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Shinnosuke Takamichi

Publications and source records attributed to Shinnosuke Takamichi.

At least 19 recordsLinked to original sources

KABURI-TTS: Phoneme-Keyed Activity-conditioned Bi-channel Utterance Rendering for Interaction

Realizing full-duplex spoken dialogue requires large amounts of two-channel, one-speaker-per-channel conversational speech data. Although conversational text-to-speech (TTS) engines have been developed, they are not necessarily robust to two-party simultaneous phenomena such as backchannels, interruptions, and overlaps that occur while the interlocutor is speaking. In this work, aiming at conversational speech synthesis that reproduces human-like overlap, we propose KABURI-TTS. KABURI-TTS takes a per-speaker phoneme raster as input and renders the speech of the two speakers on separate channels, conditioned on the per-frame phonemes and the voice activity derived from them. Because the phoneme raster is supplied by a separate module, the proposed method enables controllable generation of one-speaker-per-channel, two-party spoken dialogue. A user evaluation shows that, compared with strong baselines, the proposed method attains higher naturalness at both the utterance and the interaction level. Furthermore, an analysis of voice activity confirms that the proposed method produces more overlap and more frequent turn-taking.

cs.SD

Language-Statistical Analysis of Neural Audio Codec Tokens Across Architectures, Corpora, and Noise Conditions

Neural audio codecs (NACs) convert speech into discrete token sequences, and prior work has reported that these sequences follow language-like statistical laws. This paper analyzes the token statistics of 13 NACs spanning multi-codebook residual vector quantization (RVQ), single-codebook VQ, and non-VQ designs, evaluated on three corpora under clean, white-noise, and real-world DEMAND-noise conditions. Zipf and Heaps parameters, unigram entropy, codebook occupancy, and Jensen-Shannon divergence (JSD) are estimated from matched token samples with explicit fit-validity safeguards and family-conditional $n$-gram orders. Corpus identity explains little variance in any metric, whereas acoustic condition and quantizer meta-category dominate in a metric-dependent way, and unigram entropy is the metric most strongly associated with meta-category. Clean-to-noise JSD computed at a common unigram order is associated with mel-cepstral distortion most clearly under DEMAND noise. The collapse and explosion degradation signatures previously reported for RVQ codecs concentrate in RVQ cells under white and DEMAND noise, respectively; explosion also occurs in non-VQ codecs, and single-codebook VQ codecs shift in occupancy and distribution shape without either signature. These results provide architecture-conditioned conventions for applying language-statistical analysis to NAC tokens.

cs.CL

Do Music Foundation Models Embed Pitch in Helical Structure?

This study analyzes the intermediate representations of music foundation models (MFMs) and reports the geometric structures used to represent pitch information. By inputting isolated musical notes into trained MFMs and analyzing their principal components, we reveal that the representations form a helical structure reflecting the octave periodicity of pitch. Furthermore, we show that the clarity and geometry of this helical structure vary not only across models but also with the acoustic properties of the input signals. Our analysis provides a novel approach for clarifying the internal mechanisms of MFMs.

cs.SD

On the Effect of Segmentation Width and Cluster Size on Speech Resynthesis and Continuation in Generative Spoken Language Models

Generative Spoken Language Modeling (GSLM) enables text-free speech modeling by training language models (LMs) using discrete speech representations instead of textual transcription. In this paper, we investigate the performance of GSLM on speech synthesis and continuation using discrete speech representations with varying bitrates. We segment speech representations with fixed widths and train K-means models in multiple cluster sizes, resulting in various bitrate settings. We demonstrate that intelligible and natural speech can be synthesized at lower bitrate settings than the baseline. Furthermore, speech continuation quality remains stable at lower bitrates across multiple metrics, suggesting that the conventional GSLM setting may be redundant for effective speech generation. Although LLM-based metrics show higher correlation with human subjective score than conventional metrics, it remains low, highlighting the need for more stable automatic evaluation methods.

cs.CL

ELSA: Acoustic Event-Level Semantic Alignment for Fine-Grained Reference-Free Text-to-Audio Evaluation

