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Shie Mannor

Publications and source records attributed to Shie Mannor.

At least 217 records · Page 12Linked to original sources

Bootstrapping Skills

The monolithic approach to policy representation in Markov Decision Processes (MDPs) looks for a single policy that can be represented as a function from states to actions. For the monolithic approach to succeed (and this is not always possible), a complex feature representation is often necessary since the policy is a complex object that has to prescribe what actions to take all over the state space. This is especially true in large domains with complicated dynamics. It is also computationally inefficient to both learn and plan in MDPs using a complex monolithic approach. We present a different approach where we restrict the policy space to policies that can be represented as combinations of simpler, parameterized skills---a type of temporally extended action, with a simple policy representation. We introduce Learning Skills via Bootstrapping (LSB) that can use a broad family of Reinforcement Learning (RL) algorithms as a "black box" to iteratively learn parametrized skills. Initially, the learned skills are short-sighted but each iteration of the algorithm allows the skills to bootstrap off one another, improving each skill in the process. We prove that this bootstrapping process returns a near-optimal policy. Furthermore, our experiments demonstrate that LSB can solve MDPs that, given the same representational power, could not be solved by a monolithic approach. Thus, planning with learned skills results in better policies without requiring complex policy representations.

cs.AI↗

Policy Gradient for Coherent Risk Measures

Several authors have recently developed risk-sensitive policy gradient methods that augment the standard expected cost minimization problem with a measure of variability in cost. These studies have focused on specific risk-measures, such as the variance or conditional value at risk (CVaR). In this work, we extend the policy gradient method to the whole class of coherent risk measures, which is widely accepted in finance and operations research, among other fields. We consider both static and time-consistent dynamic risk measures. For static risk measures, our approach is in the spirit of policy gradient algorithms and combines a standard sampling approach with convex programming. For dynamic risk measures, our approach is actor-critic style and involves explicit approximation of value function. Most importantly, our contribution presents a unified approach to risk-sensitive reinforcement learning that generalizes and extends previous results.

cs.AI↗

Risk-Sensitive and Robust Decision-Making: a CVaR Optimization Approach

In this paper we address the problem of decision making within a Markov decision process (MDP) framework where risk and modeling errors are taken into account. Our approach is to minimize a risk-sensitive conditional-value-at-risk (CVaR) objective, as opposed to a standard risk-neutral expectation. We refer to such problem as CVaR MDP. Our first contribution is to show that a CVaR objective, besides capturing risk sensitivity, has an alternative interpretation as expected cost under worst-case modeling errors, for a given error budget. This result, which is of independent interest, motivates CVaR MDPs as a unifying framework for risk-sensitive and robust decision making. Our second contribution is to present an approximate value-iteration algorithm for CVaR MDPs and analyze its convergence rate. To our knowledge, this is the first solution algorithm for CVaR MDPs that enjoys error guarantees. Finally, we present results from numerical experiments that corroborate our theoretical findings and show the practicality of our approach.

cs.AI↗

Overlapping Community Detection by Online Cluster Aggregation

We present a new online algorithm for detecting overlapping communities. The main ingredients are a modification of an online k-means algorithm and a new approach to modelling overlap in communities. An evaluation on large benchmark graphs shows that the quality of discovered communities compares favorably to several methods in the recent literature, while the running time is significantly improved.

cs.LG↗

Actively Learning to Attract Followers on Twitter

Twitter, a popular social network, presents great opportunities for on-line machine learning research. However, previous research has focused almost entirely on learning from passively collected data. We study the problem of learning to acquire followers through normative user behavior, as opposed to the mass following policies applied by many bots. We formalize the problem as a contextual bandit problem, in which we consider retweeting content to be the action chosen and each tweet (content) is accompanied by context. We design reward signals based on the change in followers. The result of our month long experiment with 60 agents suggests that (1) aggregating experience across agents can adversely impact prediction accuracy and (2) the Twitter community's response to different actions is non-stationary. Our findings suggest that actively learning on-line can provide deeper insights about how to attract followers than machine learning over passively collected data alone.

stat.ML↗

Thompson Sampling for Learning Parameterized Markov Decision Processes

We consider reinforcement learning in parameterized Markov Decision Processes (MDPs), where the parameterization may induce correlation across transition probabilities or rewards. Consequently, observing a particular state transition might yield useful information about other, unobserved, parts of the MDP. We present a version of Thompson sampling for parameterized reinforcement learning problems, and derive a frequentist regret bound for priors over general parameter spaces. The result shows that the number of instants where suboptimal actions are chosen scales logarithmically with time, with high probability. It holds for prior distributions that put significant probability near the true model, without any additional, specific closed-form structure such as conjugate or product-form priors. The constant factor in the logarithmic scaling encodes the information complexity of learning the MDP in terms of the Kullback-Leibler geometry of the parameter space.

