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Shiyu Huang

Publications and source records attributed to Shiyu Huang.

At least 19 recordsLinked to original sources

X-AuT: Progressive Audio-Encoder Compression for Speech LLMs with Cross-Scale Distillation

Reducing audio-encoder depth lowers the inference cost of speech large language models, but removing complete blocks perturbs the embeddings consumed by the decoder and can cause deletion and premature end-of-sequence errors. We introduce X-AuT, a progressive framework that selects layer combinations through short behavioral probes and restores the pruned model through representation alignment, cross-scale distillation, scheduled student-policy supervision, and LoRA finetuning. The language-model backbone remains frozen, while attention LoRA adapters and the tied output embedding adapt during distillation. Training uses the highest-agreement tier from a transcript-consistency pipeline, followed by source reweighting during finetuning. On ten public Chinese--English benchmarks, compressing Qwen3-ASR-0.6B from 18 to 16 audio-encoder layers reduces macro-average error from 5.61% to 5.27%. The 14-layer model reaches 5.75% with 20.7% fewer audio-tower parameters. Under the matched recipe, the 1.7B teacher yields 5.55% mean error, compared with 8.45% for self-distillation, and progressive 18$\rightarrow$14 pruning outperforms direct pruning (5.75% vs. 6.73%). These single-run results establish two practical operating points and show that the accuracy effects vary across benchmarks. Project website: https://xpeng-ai.github.io/x-aut

cs.SD

Encapsulated macroscopic WS$_2$ monolayers enable room-temperature exciton-polariton lattices

Large-area, optically homogeneous monolayer semiconductors are a critical prerequisite for scalable room-temperature polaritonics and for realizing polariton lattices extending across many unit cells. Yet, the small size, optical inhomogeneity, and device-to-device variability of conventional exfoliated flakes have remained major obstacles. Here, we overcome these limitations using 1-dodecanol-encapsulated WS$_2$ monolayers that combine millimeter-scale coverage with remarkably uniform optical properties over lateral distances approaching $300\,$$\mu \mathrm{m}$. Integrated into a tunable open microcavity, these monolayers exhibit robust room-temperature exciton-photon strong coupling, evidenced by a pronounced anti-crossing and a Rabi splitting of $\hbar \Omega_{\mathrm{R}} \approx 31\,\mathrm{meV}$. Leveraging the exceptional uniformity of this platform, we realize a two-dimensional polaritonic kagome lattice and directly resolve its characteristic band structure. Angle-resolved spectroscopy reveals Dirac dispersive bands together with a weakly dispersive flat-band-like branch within the $s$-band, in good agreement with a linear non-interacting model. Complementary momentum- and real-space imaging further identifies the associated bond-centered and site-centered mode profiles. These results establish large-area WS$_2$ monolayers in open microcavities as a scalable platform for engineering polariton band structures and exploring synthetic quantum materials under ambient conditions.

cond-mat.mes-hall

GAD in the Wild: Benchmarking Graph Anomaly Detection under Realistic Deployment Challenges

Graph Anomaly Detection (GAD) is a critical task in graph machine learning with vital applications in financial fraud detection and social platform governance. However, existing GAD benchmarks are often restricted to small-scale, curated graphs with relatively balanced anomaly ratios, leaving a substantial gap between academic evaluation and real-world deployment. To bridge this gap, we present a multi-dimensional benchmark that systematically evaluates GAD models under three deployment-relevant challenges: million-scale graphs, extreme anomaly scarcity, and missing node attributes. We derive a family of controlled benchmark variants from five diverse graphs, including two native industrial-scale datasets with over 3.7 million nodes. Our extensive evaluation of nine representative GAD models reveals three major limitations: (1) most GNN-based methods fail to scale to million-node graphs due to prohibitive memory requirements; (2) detection performance drops sharply under realistic anomaly ratios (e.g., 0.1\%), often resulting in zero recall; and (3) reconstruction-based models are highly sensitive to attribute imputation strategies. Our findings suggest that strong performance in laboratory settings does not guarantee robustness in production environments. We release this benchmark and empirical evaluation as a diagnostic testbed to promote the development of robust and scalable GAD systems for large-scale, imperfect graphs encountered in practice. Code is available at https://anonymous.4open.science/r/Benchmark_GAD-E7A3.

