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Shuai Shao

Publications and source records attributed to Shuai Shao.

At least 73 records · Page 4Linked to original sources

OmniVideo-R1: Reinforcing Audio-visual Reasoning with Query Intention and Modality Attention

While humans perceive the world through diverse modalities that operate synergistically to support a holistic understanding of their surroundings, existing omnivideo models still face substantial challenges on audio-visual understanding tasks. In this paper, we propose OmniVideo-R1, a novel reinforced framework that improves mixed-modality reasoning. OmniVideo-R1 empowers models to "think with omnimodal cues" by two key strategies: (1) query-intensive grounding based on self-supervised learning paradigms; and (2) modality-attentive fusion built upon contrastive learning paradigms. Extensive experiments on multiple benchmarks demonstrate that OmniVideo-R1 consistently outperforms strong baselines, highlighting its effectiveness and robust generalization capabilities.

cs.AI↗

ReBA-Pred-Net: Weakly-Supervised Regional Brain Age Prediction on MRI

Brain age has become a prominent biomarker of brain health. Yet most prior work targets whole brain age (WBA), a coarse paradigm that struggles to support tasks such as disease characterization and research on development and aging patterns, because relevant changes are typically region-selective rather than brain-wide. Therefore, robust regional brain age (ReBA) estimation is critical, yet a widely generalizable model has yet to be established. In this paper, we propose the Regional Brain Age Prediction Network (ReBA-Pred-Net), a Teacher-Student framework designed for fine-grained brain age estimation. The Teacher produces soft ReBA to guide the Student to yield reliable ReBA estimates with a clinical-prior consistency constraint (regions within the same function should change similarly). For rigorous evaluation, we introduce two indirect metrics: Healthy Control Similarity (HCS), which assesses statistical consistency by testing whether regional brain-age-gap (ReBA minus chronological age) distributions align between training and unseen HC; and Neuro Disease Correlation (NDC), which assesses factual consistency by checking whether clinically confirmed patients show elevated brain-age-gap in disease-associated regions. Experiments across multiple backbones demonstrate the statistical and factual validity of our method.

cs.CV↗

New Planar Algorithms and a Full Complexity Classification of the Eight-Vertex Model

We prove a complete complexity classification theorem for the planar eight-vertex model. For every parameter setting in ${\mathbb C}$ for the eight-vertex model, the partition function is either (1) computable in P-time for every graph, or (2) \#P-hard for general graphs but computable in P-time for planar graphs, or (3) \#P-hard even for planar graphs. The classification has an explicit criterion. In (2), we discover new P-time computable eight-vertex models on planar graphs beyond Kasteleyn's algorithm for counting planar perfect matchings. They are obtained by a combinatorial transformation to the planar {\sc Even Coloring} problem followed by a holographic transformation to the tractable cases in the planar six-vertex model. In the process, we also encounter non-local connections between the planar eight vertex model and the bipartite Ising model, conformal lattice interpolation and Möbius transformation from complex analysis. The proof also makes use of cyclotomic fields.

cs.CC↗

Hunyuan-GameCraft-2: Instruction-following Interactive Game World Model

Recent advances in generative world models have enabled remarkable progress in creating open-ended game environments, evolving from static scene synthesis toward dynamic, interactive simulation. However, current approaches remain limited by rigid action schemas and high annotation costs, restricting their ability to model diverse in-game interactions and player-driven dynamics. To address these challenges, we introduce Hunyuan-GameCraft-2, a new paradigm of instruction-driven interaction for generative game world modeling. Instead of relying on fixed keyboard inputs, our model allows users to control game video contents through natural language prompts, keyboard, or mouse signals, enabling flexible and semantically rich interaction within generated worlds. We formally defined the concept of interactive video data and developed an automated process to transform large-scale, unstructured text-video pairs into causally aligned interactive datasets. Built upon a 14B image-to-video Mixture-of-Experts(MoE) foundation model, our model incorporates a text-driven interaction injection mechanism for fine-grained control over camera motion, character behavior, and environment dynamics. We introduce an interaction-focused benchmark, InterBench, to evaluate interaction performance comprehensively. Extensive experiments demonstrate that our model generates temporally coherent and causally grounded interactive game videos that faithfully respond to diverse and free-form user instructions such as "open the door", "draw a torch", or "trigger an explosion".

