SearcharxivSearch

arXiv subjects

Shohei Nobuhara

Publications and source records attributed to Shohei Nobuhara.

At least 19 recordsLinked to original sources

Action Motifs: Self-Supervised Hierarchical Representation of Human Body Movements

Effective human behavior modeling requires a representation of the human body movement that capitalizes on its compositionality. We propose a hierarchical representation consisting of Action Atoms that capture the atomic joint movements and Action Motifs that are formed by their temporal compositions and encode similar body movements found across different overall human actions. We derive A4Mer, a nested latent Transformer to learn this hierarchical representation from human pose data in a fully self-supervised manner. A4Mer splits a 3D pose sequence into variable-length segments and represents each segment as a single latent token (Action Atoms). Through bottom-up representation learning, temporal patterns composed of these Action Atoms, which capture meaningful temporal spans of reusable, semantic segments of body movements, naturally emerge (Action Motifs). A4Mer achieves this with a unified pretext task of masked token prediction in their respective latent spaces. We also introduce Action Motif Dataset (AMD), a large-scale dataset of multi-view human behavior videos with full SMPL annotations. We introduce a novel use of cameras by mounting them on the feet to achieve their frame-wise annotations despite frequent and heavy body occlusions. Experimental results demonstrate the effectiveness of A4Mer for extracting meaningful Action Motifs, which significantly benefit human behavior modeling tasks including action recognition, motion prediction, and motion interpolation.

cs.CV

REACH: Hand Pose Estimation from Room Corners

We introduce a novel 3D hand pose estimator that can accurately recover the shape and pose of people's hands in a room from afar, typically from fixed cameras at room corners, in extremely low-resolution and frequently occluded views. Our key idea is to fully leverage hand-body coordination, its temporal progression, and multiview observations. We achieve this with a novel Transformer-based model, in which hand and body configurations are modeled through correlations between their visual features expressed as per-view tokens, and their temporal coordination is exploited in an autoregressive manner. We introduce a novel dataset, which we refer to as REACH, Room-Environment dataset Annotated with Chest cameras for Hand pose estimation, to train and test our method. REACH is a first-of-its-kind large-scale hand pose dataset that captures accurate hand movements of 50 participants across a wide variety of daily activities. In order to avoid interfering with natural movements while annotating the hands with accurate shape and pose, we leverage concealed chest cameras. Through extensive experiments, including comparative studies with existing methods, we show that our model, REACH-Net, achieves highly accurate 3D hand pose estimation from afar. These results broaden the horizon of 3D hand pose estimation, especially towards "in-the-wild" continuous human behavior analysis.

cs.CV

SteerPose: Simultaneous Extrinsic Camera Calibration and Matching from Articulation

Can freely moving humans or animals themselves serve as calibration targets for multi-camera systems while simultaneously estimating their correspondences across views? We humans can solve this problem by mentally rotating the observed 2D poses and aligning them with those in the target views. Inspired by this cognitive ability, we propose SteerPose, a neural network that performs this rotation of 2D poses into another view. By integrating differentiable matching, SteerPose simultaneously performs extrinsic camera calibration and correspondence search within a single unified framework. We also introduce a novel geometric consistency loss that explicitly ensures that the estimated rotation and correspondences result in a valid translation estimation. Experimental results on diverse in-the-wild datasets of humans and animals validate the effectiveness and robustness of the proposed method. Furthermore, we demonstrate that our method can reconstruct the 3D poses of novel animals in multi-camera setups by leveraging off-the-shelf 2D pose estimators and our class-agnostic model.

