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Shijian Deng

Publications and source records attributed to Shijian Deng.

17 recordsLinked to original sources

How Much Future Helps? A Controlled Study of Future-Privileged Supervision for Causal Egocentric Gaze Estimation

Egocentric gaze estimation is commonly studied using models that process the full video with access to future frames, while real-world applications require strictly causal, online prediction. This discrepancy raises key questions: Does future context inherently provide valuable signals for gaze estimation? If so, how much future look-ahead optimally supervises a causal model during training? To investigate, we propose a controlled framework featuring a future-aware branch that accesses a tunable look-ahead horizon during training but is discarded at inference. This design isolates the impact of future context while keeping the inference architecture fixed and strictly causal. Across EGTEA Gaze+ and Ego4D, we find that future-privileged supervision consistently improves causal gaze prediction, confirming its utility. However, performance gains do not increase monotonically with longer look-ahead, but rather peak within a bounded temporal regime. Specifically, optimal performance corresponds to roughly 1.7--3.3 seconds of future context ($H{\in}[5, 10]$) on EGTEA Gaze+ and 2.7 seconds ($H{=}10$) on Ego4D. Our results demonstrate that lightweight causal models can effectively absorb future-aware signals, providing practical guidance for real-time egocentric gaze modeling.

cs.CV

Do Joint Audio-Video Generation Models Understand Physics?

Joint audio-video generation models are rapidly approaching professional production quality, raising a central question: do they understand audio-visual physics, or merely generate plausible sounds and frames that violate real-world consistency? We introduce AV-Phys Bench, a benchmark for evaluating physical commonsense in joint audio-video generation. AV-Phys Bench tests models across three scene categories: Steady State, Event Transition, and Environment Transition. It covers physics-grounded subcategories drawn from real-world scenes, plus Anti-AV-Physics prompts that deliberately request physically inconsistent audio-video behavior. Each generation is evaluated along five dimensions: visual semantic adherence, audio semantic adherence, visual physical commonsense, audio physical commonsense, and cross-modal physical commonsense. Across three proprietary and four open-source models, we find that Seedance 2.0 performs best overall, but all models remain far from robust physical understanding. Performance drops sharply on event-driven and environment-driven transitions, and even strong proprietary systems collapse on Anti-AV-Physics prompts. We further introduce AV-Phys Agent, a ReAct-style evaluator that combines a multimodal language model with deterministic acoustic measurement tools, producing rankings that closely align with human ratings. Our results identify cross-modal physical consistency and transition-driven scene dynamics as key open challenges for joint audio-video generation.

cs.SD

Audio-Visual Intelligence in Large Foundation Models

Audio-Visual Intelligence (AVI) has emerged as a central frontier in artificial intelligence, bridging auditory and visual modalities to enable machines that can perceive, generate, and interact in the multimodal real world. In the era of large foundation models, joint modeling of audio and vision has become increasingly crucial, i.e., not only for understanding but also for controllable generation and reasoning across dynamic, temporally grounded signals. Recent advances, such as Meta MovieGen and Google Veo-3, highlight the growing industrial and academic focus on unified audio-vision architectures that learn from massive multimodal data. However, despite rapid progress, the literature remains fragmented, spanning diverse tasks, inconsistent taxonomies, and heterogeneous evaluation practices that impede systematic comparison and knowledge integration. This survey provides the first comprehensive review of AVI through the lens of large foundation models. We establish a unified taxonomy covering the broad landscape of AVI tasks, ranging from understanding (e.g., speech recognition, sound localization) to generation (e.g., audio-driven video synthesis, video-to-audio) and interaction (e.g., dialogue, embodied, or agentic interfaces). We synthesize methodological foundations, including modality tokenization, cross-modal fusion, autoregressive and diffusion-based generation, large-scale pretraining, instruction alignment, and preference optimization. Furthermore, we curate representative datasets, benchmarks, and evaluation metrics, offering a structured comparison across task families and identifying open challenges in synchronization, spatial reasoning, controllability, and safety. By consolidating this rapidly expanding field into a coherent framework, this survey aims to serve as a foundational reference for future research on large-scale AVI.

