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Shenghai Yuan

Publications and source records attributed to Shenghai Yuan.

At least 37 records · Page 2Linked to original sources

RPMS: Enhancing LLM-Based Embodied Planning through Rule-Augmented Memory Synergy

LLM agents often fail in closed-world embodied environments because actions must satisfy strict preconditions -- such as location, inventory, and container states -- and failure feedback is sparse. We identify two structurally coupled failure modes: (P1) invalid action generation and (P2) state drift, each amplifying the other in a degenerative cycle. We present RPMS, a conflict-managed architecture that enforces action feasibility via structured rule retrieval, gates memory applicability via a lightweight belief state, and resolves conflicts between the two sources via rules-first arbitration. On ALFWorld (134 unseen tasks), RPMS achieves 59.7% single-trial success with Llama 3.1 8B (+23.9 pp over baseline) and 98.5% with Claude Sonnet 4.5 (+11.9 pp); of the 8B gain, rule retrieval alone contributes +14.9 pp (statistically significant), making it the dominant factor. A key finding is that episodic memory is conditionally useful: it harms performance on some task types when used without grounding, but becomes a stable net positive once filtered by current state and constrained by explicit action rules. Adapting RPMS to ScienceWorld with GPT-4 yields consistent gains across all ablation conditions (avg. score 54.0 vs. 44.9 for the ReAct baseline), providing transfer evidence that the core mechanisms hold across structurally distinct environments.

cs.AI↗

Beyond Imitation: Reinforcement Learning Fine-Tuning for Adaptive Diffusion Navigation Policies

Diffusion-based robot navigation policies trained on large-scale imitation learning datasets, can generate multi-modal trajectories directly from the robot's visual observations, bypassing the traditional localization-mapping-planning pipeline and achieving strong zero-shot generalization. However, their performance remains constrained by the coverage of offline datasets, and when deployed in unseen settings, distribution shift often leads to accumulated trajectory errors and safety-critical failures. Adapting diffusion policies with reinforcement learning is challenging because their iterative denoising structure hinders effective gradient backpropagation, while also making the training of an additional value network computationally expensive and less stable. To address these issues, we propose a reinforcement learning fine-tuning framework tailored for diffusion-based navigation. The method leverages the inherent multi-trajectory sampling mechanism of diffusion models and adopts Group Relative Policy Optimization (GRPO), which estimates relative advantages across sampled trajectories without requiring a separate value network. To preserve pretrained representations while enabling adaptation, we freeze the visual encoder and selectively update the higher decoder layers and action head, enhancing safety-aware behaviors through online environmental feedback. On the PointGoal task in Isaac Sim, our approach improves the Success Rate from 52.0% to 58.7% and SPL from 0.49 to 0.54 on unseen scenes, while reducing collision frequency. Additional experiments show that the fine-tuned policy transfers zero-shot to a real quadruped platform and maintains stable performance in geometrically out-of-distribution environments, suggesting improved adaptability and safe generalization to new domains.

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3D UAV Trajectory Estimation and Classification from Internet Videos via Language Model

Reliable 3D trajectory estimation of unmanned aerial vehicles (UAVs) is a fundamental requirement for anti-UAV systems, yet the acquisition of large-scale and accurately annotated trajectory data remains prohibitively expensive. In this work, we present a novel framework that derives UAV 3D trajectories and category information directly from Internet-scale UAV videos, without relying on manual annotations. First, language-driven data acquisition is employed to autonomously discover and collect UAV-related videos, while vision-language reasoning progressively filters task-relevant segments. Second, a training-free cross-modal label generation module is introduced to infer 3D trajectory hypotheses and UAV type cues. Third, a physics-informed refinement process is designed to impose temporal smoothness and kinematic consistency on the estimated trajectories. The resulting video clips and trajectory annotations can be readily utilized for downstream anti-UAV tasks. To assess effectiveness and generalization, we conduct zero-shot transfer experiments on a public, well-annotated 3D UAV benchmark. Results reveal a clear data scaling behavior: as the amount of online video data increases, zero-shot transfer performance on the target dataset improves consistently, without any target-domain training. The proposed method closely approaches the current state-of-the-art, highlighting its robustness and applicability to real-world anti-UAV scenarios. Code and datasets will be released upon acceptance.