cs.CV

Spatiotemporal Multi-Camera Calibration using Freely Moving People

We propose a novel method for spatiotemporal multi-camera calibration using freely moving people in multiview videos. Since calibrating multiple cameras and finding matches across their views are inherently interdependent, performing both in a unified framework poses a significant challenge. We address these issues as a single registration problem of matching two sets of 3D points, leveraging human motion in dynamic multi-person scenes. To this end, we utilize 3D human poses obtained from an off-the-shelf monocular 3D human pose estimator and transform them into 3D points on a unit sphere, to solve the rotation, time offset, and the association alternatingly. We employ a probabilistic approach that can jointly solve both problems of aligning spatiotemporal data and establishing correspondences through soft assignment between two views. The translation is determined by applying coplanarity constraints. The pairwise registration results are integrated into a multiview setup, and then a nonlinear optimization method is used to improve the accuracy of the camera poses, temporal offsets, and multi-person associations. Extensive experiments on synthetic and real data demonstrate the effectiveness and flexibility of the proposed method as a practical marker-free calibration tool.

cs.CV

RatBodyFormer: Rat Body Surface from Keypoints

Analyzing rat behavior lies at the heart of many scientific studies. Past methods for automated rodent modeling have focused on 3D pose estimation from keypoints, e.g., face and appendages. The pose, however, does not capture the rich body surface movement encoding the subtle rat behaviors like curling and stretching. The body surface lacks features that can be visually defined, evading these established keypoint-based methods. In this paper, we introduce the first method for reconstructing the rat body surface as a dense set of points by learning to predict it from the sparse keypoints that can be detected with past methods. Our method consists of two key contributions. The first is RatDome, a novel multi-camera system for rat behavior capture, and a large-scale dataset captured with it that consists of pairs of 3D keypoints and 3D body surface points. The second is RatBodyFormer, a novel network to transform detected keypoints to 3D body surface points. RatBodyFormer is agnostic to the exact locations of the 3D body surface points in the training data and is trained with masked-learning. We experimentally validate our framework with a number of real-world experiments. Our results collectively serve as a novel foundation for automated rat behavior analysis.

cs.CV

Physical Plausibility-aware Trajectory Prediction via Locomotion Embodiment

Humans can predict future human trajectories even from momentary observations by using human pose-related cues. However, previous Human Trajectory Prediction (HTP) methods leverage the pose cues implicitly, resulting in implausible predictions. To address this, we propose Locomotion Embodiment, a framework that explicitly evaluates the physical plausibility of the predicted trajectory by locomotion generation under the laws of physics. While the plausibility of locomotion is learned with an indifferentiable physics simulator, it is replaced by our differentiable Locomotion Value function to train an HTP network in a data-driven manner. In particular, our proposed Embodied Locomotion loss is beneficial for efficiently training a stochastic HTP network using multiple heads. Furthermore, the Locomotion Value filter is proposed to filter out implausible trajectories at inference. Experiments demonstrate that our method enhances even the state-of-the-art HTP methods across diverse datasets and problem settings. Our code is available at: https://github.com/ImIntheMiddle/EmLoco.

cs.CV

KFD-NeRF: Rethinking Dynamic NeRF with Kalman Filter

We introduce KFD-NeRF, a novel dynamic neural radiance field integrated with an efficient and high-quality motion reconstruction framework based on Kalman filtering. Our key idea is to model the dynamic radiance field as a dynamic system whose temporally varying states are estimated based on two sources of knowledge: observations and predictions. We introduce a novel plug-in Kalman filter guided deformation field that enables accurate deformation estimation from scene observations and predictions. We use a shallow Multi-Layer Perceptron (MLP) for observations and model the motion as locally linear to calculate predictions with motion equations. To further enhance the performance of the observation MLP, we introduce regularization in the canonical space to facilitate the network's ability to learn warping for different frames. Additionally, we employ an efficient tri-plane representation for encoding the canonical space, which has been experimentally demonstrated to converge quickly with high quality. This enables us to use a shallower observation MLP, consisting of just two layers in our implementation. We conduct experiments on synthetic and real data and compare with past dynamic NeRF methods. Our KFD-NeRF demonstrates similar or even superior rendering performance within comparable computational time and achieves state-of-the-art view synthesis performance with thorough training.