stat.ML↗

Off-policy evaluation for MDPs with unknown structure

Off-policy learning in dynamic decision problems is essential for providing strong evidence that a new policy is better than the one in use. But how can we prove superiority without testing the new policy? To answer this question, we introduce the G-SCOPE algorithm that evaluates a new policy based on data generated by the existing policy. Our algorithm is both computationally and sample efficient because it greedily learns to exploit factored structure in the dynamics of the environment. We present a finite sample analysis of our approach and show through experiments that the algorithm scales well on high-dimensional problems with few samples.

stat.ML↗

Contextual Markov Decision Processes

We consider a planning problem where the dynamics and rewards of the environment depend on a hidden static parameter referred to as the context. The objective is to learn a strategy that maximizes the accumulated reward across all contexts. The new model, called Contextual Markov Decision Process (CMDP), can model a customer's behavior when interacting with a website (the learner). The customer's behavior depends on gender, age, location, device, etc. Based on that behavior, the website objective is to determine customer characteristics, and to optimize the interaction between them. Our work focuses on one basic scenario--finite horizon with a small known number of possible contexts. We suggest a family of algorithms with provable guarantees that learn the underlying models and the latent contexts, and optimize the CMDPs. Bounds are obtained for specific naive implementations, and extensions of the framework are discussed, laying the ground for future research.

stat.ML↗

Distributed Robust Learning

We propose a framework for distributed robust statistical learning on {\em big contaminated data}. The Distributed Robust Learning (DRL) framework can reduce the computational time of traditional robust learning methods by several orders of magnitude. We analyze the robustness property of DRL, showing that DRL not only preserves the robustness of the base robust learning method, but also tolerates contaminations on a constant fraction of results from computing nodes (node failures). More precisely, even in presence of the most adversarial outlier distribution over computing nodes, DRL still achieves a breakdown point of at least $ λ^*/2 $, where $ λ^* $ is the break down point of corresponding centralized algorithm. This is in stark contrast with naive division-and-averaging implementation, which may reduce the breakdown point by a factor of $ k $ when $ k $ computing nodes are used. We then specialize the DRL framework for two concrete cases: distributed robust principal component analysis and distributed robust regression. We demonstrate the efficiency and the robustness advantages of DRL through comprehensive simulations and predicting image tags on a large-scale image set.

stat.ML↗

Formation Games of Reliable Networks

We establish a network formation game for the Internet's Autonomous System (AS) interconnection topology. The game includes different types of players, accounting for the heterogeneity of ASs in the Internet. We incorporate reliability considerations in the player's utility function, and analyze static properties of the game as well as its dynamic evolution. We provide dynamic analysis of its topological quantities, and explain the prevalence of some "network motifs" in the Internet graph. We assess our predictions with real-world data.

cs.GT↗

Implicit Temporal Differences

In reinforcement learning, the TD($λ$) algorithm is a fundamental policy evaluation method with an efficient online implementation that is suitable for large-scale problems. One practical drawback of TD($λ$) is its sensitivity to the choice of the step-size. It is an empirically well-known fact that a large step-size leads to fast convergence, at the cost of higher variance and risk of instability. In this work, we introduce the implicit TD($λ$) algorithm which has the same function and computational cost as TD($λ$), but is significantly more stable. We provide a theoretical explanation of this stability and an empirical evaluation of implicit TD($λ$) on typical benchmark tasks. Our results show that implicit TD($λ$) outperforms standard TD($λ$) and a state-of-the-art method that automatically tunes the step-size, and thus shows promise for wide applicability.

stat.ML↗

Optimizing the CVaR via Sampling

Conditional Value at Risk (CVaR) is a prominent risk measure that is being used extensively in various domains. We develop a new formula for the gradient of the CVaR in the form of a conditional expectation. Based on this formula, we propose a novel sampling-based estimator for the CVaR gradient, in the spirit of the likelihood-ratio method. We analyze the bias of the estimator, and prove the convergence of a corresponding stochastic gradient descent algorithm to a local CVaR optimum. Our method allows to consider CVaR optimization in new domains. As an example, we consider a reinforcement learning application, and learn a risk-sensitive controller for the game of Tetris.