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PanoDP: Learning Collision-Free Navigation with Panoramic Depth and Differentiable Physics

Autonomous collision-free navigation in cluttered environments requires safe decision-making under partial observability with both static structure and dynamic obstacles. We present \textbf{PanoDP}, a communication-free learning framework that combines four-view panoramic depth perception with differentiable-physics-based training signals. PanoDP encodes panoramic depth using a lightweight CNN and optimizes policies with dense differentiable collision and motion-feasibility terms, improving training stability beyond sparse terminal collisions. We evaluate PanoDP on a controlled ring-to-center benchmark with systematic sweeps over agent count, obstacle density/layout, and dynamic behaviors, and further test out-of-distribution generalization in an external simulator (e.g., AirSim). Across settings, PanoDP increases collision-free and completion rates over single-view and non-physics-guided baselines under matched training budgets, and ablations (view masking, rotation augmentation) confirm the policy leverages 360-degree information. Code will be open source upon acceptance.

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Multi-Agent Off-World Exploration for Sparse Evidence Discovery via Gaussian Belief Mapping and Dual-Domain Coverage

Off-world multi-robot exploration is challenged by sparse targets, limited sensing, hazardous terrain, and restricted communication. Many scientifically valuable clues are visually ambiguous and often require close-range observations, making efficient and safe informative path planning essential. Existing methods often rely on predefined areas of interest (AOIs), which may be incomplete or biased, and typically handle terrain risk only through soft penalties, which are insufficient for avoiding non-recoverable regions. To address these issues, we propose a multi-agent informative path planning framework for sparse evidence discovery based on Gaussian belief mapping and dual-domain coverage. The method maintains Gaussian-process-based interest and risk beliefs and combines them with trajectory-intent representations to support coordinated sequential decision-making among multiple agents. It further prioritizes search inside the AOI while preserving limited exploration outside it, thereby improving robustness to AOI bias. In addition, the risk-aware design helps agents balance information gain and operational safety in hazardous environments. Experimental results in simulated lunar environments show that the proposed method consistently outperforms sampling-based and greedy baselines under different budgets and communication ranges. In particular, it achieves lower final uncertainty in risk-aware settings and remains robust under limited communication, demonstrating its effectiveness for cooperative off-world robotic exploration.

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Task-Level Decisions to Gait Level Control: A Hierarchical Policy Approach for Quadruped Navigation

Real-world quadruped navigation is constrained by a scale mismatch between high-level navigation decisions and low-level gait execution, as well as by instabilities under out-of-distribution environmental changes. Such variations challenge sim-to-real transfer and can trigger falls when policies lack explicit interfaces for adaptation. In this paper, we present a hierarchical policy architecture for quadrupedal navigation, termed Task-level Decision to Gait Control (TDGC). A low-level policy, trained with reinforcement learning in simulation, delivers gait-conditioned locomotion and maps task requirements to a compact set of controllable behavior parameters, enabling robust mode generation and smooth switching. A high-level policy makes task-centric decisions from sparse semantic or geometric terrain cues and translates them into low-level targets, forming a traceable decision pipeline without dense maps or high-resolution terrain reconstruction. Different from end-to-end approaches, our architecture provides explicit interfaces for deployment-time tuning, fault diagnosis, and policy refinement. We introduce a structured curriculum with performance-driven progression that expands environmental difficulty and disturbance ranges. Experiments show higher task success rates on mixed terrains and out-of-distribution tests.

