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Shihui Guo

Publications and source records attributed to Shihui Guo.

At least 19 recordsLinked to original sources

From Performers to Creators: Understanding Retired Women's Perceptions of Technology-Enhanced Dance Performance

Over 100 million retired women in China engage in dance, but their performances are constrained by limited resources and age-related decline. While interactive dance technologies can enhance artistic expression, existing systems are largely inaccessible to non-professional older dancers. This paper explores how interactive dance technologies can be designed with an age-sensitive approach to support retired women in enhancing their stage performance. We conducted two workshops with community-based retired women dancers, employing interactive dance and LLM-powered video generation probes in co-design activities. Findings indicate that age-sensitive adaptations, such as low-barrier keyword input, motion-aligned visual effects, and participatory scaffolds, lowered technical barriers and fostered a sense of authorship. These features enabled retired women to empower their stage, transitioning from passive recipients of stage design to empowered co-creators of performance. We outline design implications for incorporating interactive dance and artificial intelligence-generated content (AIGC) into the cultural practices of retired women, offering broader strategies for age-sensitive creative technologies.

cs.HC

Garment Inertial Denoiser (GID): Endowing Accurate Motion Capture via Loose IMU Denoiser

Wearable inertial motion capture (MoCap) provides a portable, occlusion-free, and privacy-preserving alternative to camera-based systems, but its accuracy depends on tightly attached sensors - an intrusive and uncomfortable requirement for daily use. Embedding IMUs into loose-fitting garments is a desirable alternative, yet sensor-body displacement introduces severe, structured, and location-dependent corruption that breaks standard inertial pipelines. We propose GID (Garment Inertial Denoiser), a lightweight, plug-and-play Transformer that factorizes loose-wear MoCap into three stages: (i) location-specific denoising, (ii) adaptive cross-wear fusion, and (iii) general pose prediction. GID uses a location-aware expert architecture, where a shared spatio-temporal backbone models global motion while per-IMU expert heads specialize in local garment dynamics, and a lightweight fusion module ensures cross-part consistency. This inductive bias enables stable training and effective learning from limited paired loose-tight IMU data. We also introduce GarMoCap, a combined public and newly collected dataset covering diverse users, motions, and garments. Experiments show that GID enables accurate, real-time denoising from single-user training and generalizes across unseen users, motions, and garment types, consistently improving state-of-the-art inertial MoCap methods when used as a drop-in module.

cs.CV

Distinguishing Imitation Error from Intrinsic Motion Learning Difficulty

Physics-based motion imitation is central to humanoid control, yet current evaluation metrics (e.g., MPJPE) only quantify imitation outcomes, not their underlying causes. This conflation obscures a critical diagnostic question: when imitation error occurs, does it stem from policy limitations or the intrinsic learning difficulty of the target motion? To resolve this ambiguity, we propose the Torque Variation Score (TVS), a physics-grounded metric that quantifies the inherent learning difficulty of a motion independently of any policy's performance. TVS measures the magnitude of torque variation required to correct small pose perturbations, directly capturing how dynamical properties shape the reinforcement learning landscape. We establish that high-TV motions induce flat reward landscapes and vanishing policy gradients, explaining persistent imitation failures. Extensive experiments with state-of-the-art methods (UHC, PHC+) confirm TVS strongly correlates with imitation error and enables principled error attribution: high error on low-TV motions indicates policy deficiency, while high error on high-TV motions reflects fundamental learning constraints. Beyond error diagnosis, TVS facilitates three practical applications: Maximum Imitable Difficulty (MID) for policy capability assessment, Difficulty-Stratified Joint Error (DSJE) for granular performance profiling, and Flawed Motion Detection for identifying segments with abnormally high learning difficulty to support mocap data curation and quality control. TVS provides a rigorous lens to distinguish policy-induced errors from motion-inherent challenges and enhances motion dataset reliability.

