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Shengjie Lin

Publications and source records attributed to Shengjie Lin.

7 recordsLinked to original sources

Eigenvalues on spheres

For every smooth Riemannian metric on the two sphere whose Gaussian curvature is bounded below by one, we prove that each positive Laplace eigenvalue, counted with multiplicity, is no smaller than the corresponding eigenvalue of the unit round sphere. Equality at any positive position in the ordered spectrum forces the metric to be isometric to the unit round metric. We further establish a sharp finite spectral counting comparison for Alexandrov two spheres with curvature bounded below by one. At every positive spectral threshold of the unit round sphere, the number of Laplace eigenvalues below or at that threshold, counted with multiplicity, does not exceed the corresponding number for the round sphere. Equality at any such threshold forces the Alexandrov sphere to be isometric to the unit round sphere. As an application, we obtain the sharp Euclidean dimension bound for spaces of polynomial growth harmonic functions on complete three dimensional manifolds with nonnegative sectional curvature and positive asymptotic volume ratio, together with rigidity in the equality case.

math.DG

Unifying Sparse Attention with Hierarchical Memory for Scalable Long-Context LLM Serving

Long-context LLM serving is bottlenecked by the cost of attending over ever-growing KV caches. Dynamic sparse attention promises relief by accessing only a small, query-dependent subset of the KV state per decoding step and extending the KV storage to CPU memory. In practice, however, these algorithmic savings rarely translate into end-to-end system-level gains because sparse methods typically operate at different granularities and thus rely on ad hoc, per-algorithm implementations. At the same time, hierarchical KV storage introduces a new systems bottleneck: retrieving fine-grained, irregular KV subsets across the GPU-CPU boundary can easily erase the benefits of sparsity. We present SPIN, a sparse-attention-aware inference framework that co-designs the execution pipeline with hierarchical KV storage through three techniques: (1) a unified partition abstraction that maps different sparsity granularities onto a shared page-based KV substrate; (2) a locality-aware KV cache manager that dynamically sizes per-request HBM budgets and uses a GPU-friendly bucketed LRU policy to cut PCIe round-trips; and (3) a two-level hierarchical metadata layout sized to the active working set rather than the worst-case address space. Built on vLLM with three representative sparse attention algorithms, SPIN delivers 1.66-5.66x higher end-to-end throughput and 7-9x lower TTFT than vLLM, and reduces TPOT by up to 58% over the original sparse-attention implementations.

cs.LG

SplArt: Articulation Estimation and Part-Level Reconstruction with 3D Gaussian Splatting

Reconstructing articulated objects prevalent in daily environments is crucial for applications in augmented/virtual reality and robotics. However, existing methods face scalability limitations (requiring 3D supervision or costly annotations), robustness issues (being susceptible to local optima), and rendering shortcomings (lacking speed or photorealism). We introduce SplArt, a self-supervised, category-agnostic framework that leverages 3D Gaussian Splatting (3DGS) to reconstruct articulated objects and infer kinematics from two sets of posed RGB images captured at different articulation states, enabling real-time photorealistic rendering for novel viewpoints and articulations. SplArt augments 3DGS with a differentiable mobility parameter per Gaussian, achieving refined part segmentation. A multi-stage optimization strategy is employed to progressively handle reconstruction, part segmentation, and articulation estimation, significantly enhancing robustness and accuracy. SplArt exploits geometric self-supervision, effectively addressing challenging scenarios without requiring 3D annotations or category-specific priors. Evaluations on established and newly proposed benchmarks, along with applications to real-world scenarios using a handheld RGB camera, demonstrate SplArt's state-of-the-art performance and real-world practicality. Code is publicly available at https://github.com/ripl/splart.

cs.CV

MCMComm: Hardware-Software Co-Optimization for End-to-End Communication in Multi-Chip-Modules

Increasing AI computing demands and slowing transistor scaling have led to the advent of Multi-Chip-Module (MCMs) based accelerators. MCMs enable cost-effective scalability, higher yield, and modular reuse by partitioning large chips into smaller chiplets. However, MCMs come at an increased communication cost, which requires critical analysis and optimization. This paper makes three main contributions: (i) an end-to-end, off-chip congestion-aware and packaging-adaptive analytical framework for detailed analysis, (ii) hardware software co-optimization incorporating diagonal links, on-chip redistribution, and non-uniform workload partitioning to optimize the framework, and (iii) using metaheuristics (genetic algorithms, GA) and mixed integer quadratic programming (MIQP) to solve the optimized framework. Experimental results demonstrate significant performance improvements for CNNs and Vision Transformers, showcasing up to 1.58x and 2.7x EdP (Energy delay Product) improvement using GA and MIQP, respectively.

cs.AR

Transcrib3D: 3D Referring Expression Resolution through Large Language Models

If robots are to work effectively alongside people, they must be able to interpret natural language references to objects in their 3D environment. Understanding 3D referring expressions is challenging -- it requires the ability to both parse the 3D structure of the scene and correctly ground free-form language in the presence of distraction and clutter. We introduce Transcrib3D, an approach that brings together 3D detection methods and the emergent reasoning capabilities of large language models (LLMs). Transcrib3D uses text as the unifying medium, which allows us to sidestep the need to learn shared representations connecting multi-modal inputs, which would require massive amounts of annotated 3D data. As a demonstration of its effectiveness, Transcrib3D achieves state-of-the-art results on 3D reference resolution benchmarks, with a great leap in performance from previous multi-modality baselines. To improve upon zero-shot performance and facilitate local deployment on edge computers and robots, we propose self-correction for fine-tuning that trains smaller models, resulting in performance close to that of large models. We show that our method enables a real robot to perform pick-and-place tasks given queries that contain challenging referring expressions. Project site is at https://ripl.github.io/Transcrib3D.

cs.CV

Statler: State-Maintaining Language Models for Embodied Reasoning

There has been a significant research interest in employing large language models to empower intelligent robots with complex reasoning. Existing work focuses on harnessing their abilities to reason about the histories of their actions and observations. In this paper, we explore a new dimension in which large language models may benefit robotics planning. In particular, we propose Statler, a framework in which large language models are prompted to maintain an estimate of the world state, which are often unobservable, and track its transition as new actions are taken. Our framework then conditions each action on the estimate of the current world state. Despite being conceptually simple, our Statler framework significantly outperforms strong competing methods (e.g., Code-as-Policies) on several robot planning tasks. Additionally, it has the potential advantage of scaling up to more challenging long-horizon planning tasks.

cs.RO

NeRFuser: Large-Scale Scene Representation by NeRF Fusion

A practical benefit of implicit visual representations like Neural Radiance Fields (NeRFs) is their memory efficiency: large scenes can be efficiently stored and shared as small neural nets instead of collections of images. However, operating on these implicit visual data structures requires extending classical image-based vision techniques (e.g., registration, blending) from image sets to neural fields. Towards this goal, we propose NeRFuser, a novel architecture for NeRF registration and blending that assumes only access to pre-generated NeRFs, and not the potentially large sets of images used to generate them. We propose registration from re-rendering, a technique to infer the transformation between NeRFs based on images synthesized from individual NeRFs. For blending, we propose sample-based inverse distance weighting to blend visual information at the ray-sample level. We evaluate NeRFuser on public benchmarks and a self-collected object-centric indoor dataset, showing the robustness of our method, including to views that are challenging to render from the individual source NeRFs.

cs.CV