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Helios: Real Real-Time Long Video Generation Model

We introduce Helios, the first 14B video generation model that runs at 19.5 FPS on a single NVIDIA H100 GPU and supports minute-scale generation while matching the quality of a strong baseline. We make breakthroughs along three key dimensions: (1) robustness to long-video drifting without commonly used anti-drifting heuristics such as self-forcing, error-banks, or keyframe sampling; (2) real-time generation without standard acceleration techniques such as KV-cache, sparse/linear attention, or quantization; and (3) training without parallelism or sharding frameworks, enabling image-diffusion-scale batch sizes while fitting up to four 14B models within 80 GB of GPU memory. Specifically, Helios is a 14B autoregressive diffusion model with a unified input representation that natively supports T2V, I2V, and V2V tasks. To mitigate drifting in long-video generation, we characterize typical failure modes and propose simple yet effective training strategies that explicitly simulate drifting during training, while eliminating repetitive motion at its source. For efficiency, we heavily compress the historical and noisy context and reduce the number of sampling steps, yielding computational costs comparable to -- or lower than -- those of 1.3B video generative models. Moreover, we introduce infrastructure-level optimizations that accelerate both inference and training while reducing memory consumption. Extensive experiments demonstrate that Helios consistently outperforms prior methods on both short- and long-video generation. We plan to release the code, base model, and distilled model to support further development by the community.

cs.CV↗

Accurate Calibration and Robust LiDAR-Inertial Odometry for Spinning Actuated LiDAR Systems

Accurate calibration and robust localization are fundamental for downstream tasks in spinning actuated LiDAR applications. Existing methods, however, require parameterizing extrinsic parameters based on different mounting configurations, limiting their generalizability. Additionally, spinning actuated LiDAR inevitably scans featureless regions, which complicates the balance between scanning coverage and localization robustness. To address these challenges, this letter presents a targetless LiDAR-motor calibration (LM-Calibr) on the basis of the Denavit-Hartenberg convention and an environmental adaptive LiDAR-inertial odometry (EVA-LIO). LM-Calibr supports calibration of LiDAR-motor systems with various mounting configurations. Extensive experiments demonstrate its accuracy and convergence across different scenarios, mounting angles, and initial values. Additionally, EVA-LIO adaptively selects downsample rates and map resolutions according to spatial scale. This adaptivity enables the actuator to operate at maximum speed, thereby enhancing scanning completeness while ensuring robust localization, even when LiDAR briefly scans featureless areas. The source code and hardware design are available on GitHub: \textcolor{blue}{\href{https://github.com/zijiechenrobotics/lm_calibr}{github.com/zijiechenrobotics/lm\_calibr}}. The video is available at \textcolor{blue}{\href{https://youtu.be/cZyyrkmeoSk}{youtu.be/cZyyrkmeoSk}}

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Focal Guidance: Unlocking Controllability from Semantic-Weak Layers in Video Diffusion Models

The task of Image-to-Video (I2V) generation aims to synthesize a video from a reference image and a text prompt. This requires diffusion models to reconcile high-frequency visual constraints and low-frequency textual guidance during the denoising process. However, while existing I2V models prioritize visual consistency, how to effectively couple this dual guidance to ensure strong adherence to the text prompt remains underexplored. In this work, we observe that in Diffusion Transformer (DiT)-based I2V models, certain intermediate layers exhibit weak semantic responses (termed Semantic-Weak Layers), as indicated by a measurable drop in text-visual similarity. We attribute this to a phenomenon called Condition Isolation, where attention to visual features becomes partially detached from text guidance and overly relies on learned visual priors. To address this, we propose Focal Guidance (FG), which enhances the controllability from Semantic-Weak Layers. FG comprises two mechanisms: (1) Fine-grained Semantic Guidance (FSG) leverages CLIP to identify key regions in the reference frame and uses them as anchors to guide Semantic-Weak Layers. (2) Attention Cache transfers attention maps from semantically responsive layers to Semantic-Weak Layers, injecting explicit semantic signals and alleviating their over-reliance on the model's learned visual priors, thereby enhancing adherence to textual instructions. To further validate our approach and address the lack of evaluation in this direction, we introduce a benchmark for assessing instruction following in I2V models. On this benchmark, Focal Guidance proves its effectiveness and generalizability, raising the total score on Wan2.1-I2V to 0.7250 (+3.97\%) and boosting the MMDiT-based HunyuanVideo-I2V to 0.5571 (+7.44\%).