cs.CV

OmniSonic: Towards Universal and Holistic Audio Generation from Video and Text

In this paper, we propose Universal Holistic Audio Generation (UniHAGen), a task for synthesizing comprehensive auditory scenes that include both on-screen and off-screen sounds across diverse domains (e.g., ambient events, musical instruments, and human speech). Prior video-conditioned audio generation models typically focus on producing on-screen environmental sounds that correspond to visible sounding events, neglecting off-screen auditory events. While recent holistic joint text-video-to-audio generation models aim to produce auditory scenes with both on- and off-screen sound but they are limited to non-speech sounds, lacking the ability to generate or integrate human speech. To overcome these limitations, we introduce OmniSonic, a flow-matching-based diffusion framework jointly conditioned on video and text. It features a TriAttn-DiT architecture that performs three cross-attention operations to process on-screen environmental sound, off-screen environmental sound, and speech conditions simultaneously, with a Mixture-of-Experts (MoE) gating mechanism that adaptively balances their contributions during generation. Furthermore, we construct UniHAGen-Bench, a new benchmark with over one thousand samples covering three representative on/off-screen speech-environment scenarios. Extensive experiments show that OmniSonic consistently outperforms state-of-the-art approaches on both objective metrics and human evaluations, establishing a strong baseline for universal and holistic audio generation. Project page: https://weiguopian.github.io/OmniSonic_webpage/

cs.SD

Omni-MMSI: Toward Identity-attributed Social Interaction Understanding

We introduce Omni-MMSI, a new task that requires comprehensive social interaction understanding from raw audio, vision, and speech input. The task involves perceiving identity-attributed social cues (e.g., who is speaking what) and reasoning about the social interaction (e.g., whom the speaker refers to). This task is essential for developing AI assistants that can perceive and respond to human interactions. Unlike prior studies that operate on oracle-preprocessed social cues, Omni-MMSI reflects realistic scenarios where AI assistants must perceive and reason from raw data. However, existing pipelines and multi-modal LLMs perform poorly on Omni-MMSI because they lack reliable identity attribution capabilities, which leads to inaccurate social interaction understanding. To address this challenge, we propose Omni-MMSI-R, a reference-guided pipeline that produces identity-attributed social cues with tools and conducts chain-of-thought social reasoning. To facilitate this pipeline, we construct participant-level reference pairs and curate reasoning annotations on top of the existing datasets. Experiments demonstrate that Omni-MMSI-R outperforms advanced LLMs and counterparts on Omni-MMSI. Project page: https://sampson-lee.github.io/omni-mmsi-project-page.

cs.CV

ARGaze: Autoregressive Transformers for Online Egocentric Gaze Estimation

Online egocentric gaze estimation predicts where a camera wearer is looking from first-person video using only past and current frames, a task essential for augmented reality and assistive technologies. Unlike third-person gaze estimation, this setting lacks explicit head or eye signals, requiring models to infer current visual attention from sparse, indirect cues such as hand-object interactions and salient scene content. We observe that gaze exhibits strong temporal continuity during goal-directed activities: knowing where a person looked recently provides a powerful prior for predicting where they look next. Inspired by vision-conditioned autoregressive decoding in vision-language models, we propose ARGaze, which reformulates gaze estimation as sequential prediction: at each timestep, a transformer decoder predicts current gaze by conditioning on (i) current visual features and (ii) a fixed-length Gaze Context Window of recent gaze target estimates. This design enforces causality and enables bounded-resource streaming inference. We achieve state-of-the-art performance across multiple egocentric benchmarks under online evaluation, with extensive ablations validating that autoregressive modeling with bounded gaze history is critical for robust prediction. We will release our source code and pre-trained models.

cs.CV

Explainable AI-Generated Image Detection RewardBench

Conventional, classification-based AI-generated image detection methods cannot explain why an image is considered real or AI-generated in a way a human expert would, which reduces the trustworthiness and persuasiveness of these detection tools for real-world applications. Leveraging Multimodal Large Language Models (MLLMs) has recently become a trending solution to this issue. Further, to evaluate the quality of generated explanations, a common approach is to adopt an "MLLM as a judge" methodology to evaluate explanations generated by other MLLMs. However, how well those MLLMs perform when judging explanations for AI-generated image detection generated by themselves or other MLLMs has not been well studied. We therefore propose \textbf{XAIGID-RewardBench}, the first benchmark designed to evaluate the ability of current MLLMs to judge the quality of explanations about whether an image is real or AI-generated. The benchmark consists of approximately 3,000 annotated triplets sourced from various image generation models and MLLMs as policy models (detectors) to assess the capabilities of current MLLMs as reward models (judges). Our results show that the current best reward model scored 88.76\% on this benchmark (while human inter-annotator agreement reaches 98.30\%), demonstrating that a visible gap remains between the reasoning abilities of today's MLLMs and human-level performance. In addition, we provide an analysis of common pitfalls that these models frequently encounter. Code and benchmark are available at https://github.com/RewardBench/XAIGID-RewardBench.