stat.ML↗

Nonstochastic Multi-Armed Bandits with Graph-Structured Feedback

We present and study a partial-information model of online learning, where a decision maker repeatedly chooses from a finite set of actions, and observes some subset of the associated losses. This naturally models several situations where the losses of different actions are related, and knowing the loss of one action provides information on the loss of other actions. Moreover, it generalizes and interpolates between the well studied full-information setting (where all losses are revealed) and the bandit setting (where only the loss of the action chosen by the player is revealed). We provide several algorithms addressing different variants of our setting, and provide tight regret bounds depending on combinatorial properties of the information feedback structure.

cs.LG↗

Online Convex Optimization Against Adversaries with Memory and Application to Statistical Arbitrage

The framework of online learning with memory naturally captures learning problems with temporal constraints, and was previously studied for the experts setting. In this work we extend the notion of learning with memory to the general Online Convex Optimization (OCO) framework, and present two algorithms that attain low regret. The first algorithm applies to Lipschitz continuous loss functions, obtaining optimal regret bounds for both convex and strongly convex losses. The second algorithm attains the optimal regret bounds and applies more broadly to convex losses without requiring Lipschitz continuity, yet is more complicated to implement. We complement our theoretic results with an application to statistical arbitrage in finance: we devise algorithms for constructing mean-reverting portfolios.

cs.LG↗

Concurrent bandits and cognitive radio networks

We consider the problem of multiple users targeting the arms of a single multi-armed stochastic bandit. The motivation for this problem comes from cognitive radio networks, where selfish users need to coexist without any side communication between them, implicit cooperation or common control. Even the number of users may be unknown and can vary as users join or leave the network. We propose an algorithm that combines an $ε$-greedy learning rule with a collision avoidance mechanism. We analyze its regret with respect to the system-wide optimum and show that sub-linear regret can be obtained in this setting. Experiments show dramatic improvement compared to other algorithms for this setting.

cs.LG↗

Network Formation Games with Heterogeneous Players and the Internet Structure

We study the structure and evolution of the Internet's Autonomous System (AS) interconnection topology as a game with heterogeneous players. In this network formation game, the utility of a player depends on the network structure, e.g., the distances between nodes and the cost of links. We analyze static properties of the game, such as the prices of anarchy and stability and provide explicit results concerning the generated topologies. Furthermore, we discuss dynamic aspects, demonstrating linear convergence rate and showing that only a restricted subset of equilibria is feasible under realistic dynamics. We also consider the case where utility (or monetary) transfers are allowed between the players.

cs.GT↗

Oracle-Based Robust Optimization via Online Learning

Robust optimization is a common framework in optimization under uncertainty when the problem parameters are not known, but it is rather known that the parameters belong to some given uncertainty set. In the robust optimization framework the problem solved is a min-max problem where a solution is judged according to its performance on the worst possible realization of the parameters. In many cases, a straightforward solution of the robust optimization problem of a certain type requires solving an optimization problem of a more complicated type, and in some cases even NP-hard. For example, solving a robust conic quadratic program, such as those arising in robust SVM, ellipsoidal uncertainty leads in general to a semidefinite program. In this paper we develop a method for approximately solving a robust optimization problem using tools from online convex optimization, where in every stage a standard (non-robust) optimization program is solved. Our algorithms find an approximate robust solution using a number of calls to an oracle that solves the original (non-robust) problem that is inversely proportional to the square of the target accuracy.

math.OC↗

Localized epidemic detection in networks with overwhelming noise

We consider the problem of detecting an epidemic in a population where individual diagnoses are extremely noisy. The motivation for this problem is the plethora of examples (influenza strains in humans, or computer viruses in smartphones, etc.) where reliable diagnoses are scarce, but noisy data plentiful. In flu/phone-viruses, exceedingly few infected people/phones are professionally diagnosed (only a small fraction go to a doctor) but less reliable secondary signatures (e.g., people staying home, or greater-than-typical upload activity) are more readily available. These secondary data are often plagued by unreliability: many people with the flu do not stay home, and many people that stay home do not have the flu. This paper identifies the precise regime where knowledge of the contact network enables finding the needle in the haystack: we provide a distributed, efficient and robust algorithm that can correctly identify the existence of a spreading epidemic from highly unreliable local data. Our algorithm requires only local-neighbor knowledge of this graph, and in a broad array of settings that we describe, succeeds even when false negatives and false positives make up an overwhelming fraction of the data available. Our results show it succeeds in the presence of partial information about the contact network, and also when there is not a single "patient zero", but rather many (hundreds, in our examples) of initial patient-zeroes, spread across the graph.

cs.SI↗