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Shuguang Cui

Publications and source records attributed to Shuguang Cui.

At least 145 records · Page 8Linked to original sources

RadOcc: Learning Cross-Modality Occupancy Knowledge through Rendering Assisted Distillation

3D occupancy prediction is an emerging task that aims to estimate the occupancy states and semantics of 3D scenes using multi-view images. However, image-based scene perception encounters significant challenges in achieving accurate prediction due to the absence of geometric priors. In this paper, we address this issue by exploring cross-modal knowledge distillation in this task, i.e., we leverage a stronger multi-modal model to guide the visual model during training. In practice, we observe that directly applying features or logits alignment, proposed and widely used in bird's-eyeview (BEV) perception, does not yield satisfactory results. To overcome this problem, we introduce RadOcc, a Rendering assisted distillation paradigm for 3D Occupancy prediction. By employing differentiable volume rendering, we generate depth and semantic maps in perspective views and propose two novel consistency criteria between the rendered outputs of teacher and student models. Specifically, the depth consistency loss aligns the termination distributions of the rendered rays, while the semantic consistency loss mimics the intra-segment similarity guided by vision foundation models (VLMs). Experimental results on the nuScenes dataset demonstrate the effectiveness of our proposed method in improving various 3D occupancy prediction approaches, e.g., our proposed methodology enhances our baseline by 2.2% in the metric of mIoU and achieves 50% in Occ3D benchmark.

cs.CV↗

Multi-IRS-Enabled Integrated Sensing and Communications

This paper studies a multi-intelligent-reflecting-surface-(IRS)-enabled integrated sensing and communications (ISAC) system, in which multiple IRSs are installed to help the base station (BS) provide ISAC services at separate line-of-sight (LoS) blocked areas. We focus on the scenario with semi-passive uniform linear array (ULA) IRSs for sensing, in which each IRS is integrated with dedicated sensors for processing echo signals, and each IRS simultaneously serves one sensing target and multiple communication users (CUs) in its coverage area. In particular, we suppose that the BS sends combined information and dedicated sensing signals for ISAC. Two cases with point and extended targets are considered, in which each IRS aims to estimate the direction-of-arrival (DoA) of the corresponding target and the complete target response matrix, respectively. Under this setup, we first derive the closed-form Cram{é}r-Rao bounds (CRBs) for parameters estimation under the two target models. For the point target case, the CRB for DoA estimation is shown to be inversely proportional to the cubic of the number of sensors at each IRS, while for the extended target case, the CRB for target response matrix estimation is proportional to the number of IRS sensors. Next, we consider two different types of CU receivers that can and cannot cancel the interference from dedicated sensing signals prior to information decoding. To achieve fair and optimized sensing performance, we minimize the maximum CRB at all IRSs for the two target cases, via jointly optimizing the transmit beamformers at the BS and the reflective beamformers at the multiple IRSs, subject to the minimum signal-to-interference-plus-noise ratio (SINR) constraints at individual CUs, the maximum transmit power constraint at the BS, and the unit-modulus constraints at the multiple IRSs.

cs.IT↗

GSmoothFace: Generalized Smooth Talking Face Generation via Fine Grained 3D Face Guidance

Although existing speech-driven talking face generation methods achieve significant progress, they are far from real-world application due to the avatar-specific training demand and unstable lip movements. To address the above issues, we propose the GSmoothFace, a novel two-stage generalized talking face generation model guided by a fine-grained 3d face model, which can synthesize smooth lip dynamics while preserving the speaker's identity. Our proposed GSmoothFace model mainly consists of the Audio to Expression Prediction (A2EP) module and the Target Adaptive Face Translation (TAFT) module. Specifically, we first develop the A2EP module to predict expression parameters synchronized with the driven speech. It uses a transformer to capture the long-term audio context and learns the parameters from the fine-grained 3D facial vertices, resulting in accurate and smooth lip-synchronization performance. Afterward, the well-designed TAFT module, empowered by Morphology Augmented Face Blending (MAFB), takes the predicted expression parameters and target video as inputs to modify the facial region of the target video without distorting the background content. The TAFT effectively exploits the identity appearance and background context in the target video, which makes it possible to generalize to different speakers without retraining. Both quantitative and qualitative experiments confirm the superiority of our method in terms of realism, lip synchronization, and visual quality. See the project page for code, data, and request pre-trained models: https://zhanghm1995.github.io/GSmoothFace.

cs.CV↗

PointMatch: A Consistency Training Framework for Weakly Supervised Semantic Segmentation of 3D Point Clouds

