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Shuzhao Xie

Publications and source records attributed to Shuzhao Xie.

At least 19 recordsLinked to original sources

TAU-Bench: From Anomaly Instance Tracking to Fine-Grained Video Anomaly Understanding

Humans understand anomalous events through a coherent perceptual process in which they identify the focal instance, follow its behavior as the event unfolds, and interpret why it violates the expectations of the surrounding scene. Video anomaly understanding (VAU) seeks to endow models with a similar capability, moving beyond deciding whether a video is anomalous toward explaining how the event develops and why it matters. Although recent vision--language models (VLMs) can generate detailed and plausible anomaly descriptions, their semantic fluency does not ensure that these interpretations remain grounded in the correct anomaly instance over time. Existing benchmarks typically evaluate tracking and semantic understanding through separate protocols, leaving such instance--semantic inconsistency largely unmeasured. We therefore introduce TAU-Bench, a track-centric benchmark for jointly evaluating anomaly instance tracking and fine-grained anomaly understanding. TAU-Bench contains 1,118 videos, 1,454 tracks, and 202,438 pixel-level masks spanning 49 event and 45 scene categories, together with track-centric annotations that connect instance-level identification, event-level understanding, and scene-level reasoning. To build TAU-Bench at scale, we developed an automated data engine integrating anomaly suitability filtering, anomaly instance track construction, hierarchical caption annotation, and human quality control. Evaluations across representative VLM families show that models producing plausible anomaly interpretations may still fail to localize and track the correct instance reliably, revealing a persistent gap between semantic reasoning and visual grounding. These findings therefore highlight instance-grounded evaluation as an important step toward more faithful and reliable VAU systems.

cs.CV

GeniWorld: A Generalizable Interactive World Model for Robotic Manipulation via Visual Actions

Generalist robot policies exhibit strong capabilities, but their robustness in complex and unseen environments remains limited. Scaling robot learning and evaluation in diverse real-world environments remains costly and challenging. Action-conditioned world models offer a promising alternative, but they often suffer from limited action controllability and poor generalization to out-of-distribution (OOD) scenarios. To this end, we present GeniWorld, an interactive world model for robots that generalizes robustly across unseen scenarios. Building on pretrained video generative models, we use URDF-based rendering to transform numerical actions into visual action representations, enabling spatially grounded action control. By explicitly decoupling embodiment kinematics from environmental dynamics, our model mitigates scene overfitting and facilitates modeling of robot-environment interactions. To achieve closed-loop control, we construct an autoregressive video prediction model integrated with high-frequency robot kinematic control, enabling interaction with both robot policies and human teleoperators. In our experiments, even when trained solely on limited fixed-scene data, our model achieves superior in-domain performance and robust zero-shot generalization to highly randomized, unseen environments. For downstream applications, GeniWorld serves as a scalable policy evaluator that remains reliable under environmental perturbations. Furthermore, even with limited real-world demonstrations, GeniWorld generates diverse manipulation trajectories within the world model, improving downstream policy performance and robustness in complex environments.

cs.RO

DynTrace: Tracking Dynamic Object Evidence for 4D Spatio-Temporal Reasoning in MLLMs

4D spatio-temporal reasoning, jointly modeling 3D spatial structure and temporal evolution, is essential for understanding dynamic worlds and enabling embodied interaction. While current Multimodal Large Language Models (MLLMs) show strong capabilities in static scene understanding and coarse-grained 4D tasks, they still have notable limitations in continuous dynamic scene perception, especially in tracking dynamic object evidence for coherent 4D spatio-temporal reasoning. This shortcoming stems mainly from relying on sparse frame-level observations, fragmenting continuous dynamic cues and leaving models unable to disentangle genuine object dynamics from camera-induced apparent motion. Inspired by humans tracking dynamic cues while compensating for viewpoint changes, we propose DynTrace, a training-free framework for 4D spatio-temporal reasoning with two complementary components. Dynamic Trajectory Visualization (DTV) reprojects world-coordinate trajectories onto the image plane, providing geometry-informed visual priors that disentangle genuine object dynamics from camera-induced apparent motion. Meanwhile, the Dynamic Trace Token (DT-Token), organized into a Dynamic Trace Graph (DTG), tracks object-level dynamic cues, trace evolution, and key moments, maintaining continuous dynamic object evidence for coherent 4D reasoning. Together, these two components equip MLLMs with continuously tracked dynamic object evidence, grounded in geometry-informed visual priors and structured spatio-temporal traces. DynTrace consistently improves open-source MLLMs, achieving state-of-the-art results on Dyn-Bench, VLM4D, and DSI-Bench, validating the importance of tracking dynamic object evidence for robust 4D spatio-temporal reasoning.

