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Shihui Guo

Publications and source records attributed to Shihui Guo.

26 records · Page 2Linked to original sources

A dataset of ant colonies motion trajectories in indoor and outdoor scenes for social cluster behavior study

Motion and interaction of social insects (such as ants) have been studied by many researchers to understand the clustering mechanism. Most studies in the field of ant behavior have only focused on indoor environments, while outdoor environments are still underexplored. In this paper, we collect 10 videos of ant colonies from different indoor and outdoor scenes. And we develop an image sequence marking software named VisualMarkData, which enables us to provide annotations of ants in the video. In all 5354 frames, the location information and the identification number of each ant are recorded for a total of 712 ants and 114112 annotations. Moreover, we provide visual analysis tools to assess and validate the technical quality and reproducibility of our data. It is hoped that this dataset will contribute to a deeper exploration on the behavior of the ant colony.

cs.CV↗

Swarm behavior tracking based on a deep vision algorithm

The intelligent swarm behavior of social insects (such as ants) springs up in different environments, promising to provide insights for the study of embodied intelligence. Researching swarm behavior requires that researchers could accurately track each individual over time. Obviously, manually labeling individual insects in a video is labor-intensive. Automatic tracking methods, however, also poses serious challenges: (1) individuals are small and similar in appearance; (2) frequent interactions with each other cause severe and long-term occlusion. With the advances of artificial intelligence and computing vision technologies, we are hopeful to provide a tool to automate monitor multiple insects to address the above challenges. In this paper, we propose a detection and tracking framework for multi-ant tracking in the videos by: (1) adopting a two-stage object detection framework using ResNet-50 as backbone and coding the position of regions of interest to locate ants accurately; (2) using the ResNet model to develop the appearance descriptors of ants; (3) constructing long-term appearance sequences and combining them with motion information to achieve online tracking. To validate our method, we construct an ant database including 10 videos of ants from different indoor and outdoor scenes. We achieve a state-of-the-art performance of 95.7\% mMOTA and 81.1\% mMOTP in indoor videos, 81.8\% mMOTA and 81.9\% mMOTP in outdoor videos. Additionally, Our method runs 6-10 times faster than existing methods for insect tracking. Experimental results demonstrate that our method provides a powerful tool for accelerating the unraveling of the mechanisms underlying the swarm behavior of social insects.

cs.CV↗

IGrow: A Smart Agriculture Solution to Autonomous Greenhouse Control

Agriculture is the foundation of human civilization. However, the rapid increase of the global population poses a challenge on this cornerstone by demanding more food. Modern autonomous greenhouses, equipped with sensors and actuators, provide a promising solution to the problem by empowering precise control for high-efficient food production. However, the optimal control of autonomous greenhouses is challenging, requiring decision-making based on high-dimensional sensory data, and the scaling of production is limited by the scarcity of labor capable of handling this task. With the advances of artificial intelligence (AI), the internet of things (IoT), and cloud computing technologies, we are hopeful to provide a solution to automate and smarten greenhouse control to address the above challenges. In this paper, we propose a smart agriculture solution named iGrow, for autonomous greenhouse control (AGC): (1) for the first time, we formulate the AGC problem as a Markov decision process (MDP) optimization problem; (2) we design a neural network-based simulator incorporated with the incremental mechanism to simulate the complete planting process of an autonomous greenhouse, which provides a testbed for the optimization of control strategies; (3) we propose a closed-loop bi-level optimization algorithm, which can dynamically re-optimize the greenhouse control strategy with newly observed data during real-world production. We not only conduct simulation experiments but also deploy iGrow in real scenarios, and experimental results demonstrate the effectiveness and superiority of iGrow in autonomous greenhouse simulation and optimal control. Particularly, compelling results from the tomato pilot project in real autonomous greenhouses show that our solution significantly increases crop yield (+10.15\%) and net profit (+92.70\%) with statistical significance compared to planting experts.

cs.AI↗

Evolutionary Gait Transfer of Multi-Legged Robots in Complex Terrains

Robot gait optimization is the task of generating an optimal control trajectory under various internal and external constraints. Given the high dimensions of control space, this problem is particularly challenging for multi-legged robots walking in complex and unknown environments. Existing literatures often regard the gait generation as an optimization problem and solve the gait optimization from scratch for robots walking in a specific environment. However, such approaches do not consider the use of pre-acquired knowledge which can be useful in improving the quality and speed of motion generation in complex environments. To address the issue, this paper proposes a transfer learning-based evolutionary framework for multi-objective gait optimization, named Tr-GO. The idea is to initialize a high-quality population by using the technique of transfer learning, so any kind of population-based optimization algorithms can be seamlessly integrated into this framework. The advantage is that the generated gait can not only dynamically adapt to different environments and tasks, but also simultaneously satisfy multiple design specifications (e.g., speed, stability). The experimental results show the effectiveness of the proposed framework for the gait optimization problem based on three multi-objective evolutionary algorithms: NSGA-II, RM-MEDA and MOPSO. When transferring the pre-acquired knowledge from the plain terrain to various inclined and rugged ones, the proposed Tr-GO framework accelerates the evolution process by a minimum of 3-4 times compared with non-transferred scenarios.