Semantic segmentation of point cloud usually relies on dense annotation that is exhausting and costly, so it attracts wide attention to investigate solutions for the weakly supervised scheme with only sparse points annotated. Existing works start from the given labels and propagate them to highly-related but unlabeled points, with the guidance of data, e.g. intra-point relation. However, it suffers from (i) the inefficient exploitation of data information, and (ii) the strong reliance on labels thus is easily suppressed when given much fewer annotations. Therefore, we propose a novel framework, PointMatch, that stands on both data and label, by applying consistency regularization to sufficiently probe information from data itself and leveraging weak labels as assistance at the same time. By doing so, meaningful information can be learned from both data and label for better representation learning, which also enables the model more robust to the extent of label sparsity. Simple yet effective, the proposed PointMatch achieves the state-of-the-art performance under various weakly-supervised schemes on both ScanNet-v2 and S3DIS datasets, especially on the settings with extremely sparse labels, e.g. surpassing SQN by 21.2% and 17.2% on the 0.01% and 0.1% setting of ScanNet-v2, respectively.

cs.CV↗

6G Network AI Architecture for Everyone-Centric Customized Services

Mobile communication standards were developed for enhancing transmission and network performance by using more radio resources and improving spectrum and energy efficiency. How to effectively address diverse user requirements and guarantee everyone's Quality of Experience (QoE) remains an open problem. The Sixth Generation (6G) mobile systems will solve this problem by utilizing heterogenous network resources and pervasive intelligence to support everyone-centric customized services anywhere and anytime. In this article, we first coin the concept of Service Requirement Zone (SRZ) on the user side to characterize and visualize the integrated service requirements and preferences of specific tasks of individual users. On the system side, we further introduce the concept of User Satisfaction Ratio (USR) to evaluate the system's overall service ability of satisfying a variety of tasks with different SRZs. Then, we propose a network Artificial Intelligence (AI) architecture with integrated network resources and pervasive AI capabilities for supporting customized services with guaranteed QoEs. Finally, extensive simulations show that the proposed network AI architecture can consistently offer a higher USR performance than the cloud AI and edge AI architectures with respect to different task scheduling algorithms, random service requirements, and dynamic network conditions.

cs.NI↗

MVHumanNet: A Large-scale Dataset of Multi-view Daily Dressing Human Captures

In this era, the success of large language models and text-to-image models can be attributed to the driving force of large-scale datasets. However, in the realm of 3D vision, while remarkable progress has been made with models trained on large-scale synthetic and real-captured object data like Objaverse and MVImgNet, a similar level of progress has not been observed in the domain of human-centric tasks partially due to the lack of a large-scale human dataset. Existing datasets of high-fidelity 3D human capture continue to be mid-sized due to the significant challenges in acquiring large-scale high-quality 3D human data. To bridge this gap, we present MVHumanNet, a dataset that comprises multi-view human action sequences of 4,500 human identities. The primary focus of our work is on collecting human data that features a large number of diverse identities and everyday clothing using a multi-view human capture system, which facilitates easily scalable data collection. Our dataset contains 9,000 daily outfits, 60,000 motion sequences and 645 million frames with extensive annotations, including human masks, camera parameters, 2D and 3D keypoints, SMPL/SMPLX parameters, and corresponding textual descriptions. To explore the potential of MVHumanNet in various 2D and 3D visual tasks, we conducted pilot studies on view-consistent action recognition, human NeRF reconstruction, text-driven view-unconstrained human image generation, as well as 2D view-unconstrained human image and 3D avatar generation. Extensive experiments demonstrate the performance improvements and effective applications enabled by the scale provided by MVHumanNet. As the current largest-scale 3D human dataset, we hope that the release of MVHumanNet data with annotations will foster further innovations in the domain of 3D human-centric tasks at scale.

cs.CV↗

Learning for Semantic Knowledge Base-Guided Online Feature Transmission in Dynamic Channels

With the proliferation of edge computing, efficient AI inference on edge devices has become essential for intelligent applications such as autonomous vehicles and VR/AR. In this context, we address the problem of efficient remote object recognition by optimizing feature transmission between mobile devices and edge servers. We propose an online optimization framework to address the challenge of dynamic channel conditions and device mobility in an end-to-end communication system. Our approach builds upon existing methods by leveraging a semantic knowledge base to drive multi-level feature transmission, accounting for temporal factors and dynamic elements throughout the transmission process. To solve the online optimization problem, we design a novel soft actor-critic-based deep reinforcement learning system with a carefully designed reward function for real-time decision-making, overcoming the optimization difficulty of the NP-hard problem and achieving the minimization of semantic loss while respecting latency constraints. Numerical results showcase the superiority of our approach compared to traditional greedy methods under various system setups.

