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Shenghai Yuan

Publications and source records attributed to Shenghai Yuan.

At least 55 records · Page 3Linked to original sources

Uniworld-V2: Reinforce Image Editing with Diffusion Negative-aware Finetuning and MLLM Implicit Feedback

Instruction-based image editing has achieved remarkable progress; however, models solely trained via supervised fine-tuning often overfit to annotated patterns, hindering their ability to explore and generalize beyond training distributions. To this end, we introduce Edit-R1, a novel post-training framework for instruction-based image editing based on policy optimization. Specifically, we utilize Diffusion Negative-aware Finetuning (DiffusionNFT), a likelihood-free policy optimization method consistent with the flow matching forward process, thereby enabling the use of higher-order samplers and more efficient training. Another key challenge here is the absence of a universal reward model, resulting from the diverse nature of editing instructions and tasks. To bridge this gap, we employ a Multimodal Large Language Model (MLLM) as a unified, training-free reward model, leveraging its output logits to provide fine-grained feedback. Furthermore, we carefully design a low-variance group filtering mechanism to reduce MLLM scoring noise and stabilize optimization. \texttt{UniWorld-V2}, trained with this framework, achieves \textbf{state-of-the-art} results on the ImgEdit and GEdit-Bench benchmarks, scoring 4.49 and 7.83, respectively. Crucially, our framework is model-agnostic, delivering substantial performance gains when applied to diverse base models like Qwen-Image-Edit and FLUX-Kontext, demonstrating its wide applicability. Code and models are publicly available to support further research.

cs.CV↗

SignalLLM: A General-Purpose LLM Agent Framework for Automated Signal Processing

Modern signal processing (SP) pipelines, whether model-based or data-driven, often constrained by complex and fragmented workflow, rely heavily on expert knowledge and manual engineering, and struggle with adaptability and generalization under limited data. In contrast, Large Language Models (LLMs) offer strong reasoning capabilities, broad general-purpose knowledge, in-context learning, and cross-modal transfer abilities, positioning them as powerful tools for automating and generalizing SP workflows. Motivated by these potentials, we introduce SignalLLM, the first general-purpose LLM-based agent framework for general SP tasks. Unlike prior LLM-based SP approaches that are limited to narrow applications or tricky prompting, SignalLLM introduces a principled, modular architecture. It decomposes high-level SP goals into structured subtasks via in-context learning and domain-specific retrieval, followed by hierarchical planning through adaptive retrieval-augmented generation (RAG) and refinement; these subtasks are then executed through prompt-based reasoning, cross-modal reasoning, code synthesis, model invocation, or data-driven LLM-assisted modeling. Its generalizable design enables the flexible selection of problem solving strategies across different signal modalities, task types, and data conditions. We demonstrate the versatility and effectiveness of SignalLLM through five representative tasks in communication and sensing, such as radar target detection, human activity recognition, and text compression. Experimental results show superior performance over traditional and existing LLM-based methods, particularly in few-shot and zero-shot settings.

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Gaussian Semantic Field for One-shot LiDAR Global Localization

We present a one-shot LiDAR global localization algorithm featuring semantic disambiguation ability based on a lightweight tri-layered scene graph. While landmark semantic registration-based methods have shown promising performance improvements in global localization compared with geometric-only methods, landmarks can be repetitive and misleading for correspondence establishment. We propose to mitigate this problem by modeling semantic distributions with continuous functions learned from a population of Gaussian processes. Compared with discrete semantic labels, the continuous functions capture finer-grained geo-semantic information and also provide more detailed metric information for correspondence establishment. We insert this continuous function as the middle layer between the object layer and the metric-semantic layer, forming a tri-layered 3D scene graph, serving as a light-weight yet performant backend for one-shot localization. We term our global localization pipeline Outram-GSF (Gaussian semantic field) and conduct a wide range of experiments on publicly available data sets, validating the superior performance against the current state-of-the-art.