cs.LG

OmniGUI: Benchmarking GUI Agents in Omni-Modal Smartphone Environments

Current benchmarks for graphical user interface (GUI) agents predominantly rely on static screenshots. However, real-world smartphone interaction routinely requires agents to process transient audio cues and temporal video dynamics that are tightly coupled with the moment of action. To bridge this gap, we introduce OmniGUI, the first step-level benchmark designed to evaluate GUI agents in omni-modal smartphone environments. OmniGUI provides continuous, interleaved multimodal inputs comprising static images, synchronous audio, and video clips at every action step. The dataset encompasses 709 expert-demonstrated episodes (2,579 action steps) across 29 applications, systematically annotated with objective multimodal dependency levels. Because dedicated omni-modal GUI agent frameworks are currently in their nascent stage, we select foundational omni-modal models capable of natively processing interleaved inputs to serve as agent proxies for our initial baselines. Our empirical evaluation reveals that while current models exhibit competency on visually static tasks, their action prediction performance degrades significantly in environments requiring synchronous temporal and auditory signals. Furthermore, ablation studies isolate specific operational bottlenecks, notably cross-modal interference when processing task-irrelevant environmental noise. The complete dataset, evaluation pipeline, and baseline prompts are provided in the supplementary material. Project page: https://omni-gui.github.io.

cs.HC

Can Large Language Models Master Complex Card Games?

Complex games have long been an important benchmark for testing the progress of artificial intelligence algorithms. AlphaGo, AlphaZero, and MuZero have defeated top human players in Go and Chess, garnering widespread societal attention towards artificial intelligence. Concurrently, large language models (LLMs) have exhibited remarkable capabilities across various tasks, raising the question of whether LLMs can achieve similar success in complex games. In this paper, we explore the potential of LLMs in mastering complex card games. We systematically assess the learning capabilities of LLMs across eight diverse card games, evaluating the impact of fine-tuning on high-quality gameplay data, and examining the models' ability to retain general capabilities while mastering these games. Our findings indicate that: (1) LLMs can approach the performance of strong game AIs through supervised fine-tuning on high-quality data, (2) LLMs can achieve a certain level of proficiency in multiple complex card games simultaneously, with performance augmentation for games with similar rules and conflicts for dissimilar ones, and (3) LLMs experience a decline in general capabilities when mastering complex games, but this decline can be mitigated by integrating a certain amount of general instruction data. The evaluation results demonstrate strong learning ability and versatility of LLMs. The code is available at https://github.com/THUDM/LLM4CardGame

cs.CL

OmniDPO: A Preference Optimization Framework to Address Omni-Modal Hallucination

Recently, Omni-modal large language models (OLLMs) have sparked a new wave of research, achieving impressive results in tasks such as audio-video understanding and real-time environment perception. However, hallucination issues still persist. Similar to the bimodal setting, the priors from the text modality tend to dominate, leading OLLMs to rely more heavily on textual cues while neglecting visual and audio information. In addition, fully multimodal scenarios introduce new challenges. Most existing models align visual or auditory modalities with text independently during training, while ignoring the intrinsic correlations between video and its corresponding audio. This oversight results in hallucinations when reasoning requires interpreting hidden audio cues embedded in video content. To address these challenges, we propose OmniDPO, a preference-alignment framework designed to mitigate hallucinations in OLLMs. Specifically, OmniDPO incorporates two strategies: (1) constructing text-preference sample pairs to enhance the model's understanding of audio-video interactions; and (2) constructing multimodal-preference sample pairs to strengthen the model's attention to visual and auditory information. By tackling both challenges, OmniDPO effectively improves multimodal grounding and reduces hallucination. Experiments conducted on two OLLMs demonstrate that OmniDPO not only effectively mitigates multimodal hallucinations but also significantly enhances the models' reasoning capabilities across modalities. All code and datasets will be released upon paper acceptance.