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VPGS-SLAM: Voxel-based Progressive 3D Gaussian SLAM in Large-Scale Scenes

3D Gaussian Splatting has recently shown promising results in dense visual SLAM. However, existing 3DGS-based SLAM methods are all constrained to small-room scenarios and struggle with memory explosion in large-scale scenes and long sequences. To this end, we propose VPGS-SLAM, the first 3DGS-based large-scale RGBD SLAM framework for both indoor and outdoor scenarios. We design a novel voxel-based progressive 3D Gaussian mapping method with multiple submaps for compact and accurate scene representation in large-scale and long-sequence scenes. This allows us to scale up to arbitrary scenes and improves robustness (even under pose drifts). In addition, we propose a 2D-3D fusion camera tracking method to achieve robust and accurate camera tracking in both indoor and outdoor large-scale scenes. Furthermore, we design a 2D-3D Gaussian loop closure method to eliminate pose drift. We further propose a submap fusion method with online distillation to achieve global consistency in large-scale scenes when detecting a loop. Experiments on various indoor and outdoor datasets demonstrate the superiority and generalizability of the proposed framework. The code will be open source on https://github.com/dtc111111/vpgs-slam.

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What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models

In this paper, we provide a comprehensive overview of existing scene representation methods for robotics, covering traditional representations such as point clouds, voxels, signed distance functions (SDF), and scene graphs, as well as more recent neural representations like Neural Radiance Fields (NeRF), 3D Gaussian Splatting (3DGS), and the emerging Foundation Models. While current SLAM and localization systems predominantly rely on sparse representations like point clouds and voxels, dense scene representations are expected to play a critical role in downstream tasks such as navigation and obstacle avoidance. Moreover, neural representations such as NeRF, 3DGS, and foundation models are well-suited for integrating high-level semantic features and language-based priors, enabling more comprehensive 3D scene understanding and embodied intelligence. In this paper, we categorized the core modules of robotics into five parts (Perception, Mapping, Localization, Navigation, Manipulation). We start by presenting the standard formulation of different scene representation methods and comparing the advantages and disadvantages of scene representation across different modules. This survey is centered around the question: What is the best 3D scene representation for robotics? We then discuss the future development trends of 3D scene representations, with a particular focus on how the 3D Foundation Model could replace current methods as the unified solution for future robotic applications. The remaining challenges in fully realizing this model are also explored. We aim to offer a valuable resource for both newcomers and experienced researchers to explore the future of 3D scene representations and their application in robotics. We have published an open-source project on GitHub and will continue to add new works and technologies to this project.

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ReCCur: A Recursive Corner-Case Curation Framework for Robust Vision-Language Understanding in Open and Edge Scenarios

Corner cases are rare or extreme scenarios that drive real-world failures, but they are difficult to curate at scale: web data are noisy, labels are brittle, and edge deployments preclude large retraining. We present ReCCur (Recursive Corner-Case Curation), a low-compute framework that converts noisy web imagery into auditable fine-grained labels via a multi-agent recursive pipeline. First, large-scale data acquisition and filtering expands a domain vocabulary with a vision-language model (VLM), crawls the web, and enforces tri-modal (image, description, keyword) consistency with light human spot checks to yield refined candidates. Next, mixture-of-experts knowledge distillation uses complementary encoders (e.g., CLIP, DINOv2, BEiT) for kNN voting with dual-confidence activation and uncertainty sampling, converging to a high-precision set. Finally, region-evidence VLM adversarial labeling pairs a proposer (multi-granularity regions and semantic cues) with a validator (global and local chained consistency) to produce explainable labels and close the loop. On realistic corner-case scenarios (e.g., flooded-car inspection), ReCCur runs on consumer-grade GPUs, steadily improves purity and separability, and requires minimal human supervision, providing a practical substrate for downstream training and evaluation under resource constraints. Code and dataset will be released.

cs.CV↗

SplatSSC: Decoupled Depth-Guided Gaussian Splatting for Semantic Scene Completion