cs.CV

Fooling Polarization-based Vision using Locally Controllable Polarizing Projection

Polarization is a fundamental property of light that encodes abundant information regarding surface shape, material, illumination and viewing geometry. The computer vision community has witnessed a blossom of polarization-based vision applications, such as reflection removal, shape-from-polarization, transparent object segmentation and color constancy, partially due to the emergence of single-chip mono/color polarization sensors that make polarization data acquisition easier than ever. However, is polarization-based vision vulnerable to adversarial attacks? If so, is that possible to realize these adversarial attacks in the physical world, without being perceived by human eyes? In this paper, we warn the community of the vulnerability of polarization-based vision, which can be more serious than RGB-based vision. By adapting a commercial LCD projector, we achieve locally controllable polarizing projection, which is successfully utilized to fool state-of-the-art polarization-based vision algorithms for glass segmentation and color constancy. Compared with existing physical attacks on RGB-based vision, which always suffer from the trade-off between attack efficacy and eye conceivability, the adversarial attackers based on polarizing projection are contact-free and visually imperceptible, since naked human eyes can rarely perceive the difference of viciously manipulated polarizing light and ordinary illumination. This poses unprecedented risks on polarization-based vision, both in the monochromatic and trichromatic domain, for which due attentions should be paid and counter measures be considered.

cs.CV

SPIDeRS: Structured Polarization for Invisible Depth and Reflectance Sensing

Can we capture shape and reflectance in stealth? Such capability would be valuable for many application domains in vision, xR, robotics, and HCI. We introduce structured polarization for invisible depth and reflectance sensing (SPIDeRS), the first depth and reflectance sensing method using patterns of polarized light. The key idea is to modulate the angle of linear polarization (AoLP) of projected light at each pixel. The use of polarization makes it invisible and lets us recover not only depth but also directly surface normals and even reflectance. We implement SPIDeRS with a liquid crystal spatial light modulator (SLM) and a polarimetric camera. We derive a novel method for robustly extracting the projected structured polarization pattern from the polarimetric object appearance. We evaluate the effectiveness of SPIDeRS by applying it to a number of real-world objects. The results show that our method successfully reconstructs object shapes of various materials and is robust to diffuse reflection and ambient light. We also demonstrate relighting using recovered surface normals and reflectance. We believe SPIDeRS opens a new avenue of polarization use in visual sensing.

cs.CV

DeepShaRM: Multi-View Shape and Reflectance Map Recovery Under Unknown Lighting

Geometry reconstruction of textureless, non-Lambertian objects under unknown natural illumination (i.e., in the wild) remains challenging as correspondences cannot be established and the reflectance cannot be expressed in simple analytical forms. We derive a novel multi-view method, DeepShaRM, that achieves state-of-the-art accuracy on this challenging task. Unlike past methods that formulate this as inverse-rendering, i.e., estimation of reflectance, illumination, and geometry from images, our key idea is to realize that reflectance and illumination need not be disentangled and instead estimated as a compound reflectance map. We introduce a novel deep reflectance map estimation network that recovers the camera-view reflectance maps from the surface normals of the current geometry estimate and the input multi-view images. The network also explicitly estimates per-pixel confidence scores to handle global light transport effects. A deep shape-from-shading network then updates the geometry estimate expressed with a signed distance function using the recovered reflectance maps. By alternating between these two, and, most important, by bypassing the ill-posed problem of reflectance and illumination decomposition, the method accurately recovers object geometry in these challenging settings. Extensive experiments on both synthetic and real-world data clearly demonstrate its state-of-the-art accuracy.