cs.CV

HDSL: A Hierarchical Domain-Specific Language for Structured 3D Indoor Scene Generation and Localized Editing with LLM Agents

Text-driven indoor scene generation and editing require an intermediate representation that language models can both produce and revise. Existing LLM-based systems often rely on scene graphs or global constraint lists, which are compact but underspecify local geometry and make instruction-based edits difficult to localize. We frame this problem as structured program generation and local program repair, and propose Hierarchical Descriptive Scene Language (HDSL), an XML/CSS-style domain-specific language for structured 3D indoor scenes. HDSL represents rooms, regions, objects, and support surfaces as a tree with local coordinates, making complex scenes easier to plan recursively and easier to retrieve for editing. Our pipeline uses LLM agents to generate HDSL subtrees with bounded verification, grounds non-virtual nodes through multimodal asset retrieval, and applies force-directed layout optimization to repair boundary and collision errors. For editing, Hierarchical Retrieval-Augmented Generation retrieves the relevant subtree, asks the LLM to rewrite only that local context, and merges the result back through a deterministic three-way merge. In our reproduced benchmark, HDSL improves average object coverage, text-scene alignment, and generation time over full text-to-scene baselines while remaining competitive with recent layout-only reproductions on geometry metrics; for editing, HRAG reduces token use by $5.22\times$ and runtime by $6.19\times$, produces valid DSL for all eight paired edits, and better preserves unrelated scene objects.

cs.CV

MesonGS++: Post-training Compression of 3D Gaussian Splatting with Hyperparameter Searching

3D Gaussian Splatting (3DGS) achieves high-quality novel view synthesis with real-time rendering, but its storage cost remains prohibitive for practical deployment. Existing post-training compression methods still rely on many coupled hyperparameters across pruning, transformation, quantization, and entropy coding, making it difficult to control the final compressed size and fully exploit the rate-distortion trade-off. We propose MesonGS++, a size-aware post-training codec for 3D Gaussian compression. On the codec side, MesonGS++ combines joint importance-based pruning, octree geometry coding, attribute transformation, selective vector quantization for higher-degree spherical harmonics, and group-wise mixed-precision quantization with entropy coding. On the configuration side, it treats the reserve ratio and bit-width allocation as the dominant rate-distortion knobs and jointly optimizes them under a target storage budget via discrete sampling and 0--1 integer linear programming. We further propose a linear size estimator and a CUDA parallel quantization operator to accelerate the hyperparameter searching process. Extensive experiments show that MesonGS++ achieves over 34$\times$ compression while preserving rendering fidelity, outperforming state-of-the-art post-training methods and accurately meeting target size budgets. Remarkably, without any training, MesonGS++ can even surpass the PSNR of vanilla 3DGS at a 20$\times$ compression rate on the Stump scene. Our code is available at https://github.com/mmlab-sigs/mesongs_plus

cs.CV

RoboStream: Weaving Spatio-Temporal Reasoning with Memory in Vision-Language Models for Robotics

Enabling reliable long-horizon robotic manipulation is a crucial step toward open-world embodied intelligence. However, VLM-based planners treat each step as an isolated observation-to-action mapping, forcing them to reinfer scene geometry from raw pixels at every decision point while remaining unaware of how prior actions have reshaped the environment. Despite strong short-horizon performance, these systems lack the spatio-temporal reasoning required for persistent geometric anchoring and memory of action-triggered state transitions. Without persistent state tracking, perceptual errors accumulate across the execution horizon, temporarily occluded objects are catastrophically forgotten, and these compounding failures lead to precondition violations that cascade through subsequent steps. In contrast, humans maintain a persistent mental model that continuously tracks spatial relations and action consequences across interactions rather than reconstructing them at each instant. Inspired by this human capacity for causal spatio-temporal reasoning with persistent memory, we propose RoboStream, a training-free framework that achieves geometric anchoring through Spatio-Temporal Fusion Tokens (STF-Tokens), which bind visual evidence to 3D geometric attributes for persistent object grounding, and maintains causal continuity via a Causal Spatio-Temporal Graph (CSTG) that records action-triggered state transitions across steps. This design enables the planner to trace causal chains and preserve object permanence under occlusion without additional training or fine-tuning. RoboStream achieves 90.5% on long-horizon RLBench and 44.4% on challenging real-world block-building tasks, where both SoFar and VoxPoser score 11.1%, demonstrating that spatio-temporal reasoning and causal memory are critical missing components for reliable long-horizon manipulation.