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MAGREF: Masked Guidance for Any-Reference Video Generation with Subject Disentanglement

We tackle the task of any-reference video generation, which aims to synthesize videos conditioned on arbitrary types and combinations of reference subjects, together with textual prompts. This task faces persistent challenges, including identity inconsistency, entanglement among multiple reference subjects, and copy-paste artifacts. To address these issues, we introduce MAGREF, a unified and effective framework for any-reference video generation. Our approach incorporates masked guidance and a subject disentanglement mechanism, enabling flexible synthesis conditioned on diverse reference images and textual prompts. Specifically, masked guidance employs a region-aware masking mechanism combined with pixel-wise channel concatenation to preserve appearance features of multiple subjects along the channel dimension. This design preserves identity consistency and maintains the capabilities of the pre-trained backbone, without requiring any architectural changes. To mitigate subject confusion, we introduce a subject disentanglement mechanism which injects the semantic values of each subject derived from the text condition into its corresponding visual region. Additionally, we establish a four-stage data pipeline to construct diverse training pairs, effectively alleviating copy-paste artifacts. Extensive experiments on a comprehensive benchmark demonstrate that MAGREF consistently outperforms existing state-of-the-art approaches, paving the way for scalable, controllable, and high-fidelity any-reference video synthesis. Code and model can be found at: https://github.com/MAGREF-Video/MAGREF

cs.CV↗

Interactive Test-Time Adaptation with Reliable Spatial-Temporal Voxels for Multi-Modal Segmentation

Multi-modal test-time adaptation (MM-TTA) adapts models to an unlabeled target domain by leveraging the complementary multi-modal inputs in an online manner. While previous MM-TTA methods for 3D segmentation offer a promising solution by leveraging self-refinement per frame, they suffer from two major limitations: 1) unstable frame-wise predictions caused by temporal inconsistency, and 2) consistently incorrect predictions that violate the assumption of reliable modality guidance. To address these limitations, this work introduces a comprehensive two-fold framework. Firstly, building upon our previous work ReLiable Spatial-temporal Voxels (Latte), we propose Latte++ that better suppresses the unstable frame-wise predictions with more informative geometric correspondences. Instead of utilizing a universal sliding window, Latte++ employs multi-window aggregation to capture more reliable correspondences to better evaluate the local prediction consistency of different semantic categories. Secondly, to tackle the consistently incorrect predictions, we propose Interactive Test-Time Adaptation (ITTA), a flexible add-on to empower effortless human feedback with existing MM-TTA methods. ITTA introduces a novel human-in-the-loop approach that efficiently integrates minimal human feedback through interactive segmentation, requiring only simple point clicks and bounding box annotations. Instead of using independent interactive networks, ITTA employs a lightweight promptable branch with a momentum gradient module to capture and reuse knowledge from scarce human feedback during online inference. Extensive experiments across five MM-TTA benchmarks demonstrate that ITTA achieves consistent and notable improvements with robust performance gains for target classes of interest in challenging imbalanced scenarios, while Latte++ provides complementary benefits for temporal stability.

cs.CV↗

STARC: See-Through-Wall Augmented Reality Framework for Human-Robot Collaboration in Emergency Response

In emergency response missions, first responders must navigate cluttered indoor environments where occlusions block direct line-of-sight, concealing both life-threatening hazards and victims in need of rescue. We present STARC, a see-through AR framework for human-robot collaboration that fuses mobile-robot mapping with responder-mounted LiDAR sensing. A ground robot running LiDAR-inertial odometry performs large-area exploration and 3D human detection, while helmet- or handheld-mounted LiDAR on the responder is registered to the robot's global map via relative pose estimation. This cross-LiDAR alignment enables consistent first-person projection of detected humans and their point clouds - rendered in AR with low latency - into the responder's view. By providing real-time visualization of hidden occupants and hazards, STARC enhances situational awareness and reduces operator risk. Experiments in simulation, lab setups, and tactical field trials confirm robust pose alignment, reliable detections, and stable overlays, underscoring the potential of our system for fire-fighting, disaster relief, and other safety-critical operations. Code and design will be open-sourced upon acceptance.

cs.RO↗

Handle Object Navigation as Weighted Traveling Repairman Problem

Zero-Shot Object Navigation (ZSON) requires agents to navigate to objects specified via open-ended natural language without predefined categories or prior environmental knowledge. While recent methods leverage foundation models or multi-modal maps, they often rely on 2D representations and greedy strategies or require additional training or modules with high computation load, limiting performance in complex environments and real applications. We propose WTRP-Searcher, a novel framework that formulates ZSON as a Weighted Traveling Repairman Problem (WTRP), minimizing the weighted waiting time of viewpoints. Using a Vision-Language Model (VLM), we score viewpoints based on object-description similarity, projected onto a 2D map with depth information. An open-vocabulary detector identifies targets, dynamically updating goals, while a 3D embedding feature map enhances spatial awareness and environmental recall. WTRP-Searcher outperforms existing methods, offering efficient global planning and improved performance in complex ZSON tasks. Code and design will be open-sourced upon acceptance.