cs.CV↗

The Why Behind the Action: Unveiling Internal Drivers via Agentic Attribution

Large Language Model (LLM)-based agents are widely used in real-world applications such as customer service, web navigation, and software engineering. As these systems become more autonomous and are deployed at scale, understanding why an agent takes a particular action becomes increasingly important for accountability and governance. However, existing research predominantly focuses on \textit{failure attribution} to localize explicit errors in unsuccessful trajectories, which is insufficient for explaining \textbf{the reason behind agent behaviors}. To bridge this gap, we propose a novel framework for \textbf{general agentic attribution}, designed to identify the internal factors driving agent actions regardless of the task outcome. Our framework operates hierarchically to manage the complexity of agent interactions. Specifically, at the \textit{component level}, we employ temporal likelihood dynamics to identify critical interaction steps; then at the \textit{sentence level}, we refine this localization using perturbation-based analysis to isolate the specific textual evidence. We validate our framework across a diverse suite of agentic scenarios, including standard tool use and subtle reliability risks like memory-induced bias. Experimental results demonstrate that the proposed framework reliably pinpoints pivotal historical events and sentences behind the agent behavior, offering a critical step toward safer and more accountable agentic systems. Codes are available at https://github.com/AI45Lab/AgentDoG.

cs.AI↗

Multimodal Generative Recommendation for Fusing Semantic and Collaborative Signals

Sequential recommender systems rank relevant items by modeling a user's interaction history and computing the inner product between the resulting user representation and stored item embeddings. To avoid the significant memory overhead of storing large item sets, the generative recommendation paradigm instead models each item as a series of discrete semantic codes. Here, the next item is predicted by an autoregressive model that generates the code sequence corresponding to the predicted item. However, despite promising ranking capabilities on small datasets, these methods have yet to surpass traditional sequential recommenders on large item sets, limiting their adoption in the very scenarios they were designed to address. To resolve this, we propose MSCGRec, a Multimodal Semantic and Collaborative Generative Recommender. MSCGRec incorporates multiple semantic modalities and introduces a novel self-supervised quantization learning approach for images based on the DINO framework. Additionally, MSCGRec fuses collaborative and semantic signals by extracting collaborative features from sequential recommenders and treating them as a separate modality. Finally, we propose constrained sequence learning that restricts the large output space during training to the set of permissible tokens. We empirically demonstrate on three large real-world datasets that MSCGRec outperforms both sequential and generative recommendation baselines and provide an extensive ablation study to validate the impact of each component.

cs.IR↗

Identifying Concurrency Bug Reports via Linguistic Patterns

With the growing ubiquity of multi-core architectures, concurrent systems have become essential but increasingly prone to complex issues such as data races and deadlocks. While modern issue-tracking systems facilitate the reporting of such problems, labeling concurrency-related bug reports remains a labor-intensive and error-prone task. This paper presents a linguistic-pattern-based framework for automatically identifying concurrency bug reports. We derive 58 distinct linguistic patterns from 730 manually labeled concurrency bug reports, organized across four levels: word-level (keywords), phrase-level (n-grams), sentence-level (semantic), and bug report-level (contextual). To assess their effectiveness, we evaluate four complementary approaches-matching, learning, prompt-based, and fine-tuning-spanning traditional machine learning, large language models (LLMs), and pre-trained language models (PLMs). Our comprehensive evaluation on 12 large-scale open-source projects (10,920 issue reports from GitHub and Jira) demonstrates that fine-tuning PLMs with linguistic-pattern-enriched inputs achieves the best performance, reaching a precision of 91% on GitHub and 93% on Jira, and maintaining strong precision on post cut-off data (91%). The contributions of this work include: (1) a comprehensive taxonomy of linguistic patterns for concurrency bugs, (2) a novel fine-tuning strategy that integrates domain-specific linguistic knowledge into PLMs, and (3) a curated, labeled dataset to support reproducible research. Together, these advances provide a foundation for improving the automation, precision, and interpretability of concurrency bug classification.