cs.IT↗

SR-OOD: Out-of-Distribution Detection via Sample Repairing

Out-of-distribution (OOD) detection is a crucial task for ensuring the reliability and robustness of machine learning models. Recent works have shown that generative models often assign high confidence scores to OOD samples, indicating that they fail to capture the semantic information of the data. To tackle this problem, we take advantage of sample repairing and propose a novel OOD detection framework, namely SR-OOD. Our framework leverages the idea that repairing an OOD sample can reveal its semantic inconsistency with the in-distribution data. Specifically, our framework consists of two components: a sample repairing module and a detection module. The sample repairing module applies erosion to an input sample and uses a generative adversarial network to repair it. The detection module then determines whether the input sample is OOD using a distance metric. Our framework does not require any additional data or label information for detection, making it applicable to various scenarios. We conduct extensive experiments on three image datasets: CIFAR-10, CelebA, and Pokemon. The results demonstrate that our approach achieves superior performance over the state-of-the-art generative methods in OOD detection.

cs.LG↗

Optimizing Mobile-Edge AI-Generated Everything (AIGX) Services by Prompt Engineering: Fundamental, Framework, and Case Study

As the next-generation paradigm for content creation, AI-Generated Content (AIGC), i.e., generating content automatically by Generative AI (GAI) based on user prompts, has gained great attention and success recently. With the ever-increasing power of GAI, especially the emergence of Pretrained Foundation Models (PFMs) that contain billions of parameters and prompt engineering methods (i.e., finding the best prompts for the given task), the application range of AIGC is rapidly expanding, covering various forms of information for human, systems, and networks, such as network designs, channel coding, and optimization solutions. In this article, we present the concept of mobile-edge AI-Generated Everything (AIGX). Specifically, we first review the building blocks of AIGX, the evolution from AIGC to AIGX, as well as practical AIGX applications. Then, we present a unified mobile-edge AIGX framework, which employs edge devices to provide PFM-empowered AIGX services and optimizes such services via prompt engineering. More importantly, we demonstrate that suboptimal prompts lead to poor generation quality, which adversely affects user satisfaction, edge network performance, and resource utilization. Accordingly, we conduct a case study, showcasing how to train an effective prompt optimizer using ChatGPT and investigating how much improvement is possible with prompt engineering in terms of user experience, quality of generation, and network performance.

cs.NI↗

Integrating Sensing, Communication, and Power Transfer: Multiuser Beamforming Design

In the sixth-generation (6G) networks, massive low-power devices are expected to sense environment and deliver tremendous data. To enhance the radio resource efficiency, the integrated sensing and communication (ISAC) technique exploits the sensing and communication functionalities of signals, while the simultaneous wireless information and power transfer (SWIPT) techniques utilizes the same signals as the carriers for both information and power delivery. The further combination of ISAC and SWIPT leads to the advanced technology namely integrated sensing, communication, and power transfer (ISCPT). In this paper, a multi-user multiple-input multiple-output (MIMO) ISCPT system is considered, where a base station equipped with multiple antennas transmits messages to multiple information receivers (IRs), transfers power to multiple energy receivers (ERs), and senses a target simultaneously. The sensing target can be regarded as a point or an extended surface. When the locations of IRs and ERs are separated, the MIMO beamforming designs are optimized to improve the sensing performance while meeting the communication and power transfer requirements. The resultant non-convex optimization problems are solved based on a series of techniques including Schur complement transformation and rank reduction. Moreover, when the IRs and ERs are co-located, the power splitting factors are jointly optimized together with the beamformers to balance the performance of communication and power transfer. To better understand the performance of ISCPT, the target positioning problem is further investigated. Simulations are conducted to verify the effectiveness of our proposed designs, which also reveal a performance tradeoff among sensing, communication, and power transfer.