Text-to-audio (TTA) generation, synthesizing audio from natural language, has been widely studied for its ability to capture precise user intent. To effectively advance TTA models, it is essential to reliably evaluate generated audio without relying on costly human subjective ratings, motivating the development of automatic evaluation metrics that correlate well with human judgments. While recent CLAP-based metrics provide practical reference-free solutions, their coarse-grained text-audio similarity matching often correlates poorly with human ratings. To address this, we propose ELSA, a reference-free evaluation metric for fine-grained text-audio alignment. ELSA decomposes generated audio guided by distinct acoustic events derived from the text query and assesses event-level alignment. Experiments across four TTA benchmarks show that ELSA reveals a higher correlation with human subjective ratings than prior metrics, highlighting its effectiveness for reliable TTA evaluation.

eess.AS

Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text Generation

We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for each utterance, and do not request the next generation until speech playback has completed. This strict sequentiality causes long and unnatural silence between utterances. To address this latency bottleneck, our system runs text generation in parallel with speech playback and buffers multiple candidate utterances ahead of time, enabling immediate synthesis at playback boundaries. Experiments on fast-paced game videos show that our parallel design reduces the mean inter-utterance silence from 9.6 seconds to 0.3 seconds compared to sequential baselines. It also improves similarity to professional speaking--silence timing patterns by over 40 %, and a user study with 120 experienced game players confirms significantly improved perceived speaking rhythm. Our demo video is available at: https://youtu.be/pmrRUlvav8M.

cs.CL

Do speech foundation models perceive speaker similarity as humans do?

This study presents a comparative analysis between the speaker embeddings of speech foundation models and human subjective perception of speaker similarity. Human listeners have the ability to judge speaker similarity on a continuous scale discerning how similar two voices are. In contrast, speech foundation models embed speaker characteristics into numerical representation. However, a question remains: does the numerical distance between speaker embeddings in these models truly align with the similarity perceived by humans? To address this, we conduct a comprehensive investigation using more than 40 models to compare model-derived distances with human-perceived similarity scores. Furthermore, we identify which factors in model configuration contribute most to a speaker embedding that mirrors human perception. Our findings provide insights for the development of more perceptually grounded speech foundation models.

cs.SD

Sign-to-Speech Prosody Transfer via Sign Reconstruction-based GAN

Deep learning models have improved sign language-to-text translation and made it easier for non-signers to understand signed messages. When the goal is spoken communication, a naive approach is to convert signed messages into text and then synthesize speech via Text-to-Speech (TTS). However, this two-stage pipeline inevitably treat text as a bottleneck representation, causing the loss of rich non-verbal information originally conveyed in the signing. To address this limitation, we propose a novel task, \emph{Sign-to-Speech Prosody Transfer}, which aims to capture the global prosodic nuances expressed in sign language and directly integrate them into synthesized speech. A major challenge is that aligning sign and speech requires expert knowledge, making annotation extremely costly and preventing the construction of large parallel corpora. To overcome this, we introduce \emph{SignRecGAN}, a scalable training framework that leverages unimodal datasets without cross-modal annotations through adversarial learning and reconstruction losses. Furthermore, we propose \emph{S2PFormer}, a new model architecture that preserves the expressive power of existing TTS models while enabling the injection of sign-derived prosody into the synthesized speech. Extensive experiments demonstrate that the proposed method can synthesize speech that faithfully reflects the emotional content of sign language, thereby opening new possibilities for more natural sign language communication. Our code will be available upon acceptance.

cs.SD

J-CHAT: Japanese Large-scale Spoken Dialogue Corpus for Spoken Dialogue Language Modeling

Spoken dialogue is essential for human-AI interactions, providing expressive capabilities beyond text. Developing effective spoken dialogue systems (SDSs) requires large-scale, high-quality, and diverse spoken dialogue corpora. However, existing datasets are often limited in size, spontaneity, or linguistic coherence. To address these limitations, we introduce J-CHAT, a 76,000-hour open-source Japanese spoken dialogue corpus. Constructed using an automated, language-independent methodology, J-CHAT ensures acoustic cleanliness, diversity, and natural spontaneity. The corpus is built from YouTube and podcast data, with extensive filtering and denoising to enhance quality. Experimental results with generative spoken dialogue language models trained on J-CHAT demonstrate its effectiveness for SDS development. By providing a robust foundation for training advanced dialogue models, we anticipate that J-CHAT will drive progress in human-AI dialogue research and applications.