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PERAL: Perception-Aware Motion Control for Passive LiDAR Excitation in Spherical Robots

Autonomous mobile robots increasingly rely on LiDAR-IMU odometry for navigation and mapping, yet horizontally mounted LiDARs such as the MID360 capture few near-ground returns, limiting terrain awareness and degrading performance in feature-scarce environments. Prior solutions - static tilt, active rotation, or high-density sensors - either sacrifice horizontal perception or incur added actuators, cost, and power. We introduce PERAL, a perception-aware motion control framework for spherical robots that achieves passive LiDAR excitation without dedicated hardware. By modeling the coupling between internal differential-drive actuation and sensor attitude, PERAL superimposes bounded, non-periodic oscillations onto nominal goal- or trajectory-tracking commands, enriching vertical scan diversity while preserving navigation accuracy. Implemented on a compact spherical robot, PERAL is validated across laboratory, corridor, and tactical environments. Experiments demonstrate up to 96 percent map completeness, a 27 percent reduction in trajectory tracking error, and robust near-ground human detection, all at lower weight, power, and cost compared with static tilt, active rotation, and fixed horizontal baselines. The design and code will be open-sourced upon acceptance.

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Energy-Constrained Navigation for Planetary Rovers under Hybrid RTG-Solar Power

Future planetary exploration rovers must operate for extended durations on hybrid power inputs that combine steady radioisotope thermoelectric generator (RTG) output with variable solar photovoltaic (PV) availability. While energy-aware planning has been studied for aerial and underwater robots under battery limits, few works for ground rovers explicitly model power flow or enforce instantaneous power constraints. Classical terrain-aware planners emphasize slope or traversability, and trajectory optimization methods typically focus on geometric smoothness and dynamic feasibility, neglecting energy feasibility. We present an energy-constrained trajectory planning framework that explicitly integrates physics-based models of translational, rotational, and resistive power with baseline subsystem loads, under hybrid RTG-solar input. By incorporating both cumulative energy budgets and instantaneous power constraints into SE(2)-based polynomial trajectory optimization, the method ensures trajectories that are simultaneously smooth, dynamically feasible, and power-compliant. Simulation results on lunar-like terrain show that our planner generates trajectories with peak power within 0.55 percent of the prescribed limit, while existing methods exceed limits by over 17 percent. This demonstrates a principled and practical approach to energy-aware autonomy for long-duration planetary missions.

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CETUS: Causal Event-Driven Temporal Modeling With Unified Variable-Rate Scheduling

Event cameras capture asynchronous pixel-level brightness changes with microsecond temporal resolution, offering unique advantages for high-speed vision tasks. Existing methods often convert event streams into intermediate representations such as frames, voxel grids, or point clouds, which inevitably require predefined time windows and thus introduce window latency. Meanwhile, pointwise detection methods face computational challenges that prevent real-time efficiency due to their high computational cost. To overcome these limitations, we propose the Variable-Rate Spatial Event Mamba, a novel architecture that directly processes raw event streams without intermediate representations. Our method introduces a lightweight causal spatial neighborhood encoder to efficiently capture local geometric relations, followed by Mamba-based state space models for scalable temporal modeling with linear complexity. During inference, a controller adaptively adjusts the processing speed according to the event rate, achieving an optimal balance between window latency and inference latency.

cs.CV↗

DVDP: An End-to-End Policy for Mobile Robot Visual Docking with RGB-D Perception

Automatic docking has long been a significant challenge in the field of mobile robotics. Compared to other automatic docking methods, visual docking methods offer higher precision and lower deployment costs, making them an efficient and promising choice for this task. However, visual docking methods impose strict requirements on the robot's initial position at the start of the docking process. To overcome the limitations of current vision-based methods, we propose an innovative end-to-end visual docking method named DVDP(direct visual docking policy). This approach requires only a binocular RGB-D camera installed on the mobile robot to directly output the robot's docking path, achieving end-to-end automatic docking. Furthermore, we have collected a large-scale dataset of mobile robot visual automatic docking dataset through a combination of virtual and real environments using the Unity 3D platform and actual mobile robot setups. We developed a series of evaluation metrics to quantify the performance of the end-to-end visual docking method. Extensive experiments, including benchmarks against leading perception backbones adapted into our framework, demonstrate that our method achieves superior performance. Finally, real-world deployment on the SCOUT Mini confirmed DVDP's efficacy, with our model generating smooth, feasible docking trajectories that meet physical constraints and reach the target pose.