cs.AI

A Survey on Parallel Text Generation: From Parallel Decoding to Diffusion Language Models

As text generation has become a core capability of modern Large Language Models (LLMs), it underpins a wide range of downstream applications. However, most existing LLMs rely on autoregressive (AR) generation, producing one token at a time based on previously generated context-resulting in limited generation speed due to the inherently sequential nature of the process. To address this challenge, an increasing number of researchers have begun exploring parallel text generation-a broad class of techniques aimed at breaking the token-by-token generation bottleneck and improving inference efficiency. Despite growing interest, there remains a lack of comprehensive analysis on what specific techniques constitute parallel text generation and how they improve inference performance. To bridge this gap, we present a systematic survey of parallel text generation methods. We categorize existing approaches into AR-based and Non-AR-based paradigms, and provide a detailed examination of the core techniques within each category. Following this taxonomy, we assess their theoretical trade-offs in terms of speed, quality, and efficiency, and examine their potential for combination and comparison with alternative acceleration strategies. Finally, based on our findings, we highlight recent advancements, identify open challenges, and outline promising directions for future research in parallel text generation. We have also created a GitHub repository for indexing relevant papers and open resources available at https://github.com/zhanglingzhe0820/Awesome-Parallel-Text-Generation.

cs.CL

Omni-SafetyBench: A Benchmark for Safety Evaluation of Audio-Visual Large Language Models

Omni-modal Large Language Models (OLLMs) that integrate visual, auditory, and textual processing face severe safety risks. They exhibit fragile defenses against audio-visual joint harmful inputs and demonstrate inconsistent safety performance across different modalities, enabling simple modality-switching jailbreaks. However, existing safety benchmarks fail to comprehensively assess these risks due to the absence of audio-visual joint samples, limited modality coverage, and lack of parallel test cases for cross-modal consistency evaluation. To address these gaps, we introduce Omni-SafetyBench, the first comprehensive parallel benchmark for OLLM safety evaluation, featuring 23,328 test instances across 24 modality variations derived from 972 seed samples. Recognizing that complex inputs pose comprehension challenges and that cross-modal consistency is critical for OLLM safety, we propose tailored metrics: a Safety-score based on Conditional Attack Success Rate (C-ASR) and Conditional Refusal Rate (C-RR), and a Cross-Modal Safety Consistency score (CMSC-score). Evaluating 11 state-of-the-art OLLMs reveals severe vulnerabilities: only 3 models exceed 0.6 in both metrics, with safety degrading sharply for audio-visual inputs. Furthermore, evaluation of existing safety alignment methods on Omni-SafetyBench identifies fundamental challenges in OLLM safety alignment, highlighting urgent needs for enhanced research in this domain.

cs.CL

OmniPlay: Benchmarking Omni-Modal Models on Omni-Modal Game Playing

While generalist foundation models like Gemini and GPT-4o demonstrate impressive multi-modal competence, existing evaluations fail to test their intelligence in dynamic, interactive worlds. Static benchmarks lack agency, while interactive benchmarks suffer from a severe modal bottleneck, typically ignoring crucial auditory and temporal cues. To bridge this evaluation chasm, we introduce OmniPlay, a diagnostic benchmark designed not just to evaluate, but to probe the fusion and reasoning capabilities of agentic models across the full sensory spectrum. Built on a core philosophy of modality interdependence, OmniPlay comprises a suite of five game environments that systematically create scenarios of both synergy and conflict, forcing agents to perform genuine cross-modal reasoning. Our comprehensive evaluation of six leading omni-modal models reveals a critical dichotomy: they exhibit superhuman performance on high-fidelity memory tasks but suffer from systemic failures in challenges requiring robust reasoning and strategic planning. We demonstrate that this fragility stems from brittle fusion mechanisms, which lead to catastrophic performance degradation under modality conflict and uncover a counter-intuitive "less is more" paradox, where removing sensory information can paradoxically improve performance. Our findings suggest that the path toward robust AGI requires a research focus beyond scaling to explicitly address synergistic fusion. Our platform is available for anonymous review at https://github.com/fuqingbie/omni-game-benchmark.