cs.RO

Tail-Aware Post-Training Quantization for 3D Geometry Models

The burgeoning complexity and scale of 3D geometry models pose significant challenges for deployment on resource-constrained platforms. While Post-Training Quantization (PTQ) enables efficient inference without retraining, conventional methods, primarily optimized for 2D Vision Transformers, fail to transfer effectively to 3D models due to intricate feature distributions and prohibitive calibration overhead. To address these challenges, we propose TAPTQ, a Tail-Aware Post-Training Quantization pipeline specifically engineered for 3D geometric learning. Our contribution is threefold: (1) To overcome the data-scale bottleneck in 3D datasets, we develop a progressive coarse-to-fine calibration construction strategy that constructs a highly compact subset to achieve both statistical purity and geometric representativeness. (2) We reformulate the quantization interval search as an optimization problem and introduce a ternary-search-based solver, reducing the computational complexity from $\mathcal{O}(N)$ to $\mathcal{O}(\log N)$ for accelerated deployment. (3) To mitigate quantization error accumulation, we propose TRE-Guided Module-wise Compensation, which utilizes a Tail Relative Error (TRE) metric to adaptively identify and rectify distortions in modules sensitive to long-tailed activation outliers. Extensive experiments on the VGGT and Pi3 benchmarks demonstrate that TAPTQ consistently outperforms state-of-the-art PTQ methods in accuracy while significantly reducing calibration time. The code will be released soon.

cs.CV

Splatwizard: A Benchmark Toolkit for 3D Gaussian Splatting Compression

The recent advent of 3D Gaussian Splatting (3DGS) has marked a significant breakthrough in real-time novel view synthesis. However, the rapid proliferation of 3DGS-based algorithms has created a pressing need for standardized and comprehensive evaluation tools, especially for compression task. Existing benchmarks often lack the specific metrics necessary to holistically assess the unique characteristics of different methods, such as rendering speed, rate distortion trade-offs memory efficiency, and geometric accuracy. To address this gap, we introduce Splatwizard, a unified benchmark toolkit designed specifically for benchmarking 3DGS compression models. Splatwizard provides an easy-to-use framework to implement new 3DGS compression model and utilize state-of-the-art techniques proposed by previous work. Besides, an integrated pipeline that automates the calculation of key performance indicators, including image-based quality metrics, chamfer distance of reconstruct mesh, rendering frame rates, and computational resource consumption is included in the framework as well. Code is available at https://github.com/splatwizard/splatwizard

cs.CV

IGen: Scalable Data Generation for Robot Learning from Open-World Images

The rise of generalist robotic policies has created an exponential demand for large-scale training data. However, on-robot data collection is labor-intensive and often limited to specific environments. In contrast, open-world images capture a vast diversity of real-world scenes that naturally align with robotic manipulation tasks, offering a promising avenue for low-cost, large-scale robot data acquisition. Despite this potential, the lack of associated robot actions hinders the practical use of open-world images for robot learning, leaving this rich visual resource largely unexploited. To bridge this gap, we propose IGen, a framework that scalably generates realistic visual observations and executable actions from open-world images. IGen first converts unstructured 2D pixels into structured 3D scene representations suitable for scene understanding and manipulation. It then leverages the reasoning capabilities of vision-language models to transform scene-specific task instructions into high-level plans and generate low-level actions as SE(3) end-effector pose sequences. From these poses, it synthesizes dynamic scene evolution and renders temporally coherent visual observations. Experiments validate the high quality of visuomotor data generated by IGen, and show that policies trained solely on IGen-synthesized data achieve performance comparable to those trained on real-world data. This highlights the potential of IGen to support scalable data generation from open-world images for generalist robotic policy training.

cs.RO

VGGT-DP: Generalizable Robot Control via Vision Foundation Models

Visual imitation learning frameworks allow robots to learn manipulation skills from expert demonstrations. While existing approaches mainly focus on policy design, they often neglect the structure and capacity of visual encoders, limiting spatial understanding and generalization. Inspired by biological vision systems, which rely on both visual and proprioceptive cues for robust control, we propose VGGT-DP, a visuomotor policy framework that integrates geometric priors from a pretrained 3D perception model with proprioceptive feedback. We adopt the Visual Geometry Grounded Transformer (VGGT) as the visual encoder and introduce a proprioception-guided visual learning strategy to align perception with internal robot states, improving spatial grounding and closed-loop control. To reduce inference latency, we design a frame-wise token reuse (FTR) mechanism that reuses cached VGGT aggregator tokens from overlapping observation frames and computes features only for the latest frame, substantially reducing redundant visual encoding. We further apply random token pruning to enhance policy robustness and reduce overfitting. Experiments on challenging MetaWorld tasks show that VGGT-DP significantly outperforms strong baselines such as DP and DP3, particularly in precision-critical and long-horizon scenarios.

