Searcharxiv⌕ Search

arXiv subjects

Shuai Shao

Publications and source records attributed to Shuai Shao.

At least 91 records · Page 5Linked to original sources

Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Recent advances in diffusion-based and controllable video generation have enabled high-quality and temporally coherent video synthesis, laying the groundwork for immersive interactive gaming experiences. However, current methods face limitations in dynamics, generality, long-term consistency, and efficiency, which limit the ability to create various gameplay videos. To address these gaps, we introduce Hunyuan-GameCraft, a novel framework for high-dynamic interactive video generation in game environments. To achieve fine-grained action control, we unify standard keyboard and mouse inputs into a shared camera representation space, facilitating smooth interpolation between various camera and movement operations. Then we propose a hybrid history-conditioned training strategy that extends video sequences autoregressively while preserving game scene information. Additionally, to enhance inference efficiency and playability, we achieve model distillation to reduce computational overhead while maintaining consistency across long temporal sequences, making it suitable for real-time deployment in complex interactive environments. The model is trained on a large-scale dataset comprising over one million gameplay recordings across over 100 AAA games, ensuring broad coverage and diversity, then fine-tuned on a carefully annotated synthetic dataset to enhance precision and control. The curated game scene data significantly improves the visual fidelity, realism and action controllability. Extensive experiments demonstrate that Hunyuan-GameCraft significantly outperforms existing models, advancing the realism and playability of interactive game video generation.

cs.CV↗

AgentNet: Decentralized Evolutionary Coordination for LLM-based Multi-Agent Systems

The rapid advancement of large language models (LLMs) has enabled the development of multi-agent systems where multiple LLM-based agents collaborate on complex tasks. However, existing systems often rely on centralized coordination, leading to scalability bottlenecks, reduced adaptability, and single points of failure. Privacy and proprietary knowledge concerns further hinder cross-organizational collaboration, resulting in siloed expertise. We propose AgentNet, a decentralized, Retrieval-Augmented Generation (RAG)-based framework that enables LLM-based agents to specialize, evolve, and collaborate autonomously in a dynamically structured Directed Acyclic Graph (DAG). Unlike prior approaches with static roles or centralized control, AgentNet allows agents to adjust connectivity and route tasks based on local expertise and context. AgentNet introduces three key innovations: (1) a fully decentralized coordination mechanism that eliminates the need for a central orchestrator, enhancing robustness and emergent intelligence; (2) dynamic agent graph topology that adapts in real time to task demands, ensuring scalability and resilience; and (3) a retrieval-based memory system for agents that supports continual skill refinement and specialization. By minimizing centralized control and data exchange, AgentNet enables fault-tolerant, privacy-preserving collaboration across organizations. Experiments show that AgentNet achieves higher task accuracy than both single-agent and centralized multi-agent baselines.

cs.MA↗

Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

cs.CV↗

Unifying Generative and Dense Retrieval for Sequential Recommendation

Sequential dense retrieval models utilize advanced sequence learning techniques to compute item and user representations, which are then used to rank relevant items for a user through inner product computation between the user and all item representations. However, this approach requires storing a unique representation for each item, resulting in significant memory requirements as the number of items grow. In contrast, the recently proposed generative retrieval paradigm offers a promising alternative by directly predicting item indices using a generative model trained on semantic IDs that encapsulate items' semantic information. Despite its potential for large-scale applications, a comprehensive comparison between generative retrieval and sequential dense retrieval under fair conditions is still lacking, leaving open questions regarding performance, and computation trade-offs. To address this, we compare these two approaches under controlled conditions on academic benchmarks and propose LIGER (LeveragIng dense retrieval for GEnerative Retrieval), a hybrid model that combines the strengths of these two widely used methods. LIGER integrates sequential dense retrieval into generative retrieval, mitigating performance differences and enhancing cold-start item recommendation in the datasets evaluated. This hybrid approach provides insights into the trade-offs between these approaches and demonstrates improvements in efficiency and effectiveness for recommendation systems in small-scale benchmarks.

cs.IR↗

Enhancing IR-based Fault Localization using Large Language Models

Information Retrieval-based Fault Localization (IRFL) techniques aim to identify source files containing the root causes of reported failures. While existing techniques excel in ranking source files, challenges persist in bug report analysis and query construction, leading to potential information loss. Leveraging large language models like GPT-4, this paper enhances IRFL by categorizing bug reports based on programming entities, stack traces, and natural language text. Tailored query strategies, the initial step in our approach (LLmiRQ), are applied to each category. To address inaccuracies in queries, we introduce a user and conversational-based query reformulation approach, termed LLmiRQ+. Additionally, to further enhance query utilization, we implement a learning-to-rank model that leverages key features such as class name match score and call graph score. This approach significantly improves the relevance and accuracy of queries. Evaluation on 46 projects with 6,340 bug reports yields an MRR of 0.6770 and MAP of 0.5118, surpassing seven state-of-the-art IRFL techniques, showcasing superior performance.

