lighting, offering insights into performance and optimization.

cs.GR↗

Vertex Features for Neural Global Illumination

Recent research on learnable neural representations has been widely adopted in the field of 3D scene reconstruction and neural rendering applications. However, traditional feature grid representations often suffer from substantial memory footprint, posing a significant bottleneck for modern parallel computing hardware. In this paper, we present neural vertex features, a generalized formulation of learnable representation for neural rendering tasks involving explicit mesh surfaces. Instead of uniformly distributing neural features throughout 3D space, our method stores learnable features directly at mesh vertices, leveraging the underlying geometry as a compact and structured representation for neural processing. This not only optimizes memory efficiency, but also improves feature representation by aligning compactly with the surface using task-specific geometric priors. We validate our neural representation across diverse neural rendering tasks, with a specific emphasis on neural radiosity. Experimental results demonstrate that our method reduces memory consumption to only one-fifth (or even less) of grid-based representations, while maintaining comparable rendering quality and lowering inference overhead.

cs.GR↗