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AEOS: Active Environment-aware Optimal Scanning Control for UAV LiDAR-Inertial Odometry in Complex Scenes

LiDAR-based 3D perception and localization on unmanned aerial vehicles (UAVs) are fundamentally limited by the narrow field of view (FoV) of compact LiDAR sensors and the payload constraints that preclude multi-sensor configurations. Traditional motorized scanning systems with fixed-speed rotations lack scene awareness and task-level adaptability, leading to degraded odometry and mapping performance in complex, occluded environments. Inspired by the active sensing behavior of owls, we propose AEOS (Active Environment-aware Optimal Scanning), a biologically inspired and computationally efficient framework for adaptive LiDAR control in UAV-based LiDAR-Inertial Odometry (LIO). AEOS combines model predictive control (MPC) and reinforcement learning (RL) in a hybrid architecture: an analytical uncertainty model predicts future pose observability for exploitation, while a lightweight neural network learns an implicit cost map from panoramic depth representations to guide exploration. To support scalable training and generalization, we develop a point cloud-based simulation environment with real-world LiDAR maps across diverse scenes, enabling sim-to-real transfer. Extensive experiments in both simulation and real-world environments demonstrate that AEOS significantly improves odometry accuracy compared to fixed-rate, optimization-only, and fully learned baselines, while maintaining real-time performance under onboard computational constraints. The project page can be found at https://kafeiyin00.github.io/AEOS/.

cs.RO↗

A Third-Order Gaussian Process Trajectory Representation Framework with Closed-Form Kinematics for Continuous-Time Motion Estimation

In this paper, we propose a third-order, i.e., white-noise-on-jerk, Gaussian Process (GP) Trajectory Representation (TR) framework for continuous-time (CT) motion estimation (ME) tasks. Our framework features a unified trajectory representation that encapsulates the kinematic models of both $SO(3)\times\mathbb{R}^3$ and $SE(3)$ pose representations. This encapsulation strategy allows users to use the same implementation of measurement-based factors for either choice of pose representation, which facilitates experimentation and comparison to achieve the best model for the ME task. In addition, unique to our framework, we derive the kinematic models with the closed-form temporal derivatives of the local variable of $SO(3)$ and $SE(3)$, which so far has only been approximated based on the Taylor expansion in the literature. Our experiments show that these kinematic models can improve the estimation accuracy in high-speed scenarios. All analytical Jacobians of the interpolated states with respect to the support states of the trajectory representation, as well as the motion prior factors, are also provided for accelerated Gauss-Newton (GN) optimization. Our experiments demonstrate the efficacy and efficiency of the framework in various motion estimation tasks such as localization, calibration, and odometry, facilitating fast prototyping for ME researchers. We release the source code for the benefit of the community. Our project is available at https://github.com/brytsknguyen/gptr.

cs.RO↗

SEER-VAR: Semantic Egocentric Environment Reasoner for Vehicle Augmented Reality

We present SEER-VAR, a novel framework for egocentric vehicle-based augmented reality (AR) that unifies semantic decomposition, Context-Aware SLAM Branches (CASB), and LLM-driven recommendation. Unlike existing systems that assume static or single-view settings, SEER-VAR dynamically separates cabin and road scenes via depth-guided vision-language grounding. Two SLAM branches track egocentric motion in each context, while a GPT-based module generates context-aware overlays such as dashboard cues and hazard alerts. To support evaluation, we introduce EgoSLAM-Drive, a real-world dataset featuring synchronized egocentric views, 6DoF ground-truth poses, and AR annotations across diverse driving scenarios. Experiments demonstrate that SEER-VAR achieves robust spatial alignment and perceptually coherent AR rendering across varied environments. As one of the first to explore LLM-based AR recommendation in egocentric driving, we address the lack of comparable systems through structured prompting and detailed user studies. Results show that SEER-VAR enhances perceived scene understanding, overlay relevance, and driver ease, providing an effective foundation for future research in this direction. Code and dataset will be made open source.

cs.CV↗

MCN-SLAM: Multi-Agent Collaborative Neural SLAM with Hybrid Implicit Neural Scene Representation