cs.RO↗

Skeleton-bridged Point Completion: From Global Inference to Local Adjustment

Point completion refers to complete the missing geometries of objects from partial point clouds. Existing works usually estimate the missing shape by decoding a latent feature encoded from the input points. However, real-world objects are usually with diverse topologies and surface details, which a latent feature may fail to represent to recover a clean and complete surface. To this end, we propose a skeleton-bridged point completion network (SK-PCN) for shape completion. Given a partial scan, our method first predicts its 3D skeleton to obtain the global structure, and completes the surface by learning displacements from skeletal points. We decouple the shape completion into structure estimation and surface reconstruction, which eases the learning difficulty and benefits our method to obtain on-surface details. Besides, considering the missing features during encoding input points, SK-PCN adopts a local adjustment strategy that merges the input point cloud to our predictions for surface refinement. Comparing with previous methods, our skeleton-bridged manner better supports point normal estimation to obtain the full surface mesh beyond point clouds. The qualitative and quantitative experiments on both point cloud and mesh completion show that our approach outperforms the existing methods on various object categories.

cs.CV↗

Total3DUnderstanding: Joint Layout, Object Pose and Mesh Reconstruction for Indoor Scenes from a Single Image

Semantic reconstruction of indoor scenes refers to both scene understanding and object reconstruction. Existing works either address one part of this problem or focus on independent objects. In this paper, we bridge the gap between understanding and reconstruction, and propose an end-to-end solution to jointly reconstruct room layout, object bounding boxes and meshes from a single image. Instead of separately resolving scene understanding and object reconstruction, our method builds upon a holistic scene context and proposes a coarse-to-fine hierarchy with three components: 1. room layout with camera pose; 2. 3D object bounding boxes; 3. object meshes. We argue that understanding the context of each component can assist the task of parsing the others, which enables joint understanding and reconstruction. The experiments on the SUN RGB-D and Pix3D datasets demonstrate that our method consistently outperforms existing methods in indoor layout estimation, 3D object detection and mesh reconstruction.

cs.CV↗

Shallow2Deep: Indoor Scene Modeling by Single Image Understanding

Dense indoor scene modeling from 2D images has been bottlenecked due to the absence of depth information and cluttered occlusions. We present an automatic indoor scene modeling approach using deep features from neural networks. Given a single RGB image, our method simultaneously recovers semantic contents, 3D geometry and object relationship by reasoning indoor environment context. Particularly, we design a shallow-to-deep architecture on the basis of convolutional networks for semantic scene understanding and modeling. It involves multi-level convolutional networks to parse indoor semantics/geometry into non-relational and relational knowledge. Non-relational knowledge extracted from shallow-end networks (e.g. room layout, object geometry) is fed forward into deeper levels to parse relational semantics (e.g. support relationship). A Relation Network is proposed to infer the support relationship between objects. All the structured semantics and geometry above are assembled to guide a global optimization for 3D scene modeling. Qualitative and quantitative analysis demonstrates the feasibility of our method in understanding and modeling semantics-enriched indoor scenes by evaluating the performance of reconstruction accuracy, computation performance and scene complexity.

cs.CV↗

Online Bagging for Anytime Transfer Learning

Transfer learning techniques have been widely used in the reality that it is difficult to obtain sufficient labeled data in the target domain, but a large amount of auxiliary data can be obtained in the relevant source domain. But most of the existing methods are based on offline data. In practical applications, it is often necessary to face online learning problems in which the data samples are achieved sequentially. In this paper, We are committed to applying the ensemble approach to solving the problem of online transfer learning so that it can be used in anytime setting. More specifically, we propose a novel online transfer learning framework, which applies the idea of online bagging methods to anytime transfer learning problems, and constructs strong classifiers through online iterations of the usefulness of multiple weak classifiers. Further, our algorithm also provides two extension schemes to reduce the impact of negative transfer. Experiments on three real data sets show that the effectiveness of our proposed algorithms.

cs.LG↗