cs.CL

Real-Time Generation of Game Video Commentary with Multimodal LLMs: Pause-Aware Decoding Approaches

Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential decisions: what to say and when to say it. While recent prompting-based approaches using multimodal large language models (MLLMs) have shown strong performance in content generation, they largely ignore the timing aspect. We investigate whether in-context prompting alone can support real-time commentary generation that is both semantically relevant and well-timed. We propose two prompting-based decoding strategies: 1) a fixed-interval approach, and 2) a novel dynamic interval-based decoding approach that adjusts the next prediction timing based on the estimated duration of the previous utterance. Both methods enable pause-aware generation without any fine-tuning. Experiments on Japanese and English datasets of racing and fighting games show that the dynamic interval-based decoding can generate commentary more closely aligned with human utterance timing and content using prompting alone. We release a multilingual benchmark dataset, trained models, and implementations to support future research on real-time video commentary generation.

cs.CL

TTSOps: A Closed-Loop Corpus Optimization Framework for Training Multi-Speaker TTS Models from Dark Data

This paper presents TTSOps, a fully automated closed-loop framework for constructing multi-speaker text-to-speech (TTS) systems from noisy, uncurated web-scale speech data, often referred to as ``dark data,'' such as online videos. Conventional TTS training pipelines require well-curated corpora with high acoustic quality and accurate text-speech alignment, which severely limits scalability, speaker diversity, and real-world applicability. While recent studies have proposed acoustic-quality-based data selection techniques, they often overlook two critical aspects: (1) the inherent robustness of modern TTS models to noise, and (2) the potential contribution of perceptually low-quality yet informative samples. To address these issues, TTSOps introduces a data-centric training pipeline that integrates three core components: (1) automated data collection from dark data sources, (2) utterance-level dynamic selection of data cleansing methods based on training data quality, and (3) evaluation-in-the-loop data selection using automatically predicted mean opinion scores (MOS) to estimate each utterance's impact on model performance. Furthermore, TTSOps jointly optimizes the corpus and the TTS model in a closed-loop framework by dynamically adapting both data selection and data cleansing processes to the characteristics of the target TTS model. Extensive experiments on Japanese YouTube data demonstrate that TTSOps outperforms conventional acoustic-quality-based baselines in both the naturalness and speaker diversity of synthesized speech.

cs.SD

Drum-to-Vocal Percussion Sound Conversion and Its Evaluation Methodology

This paper defines the novel task of drum-to-vocal percussion (VP) sound conversion. VP imitates percussion instruments through human vocalization and is frequently employed in contemporary a cappella music. It exhibits acoustic properties distinct from speech and singing (e.g., aperiodicity, noisy transients, and the absence of linguistic structure), making conventional speech or singing synthesis methods unsuitable. We thus formulate VP synthesis as a timbre transfer problem from drum sounds, leveraging their rhythmic and timbral correspondence. To support this formulation, we define three requirements for successful conversion: rhythmic fidelity, timbral consistency, and naturalness as VP. We also propose corresponding subjective evaluation criteria. We implement two baseline conversion methods using a neural audio synthesizer, the real-time audio variational autoencoder (RAVE), with and without vector quantization (VQ). Subjective experiments show that both methods produce plausible VP outputs, with the VQ-based RAVE model yielding more consistent conversion.

cs.SD

Spatial-CLAP: Learning Spatially-Aware audio--text Embeddings for Multi-Source Conditions

Contrastive language--audio pretraining (CLAP) has achieved remarkable success as an audio--text embedding framework, but existing approaches are limited to monaural or single-source conditions and cannot fully capture spatial information. The central challenge in modeling spatial information lies in multi-source conditions, where the correct correspondence between each sound source and its location is required. To tackle this problem, we propose Spatial-CLAP, which introduces a content-aware spatial encoder that enables spatial representations coupled with audio content. We further propose spatial contrastive learning (SCL), a training strategy that explicitly enforces the learning of the correct correspondence and promotes more reliable embeddings under multi-source conditions. Experimental evaluations, including downstream tasks, demonstrate that Spatial-CLAP learns effective embeddings even under multi-source conditions, and confirm the effectiveness of SCL. Moreover, evaluation on unseen three-source mixtures highlights the fundamental distinction between conventional single-source training and our proposed multi-source training paradigm. These findings establish a new paradigm for spatially-aware audio--text embeddings.