cs.SE↗

ChatSearch: a Dataset and a Generative Retrieval Model for General Conversational Image Retrieval

In this paper, we investigate the task of general conversational image retrieval on open-domain images. The objective is to search for images based on interactive conversations between humans and computers. To advance this task, we curate a dataset called ChatSearch. This dataset includes a multi-round multimodal conversational context query for each target image, thereby requiring the retrieval system to find the accurate image from database. Simultaneously, we propose a generative retrieval model named ChatSearcher, which is trained end-to-end to accept/produce interleaved image-text inputs/outputs. ChatSearcher exhibits strong capability in reasoning with multimodal context and can leverage world knowledge to yield visual retrieval results. It demonstrates superior performance on the ChatSearch dataset and also achieves competitive results on other image retrieval tasks and visual conversation tasks. We anticipate that this work will inspire further research on interactive multimodal retrieval systems. Our dataset will be available at https://github.com/joez17/ChatSearch.

cs.CV↗

Proactive Detection and Calibration of Seasonal Advertisements with Multimodal Large Language Models

A myriad of factors affect large scale ads delivery systems and influence both user experience and revenue. One such factor is proactive detection and calibration of seasonal advertisements to help with increasing conversion and user satisfaction. In this paper, we present Proactive Detection and Calibration of Seasonal Advertisements (PDCaSA), a research problem that is of interest for the ads ranking and recommendation community, both in the industrial setting as well as in research. Our paper provides detailed guidelines from various angles of this problem tested in, and motivated by a large-scale industrial ads ranking system. We share our findings including the clear statement of the problem and its motivation rooted in real-world systems, evaluation metrics, and sheds lights to the existing challenges, lessons learned, and best practices of data annotation and machine learning modeling to tackle this problem. Lastly, we present a conclusive solution we took during this research exploration: to detect seasonality, we leveraged Multimodal LLMs (MLMs) which on our in-house benchmark achieved 0.97 top F1 score. Based on our findings, we envision MLMs as a teacher for knowledge distillation, a machine labeler, and a part of the ensembled and tiered seasonality detection system, which can empower ads ranking systems with enriched seasonal information.

cs.IR↗

Luna: An Evaluation Foundation Model to Catch Language Model Hallucinations with High Accuracy and Low Cost

Retriever Augmented Generation (RAG) systems have become pivotal in enhancing the capabilities of language models by incorporating external knowledge retrieval mechanisms. However, a significant challenge in deploying these systems in industry applications is the detection and mitigation of hallucinations: instances where the model generates information that is not grounded in the retrieved context. Addressing this issue is crucial for ensuring the reliability and accuracy of responses generated by large language models (LLMs) in diverse industry settings. Current hallucination detection techniques fail to deliver accuracy, low latency, and low cost simultaneously. We introduce Luna: a DeBERTA-large (440M) encoder, finetuned for hallucination detection in RAG settings. We demonstrate that Luna outperforms GPT-3.5 and commercial evaluation frameworks on the hallucination detection task, with 97% and 91% reduction in cost and latency, respectively. Luna is lightweight and generalizes across multiple industry verticals and out-of-domain data, making it an ideal candidate for industry LLM applications.

cs.CL↗

A Strongly Polynomial-Time Algorithm for Weighted General Factors with Three Feasible Degrees

General factors are a generalization of matchings. Given a graph $G$ with a set $π(v)$ of feasible degrees, called a degree constraint, for each vertex $v$ of $G$, the general factor problem is to find a (spanning) subgraph $F$ of $G$ such that $\text{deg}_F(x) \in π(v)$ for every $v$ of $G$. When all degree constraints are symmetric $Δ$-matroids, the problem is solvable in polynomial time. The weighted general factor problem is to find a general factor of the maximum total weight in an edge-weighted graph. In this paper, we present the first strongly polynomial-time algorithm for a type of weighted general factor problems with real-valued edge weights that is provably not reducible to the weighted matching problem by gadget constructions.

cs.DM↗

Beyond Isolated Frames: Enhancing Sensor-Based Human Activity Recognition through Intra- and Inter-Frame Attention

Human Activity Recognition (HAR) has become increasingly popular with ubiquitous computing, driven by the popularity of wearable sensors in fields like healthcare and sports. While Convolutional Neural Networks (ConvNets) have significantly contributed to HAR, they often adopt a frame-by-frame analysis, concentrating on individual frames and potentially overlooking the broader temporal dynamics inherent in human activities. To address this, we propose the intra- and inter-frame attention model. This model captures both the nuances within individual frames and the broader contextual relationships across multiple frames, offering a comprehensive perspective on sequential data. We further enrich the temporal understanding by proposing a novel time-sequential batch learning strategy. This learning strategy preserves the chronological sequence of time-series data within each batch, ensuring the continuity and integrity of temporal patterns in sensor-based HAR.