cs.IT↗

Composable Text Controls in Latent Space with ODEs

Real-world text applications often involve composing a wide range of text control operations, such as editing the text w.r.t. an attribute, manipulating keywords and structure, and generating new text of desired properties. Prior work typically learns/finetunes a language model (LM) to perform individual or specific subsets of operations. Recent research has studied combining operations in a plug-and-play manner, often with costly search or optimization in the complex sequence space. This paper proposes a new efficient approach for composable text operations in the compact latent space of text. The low-dimensionality and differentiability of the text latent vector allow us to develop an efficient sampler based on ordinary differential equations (ODEs) given arbitrary plug-in operators (e.g., attribute classifiers). By connecting pretrained LMs (e.g., GPT2) to the latent space through efficient adaption, we then decode the sampled vectors into desired text sequences. The flexible approach permits diverse control operators (sentiment, tense, formality, keywords, etc.) acquired using any relevant data from different domains. Experiments show that composing those operators within our approach manages to generate or edit high-quality text, substantially improving over previous methods in terms of generation quality and efficiency.

cs.CL↗

Universal Semi-supervised Model Adaptation via Collaborative Consistency Training

In this paper, we introduce a realistic and challenging domain adaptation problem called Universal Semi-supervised Model Adaptation (USMA), which i) requires only a pre-trained source model, ii) allows the source and target domain to have different label sets, i.e., they share a common label set and hold their own private label set, and iii) requires only a few labeled samples in each class of the target domain. To address USMA, we propose a collaborative consistency training framework that regularizes the prediction consistency between two models, i.e., a pre-trained source model and its variant pre-trained with target data only, and combines their complementary strengths to learn a more powerful model. The rationale of our framework stems from the observation that the source model performs better on common categories than the target-only model, while on target-private categories, the target-only model performs better. We also propose a two-perspective, i.e., sample-wise and class-wise, consistency regularization to improve the training. Experimental results demonstrate the effectiveness of our method on several benchmark datasets.

cs.CV↗

The Age of Generative AI and AI-Generated Everything

Generative AI (GAI) has emerged as a significant advancement in artificial intelligence, renowned for its language and image generation capabilities. This paper presents ``AI-Generated Everything'' (AIGX), a concept that extends GAI beyond mere content creation to real-time adaptation and control across diverse technological domains. In networking, AIGX collaborates closely with physical, data link, network, and application layers to enhance real-time network management that responds to various system and service settings as well as application and user requirements. Networks, in return, serve as crucial components in further AIGX capability optimization through the AIGX lifecycle, i.e., data collection, distributed pre-training, and rapid decision-making, thereby establishing a mutually enhancing interplay. Moreover, we offer an in-depth case study focused on power allocation to illustrate the interdependence between AIGX and networking systems. Through this exploration, the article analyzes the significant role of GAI for networking, clarifies the ways networks augment AIGX functionalities, and underscores the virtuous interactive cycle they form. This article paves the way for subsequent future research aimed at fully unlocking the potential of GAI and networks.

cs.NI↗

ILCAS: Imitation Learning-Based Configuration-Adaptive Streaming for Live Video Analytics with Cross-Camera Collaboration

The high-accuracy and resource-intensive deep neural networks (DNNs) have been widely adopted by live video analytics (VA), where camera videos are streamed over the network to resource-rich edge/cloud servers for DNN inference. Common video encoding configurations (e.g., resolution and frame rate) have been identified with significant impacts on striking the balance between bandwidth consumption and inference accuracy and therefore their adaption scheme has been a focus of optimization. However, previous profiling-based solutions suffer from high profiling cost, while existing deep reinforcement learning (DRL) based solutions may achieve poor performance due to the usage of fixed reward function for training the agent, which fails to craft the application goals in various scenarios. In this paper, we propose ILCAS, the first imitation learning (IL) based configuration-adaptive VA streaming system. Unlike DRL-based solutions, ILCAS trains the agent with demonstrations collected from the expert which is designed as an offline optimal policy that solves the configuration adaption problem through dynamic programming. To tackle the challenge of video content dynamics, ILCAS derives motion feature maps based on motion vectors which allow ILCAS to visually ``perceive'' video content changes. Moreover, ILCAS incorporates a cross-camera collaboration scheme to exploit the spatio-temporal correlations of cameras for more proper configuration selection. Extensive experiments confirm the superiority of ILCAS compared with state-of-the-art solutions, with 2-20.9% improvement of mean accuracy and 19.9-85.3% reduction of chunk upload lag.

cs.NI↗

Generative AI for Integrated Sensing and Communication: Insights from the Physical Layer Perspective