cs.GR

Improving Sparse IMU-based Motion Capture with Motion Label Smoothing

Sparse Inertial Measurement Units (IMUs) based human motion capture has gained significant momentum, driven by the adaptation of fundamental AI tools such as recurrent neural networks (RNNs) and transformers that are tailored for temporal and spatial modeling. Despite these achievements, current research predominantly focuses on pipeline and architectural designs, with comparatively little attention given to regularization methods, highlighting a critical gap in developing a comprehensive AI toolkit for this task. To bridge this gap, we propose motion label smoothing, a novel method that adapts the classic label smoothing strategy from classification to the sparse IMU-based motion capture task. Specifically, we first demonstrate that a naive adaptation of label smoothing, including simply blending a uniform vector or a ``uniform'' motion representation (e.g., dataset-average motion or a canonical T-pose), is suboptimal; and argue that a proper adaptation requires increasing the entropy of the smoothed labels. Second, we conduct a thorough analysis of human motion labels, identifying three critical properties: 1) Temporal Smoothness, 2) Joint Correlation, and 3) Low-Frequency Dominance, and show that conventional approaches to entropy enhancement (e.g., blending Gaussian noise) are ineffective as they disrupt these properties. Finally, we propose the blend of a novel skeleton-based Perlin noise for motion label smoothing, designed to raise label entropy while satisfying motion properties. Extensive experiments applying our motion label smoothing to three state-of-the-art methods across four real-world IMU datasets demonstrate its effectiveness and robust generalization (plug-and-play) capability.

cs.GR

Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors

Human motion capture with sparse inertial sensors has gained significant attention recently. However, existing methods almost exclusively rely on a template adult body shape to model the training data, which poses challenges when generalizing to individuals with largely different body shapes (such as a child). This is primarily due to the variation in IMU-measured acceleration caused by changes in body shape. To fill this gap, we propose Shape-aware Inertial Poser (SAIP), the first solution considering body shape differences in sparse inertial-based motion capture. Specifically, we decompose the sensor measurements related to shape and pose in order to effectively model their joint correlations. Firstly, we train a regression model to transfer the IMU-measured accelerations of a real body to match the template adult body model, compensating for the shape-related sensor measurements. Then, we can easily follow the state-of-the-art methods to estimate the full body motions of the template-shaped body. Finally, we utilize a second regression model to map the joint velocities back to the real body, combined with a shape-aware physical optimization strategy to calculate global motions on the subject. Furthermore, our method relies on body shape awareness, introducing the first inertial shape estimation scheme. This is accomplished by modeling the shape-conditioned IMU-pose correlation using an MLP-based network. To validate the effectiveness of SAIP, we also present the first IMU motion capture dataset containing individuals of different body sizes. This dataset features 10 children and 10 adults, with heights ranging from 110 cm to 190 cm, and a total of 400 minutes of paired IMU-Motion samples. Extensive experimental results demonstrate that SAIP can effectively handle motion capture tasks for diverse body shapes. The code and dataset are available at https://github.com/yinlu5942/SAIP.

cs.GR

MagShield: Towards Better Robustness in Sparse Inertial Motion Capture Under Magnetic Disturbances

This paper proposes a novel method called MagShield, designed to address the issue of magnetic interference in sparse inertial motion capture (MoCap) systems. Existing Inertial Measurement Unit (IMU) systems are prone to orientation estimation errors in magnetically disturbed environments, limiting their practical application in real-world scenarios. To address this problem, MagShield employs a "detect-then-correct" strategy, first detecting magnetic disturbances through multi-IMU joint analysis, and then correcting orientation errors using human motion priors. MagShield can be integrated with most existing sparse inertial MoCap systems, improving their performance in magnetically disturbed environments. Experimental results demonstrate that MagShield significantly enhances the accuracy of motion capture under magnetic interference and exhibits good compatibility across different sparse inertial MoCap systems.

cs.CV

Transformer IMU Calibrator: Dynamic On-body IMU Calibration for Inertial Motion Capture