eess.SP↗

AuditGPT: Auditing Smart Contracts with ChatGPT

To govern smart contracts running on Ethereum, multiple Ethereum Request for Comment (ERC) standards have been developed, each containing a set of rules to guide the behaviors of smart contracts. Violating the ERC rules could cause serious security issues and financial loss, signifying the importance of verifying smart contracts follow ERCs. Today's practices of such verification are to either manually audit each single contract or use expert-developed, limited-scope program-analysis tools, both of which are far from being effective in identifying ERC rule violations. This paper presents a tool named AuditGPT that leverages large language models (LLMs) to automatically and comprehensively verify ERC rules against smart contracts. To build AuditGPT, we first conduct an empirical study on 222 ERC rules specified in four popular ERCs to understand their content, their security impacts, their specification in natural language, and their implementation in Solidity. Guided by the study, we construct AuditGPT by separating the large, complex auditing process into small, manageable tasks and design prompts specialized for each ERC rule type to enhance LLMs' auditing performance. In the evaluation, AuditGPT successfully pinpoints 418 ERC rule violations and only reports 18 false positives, showcasing its effectiveness and accuracy. Moreover, AuditGPT beats an auditing service provided by security experts in effectiveness, accuracy, and cost, demonstrating its advancement over state-of-the-art smart-contract auditing practices.

cs.CR↗

Utilizing Computer Vision for Continuous Monitoring of Vaccine Side Effects in Experimental Mice

The demand for improved efficiency and accuracy in vaccine safety assessments is increasing. Here, we explore the application of computer vision technologies to automate the monitoring of experimental mice for potential side effects after vaccine administration. Traditional observation methods are labor-intensive and lack the capability for continuous monitoring. By deploying a computer vision system, our research aims to improve the efficiency and accuracy of vaccine safety assessments. The methodology involves training machine learning models on annotated video data of mice behaviors pre- and post-vaccination. Preliminary results indicate that computer vision effectively identify subtle changes, signaling possible side effects. Therefore, our approach has the potential to significantly enhance the monitoring process in vaccine trials in animals, providing a practical solution to the limitations of human observation.

cs.CV↗

GCT: Graph Co-Training for Semi-Supervised Few-Shot Learning

Few-shot learning (FSL), purposing to resolve the problem of data-scarce, has attracted considerable attention in recent years. A popular FSL framework contains two phases: (i) the pre-train phase employs the base data to train a CNN-based feature extractor. (ii) the meta-test phase applies the frozen feature extractor to novel data (novel data has different categories from base data) and designs a classifier for recognition. To correct few-shot data distribution, researchers propose Semi-Supervised Few-Shot Learning (SSFSL) by introducing unlabeled data. Although SSFSL has been proved to achieve outstanding performances in the FSL community, there still exists a fundamental problem: the pre-trained feature extractor can not adapt to the novel data flawlessly due to the cross-category setting. Usually, large amounts of noises are introduced to the novel feature. We dub it as Feature-Extractor-Maladaptive (FEM) problem. To tackle FEM, we make two efforts in this paper. First, we propose a novel label prediction method, Isolated Graph Learning (IGL). IGL introduces the Laplacian operator to encode the raw data to graph space, which helps reduce the dependence on features when classifying, and then project graph representation to label space for prediction. The key point is that: IGL can weaken the negative influence of noise from the feature representation perspective, and is also flexible to independently complete training and testing procedures, which is suitable for SSFSL. Second, we propose Graph Co-Training (GCT) to tackle this challenge from a multi-modal fusion perspective by extending the proposed IGL to the co-training framework. GCT is a semi-supervised method that exploits the unlabeled samples with two modal features to crossly strengthen the IGL classifier.

cs.CV↗

EVE: Efficient Vision-Language Pre-training with Masked Prediction and Modality-Aware MoE

Building scalable vision-language models to learn from diverse, multimodal data remains an open challenge. In this paper, we introduce an Efficient Vision-languagE foundation model, namely EVE, which is one unified multimodal Transformer pre-trained solely by one unified pre-training task. Specifically, EVE encodes both vision and language within a shared Transformer network integrated with modality-aware sparse Mixture-of-Experts (MoE) modules, which capture modality-specific information by selectively switching to different experts. To unify pre-training tasks of vision and language, EVE performs masked signal modeling on image-text pairs to reconstruct masked signals, i.e., image pixels and text tokens, given visible signals. This simple yet effective pre-training objective accelerates training by 3.5x compared to the model pre-trained with Image-Text Contrastive and Image-Text Matching losses. Owing to the combination of the unified architecture and pre-training task, EVE is easy to scale up, enabling better downstream performance with fewer resources and faster training speed. Despite its simplicity, EVE achieves state-of-the-art performance on various vision-language downstream tasks, including visual question answering, visual reasoning, and image-text retrieval.