cs.AI

SA-GCS: Semantic-Aware Gaussian Curriculum Scheduling for UAV Vision-Language Navigation

Unmanned Aerial Vehicle (UAV) Vision-Language Navigation (VLN) aims to enable agents to accurately localize targets and plan flight paths in complex environments based on natural language instructions, with broad applications in intelligent inspection, disaster rescue, and urban monitoring. Recent progress in Vision-Language Models (VLMs) has provided strong semantic understanding for this task, while reinforcement learning (RL) has emerged as a promising post-training strategy to further improve generalization. However, existing RL methods often suffer from inefficient use of training data, slow convergence, and insufficient consideration of the difficulty variation among training samples, which limits further performance improvement. To address these challenges, we propose \textbf{Semantic-Aware Gaussian Curriculum Scheduling (SA-GCS)}, a novel training framework that systematically integrates Curriculum Learning (CL) into RL. SA-GCS employs a Semantic-Aware Difficulty Estimator (SA-DE) to quantify the complexity of training samples and a Gaussian Curriculum Scheduler (GCS) to dynamically adjust the sampling distribution, enabling a smooth progression from easy to challenging tasks. This design significantly improves training efficiency, accelerates convergence, and enhances overall model performance. Extensive experiments on the CityNav benchmark demonstrate that SA-GCS consistently outperforms strong baselines across all metrics, achieves faster and more stable convergence, and generalizes well across models of different scales, highlighting its robustness and scalability. The implementation of our approach is publicly available.

cs.CL

GLM-4.5V and GLM-4.1V-Thinking: Towards Versatile Multimodal Reasoning with Scalable Reinforcement Learning

We present GLM-4.1V-Thinking, GLM-4.5V, and GLM-4.6V, a family of vision-language models (VLMs) designed to advance general-purpose multimodal understanding and reasoning. In this report, we share our key findings in the development of the reasoning-centric training framework. We first develop a capable vision foundation model with significant potential through large-scale pre-training, which arguably sets the upper bound for the final performance. We then propose Reinforcement Learning with Curriculum Sampling (RLCS) to unlock the full potential of the model, leading to comprehensive capability enhancement across a diverse range of tasks, including STEM problem solving, video understanding, content recognition, coding, grounding, GUI-based agents, and long document interpretation. In a comprehensive evaluation across 42 public benchmarks, GLM-4.5V achieves state-of-the-art performance on nearly all tasks among open-source models of similar size, and demonstrates competitive or even superior results compared to closed-source models such as Gemini-2.5-Flash on challenging tasks including Coding and GUI Agents. Meanwhile, the smaller GLM-4.1V-9B-Thinking remains highly competitive-achieving superior results to the much larger Qwen2.5-VL-72B on 29 benchmarks. We open-source both GLM-4.1V-9B-Thinking and GLM-4.5V. We further introduce the GLM-4.6V series, open-source multimodal models with native tool use and a 128K context window. A brief overview is available at https://z.ai/blog/glm-4.6v. Code, models and more information are released at https://github.com/zai-org/GLM-V.

cs.CV

Generalizable Agent Modeling for Agent Collaboration-Competition Adaptation with Multi-Retrieval and Dynamic Generation