cs.CV

Toward Gaze Target Detection of Young Autistic Children

The automatic detection of gaze targets in autistic children through artificial intelligence can be impactful, especially for those who lack access to a sufficient number of professionals to improve their quality of life. This paper introduces a new, real-world AI application for gaze target detection in autistic children, which predicts a child's point of gaze from an activity image. This task is foundational for building automated systems that can measure joint attention-a core challenge in Autism Spectrum Disorder (ASD). To facilitate the study of this challenging application, we collected the first-ever Autism Gaze Target (AGT) dataset. We further propose a novel Socially Aware Coarse-to-Fine (SACF) gaze detection framework that explicitly leverages the social context of a scene to overcome the class imbalance common in autism datasets-a consequence of autistic children's tendency to show reduced gaze to faces. It utilizes a two-pathway architecture with expert models specialized in social and non-social gaze, guided by a context-awareness gate module. The results of our comprehensive experiments demonstrate that our framework achieves new state-of-the-art performance for gaze target detection in this population, significantly outperforming existing methods, especially on the critical minority class of face-directed gaze.

cs.CV

Self-Improvement in Multimodal Large Language Models: A Survey

Recent advancements in self-improvement for Large Language Models (LLMs) have efficiently enhanced model capabilities without significantly increasing costs, particularly in terms of human effort. While this area is still relatively young, its extension to the multimodal domain holds immense potential for leveraging diverse data sources and developing more general self-improving models. This survey is the first to provide a comprehensive overview of self-improvement in Multimodal LLMs (MLLMs). We provide a structured overview of the current literature and discuss methods from three perspectives: 1) data collection, 2) data organization, and 3) model optimization, to facilitate the further development of self-improvement in MLLMs. We also include commonly used evaluations and downstream applications. Finally, we conclude by outlining open challenges and future research directions.

cs.CL

Towards Online Multi-Modal Social Interaction Understanding

In this paper, we introduce a new problem, Online-MMSI, where the model must perform multimodal social interaction understanding (MMSI) using only historical information. Given a recorded video and a multi-party dialogue, the AI assistant is required to immediately identify the speaker's referent, which is critical for real-world human-AI interaction. Without access to future conversational context, both humans and models experience substantial performance degradation when moving from offline to online settings. To tackle the challenges, we propose Online-MMSI-VLM, a novel framework based on multimodal large language models. The core innovations of our approach lie in two components: (1) multi-party conversation forecasting, which predicts upcoming speaker turns and utterances in a coarse-to-fine manner; and (2) socially-aware visual prompting, which highlights salient social cues in each video frame using bounding boxes and body keypoints. Our model achieves state-of-the-art results on three tasks across two datasets, significantly outperforming the baseline and demonstrating the effectiveness of Online-MMSI-VLM. Project page: https://sampson-lee.github.io/online-mmsi-project-page.

cs.CV

Modality-Inconsistent Continual Learning of Multimodal Large Language Models

In this paper, we introduce Modality-Inconsistent Continual Learning (MICL), a new continual learning scenario for Multimodal Large Language Models (MLLMs) that involves tasks with inconsistent modalities (image, audio, or video) and varying task types (captioning or question-answering). Unlike existing vision-only or modality-incremental settings, MICL combines modality and task type shifts, both of which drive catastrophic forgetting. To address these challenges, we propose MoInCL, which employs a Pseudo Targets Generation Module to mitigate forgetting caused by task type shifts in previously seen modalities. It also incorporates Instruction-based Knowledge Distillation to preserve the model's ability to handle previously learned modalities when new ones are introduced. We benchmark MICL using a total of six tasks and conduct experiments to validate the effectiveness of our MoInCL. The experimental results highlight the superiority of MoInCL, showing significant improvements over representative and state-of-the-art continual learning baselines.

cs.LG

Efficient Self-Improvement in Multimodal Large Language Models: A Model-Level Judge-Free Approach

Self-improvement in multimodal large language models (MLLMs) is crucial for enhancing their reliability and robustness. However, current methods often rely heavily on MLLMs themselves as judges, leading to high computational costs and potential pitfalls like reward hacking and model collapse. This paper introduces a novel, model-level judge-free self-improvement framework. Our approach employs a controlled feedback mechanism while eliminating the need for MLLMs in the verification loop. We generate preference learning pairs using a controllable hallucination mechanism and optimize data quality by leveraging lightweight, contrastive language-image encoders to evaluate and reverse pairs when necessary. Evaluations across public benchmarks and our newly introduced IC dataset designed to challenge hallucination control demonstrate that our model outperforms conventional techniques. We achieve superior precision and recall with significantly lower computational demands. This method offers an efficient pathway to scalable self-improvement in MLLMs, balancing performance gains with reduced resource requirements.