In this paper, we propose a novel dynamic calibration method for sparse inertial motion capture systems, which is the first to break the restrictive absolute static assumption in IMU calibration, i.e., the coordinate drift RG'G and measurement offset RBS remain constant during the entire motion, thereby significantly expanding their application scenarios. Specifically, we achieve real-time estimation of RG'G and RBS under two relaxed assumptions: i) the matrices change negligibly in a short time window; ii) the human movements/IMU readings are diverse in such a time window. Intuitively, the first assumption reduces the number of candidate matrices, and the second assumption provides diverse constraints, which greatly reduces the solution space and allows for accurate estimation of RG'G and RBS from a short history of IMU readings in real time. To achieve this, we created synthetic datasets of paired RG'G, RBS matrices and IMU readings, and learned their mappings using a Transformer-based model. We also designed a calibration trigger based on the diversity of IMU readings to ensure that assumption ii) is met before applying our method. To our knowledge, we are the first to achieve implicit IMU calibration (i.e., seamlessly putting IMUs into use without the need for an explicit calibration process), as well as the first to enable long-term and accurate motion capture using sparse IMUs. The code and dataset are available at https://github.com/ZuoCX1996/TIC.

cs.GR

FIP: Endowing Robust Motion Capture on Daily Garment by Fusing Flex and Inertial Sensors

What if our clothes could capture our body motion accurately? This paper introduces Flexible Inertial Poser (FIP), a novel motion-capturing system using daily garments with two elbow-attached flex sensors and four Inertial Measurement Units (IMUs). To address the inevitable sensor displacements in loose wearables which degrade joint tracking accuracy significantly, we identify the distinct characteristics of the flex and inertial sensor displacements and develop a Displacement Latent Diffusion Model and a Physics-informed Calibrator to compensate for sensor displacements based on such observations, resulting in a substantial improvement in motion capture accuracy. We also introduce a Pose Fusion Predictor to enhance multimodal sensor fusion. Extensive experiments demonstrate that our method achieves robust performance across varying body shapes and motions, significantly outperforming SOTA IMU approaches with a 19.5% improvement in angular error, a 26.4% improvement in elbow angular error, and a 30.1% improvement in positional error. FIP opens up opportunities for ubiquitous human-computer interactions and diverse interactive applications such as Metaverse, rehabilitation, and fitness analysis.

cs.HC

SuDA: Support-based Domain Adaptation for Sim2Real Motion Capture with Flexible Sensors

Flexible sensors hold promise for human motion capture (MoCap), offering advantages such as wearability, privacy preservation, and minimal constraints on natural movement. However, existing flexible sensor-based MoCap methods rely on deep learning and necessitate large and diverse labeled datasets for training. These data typically need to be collected in MoCap studios with specialized equipment and substantial manual labor, making them difficult and expensive to obtain at scale. Thanks to the high-linearity of flexible sensors, we address this challenge by proposing a novel Sim2Real Mocap solution based on domain adaptation, eliminating the need for labeled data yet achieving comparable accuracy to supervised learning. Our solution relies on a novel Support-based Domain Adaptation method, namely SuDA, which aligns the supports of the predictive functions rather than the instance-dependent distributions between the source and target domains. Extensive experimental results demonstrate the effectiveness of our method andits superiority over state-of-the-art distribution-based domain adaptation methods in our task.

cs.CV

Computational Design of Wiring Layout on Tight Suits with Minimal Motion Resistance

An increasing number of electronics are directly embedded on the clothing to monitor human status (e.g., skeletal motion) or provide haptic feedback. A specific challenge to prototype and fabricate such a clothing is to design the wiring layout, while minimizing the intervention to human motion. We address this challenge by formulating the topological optimization problem on the clothing surface as a deformation-weighted Steiner tree problem on a 3D clothing mesh. Our method proposed an energy function for minimizing strain energy in the wiring area under different motions, regularized by its total length. We built the physical prototype to verify the effectiveness of our method and conducted user study with participants of both design experts and smart cloth users. On three types of commercial products of smart clothing, the optimized layout design reduced wire strain energy by an average of 77% among 248 actions compared to baseline design, and 18% over the expert design.

cs.HC

LiON: Learning Point-wise Abstaining Penalty for LiDAR Outlier DetectioN Using Diverse Synthetic Data