cs.CV

DeePoint: Visual Pointing Recognition and Direction Estimation

In this paper, we realize automatic visual recognition and direction estimation of pointing. We introduce the first neural pointing understanding method based on two key contributions. The first is the introduction of a first-of-its-kind large-scale dataset for pointing recognition and direction estimation, which we refer to as the DP Dataset. DP Dataset consists of more than 2 million frames of 33 people pointing in various styles annotated for each frame with pointing timings and 3D directions. The second is DeePoint, a novel deep network model for joint recognition and 3D direction estimation of pointing. DeePoint is a Transformer-based network which fully leverages the spatio-temporal coordination of the body parts, not just the hands. Through extensive experiments, we demonstrate the accuracy and efficiency of DeePoint. We believe DP Dataset and DeePoint will serve as a sound foundation for visual human intention understanding.

cs.CV

TransPoser: Transformer as an Optimizer for Joint Object Shape and Pose Estimation

We propose a novel method for joint estimation of shape and pose of rigid objects from their sequentially observed RGB-D images. In sharp contrast to past approaches that rely on complex non-linear optimization, we propose to formulate it as a neural optimization that learns to efficiently estimate the shape and pose. We introduce Deep Directional Distance Function (DeepDDF), a neural network that directly outputs the depth image of an object given the camera viewpoint and viewing direction, for efficient error computation in 2D image space. We formulate the joint estimation itself as a Transformer which we refer to as TransPoser. We fully leverage the tokenization and multi-head attention to sequentially process the growing set of observations and to efficiently update the shape and pose with a learned momentum, respectively. Experimental results on synthetic and real data show that DeepDDF achieves high accuracy as a category-level object shape representation and TransPoser achieves state-of-the-art accuracy efficiently for joint shape and pose estimation.

cs.CV

InCrowdFormer: On-Ground Pedestrian World Model From Egocentric Views

We introduce an on-ground Pedestrian World Model, a computational model that can predict how pedestrians move around an observer in the crowd on the ground plane, but from just the egocentric-views of the observer. Our model, InCrowdFormer, fully leverages the Transformer architecture by modeling pedestrian interaction and egocentric to top-down view transformation with attention, and autoregressively predicts on-ground positions of a variable number of people with an encoder-decoder architecture. We encode the uncertainties arising from unknown pedestrian heights with latent codes to predict the posterior distributions of pedestrian positions. We validate the effectiveness of InCrowdFormer on a novel prediction benchmark of real movements. The results show that InCrowdFormer accurately predicts the future coordination of pedestrians. To the best of our knowledge, InCrowdFormer is the first-of-its-kind pedestrian world model which we believe will benefit a wide range of egocentric-view applications including crowd navigation, tracking, and synthesis.

cs.CV

Fresnel Microfacet BRDF: Unification of Polari-Radiometric Surface-Body Reflection

Computer vision applications have heavily relied on the linear combination of Lambertian diffuse and microfacet specular reflection models for representing reflected radiance, which turns out to be physically incompatible and limited in applicability. In this paper, we derive a novel analytical reflectance model, which we refer to as Fresnel Microfacet BRDF model, that is physically accurate and generalizes to various real-world surfaces. Our key idea is to model the Fresnel reflection and transmission of the surface microgeometry with a collection of oriented mirror facets, both for body and surface reflections. We carefully derive the Fresnel reflection and transmission for each microfacet as well as the light transport between them in the subsurface. This physically-grounded modeling also allows us to express the polarimetric behavior of reflected light in addition to its radiometric behavior. That is, FMBRDF unifies not only body and surface reflections but also light reflection in radiometry and polarization and represents them in a single model. Experimental results demonstrate its effectiveness in accuracy, expressive power, and image-based estimation.