cs.RO

Music-Aligned Holistic 3D Dance Generation via Hierarchical Motion Modeling

Well-coordinated, music-aligned holistic dance enhances emotional expressiveness and audience engagement. However, generating such dances remains challenging due to the scarcity of holistic 3D dance datasets, the difficulty of achieving cross-modal alignment between music and dance, and the complexity of modeling interdependent motion across the body, hands, and face. To address these challenges, we introduce SoulDance, a high-precision music-dance paired dataset captured via professional motion capture systems, featuring meticulously annotated holistic dance movements. Building on this dataset, we propose SoulNet, a framework designed to generate music-aligned, kinematically coordinated holistic dance sequences. SoulNet consists of three principal components: (1) Hierarchical Residual Vector Quantization, which models complex, fine-grained motion dependencies across the body, hands, and face; (2) Music-Aligned Generative Model, which composes these hierarchical motion units into expressive and coordinated holistic dance; (3) Music-Motion Retrieval Module, a pre-trained cross-modal model that functions as a music-dance alignment prior, ensuring temporal synchronization and semantic coherence between generated dance and input music throughout the generation process. Extensive experiments demonstrate that SoulNet significantly surpasses existing approaches in generating high-quality, music-coordinated, and well-aligned holistic 3D dance sequences.

cs.MM

SD-GS: Structured Deformable 3D Gaussians for Efficient Dynamic Scene Reconstruction

Current 4D Gaussian frameworks for dynamic scene reconstruction deliver impressive visual fidelity and rendering speed, however, the inherent trade-off between storage costs and the ability to characterize complex physical motions significantly limits the practical application of these methods. To tackle these problems, we propose SD-GS, a compact and efficient dynamic Gaussian splatting framework for complex dynamic scene reconstruction, featuring two key contributions. First, we introduce a deformable anchor grid, a hierarchical and memory-efficient scene representation where each anchor point derives multiple 3D Gaussians in its local spatiotemporal region and serves as the geometric backbone of the 3D scene. Second, to enhance modeling capability for complex motions, we present a deformation-aware densification strategy that adaptively grows anchors in under-reconstructed high-dynamic regions while reducing redundancy in static areas, achieving superior visual quality with fewer anchors. Experimental results demonstrate that, compared to state-of-the-art methods, SD-GS achieves an average of 60\% reduction in model size and an average of 100\% improvement in FPS, significantly enhancing computational efficiency while maintaining or even surpassing visual quality.

cs.GR

Expansive Supervision for Neural Radiance Field

Neural Radiance Field (NeRF) has achieved remarkable success in creating immersive media representations through its exceptional reconstruction capabilities. However, the computational demands of dense forward passes and volume rendering during training continue to challenge its real-world applications. In this paper, we introduce Expansive Supervision to reduce time and memory costs during NeRF training from the perspective of partial ray selection for supervision. Specifically, we observe that training errors exhibit a long-tail distribution correlated with image content. Based on this observation, our method selectively renders a small but crucial subset of pixels and expands their values to estimate errors across the entire area for each iteration. Compared to conventional supervision, our approach effectively bypasses redundant rendering processes, resulting in substantial reductions in both time and memory consumption. Experimental results demonstrate that integrating Expansive Supervision within existing state-of-the-art acceleration frameworks achieves 52% memory savings and 16% time savings while maintaining comparable visual quality.

cs.CV

EVOS: Efficient Implicit Neural Training via EVOlutionary Selector

We propose EVOlutionary Selector (EVOS), an efficient training paradigm for accelerating Implicit Neural Representation (INR). Unlike conventional INR training that feeds all samples through the neural network in each iteration, our approach restricts training to strategically selected points, reducing computational overhead by eliminating redundant forward passes. Specifically, we treat each sample as an individual in an evolutionary process, where only those fittest ones survive and merit inclusion in training, adaptively evolving with the neural network dynamics. While this is conceptually similar to Evolutionary Algorithms, their distinct objectives (selection for acceleration vs. iterative solution optimization) require a fundamental redefinition of evolutionary mechanisms for our context. In response, we design sparse fitness evaluation, frequency-guided crossover, and augmented unbiased mutation to comprise EVOS. These components respectively guide sample selection with reduced computational cost, enhance performance through frequency-domain balance, and mitigate selection bias from cached evaluation. Extensive experiments demonstrate that our method achieves approximately 48%-66% reduction in training time while ensuring superior convergence without additional cost, establishing state-of-the-art acceleration among recent sampling-based strategies.