LiDAR-based semantic scene understanding is an important module in the modern autonomous driving perception stack. However, identifying outlier points in a LiDAR point cloud is challenging as LiDAR point clouds lack semantically-rich information. While former SOTA methods adopt heuristic architectures, we revisit this problem from the perspective of Selective Classification, which introduces a selective function into the standard closed-set classification setup. Our solution is built upon the basic idea of abstaining from choosing any inlier categories but learns a point-wise abstaining penalty with a margin-based loss. Apart from learning paradigms, synthesizing outliers to approximate unlimited real outliers is also critical, so we propose a strong synthesis pipeline that generates outliers originated from various factors: object categories, sampling patterns and sizes. We demonstrate that learning different abstaining penalties, apart from point-wise penalty, for different types of (synthesized) outliers can further improve the performance. We benchmark our method on SemanticKITTI and nuScenes and achieve SOTA results. Codes are available at https://github.com/Daniellli/LiON/.

cs.CV

TOPIC: A Parallel Association Paradigm for Multi-Object Tracking under Complex Motions and Diverse Scenes

Video data and algorithms have been driving advances in multi-object tracking (MOT). While existing MOT datasets focus on occlusion and appearance similarity, complex motion patterns are widespread yet overlooked. To address this issue, we introduce a new dataset called BEE24 to highlight complex motions. Identity association algorithms have long been the focus of MOT research. Existing trackers can be categorized into two association paradigms: single-feature paradigm (based on either motion or appearance feature) and serial paradigm (one feature serves as secondary while the other is primary). However, these paradigms are incapable of fully utilizing different features. In this paper, we propose a parallel paradigm and present the Two rOund Parallel matchIng meChanism (TOPIC) to implement it. The TOPIC leverages both motion and appearance features and can adaptively select the preferable one as the assignment metric based on motion level. Moreover, we provide an Attention-based Appearance Reconstruction Module (AARM) to reconstruct appearance feature embeddings, thus enhancing the representation of appearance features. Comprehensive experiments show that our approach achieves state-of-the-art performance on four public datasets and BEE24. Moreover, BEE24 challenges existing trackers to track multiple similar-appearing small objects with complex motions over long periods, which is critical in real-world applications such as beekeeping and drone swarm surveillance. Notably, our proposed parallel paradigm surpasses the performance of existing association paradigms by a large margin, e.g., reducing false negatives by 6% to 81% compared to the single-feature association paradigm. The introduced dataset and association paradigm in this work offer a fresh perspective for advancing the MOT field. The source code and dataset are available at https://github.com/holmescao/TOPICTrack.

cs.CV

Motion-R3: Fast and Accurate Motion Annotation via Representation-based Representativeness Ranking

In this paper, we follow a data-centric philosophy and propose a novel motion annotation method based on the inherent representativeness of motion data in a given dataset. Specifically, we propose a Representation-based Representativeness Ranking R3 method that ranks all motion data in a given dataset according to their representativeness in a learned motion representation space. We further propose a novel dual-level motion constrastive learning method to learn the motion representation space in a more informative way. Thanks to its high efficiency, our method is particularly responsive to frequent requirements change and enables agile development of motion annotation models. Experimental results on the HDM05 dataset against state-of-the-art methods demonstrate the superiority of our method.

cs.CV

Diverse Motion In-betweening with Dual Posture Stitching

In-betweening is a technique for generating transitions given initial and target character states. The majority of existing works require multiple (often $>$10) frames as input, which are not always accessible. Our work deals with a focused yet challenging problem: to generate the transition when given exactly two frames (only the first and last). To cope with this challenging scenario, we implement our bi-directional scheme which generates forward and backward transitions from the start and end frames with two adversarial autoregressive networks, and stitches them in the middle of the transition where there is no strict ground truth. The autoregressive networks based on conditional variational autoencoders (CVAE) are optimized by searching for a pair of optimal latent codes that minimize a novel stitching loss between their outputs. Results show that our method achieves higher motion quality and more diverse results than existing methods on both the LaFAN1 and Human3.6m datasets.

cs.CV

Enable Natural Tactile Interaction for Robot Dog based on Large-format Distributed Flexible Pressure Sensors