Monocular 3D Semantic Scene Completion (SSC) is a challenging yet promising task that aims to infer dense geometric and semantic descriptions of a scene from a single image. While recent object-centric paradigms significantly improve efficiency by leveraging flexible 3D Gaussian primitives, they still rely heavily on a large number of randomly initialized primitives, which inevitably leads to 1) inefficient primitive initialization and 2) outlier primitives that introduce erroneous artifacts. In this paper, we propose SplatSSC, a novel framework that resolves these limitations with a depth-guided initialization strategy and a principled Gaussian aggregator. Instead of random initialization, SplatSSC utilizes a dedicated depth branch composed of a Group-wise Multi-scale Fusion (GMF) module, which integrates multi-scale image and depth features to generate a sparse yet representative set of initial Gaussian primitives. To mitigate noise from outlier primitives, we develop the Decoupled Gaussian Aggregator (DGA), which enhances robustness by decomposing geometric and semantic predictions during the Gaussian-to-voxel splatting process. Complemented with a specialized Probability Scale Loss, our method achieves state-of-the-art performance on the Occ-ScanNet dataset, outperforming prior approaches by over 6.3% in IoU and 4.1% in mIoU, while reducing both latency and memory cost by more than 9.3%.

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Reloc-VGGT: Visual Re-localization with Geometry Grounded Transformer

Visual localization has traditionally been formulated as a pair-wise pose regression problem. Existing approaches mainly estimate relative poses between two images and employ a late-fusion strategy to obtain absolute pose estimates. However, the late motion average is often insufficient for effectively integrating spatial information, and its accuracy degrades in complex environments. In this paper, we present the first visual localization framework that performs multi-view spatial integration through an early-fusion mechanism, enabling robust operation in both structured and unstructured environments. Our framework is built upon the VGGT backbone, which encodes multi-view 3D geometry, and we introduce a pose tokenizer and projection module to more effectively exploit spatial relationships from multiple database views. Furthermore, we propose a novel sparse mask attention strategy that reduces computational cost by avoiding the quadratic complexity of global attention, thereby enabling real-time performance at scale. Trained on approximately eight million posed image pairs, Reloc-VGGT demonstrates strong accuracy and remarkable generalization ability. Extensive experiments across diverse public datasets consistently validate the effectiveness and efficiency of our approach, delivering high-quality camera pose estimates in real time while maintaining robustness to unseen environments. Our code and models will be publicly released upon acceptance.https://github.com/dtc111111/Reloc-VGGT.

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Comp-Attn: Present-and-Align Attention for Compositional Video Generation

In the domain of text-to-video (T2V) generation, reliably synthesizing compositional content involving multiple subjects with intricate relations is still underexplored. The main challenges are twofold: 1) Subject presence, where not all subjects can be presented in the video; 2) Inter-subject relations, where the interaction and spatial relationship between subjects are misaligned. Existing methods adopt techniques, such as inference-time latent optimization or layout control, which fail to address both issues simultaneously. To tackle these problems, we propose Comp-Attn, a composition-aware cross-attention variant that follows a Present-and-Align paradigm: it decouples the two challenges by enforcing subject presence at the condition level and achieving relational alignment at the attention-distribution level. Specifically, 1) We introduce Subject-aware Condition Interpolation (SCI) to reinforce subject-specific conditions and ensure each subject's presence; 2) We propose Layout-forcing Attention Modulation (LAM), which dynamically enforces the attention distribution to align with the relational layout of multiple subjects. Comp-Attn can be seamlessly integrated into various T2V baselines in a training-free manner, boosting T2V-CompBench scores by 15.7\% and 11.7\% on Wan2.1-T2V-14B and Wan2.2-T2V-A14B with only a 5\% increase in inference time. Meanwhile, it also achieves strong performance on VBench and T2I-CompBench, demonstrating its scalability in general video generation and compositional text-to-image (T2I) tasks.