cs.CV

Enhancing Implicit Neural Representations via Symmetric Power Transformation

We propose symmetric power transformation to enhance the capacity of Implicit Neural Representation~(INR) from the perspective of data transformation. Unlike prior work utilizing random permutation or index rearrangement, our method features a reversible operation that does not require additional storage consumption. Specifically, we first investigate the characteristics of data that can benefit the training of INR, proposing the Range-Defined Symmetric Hypothesis, which posits that specific range and symmetry can improve the expressive ability of INR. Based on this hypothesis, we propose a nonlinear symmetric power transformation to achieve both range-defined and symmetric properties simultaneously. We use the power coefficient to redistribute data to approximate symmetry within the target range. To improve the robustness of the transformation, we further design deviation-aware calibration and adaptive soft boundary to address issues of extreme deviation boosting and continuity breaking. Extensive experiments are conducted to verify the performance of the proposed method, demonstrating that our transformation can reliably improve INR compared with other data transformations. We also conduct 1D audio, 2D image and 3D video fitting tasks to demonstrate the effectiveness and applicability of our method.

cs.CV

Lungmix: A Mixup-Based Strategy for Generalization in Respiratory Sound Classification

Respiratory sound classification plays a pivotal role in diagnosing respiratory diseases. While deep learning models have shown success with various respiratory sound datasets, our experiments indicate that models trained on one dataset often fail to generalize effectively to others, mainly due to data collection and annotation \emph{inconsistencies}. To address this limitation, we introduce \emph{Lungmix}, a novel data augmentation technique inspired by Mixup. Lungmix generates augmented data by blending waveforms using loudness and random masks while interpolating labels based on their semantic meaning, helping the model learn more generalized representations. Comprehensive evaluations across three datasets, namely ICBHI, SPR, and HF, demonstrate that Lungmix significantly enhances model generalization to unseen data. In particular, Lungmix boosts the 4-class classification score by up to 3.55\%, achieving performance comparable to models trained directly on the target dataset.

cs.SD

DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions

3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has shown exceptional capability to edit images with direct manipulation instead of ambiguous text commands. Nevertheless, extending drag-based editing to 3D scenes presents substantial challenges due to multi-view inconsistency. To this end, we introduce DragScene, a framework that integrates drag-style editing with diverse 3D representations. First, latent optimization is performed on a reference view to generate 2D edits based on user instructions. Subsequently, coarse 3D clues are reconstructed from the reference view using a point-based representation to capture the geometric details of the edits. The latent representation of the edited view is then mapped to these 3D clues, guiding the latent optimization of other views. This process ensures that edits are propagated seamlessly across multiple views, maintaining multi-view consistency. Finally, the target 3D scene is reconstructed from the edited multi-view images. Extensive experiments demonstrate that DragScene facilitates precise and flexible drag-style editing of 3D scenes, supporting broad applicability across diverse 3D representations.

cs.CV

SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming

Recent advances in 3D Gaussian Splatting (3DGS) have greatly improved 3D reconstruction. However, its substantial data size poses a significant challenge for transmission and storage. While many compression techniques have been proposed, they fail to efficiently adapt to fluctuating network bandwidth, leading to resource wastage. We address this issue from the perspective of size-aware compression, where we aim to compress 3DGS to a desired size by quickly searching for suitable hyperparameters. Through a measurement study, we identify key hyperparameters that affect the size -- namely, the reserve ratio of Gaussians and bit-width settings for Gaussian attributes. Then, we formulate this hyperparameter optimization problem as a mixed-integer nonlinear programming (MINLP) problem, with the goal of maximizing visual quality while respecting the size budget constraint. To solve the MINLP, we decouple this problem into two parts: discretely sampling the reserve ratio and determining the bit-width settings using integer linear programming (ILP). To solve the ILP more quickly and accurately, we design a quality loss estimator and a calibrated size estimator, as well as implement a CUDA kernel. Extensive experiments on multiple 3DGS variants demonstrate that our method achieves state-of-the-art performance in post-training compression. Furthermore, our method can achieve comparable quality to leading training-required methods after fine-tuning.

cs.CV