cs.SE↗

Extreme Value Policy Optimization for Safe Reinforcement Learning

Ensuring safety is a critical challenge in applying Reinforcement Learning (RL) to real-world scenarios. Constrained Reinforcement Learning (CRL) addresses this by maximizing returns under predefined constraints, typically formulated as the expected cumulative cost. However, expectation-based constraints overlook rare but high-impact extreme value events in the tail distribution, such as black swan incidents, which can lead to severe constraint violations. To address this issue, we propose the Extreme Value policy Optimization (EVO) algorithm, leveraging Extreme Value Theory (EVT) to model and exploit extreme reward and cost samples, reducing constraint violations. EVO introduces an extreme quantile optimization objective to explicitly capture extreme samples in the cost tail distribution. Additionally, we propose an extreme prioritization mechanism during replay, amplifying the learning signal from rare but high-impact extreme samples. Theoretically, we establish upper bounds on expected constraint violations during policy updates, guaranteeing strict constraint satisfaction at a zero-violation quantile level. Further, we demonstrate that EVO achieves a lower probability of constraint violations than expectation-based methods and exhibits lower variance than quantile regression methods. Extensive experiments show that EVO significantly reduces constraint violations during training while maintaining competitive policy performance compared to baselines.

cs.LG↗

Rotate Your Character: Revisiting Video Diffusion Models for High-Quality 3D Character Generation

Generating high-quality 3D characters from single images remains a significant challenge in digital content creation, particularly due to complex body poses and self-occlusion. In this paper, we present RCM (Rotate your Character Model), an advanced image-to-video diffusion framework tailored for high-quality novel view synthesis (NVS) and 3D character generation. Compared to existing diffusion-based approaches, RCM offers several key advantages: (1) transferring characters with any complex poses into a canonical pose, enabling consistent novel view synthesis across the entire viewing orbit, (2) high-resolution orbital video generation at 1024x1024 resolution, (3) controllable observation positions given different initial camera poses, and (4) multi-view conditioning supporting up to 4 input images, accommodating diverse user scenarios. Extensive experiments demonstrate that RCM outperforms state-of-the-art methods in both novel view synthesis and 3D generation quality.

cs.CV↗

Zero-Freeness is All You Need: A Weitz-Type FPTAS for the Entire Lee-Yang Zero-Free Region

We present a Weitz-type FPTAS for the ferromagnetic Ising model across the entire Lee--Yang zero-free region, without relying on the strong spatial mixing (SSM) property. Our algorithm is Weitz-type for two reasons. First, it expresses the partition function as a telescoping product of ratios, with the key being to approximate each ratio. Second, it uses Weitz's self-avoiding walk tree, and truncates it at logarithmic depth to give a good and efficient approximation. The key difference from the standard Weitz algorithm is that we approximate a carefully designed edge-deletion ratio instead of the marginal probability of a vertex being assigned a particular spin, ensuring our algorithm does not require SSM. Furthermore, by establishing local dependence of coefficients (LDC), we prove a novel form of SSM for these edge-deletion ratios, which, in turn, implies the standard SSM for the random cluster model. This is the first SSM result for the random cluster model on general graphs, beyond lattices. Our proof of LDC is based on a new divisibility relation, and we show such relations hold quite universally. This leads to a broadly applicable framework for proving LDC across a variety of models, including the Potts model, the hypergraph independence polynomial, and Holant problems. Combined with existing zero-freeness results for these models, we derive new SSM results for them.

cs.DS↗

Are Your Agents Upward Deceivers?

Large Language Model (LLM)-based agents are increasingly used as autonomous subordinates that carry out tasks for users. This raises the question of whether they may also engage in deception, similar to how individuals in human organizations lie to superiors to create a good image or avoid punishment. We observe and define agentic upward deception, a phenomenon in which an agent facing environmental constraints conceals its failure and performs actions that were not requested without reporting. To assess its prevalence, we construct a benchmark of 200 tasks covering five task types and eight realistic scenarios in a constrained environment, such as broken tools or mismatched information sources. Evaluations of 11 popular LLMs reveal that these agents typically exhibit action-based deceptive behaviors, such as guessing results, performing unsupported simulations, substituting unavailable information sources, and fabricating local files. We further test prompt-based mitigation and find only limited reductions, suggesting that it is difficult to eliminate and highlighting the need for stronger mitigation strategies to ensure the safety of LLM-based agents.

cs.AI↗

Manipulation of photonic topological edge and corner states via trivial claddings

Crystalline symmetry offers a powerful tool to realize photonic topological phases, in which additional trivial claddings are typically required to confine topological boundary states. However, the utility of the trivial cladding in manipulating topological waves is often overlooked. Here, we demonstrate two topologically distinct kagome photonic crystals (KPCs) based on different crystalline symmetries: \mathbit{C}_\mathbf{6}- symmetric KPCs exhibit a quantum spin Hall phase, while \mathbit{C}_\mathbf{3}-symmetric KPCs serve as trivial cladding. By tuning the geometric parameter of the trivial cladding, we observe that a pair of topological interface states featured with pseudospin-momentum locking undergoes a phase transition, accompanied by the appearance and disappearance of corner states in a finite hexagonal supercell. Such a geometry-induced band inversion is characterized by a sign change in the Dirac mass of the topological interface states and holds potential for applications such as rainbow trapping. Furthermore, we experimentally demonstrate the corner states, which is a hallmark of higher-order topology, also depend critically on the trivial cladding. Our work highlights the crucial role of trivial claddings on the formation of topological boundary states, and offers a novel approach for their manipulation.