cs.CV

nLMVS-Net: Deep Non-Lambertian Multi-View Stereo

We introduce a novel multi-view stereo (MVS) method that can simultaneously recover not just per-pixel depth but also surface normals, together with the reflectance of textureless, complex non-Lambertian surfaces captured under known but natural illumination. Our key idea is to formulate MVS as an end-to-end learnable network, which we refer to as nLMVS-Net, that seamlessly integrates radiometric cues to leverage surface normals as view-independent surface features for learned cost volume construction and filtering. It first estimates surface normals as pixel-wise probability densities for each view with a novel shape-from-shading network. These per-pixel surface normal densities and the input multi-view images are then input to a novel cost volume filtering network that learns to recover per-pixel depth and surface normal. The reflectance is also explicitly estimated by alternating with geometry reconstruction. Extensive quantitative evaluations on newly established synthetic and real-world datasets show that nLMVS-Net can robustly and accurately recover the shape and reflectance of complex objects in natural settings.

cs.CV

View Birdification in the Crowd: Ground-Plane Localization from Perceived Movements

We introduce view birdification, the problem of recovering ground-plane movements of people in a crowd from an ego-centric video captured from an observer (e.g., a person or a vehicle) also moving in the crowd. Recovered ground-plane movements would provide a sound basis for situational understanding and benefit downstream applications in computer vision and robotics. In this paper, we formulate view birdification as a geometric trajectory reconstruction problem and derive a cascaded optimization method from a Bayesian perspective. The method first estimates the observer's movement and then localizes surrounding pedestrians for each frame while taking into account the local interactions between them. We introduce three datasets by leveraging synthetic and real trajectories of people in crowds and evaluate the effectiveness of our method. The results demonstrate the accuracy of our method and set the ground for further studies of view birdification as an important but challenging visual understanding problem.

cs.CV

ViewBirdiformer: Learning to recover ground-plane crowd trajectories and ego-motion from a single ego-centric view

We introduce a novel learning-based method for view birdification, the task of recovering ground-plane trajectories of pedestrians of a crowd and their observer in the same crowd just from the observed ego-centric video. View birdification becomes essential for mobile robot navigation and localization in dense crowds where the static background is hard to see and reliably track. It is challenging mainly for two reasons; i) absolute trajectories of pedestrians are entangled with the movement of the observer which needs to be decoupled from their observed relative movements in the ego-centric video, and ii) a crowd motion model describing the pedestrian movement interactions is specific to the scene yet unknown a priori. For this, we introduce a Transformer-based network referred to as ViewBirdiformer which implicitly models the crowd motion through self-attention and decomposes relative 2D movement observations onto the ground-plane trajectories of the crowd and the camera through cross-attention between views. Most important, ViewBirdiformer achieves view birdification in a single forward pass which opens the door to accurate real-time, always-on situational awareness. Extensive experimental results demonstrate that ViewBirdiformer achieves accuracy similar to or better than state-of-the-art with three orders of magnitude reduction in execution time.

cs.CV

BlindSpotNet: Seeing Where We Cannot See

We introduce 2D blind spot estimation as a critical visual task for road scene understanding. By automatically detecting road regions that are occluded from the vehicle's vantage point, we can proactively alert a manual driver or a self-driving system to potential causes of accidents (e.g., draw attention to a road region from which a child may spring out). Detecting blind spots in full 3D would be challenging, as 3D reasoning on the fly even if the car is equipped with LiDAR would be prohibitively expensive and error prone. We instead propose to learn to estimate blind spots in 2D, just from a monocular camera. We achieve this in two steps. We first introduce an automatic method for generating ``ground-truth'' blind spot training data for arbitrary driving videos by leveraging monocular depth estimation, semantic segmentation, and SLAM. The key idea is to reason in 3D but from 2D images by defining blind spots as those road regions that are currently invisible but become visible in the near future. We construct a large-scale dataset with this automatic offline blind spot estimation, which we refer to as Road Blind Spot (RBS) dataset. Next, we introduce BlindSpotNet (BSN), a simple network that fully leverages this dataset for fully automatic estimation of frame-wise blind spot probability maps for arbitrary driving videos. Extensive experimental results demonstrate the validity of our RBS Dataset and the effectiveness of our BSN.

cs.CV