As generative artificial intelligence (GAI) models continue to evolve, their generative capabilities are increasingly enhanced and being used extensively in content generation. Beyond this, GAI also excels in data modeling and analysis, benefitting wireless communication systems. In this article, we investigate applications of GAI in the physical layer and analyze its support for integrated sensing and communications (ISAC) systems. Specifically, we first provide an overview of GAI and ISAC, touching on GAI's potential support across multiple layers of ISAC. We then concentrate on the physical layer, investigating GAI's applications from various perspectives thoroughly, such as channel estimation, and demonstrate the value of these GAI-enhanced physical layer technologies for ISAC systems. In the case study, the proposed diffusion model-based method effectively estimates the signal direction of arrival under the near-field condition based on the uniform linear array, when antenna spacing surpassing half the wavelength. With a mean square error of 1.03 degrees, it confirms GAI's support for the physical layer in near-field sensing and communications.

eess.SP↗

An Effective Motion-Centric Paradigm for 3D Single Object Tracking in Point Clouds

3D single object tracking in LiDAR point clouds (LiDAR SOT) plays a crucial role in autonomous driving. Current approaches all follow the Siamese paradigm based on appearance matching. However, LiDAR point clouds are usually textureless and incomplete, which hinders effective appearance matching. Besides, previous methods greatly overlook the critical motion clues among targets. In this work, beyond 3D Siamese tracking, we introduce a motion-centric paradigm to handle LiDAR SOT from a new perspective. Following this paradigm, we propose a matching-free two-stage tracker M^2-Track. At the 1st-stage, M^2-Track localizes the target within successive frames via motion transformation. Then it refines the target box through motion-assisted shape completion at the 2nd-stage. Due to the motion-centric nature, our method shows its impressive generalizability with limited training labels and provides good differentiability for end-to-end cycle training. This inspires us to explore semi-supervised LiDAR SOT by incorporating a pseudo-label-based motion augmentation and a self-supervised loss term. Under the fully-supervised setting, extensive experiments confirm that M^2-Track significantly outperforms previous state-of-the-arts on three large-scale datasets while running at 57FPS (~3%, ~11% and ~22% precision gains on KITTI, NuScenes, and Waymo Open Dataset respectively). While under the semi-supervised setting, our method performs on par with or even surpasses its fully-supervised counterpart using fewer than half of the labels from KITTI. Further analysis verifies each component's effectiveness and shows the motion-centric paradigm's promising potential for auto-labeling and unsupervised domain adaptation.

cs.CV↗

Joint Computing, Pushing, and Caching Optimization for Mobile Edge Computing Networks via Soft Actor-Critic Learning

Mobile edge computing (MEC) networks bring computing and storage capabilities closer to edge devices, which reduces latency and improves network performance. However, to further reduce transmission and computation costs while satisfying user-perceived quality of experience, a joint optimization in computing, pushing, and caching is needed. In this paper, we formulate the joint-design problem in MEC networks as an infinite-horizon discounted-cost Markov decision process and solve it using a deep reinforcement learning (DRL)-based framework that enables the dynamic orchestration of computing, pushing, and caching. Through the deep networks embedded in the DRL structure, our framework can implicitly predict user future requests and push or cache the appropriate content to effectively enhance system performance. One issue we encountered when considering three functions collectively is the curse of dimensionality for the action space. To address it, we relaxed the discrete action space into a continuous space and then adopted soft actor-critic learning to solve the optimization problem, followed by utilizing a vector quantization method to obtain the desired discrete action. Additionally, an action correction method was proposed to compress the action space further and accelerate the convergence. Our simulations under the setting of a general single-user, single-server MEC network with dynamic transmission link quality demonstrate that the proposed framework effectively decreases transmission bandwidth and computing cost by proactively pushing data on future demand to users and jointly optimizing the three functions. We also conduct extensive parameter tuning analysis, which shows that our approach outperforms the baselines under various parameter settings.

cs.IT↗

Soft Actor-Critic Learning-Based Joint Computing, Pushing, and Caching Framework in MEC Networks

To support future 6G mobile applications, the mobile edge computing (MEC) network needs to be jointly optimized for computing, pushing, and caching to reduce transmission load and computation cost. To achieve this, we propose a framework based on deep reinforcement learning that enables the dynamic orchestration of these three activities for the MEC network. The framework can implicitly predict user future requests using deep networks and push or cache the appropriate content to enhance performance. To address the curse of dimensionality resulting from considering three activities collectively, we adopt the soft actor-critic reinforcement learning in continuous space and design the action quantization and correction specifically to fit the discrete optimization problem. We conduct simulations in a single-user single-server MEC network setting and demonstrate that the proposed framework effectively decreases both transmission load and computing cost under various configurations of cache size and tolerable service delay.

cs.IT↗