cs.CL

Continual Audio-Visual Sound Separation

In this paper, we introduce a novel continual audio-visual sound separation task, aiming to continuously separate sound sources for new classes while preserving performance on previously learned classes, with the aid of visual guidance. This problem is crucial for practical visually guided auditory perception as it can significantly enhance the adaptability and robustness of audio-visual sound separation models, making them more applicable for real-world scenarios where encountering new sound sources is commonplace. The task is inherently challenging as our models must not only effectively utilize information from both modalities in current tasks but also preserve their cross-modal association in old tasks to mitigate catastrophic forgetting during audio-visual continual learning. To address these challenges, we propose a novel approach named ContAV-Sep (\textbf{Cont}inual \textbf{A}udio-\textbf{V}isual Sound \textbf{Sep}aration). ContAV-Sep presents a novel Cross-modal Similarity Distillation Constraint (CrossSDC) to uphold the cross-modal semantic similarity through incremental tasks and retain previously acquired knowledge of semantic similarity in old models, mitigating the risk of catastrophic forgetting. The CrossSDC can seamlessly integrate into the training process of different audio-visual sound separation frameworks. Experiments demonstrate that ContAV-Sep can effectively mitigate catastrophic forgetting and achieve significantly better performance compared to other continual learning baselines for audio-visual sound separation. Code is available at: \url{https://github.com/weiguoPian/ContAV-Sep_NeurIPS2024}.

cs.CV

AV-DiT: Efficient Audio-Visual Diffusion Transformer for Joint Audio and Video Generation

Recent Diffusion Transformers (DiTs) have shown impressive capabilities in generating high-quality single-modality content, including images, videos, and audio. However, it is still under-explored whether the transformer-based diffuser can efficiently denoise the Gaussian noises towards superb multimodal content creation. To bridge this gap, we introduce AV-DiT, a novel and efficient audio-visual diffusion transformer designed to generate high-quality, realistic videos with both visual and audio tracks. To minimize model complexity and computational costs, AV-DiT utilizes a shared DiT backbone pre-trained on image-only data, with only lightweight, newly inserted adapters being trainable. This shared backbone facilitates both audio and video generation. Specifically, the video branch incorporates a trainable temporal attention layer into a frozen pre-trained DiT block for temporal consistency. Additionally, a small number of trainable parameters adapt the image-based DiT block for audio generation. An extra shared DiT block, equipped with lightweight parameters, facilitates feature interaction between audio and visual modalities, ensuring alignment. Extensive experiments on the AIST++ and Landscape datasets demonstrate that AV-DiT achieves state-of-the-art performance in joint audio-visual generation with significantly fewer tunable parameters. Furthermore, our results highlight that a single shared image generative backbone with modality-specific adaptations is sufficient for constructing a joint audio-video generator. Our source code and pre-trained models will be released.

cs.CV

Hear Me, See Me, Understand Me: Audio-Visual Autism Behavior Recognition

In this article, we introduce a novel problem of audio-visual autism behavior recognition, which includes social behavior recognition, an essential aspect previously omitted in AI-assisted autism screening research. We define the task at hand as one that is audio-visual autism behavior recognition, which uses audio and visual cues, including any speech present in the audio, to recognize autism-related behaviors. To facilitate this new research direction, we collected an audio-visual autism spectrum dataset (AV-ASD), currently the largest video dataset for autism screening using a behavioral approach. It covers an extensive range of autism-associated behaviors, including those related to social communication and interaction. To pave the way for further research on this new problem, we intensively explored leveraging foundation models and multimodal large language models across different modalities. Our experiments on the AV-ASD dataset demonstrate that integrating audio, visual, and speech modalities significantly enhances the performance in autism behavior recognition. Additionally, we explored the use of a post-hoc to ad-hoc pipeline in a multimodal large language model to investigate its potential to augment the model's explanatory capability during autism behavior recognition. We will release our dataset, code, and pre-trained models.

eess.AS

Separating Invisible Sounds Toward Universal Audiovisual Scene-Aware Sound Separation

The audio-visual sound separation field assumes visible sources in videos, but this excludes invisible sounds beyond the camera's view. Current methods struggle with such sounds lacking visible cues. This paper introduces a novel "Audio-Visual Scene-Aware Separation" (AVSA-Sep) framework. It includes a semantic parser for visible and invisible sounds and a separator for scene-informed separation. AVSA-Sep successfully separates both sound types, with joint training and cross-modal alignment enhancing effectiveness.

cs.CV

Unveiling Cross Modality Bias in Visual Question Answering: A Causal View with Possible Worlds VQA

To increase the generalization capability of VQA systems, many recent studies have tried to de-bias spurious language or vision associations that shortcut the question or image to the answer. Despite these efforts, the literature fails to address the confounding effect of vision and language simultaneously. As a result, when they reduce bias learned from one modality, they usually increase bias from the other. In this paper, we first model a confounding effect that causes language and vision bias simultaneously, then propose a counterfactual inference to remove the influence of this effect. The model trained in this strategy can concurrently and efficiently reduce vision and language bias. To the best of our knowledge, this is the first work to reduce biases resulting from confounding effects of vision and language in VQA, leveraging causal explain-away relations. We accompany our method with an explain-away strategy, pushing the accuracy of the questions with numerical answers results compared to existing methods that have been an open problem. The proposed method outperforms the state-of-the-art methods in VQA-CP v2 datasets.

cs.CV