physics.optics↗

Multi-objective Bayesian optimization for blocking in extreme value analysis and its application in additive manufacturing

Extreme value theory (EVT) is well suited to model extreme events, such as floods, heatwaves, or mechanical failures, which is required for reliability assessment of systems across multiple domains for risk management and loss prevention. The block maxima (BM) method, a particular approach within EVT, starts by dividing the historical observations into blocks. Then the sample of the maxima for each block can be shown, under some assumptions, to converge to a known class of distributions, which can then be used for analysis. The question of automatic (i.e., without explicit expert input) selection of the block size remains an open challenge. This work proposes a novel Bayesian framework, namely, multi-objective Bayesian optimization (MOBO-D*), to optimize BM blocking for accurate modeling and prediction of extremes in EVT. MOBO-D* formulates two objectives: goodness-of-fit of the distribution of extreme events and the accurate prediction of extreme events to construct an estimated Pareto front for optimal blocking choices. The efficacy of the proposed framework is illustrated by applying it to a real-world case study from the domain of additive manufacturing as well as a synthetic dataset. MOBO-D* outperforms a number of benchmarks and can be naturally extended to high-dimensional cases. The computational experiments show that it can be a promising approach in applications that require repeated automated block size selection, such as optimization or analysis of many datasets at once.

stat.AP↗

Preference Discerning with LLM-Enhanced Generative Retrieval

In sequential recommendation, models recommend items based on user's interaction history. To this end, current models usually incorporate information such as item descriptions and user intent or preferences. User preferences are usually not explicitly given in open-source datasets, and thus need to be approximated, for example via large language models (LLMs). Current approaches leverage approximated user preferences only during training and rely solely on the past interaction history for recommendations, limiting their ability to dynamically adapt to changing preferences, potentially reinforcing echo chambers. To address this issue, we propose a new paradigm, namely preference discerning, which explicitly conditions a generative recommendation model on user preferences in natural language within its context. To evaluate preference discerning, we introduce a novel benchmark that provides a holistic evaluation across various scenarios, including preference steering and sentiment following. Upon evaluating current state-of-the-art methods on our benchmark, we discover that their ability to dynamically adapt to evolving user preferences is limited. To address this, we propose a new method named Mender ($\textbf{M}$ultimodal Prefer$\textbf{en}$ce $\textbf{D}$iscern$\textbf{er}$), which achieves state-of-the-art performance in our benchmark. Our results show that Mender effectively adapts its recommendation guided by human preferences, even if not observed during training, paving the way toward more flexible recommendation models.

cs.IR↗

MARS2 2025 Challenge on Multimodal Reasoning: Datasets, Methods, Results, Discussion, and Outlook

This paper reviews the MARS2 2025 Challenge on Multimodal Reasoning. We aim to bring together different approaches in multimodal machine learning and LLMs via a large benchmark. We hope it better allows researchers to follow the state-of-the-art in this very dynamic area. Meanwhile, a growing number of testbeds have boosted the evolution of general-purpose large language models. Thus, this year's MARS2 focuses on real-world and specialized scenarios to broaden the multimodal reasoning applications of MLLMs. Our organizing team released two tailored datasets Lens and AdsQA as test sets, which support general reasoning in 12 daily scenarios and domain-specific reasoning in advertisement videos, respectively. We evaluated 40+ baselines that include both generalist MLLMs and task-specific models, and opened up three competition tracks, i.e., Visual Grounding in Real-world Scenarios (VG-RS), Visual Question Answering with Spatial Awareness (VQA-SA), and Visual Reasoning in Creative Advertisement Videos (VR-Ads). Finally, 76 teams from the renowned academic and industrial institutions have registered and 40+ valid submissions (out of 1200+) have been included in our ranking lists. Our datasets, code sets (40+ baselines and 15+ participants' methods), and rankings are publicly available on the MARS2 workshop website and our GitHub organization page https://github.com/mars2workshop/, where our updates and announcements of upcoming events will be continuously provided.