Adapting a single agent to a new multi-agent system brings challenges, necessitating adjustments across various tasks, environments, and interactions with unknown teammates and opponents. Addressing this challenge is highly complex, and researchers have proposed two simplified scenarios, Multi-agent reinforcement learning for zero-shot learning and Ad-Hoc Teamwork. Building on these foundations, we propose a more comprehensive setting, Agent Collaborative-Competitive Adaptation (ACCA), which evaluates an agent to generalize across diverse scenarios, tasks, and interactions with both unfamiliar opponents and teammates. In ACCA, agents adjust to task and environmental changes, collaborate with unseen teammates, and compete against unknown opponents. We introduce a new modeling approach, Multi-Retrieval and Dynamic Generation (MRDG), that effectively models both teammates and opponents using their behavioral trajectories. This method incorporates a positional encoder for varying team sizes and a hypernetwork module to boost agents' learning and adaptive capabilities. Additionally, a viewpoint alignment module harmonizes the observational perspectives of retrieved teammates and opponents with the learning agent. Extensive tests in benchmark scenarios like SMAC, Overcooked-AI, and Melting Pot show that MRDG significantly improves robust collaboration and competition with unseen teammates and opponents, surpassing established baselines. Our code is available at: https://github.com/vcis-wangchenxu/MRDG.git

cs.MA

CogVideoX: Text-to-Video Diffusion Models with An Expert Transformer

We present CogVideoX, a large-scale text-to-video generation model based on diffusion transformer, which can generate 10-second continuous videos aligned with text prompt, with a frame rate of 16 fps and resolution of 768 * 1360 pixels. Previous video generation models often had limited movement and short durations, and is difficult to generate videos with coherent narratives based on text. We propose several designs to address these issues. First, we propose a 3D Variational Autoencoder (VAE) to compress videos along both spatial and temporal dimensions, to improve both compression rate and video fidelity. Second, to improve the text-video alignment, we propose an expert transformer with the expert adaptive LayerNorm to facilitate the deep fusion between the two modalities. Third, by employing a progressive training and multi-resolution frame pack technique, CogVideoX is adept at producing coherent, long-duration, different shape videos characterized by significant motions. In addition, we develop an effective text-video data processing pipeline that includes various data preprocessing strategies and a video captioning method, greatly contributing to the generation quality and semantic alignment. Results show that CogVideoX demonstrates state-of-the-art performance across both multiple machine metrics and human evaluations. The model weight of both 3D Causal VAE, Video caption model and CogVideoX are publicly available at https://github.com/THUDM/CogVideo.

cs.CV

WaterSeeker: Pioneering Efficient Detection of Watermarked Segments in Large Documents

Watermarking algorithms for large language models (LLMs) have attained high accuracy in detecting LLM-generated text. However, existing methods primarily focus on distinguishing fully watermarked text from non-watermarked text, overlooking real-world scenarios where LLMs generate only small sections within large documents. In this scenario, balancing time complexity and detection performance poses significant challenges. This paper presents WaterSeeker, a novel approach to efficiently detect and locate watermarked segments amid extensive natural text. It first applies an efficient anomaly extraction method to preliminarily locate suspicious watermarked regions. Following this, it conducts a local traversal and performs full-text detection for more precise verification. Theoretical analysis and experimental results demonstrate that WaterSeeker achieves a superior balance between detection accuracy and computational efficiency. Moreover, its localization capability lays the foundation for building interpretable AI detection systems. Our code is available at https://github.com/THU-BPM/WaterSeeker.

cs.CL

Can LLM Watermarks Robustly Prevent Unauthorized Knowledge Distillation?