cs.CV↗

Algorithm Selection for Deep Active Learning with Imbalanced Datasets

Label efficiency has become an increasingly important objective in deep learning applications. Active learning aims to reduce the number of labeled examples needed to train deep networks, but the empirical performance of active learning algorithms can vary dramatically across datasets and applications. It is difficult to know in advance which active learning strategy will perform well or best in a given application. To address this, we propose the first adaptive algorithm selection strategy for deep active learning. For any unlabeled dataset, our (meta) algorithm TAILOR (Thompson ActIve Learning algORithm selection) iteratively and adaptively chooses among a set of candidate active learning algorithms. TAILOR uses novel reward functions aimed at gathering class-balanced examples. Extensive experiments in multi-class and multi-label applications demonstrate TAILOR's effectiveness in achieving accuracy comparable or better than that of the best of the candidate algorithms. Our implementation of TAILOR is open-sourced at https://github.com/jifanz/TAILOR.

cs.LG↗

FVP: Fourier Visual Prompting for Source-Free Unsupervised Domain Adaptation of Medical Image Segmentation

Medical image segmentation methods normally perform poorly when there is a domain shift between training and testing data. Unsupervised Domain Adaptation (UDA) addresses the domain shift problem by training the model using both labeled data from the source domain and unlabeled data from the target domain. Source-Free UDA (SFUDA) was recently proposed for UDA without requiring the source data during the adaptation, due to data privacy or data transmission issues, which normally adapts the pre-trained deep model in the testing stage. However, in real clinical scenarios of medical image segmentation, the trained model is normally frozen in the testing stage. In this paper, we propose Fourier Visual Prompting (FVP) for SFUDA of medical image segmentation. Inspired by prompting learning in natural language processing, FVP steers the frozen pre-trained model to perform well in the target domain by adding a visual prompt to the input target data. In FVP, the visual prompt is parameterized using only a small amount of low-frequency learnable parameters in the input frequency space, and is learned by minimizing the segmentation loss between the predicted segmentation of the prompted target image and reliable pseudo segmentation label of the target image under the frozen model. To our knowledge, FVP is the first work to apply visual prompts to SFUDA for medical image segmentation. The proposed FVP is validated using three public datasets, and experiments demonstrate that FVP yields better segmentation results, compared with various existing methods.

cs.CV↗

Efficient population coding of sensory stimuli

The efficient coding theory postulates that single cells in a neuronal population should be optimally configured to efficiently encode information about a stimulus subject to biophysical constraints. This poses the question of how multiple neurons that together represent a common stimulus should optimize their activation functions to provide the optimal stimulus encoding. Previous theoretical approaches have solved this problem with binary neurons that have a step activation function, and have assumed that spike generation is noisy and follows a Poisson process. Here we derive a general theory of optimal population coding with neuronal activation functions of any shape, different types of noise and heterogeneous firing rates of the neurons by maximizing the Shannon mutual information between a stimulus and the neuronal spiking output subject to a constrain on the maximal firing rate. We find that the optimal activation functions are discrete in the biological case of non-negligible noise and demonstrate that the information does not depend on how the population is divided into ON and OFF cells described by monotonically increasing vs. decreasing activation functions, respectively. However, the population with an equal number of ON and OFF cells has the lowest mean firing rate, and hence encodes the highest information per spike. These results are independent of the shape of the activation functions and the nature of the spiking noise. Finally, we derive a relationship for how these activation functions should be distributed in stimulus space as a function of the neurons' firing rates.

q-bio.NC↗

MAMO: Masked Multimodal Modeling for Fine-Grained Vision-Language Representation Learning

Multimodal representation learning has shown promising improvements on various vision-language tasks. Most existing methods excel at building global-level alignment between vision and language while lacking effective fine-grained image-text interaction. In this paper, we propose a jointly masked multimodal modeling method to learn fine-grained multimodal representations. Our method performs joint masking on image-text input and integrates both implicit and explicit targets for the masked signals to recover. The implicit target provides a unified and debiased objective for vision and language, where the model predicts latent multimodal representations of the unmasked input. The explicit target further enriches the multimodal representations by recovering high-level and semantically meaningful information: momentum visual features of image patches and concepts of word tokens. Through such a masked modeling process, our model not only learns fine-grained multimodal interaction, but also avoids the semantic gap between high-level representations and low- or mid-level prediction targets (e.g. image pixels), thus producing semantically rich multimodal representations that perform well on both zero-shot and fine-tuned settings. Our pre-trained model (named MAMO) achieves state-of-the-art performance on various downstream vision-language tasks, including image-text retrieval, visual question answering, visual reasoning, and weakly-supervised visual grounding.

cs.CV↗