cs.CV↗

Style4D-Bench: A Benchmark Suite for 4D Stylization

We introduce Style4D-Bench, the first benchmark suite specifically designed for 4D stylization, with the goal of standardizing evaluation and facilitating progress in this emerging area. Style4D-Bench comprises: 1) a comprehensive evaluation protocol measuring spatial fidelity, temporal coherence, and multi-view consistency through both perceptual and quantitative metrics, 2) a strong baseline that make an initial attempt for 4D stylization, and 3) a curated collection of high-resolution dynamic 4D scenes with diverse motions and complex backgrounds. To establish a strong baseline, we present Style4D, a novel framework built upon 4D Gaussian Splatting. It consists of three key components: a basic 4DGS scene representation to capture reliable geometry, a Style Gaussian Representation that leverages lightweight per-Gaussian MLPs for temporally and spatially aware appearance control, and a Holistic Geometry-Preserved Style Transfer module designed to enhance spatio-temporal consistency via contrastive coherence learning and structural content preservation. Extensive experiments on Style4D-Bench demonstrate that Style4D achieves state-of-the-art performance in 4D stylization, producing fine-grained stylistic details with stable temporal dynamics and consistent multi-view rendering. We expect Style4D-Bench to become a valuable resource for benchmarking and advancing research in stylized rendering of dynamic 3D scenes. Project page: https://becky-catherine.github.io/Style4D . Code: https://github.com/Becky-catherine/Style4D-Bench .

cs.CV↗

SafeWork-R1: Coevolving Safety and Intelligence under the AI-45$^{\circ}$ Law

We introduce SafeWork-R1, a cutting-edge multimodal reasoning model that demonstrates the coevolution of capabilities and safety. It is developed by our proposed SafeLadder framework, which incorporates large-scale, progressive, safety-oriented reinforcement learning post-training, supported by a suite of multi-principled verifiers. Unlike previous alignment methods such as RLHF that simply learn human preferences, SafeLadder enables SafeWork-R1 to develop intrinsic safety reasoning and self-reflection abilities, giving rise to safety `aha' moments. Notably, SafeWork-R1 achieves an average improvement of $46.54\%$ over its base model Qwen2.5-VL-72B on safety-related benchmarks without compromising general capabilities, and delivers state-of-the-art safety performance compared to leading proprietary models such as GPT-4.1 and Claude Opus 4. To further bolster its reliability, we implement two distinct inference-time intervention methods and a deliberative search mechanism, enforcing step-level verification. Finally, we further develop SafeWork-R1-InternVL3-78B, SafeWork-R1-DeepSeek-70B, and SafeWork-R1-Qwen2.5VL-7B. All resulting models demonstrate that safety and capability can co-evolve synergistically, highlighting the generalizability of our framework in building robust, reliable, and trustworthy general-purpose AI.

cs.AI↗

RiOSWorld: Benchmarking the Risk of Multimodal Computer-Use Agents

With the rapid development of multimodal large language models (MLLMs), they are increasingly deployed as autonomous computer-use agents capable of accomplishing complex computer tasks. However, a pressing issue arises: Can the safety risk principles designed and aligned for general MLLMs in dialogue scenarios be effectively transferred to real-world computer-use scenarios? Existing research on evaluating the safety risks of MLLM-based computer-use agents suffers from several limitations: it either lacks realistic interactive environments, or narrowly focuses on one or a few specific risk types. These limitations ignore the complexity, variability, and diversity of real-world environments, thereby restricting comprehensive risk evaluation for computer-use agents. To this end, we introduce \textbf{RiOSWorld}, a benchmark designed to evaluate the potential risks of MLLM-based agents during real-world computer manipulations. Our benchmark includes 492 risky tasks spanning various computer applications, involving web, social media, multimedia, os, email, and office software. We categorize these risks into two major classes based on their risk source: (i) User-originated risks and (ii) Environmental risks. For the evaluation, we evaluate safety risks from two perspectives: (i) Risk goal intention and (ii) Risk goal completion. Extensive experiments with multimodal agents on \textbf{RiOSWorld} demonstrate that current computer-use agents confront significant safety risks in real-world scenarios. Our findings highlight the necessity and urgency of safety alignment for computer-use agents in real-world computer manipulation, providing valuable insights for developing trustworthy computer-use agents. Our benchmark is publicly available at https://yjyddq.github.io/RiOSWorld.github.io/.

cs.AI↗