cs.SD

Analysing the Language of Neural Audio Codecs

This study presents a comparative analysis of the statistical and linguistic properties of neural audio codecs (NACs). We investigate discrete speech tokens produced by various NAC models, examining their adherence to linguistic statistical laws such as Zipf's law and Heaps' law, as well as their entropy and redundancy. To assess how these token-level properties relate to semantic and acoustic preservation in synthesized speech, we evaluate intelligibility using error rates of automatic speech recognition, and quality using the UTMOS score. Our results reveal that NAC tokens, particularly 3-grams, exhibit language-like statistical patterns. Moreover, these properties, together with measures of information content, are found to correlate with improved performances in speech recognition and resynthesis tasks. These findings offer insights into the structure of NAC token sequences and inform the design of more effective generative speech models.

cs.CL

Learning Marmoset Vocal Patterns with a Masked Autoencoder for Robust Call Segmentation, Classification, and Caller Identification

The marmoset, a highly vocal primate, is a key model for studying social-communicative behavior. Unlike human speech, marmoset vocalizations are less structured, highly variable, and recorded in noisy, low-resource conditions. Learning marmoset communication requires joint call segmentation, classification, and caller identification -- challenging domain tasks. Previous CNNs handle local patterns but struggle with long-range temporal structure. We applied Transformers using self-attention for global dependencies. However, Transformers show overfitting and instability on small, noisy annotated datasets. To address this, we pretrain Transformers with MAE -- a self-supervised method reconstructing masked segments from hundreds of hours of unannotated marmoset recordings. The pretraining improved stability and generalization. Results show MAE-pretrained Transformers outperform CNNs, demonstrating modern self-supervised architectures effectively model low-resource non-human vocal communication.

cs.SD

Active Learning for Text-to-Speech Synthesis with Informative Sample Collection

The construction of high-quality datasets is a cornerstone of modern text-to-speech (TTS) systems. However, the increasing scale of available data poses significant challenges, including storage constraints. To address these issues, we propose a TTS corpus construction method based on active learning. Unlike traditional feed-forward and model-agnostic corpus construction approaches, our method iteratively alternates between data collection and model training, thereby focusing on acquiring data that is more informative for model improvement. This approach enables the construction of a data-efficient corpus. Experimental results demonstrate that the corpus constructed using our method enables higher-quality speech synthesis than corpora of the same size.

cs.SD

Voice Conversion for Likability Control via Automated Rating of Speech Synthesis Corpora

Perceived voice likability plays a crucial role in various social interactions, such as partner selection and advertising. A system that provides reference likable voice samples tailored to target audiences would enable users to adjust their speaking style and voice quality, facilitating smoother communication. To this end, we propose a voice conversion method that controls the likability of input speech while preserving both speaker identity and linguistic content. To improve training data scalability, we train a likability predictor on an existing voice likability dataset and employ it to automatically annotate a large speech synthesis corpus with likability ratings. Experimental evaluations reveal a significant correlation between the predictor's outputs and human-provided likability ratings. Subjective and objective evaluations further demonstrate that the proposed approach effectively controls voice likability while preserving both speaker identity and linguistic content.

eess.AS

AudioBERTScore: Objective Evaluation of Environmental Sound Synthesis Based on Similarity of Audio embedding Sequences

We propose a novel objective evaluation metric for synthesized audio in text-to-audio (TTA), aiming to improve the performance of TTA models. In TTA, subjective evaluation of the synthesized sound is an important, but its implementation requires monetary costs. Therefore, objective evaluation such as mel-cepstral distortion are used, but the correlation between these objective metrics and subjective evaluation values is weak. Our proposed objective evaluation metric, AudioBERTScore, calculates the similarity between embedding of the synthesized and reference sounds. The method is based not only on the max-norm used in conventional BERTScore but also on the $p$-norm to reflect the non-local nature of environmental sounds. Experimental results show that scores obtained by the proposed method have a higher correlation with subjective evaluation values than conventional metrics.

cs.SD