Touch is an important channel for human-robot interaction, while it is challenging for robots to recognize human touch accurately and make appropriate responses. In this paper, we design and implement a set of large-format distributed flexible pressure sensors on a robot dog to enable natural human-robot tactile interaction. Through a heuristic study, we sorted out 81 tactile gestures commonly used when humans interact with real dogs and 44 dog reactions. A gesture classification algorithm based on ResNet is proposed to recognize these 81 human gestures, and the classification accuracy reaches 98.7%. In addition, an action prediction algorithm based on Transformer is proposed to predict dog actions from human gestures, reaching a 1-gram BLEU score of 0.87. Finally, we compare the tactile interaction with the voice interaction during a freedom human-robot-dog interactive playing study. The results show that tactile interaction plays a more significant role in alleviating user anxiety, stimulating user excitement and improving the acceptability of robot dogs.

cs.RO

DisPad: Flexible On-Body Displacement of Fabric Sensors for Robust Joint-Motion Tracking

The last few decades have witnessed an emerging trend of wearable soft sensors; however, there are important signal-processing challenges for soft sensors that still limit their practical deployment. They are error-prone when displaced, resulting in significant deviations from their ideal sensor output. In this work, we propose a novel prototype that integrates an elbow pad with a sparse network of soft sensors. Our prototype is fully bio-compatible, stretchable, and wearable. We develop a learning-based method to predict the elbow orientation angle and achieve an average tracking error of 9.82 degrees for single-user multi-motion experiments. With transfer learning, our method achieves the average tracking errors of 10.98 degrees and 11.81 degrees across different motion types and users, respectively. Our core contributions lie in a solution that realizes robust and stable human joint motion tracking across different device displacements.

cs.HC

WristSketcher: Creating Dynamic Sketches in AR with a Sensing Wristband

Restricted by the limited interaction area of native AR glasses (e.g., touch bars), it is challenging to create sketches in AR glasses. Recent works have attempted to use mobile devices (e.g., tablets) or mid-air bare-hand gestures to expand the interactive spaces and can work as the 2D/3D sketching input interfaces for AR glasses. Between them, mobile devices allow for accurate sketching but are often heavy to carry, while sketching with bare hands is zero-burden but can be inaccurate due to arm instability. In addition, mid-air bare-hand sketching can easily lead to social misunderstandings and its prolonged use can cause arm fatigue. As a new attempt, in this work, we present WristSketcher, a new AR system based on a flexible sensing wristband for creating 2D dynamic sketches, featuring an almost zero-burden authoring model for accurate and comfortable sketch creation in real-world scenarios. Specifically, we have streamlined the interaction space from the mid-air to the surface of a lightweight sensing wristband, and implemented AR sketching and associated interaction commands by developing a gesture recognition method based on the sensing pressure points on the wristband. The set of interactive gestures used by our WristSketcher is determined by a heuristic study on user preferences. Moreover, we endow our WristSketcher with the ability of animation creation, allowing it to create dynamic and expressive sketches. Experimental results demonstrate that our WristSketcher i) faithfully recognizes users' gesture interactions with a high accuracy of 96.0%; ii) achieves higher sketching accuracy than Freehand sketching; iii) achieves high user satisfaction in ease of use, usability and functionality; and iv) shows innovation potentials in art creation, memory aids, and entertainment applications.

cs.HC

A dataset of ant colonies motion trajectories in indoor and outdoor scenes for social cluster behavior study

Motion and interaction of social insects (such as ants) have been studied by many researchers to understand the clustering mechanism. Most studies in the field of ant behavior have only focused on indoor environments, while outdoor environments are still underexplored. In this paper, we collect 10 videos of ant colonies from different indoor and outdoor scenes. And we develop an image sequence marking software named VisualMarkData, which enables us to provide annotations of ants in the video. In all 5354 frames, the location information and the identification number of each ant are recorded for a total of 712 ants and 114112 annotations. Moreover, we provide visual analysis tools to assess and validate the technical quality and reproducibility of our data. It is hoped that this dataset will contribute to a deeper exploration on the behavior of the ant colony.

cs.CV