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TGSFormer: Scalable Temporal Gaussian Splatting for Embodied Semantic Scene Completion

Embodied 3D Semantic Scene Completion (SSC) infers dense geometry and semantics from continuous egocentric observations. Most existing Gaussian-based methods rely on random initialization of many primitives within predefined spatial bounds, resulting in redundancy and poor scalability to unbounded scenes. Recent depth-guided approach alleviates this issue but remains local, suffering from latency and memory overhead as scale increases. To overcome these challenges, we propose TGSFormer, a scalable Temporal Gaussian Splatting framework for embodied SSC. It maintains a persistent Gaussian memory for temporal prediction, without relying on image coherence or frame caches. For temporal fusion, a Dual Temporal Encoder jointly processes current and historical Gaussian features through confidence-aware cross-attention. Subsequently, a Confidence-aware Voxel Fusion module merges overlapping primitives into voxel-aligned representations, regulating density and maintaining compactness. Extensive experiments demonstrate that TGSFormer achieves state-of-the-art results on both local and embodied SSC benchmarks, offering superior accuracy and scalability with significantly fewer primitives while maintaining consistent long-term scene integrity. The code will be released upon acceptance.

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GVD-TG: Topological Graph based on Fast Hierarchical GVD Sampling for Robot Exploration

Topological maps are more suitable than metric maps for robotic exploration tasks. However, real-time updating of accurate and detail-rich environmental topological maps remains a challenge. This paper presents a topological map updating method based on the Generalized Voronoi Diagram (GVD). First, the newly observed areas are denoised to avoid low-efficiency GVD nodes misleading the topological structure. Subsequently, a multi-granularity hierarchical GVD generation method is designed to control the sampling granularity at both global and local levels. This not only ensures the accuracy of the topological structure but also enhances the ability to capture detail features, reduces the probability of path backtracking, and ensures no overlap between GVDs through the maintenance of a coverage map, thereby improving GVD utilization efficiency. Second, a node clustering method with connectivity constraints and a connectivity method based on a switching mechanism are designed to avoid the generation of unreachable nodes and erroneous nodes caused by obstacle attraction. A special cache structure is used to store all connectivity information, thereby improving exploration efficiency. Finally, to address the issue of frontiers misjudgment caused by obstacles within the scope of GVD units, a frontiers extraction method based on morphological dilation is designed to effectively ensure the reachability of frontiers. On this basis, a lightweight cost function is used to assess and switch to the next viewpoint in real time. This allows the robot to quickly adjust its strategy when signs of path backtracking appear, thereby escaping the predicament and increasing exploration flexibility. And the performance of system for exploration task is verified through comparative tests with SOTA methods.

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FlashI2V: Fourier-Guided Latent Shifting Prevents Conditional Image Leakage in Image-to-Video Generation

In Image-to-Video (I2V) generation, a video is created using an input image as the first-frame condition. Existing I2V methods concatenate the full information of the conditional image with noisy latents to achieve high fidelity. However, the denoisers in these methods tend to shortcut the conditional image, which is known as conditional image leakage, leading to performance degradation issues such as slow motion and color inconsistency. In this work, we further clarify that conditional image leakage leads to overfitting to in-domain data and decreases the performance in out-of-domain scenarios. Moreover, we introduce Fourier-Guided Latent Shifting I2V, named FlashI2V, to prevent conditional image leakage. Concretely, FlashI2V consists of: (1) Latent Shifting. We modify the source and target distributions of flow matching by subtracting the conditional image information from the noisy latents, thereby incorporating the condition implicitly. (2) Fourier Guidance. We use high-frequency magnitude features obtained by the Fourier Transform to accelerate convergence and enable the adjustment of detail levels in the generated video. Experimental results show that our method effectively overcomes conditional image leakage and achieves the best generalization and performance on out-of-domain data among various I2V paradigms. With only 1.3B parameters, FlashI2V achieves a dynamic degree score of 53.01 on Vbench-I2V, surpassing CogVideoX1.5-5B-I2V and Wan2.1-I2V-14B-480P. Project page: https://pku-yuangroup.github.io/FlashI2V/

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