Neural implicit scene representations have recently shown promising results in dense visual SLAM. However, existing implicit SLAM algorithms are constrained to single-agent scenarios, and fall difficulties in large-scale scenes and long sequences. Existing NeRF-based multi-agent SLAM frameworks cannot meet the constraints of communication bandwidth. To this end, we propose the first distributed multi-agent collaborative neural SLAM framework with hybrid scene representation, distributed camera tracking, intra-to-inter loop closure, and online distillation for multiple submap fusion. A novel triplane-grid joint scene representation method is proposed to improve scene reconstruction. A novel intra-to-inter loop closure method is designed to achieve local (single-agent) and global (multi-agent) consistency. We also design a novel online distillation method to fuse the information of different submaps to achieve global consistency. Furthermore, to the best of our knowledge, there is no real-world dataset for NeRF-based/GS-based SLAM that provides both continuous-time trajectories groundtruth and high-accuracy 3D meshes groundtruth. To this end, we propose the first real-world Dense slam (DES) dataset covering both single-agent and multi-agent scenarios, ranging from small rooms to large-scale outdoor scenes, with high-accuracy ground truth for both 3D mesh and continuous-time camera trajectory. This dataset can advance the development of the research in both SLAM, 3D reconstruction, and visual foundation model. Experiments on various datasets demonstrate the superiority of the proposed method in both mapping, tracking, and communication. The dataset and code will open-source on https://github.com/dtc111111/mcnslam.

cs.CV↗

Aerial Target Encirclement and Interception with Noisy Range Observations

This paper proposes a strategy to encircle and intercept a non-cooperative aerial point-mass moving target by leveraging noisy range measurements for state estimation. In this approach, the guardians actively ensure the observability of the target by using an anti-synchronization (AS), 3D ``vibrating string" trajectory, which enables rapid position and velocity estimation based on the Kalman filter. Additionally, a novel anti-target controller is designed for the guardians to enable adaptive transitions from encircling a protected target to encircling, intercepting, and neutralizing a hostile target, taking into consideration the input constraints of the guardians. Based on the guaranteed uniform observability, the exponentially bounded stability of the state estimation error and the convergence of the encirclement error are rigorously analyzed. Simulation results and real-world UAV experiments are presented to further validate the effectiveness of the system design.

cs.RO↗

EF-VI: Enhancing End-Frame Injection for Video Inbetweening

Video inbetweening aims to synthesize intermediate video sequences conditioned on the given start and end frames. Current state-of-the-art methods primarily extend large-scale pre-trained Image-to-Video Diffusion Models (I2V-DMs) by incorporating the end-frame condition via direct fine-tuning or temporally bidirectional sampling. However, the former results in a weak end-frame constraint, while the latter inevitably disrupts the input representation of video frames, leading to suboptimal performance. To improve the end-frame constraint while avoiding disruption of the input representation, we propose a novel video inbetweening framework specific to recent and more powerful transformer-based I2V-DMs, termed EF-VI. It efficiently strengthens the end-frame constraint by utilizing an enhanced injection. This is based on our proposed well-designed lightweight module, termed EF-Net, which encodes only the end frame and expands it into temporally adaptive frame-wise features injected into the I2V-DM. Extensive experiments demonstrate the superiority of our EF-VI compared with other baselines.

cs.CV↗

EGS-SLAM: RGB-D Gaussian Splatting SLAM with Events

Gaussian Splatting SLAM (GS-SLAM) offers a notable improvement over traditional SLAM methods, enabling photorealistic 3D reconstruction that conventional approaches often struggle to achieve. However, existing GS-SLAM systems perform poorly under persistent and severe motion blur commonly encountered in real-world scenarios, leading to significantly degraded tracking accuracy and compromised 3D reconstruction quality. To address this limitation, we propose EGS-SLAM, a novel GS-SLAM framework that fuses event data with RGB-D inputs to simultaneously reduce motion blur in images and compensate for the sparse and discrete nature of event streams, enabling robust tracking and high-fidelity 3D Gaussian Splatting reconstruction. Specifically, our system explicitly models the camera's continuous trajectory during exposure, supporting event- and blur-aware tracking and mapping on a unified 3D Gaussian Splatting scene. Furthermore, we introduce a learnable camera response function to align the dynamic ranges of events and images, along with a no-event loss to suppress ringing artifacts during reconstruction. We validate our approach on a new dataset comprising synthetic and real-world sequences with significant motion blur. Extensive experimental results demonstrate that EGS-SLAM consistently outperforms existing GS-SLAM systems in both trajectory accuracy and photorealistic 3D Gaussian Splatting reconstruction. The source code will be available at https://github.com/Chensiyu00/EGS-SLAM.

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