The radioactive nature of Large Language Model (LLM) watermarking enables the detection of watermarks inherited by student models when trained on the outputs of watermarked teacher models, making it a promising tool for preventing unauthorized knowledge distillation. However, the robustness of watermark radioactivity against adversarial actors remains largely unexplored. In this paper, we investigate whether student models can acquire the capabilities of teacher models through knowledge distillation while avoiding watermark inheritance. We propose two categories of watermark removal approaches: pre-distillation removal through untargeted and targeted training data paraphrasing (UP and TP), and post-distillation removal through inference-time watermark neutralization (WN). Extensive experiments across multiple model pairs, watermarking schemes and hyper-parameter settings demonstrate that both TP and WN thoroughly eliminate inherited watermarks, with WN achieving this while maintaining knowledge transfer efficiency and low computational overhead. Given the ongoing deployment of watermarking techniques in production LLMs, these findings emphasize the urgent need for more robust defense strategies. Our code is available at https://github.com/THU-BPM/Watermark-Radioactivity-Attack.

cs.CL

MotionBench: Benchmarking and Improving Fine-grained Video Motion Understanding for Vision Language Models

In recent years, vision language models (VLMs) have made significant advancements in video understanding. However, a crucial capability - fine-grained motion comprehension - remains under-explored in current benchmarks. To address this gap, we propose MotionBench, a comprehensive evaluation benchmark designed to assess the fine-grained motion comprehension of video understanding models. MotionBench evaluates models' motion-level perception through six primary categories of motion-oriented question types and includes data collected from diverse sources, ensuring a broad representation of real-world video content. Experimental results reveal that existing VLMs perform poorly in understanding fine-grained motions. To enhance VLM's ability to perceive fine-grained motion within a limited sequence length of LLM, we conduct extensive experiments reviewing VLM architectures optimized for video feature compression and propose a novel and efficient Through-Encoder (TE) Fusion method. Experiments show that higher frame rate inputs and TE Fusion yield improvements in motion understanding, yet there is still substantial room for enhancement. Our benchmark aims to guide and motivate the development of more capable video understanding models, emphasizing the importance of fine-grained motion comprehension. Project page: https://motion-bench.github.io .

cs.CV

VisionReward: Fine-Grained Multi-Dimensional Human Preference Learning for Image and Video Generation

Visual generative models have achieved remarkable progress in synthesizing photorealistic images and videos, yet aligning their outputs with human preferences across critical dimensions remains a persistent challenge. Though reinforcement learning from human feedback offers promise for preference alignment, existing reward models for visual generation face limitations, including black-box scoring without interpretability and potentially resultant unexpected biases. We present VisionReward, a general framework for learning human visual preferences in both image and video generation. Specifically, we employ a hierarchical visual assessment framework to capture fine-grained human preferences, and leverages linear weighting to enable interpretable preference learning. Furthermore, we propose a multi-dimensional consistent strategy when using VisionReward as a reward model during preference optimization for visual generation. Experiments show that VisionReward can significantly outperform existing image and video reward models on both machine metrics and human evaluation. Notably, VisionReward surpasses VideoScore by 17.2% in preference prediction accuracy, and text-to-video models with VisionReward achieve a 31.6% higher pairwise win rate compared to the same models using VideoScore. All code and datasets are provided at https://github.com/THUDM/VisionReward.

cs.CV

Extended (tri)dendriform algebras, pre-Lie algebras and post-Lie algebras as companion structures of extended Rota-Baxter algebras

Under the common theme of splitting of operations, the notions of (tri)dendriform algebras, pre-Lie algebras and post-Lie algebras have attracted sustained attention with broad applications. An important aspect of their studies is as the derived structures of Rota-Baxter operators on associative or Lie algebras. This paper introduces extended versions of (tri)dendriform algebras, pre-Lie algebras, and post-Lie algebras, establishing close relations among these new structures that generalize those among their classical counterparts. These new structures can be derived from the extended Rota-Baxter operator, which combines the standard Rota-Baxter operator and the modified Rota-Baxter operator. To characterize these new notions as the derived structures of extended Rota-Baxter algebras, we define the binary quadratic operad in companion with an operad with nontrivial unary operations. Then the extended (tri)dendriform algebra is shown to be the binary quadratic nonsymmetric operads in companion to the operad of extended Rota-Baxter algebras. As a key ingredient in achieving this and for its own right, the free extended Rota-Baxter algebra is constructed by bracketed words.

math.RA