Searcharxiv⌕ Search

arXiv subjects

Shuzhao Xie

Publications and source records attributed to Shuzhao Xie.

27 records · Page 2Linked to original sources

Lungmix: A Mixup-Based Strategy for Generalization in Respiratory Sound Classification

Respiratory sound classification plays a pivotal role in diagnosing respiratory diseases. While deep learning models have shown success with various respiratory sound datasets, our experiments indicate that models trained on one dataset often fail to generalize effectively to others, mainly due to data collection and annotation \emph{inconsistencies}. To address this limitation, we introduce \emph{Lungmix}, a novel data augmentation technique inspired by Mixup. Lungmix generates augmented data by blending waveforms using loudness and random masks while interpolating labels based on their semantic meaning, helping the model learn more generalized representations. Comprehensive evaluations across three datasets, namely ICBHI, SPR, and HF, demonstrate that Lungmix significantly enhances model generalization to unseen data. In particular, Lungmix boosts the 4-class classification score by up to 3.55\%, achieving performance comparable to models trained directly on the target dataset.

cs.SD↗

DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions

3D editing has shown remarkable capability in editing scenes based on various instructions. However, existing methods struggle with achieving intuitive, localized editing, such as selectively making flowers blossom. Drag-style editing has shown exceptional capability to edit images with direct manipulation instead of ambiguous text commands. Nevertheless, extending drag-based editing to 3D scenes presents substantial challenges due to multi-view inconsistency. To this end, we introduce DragScene, a framework that integrates drag-style editing with diverse 3D representations. First, latent optimization is performed on a reference view to generate 2D edits based on user instructions. Subsequently, coarse 3D clues are reconstructed from the reference view using a point-based representation to capture the geometric details of the edits. The latent representation of the edited view is then mapped to these 3D clues, guiding the latent optimization of other views. This process ensures that edits are propagated seamlessly across multiple views, maintaining multi-view consistency. Finally, the target 3D scene is reconstructed from the edited multi-view images. Extensive experiments demonstrate that DragScene facilitates precise and flexible drag-style editing of 3D scenes, supporting broad applicability across diverse 3D representations.

cs.CV↗

WATER-GS: Toward Copyright Protection for 3D Gaussian Splatting via Universal Watermarking

3D Gaussian Splatting (3DGS) has emerged as a pivotal technique for 3D scene representation, providing rapid rendering speeds and high fidelity. As 3DGS gains prominence, safeguarding its intellectual property becomes increasingly crucial since 3DGS could be used to imitate unauthorized scene creations and raise copyright issues. Existing watermarking methods for implicit NeRFs cannot be directly applied to 3DGS due to its explicit representation and real-time rendering process, leaving watermarking for 3DGS largely unexplored. In response, we propose WATER-GS, a novel method designed to protect 3DGS copyrights through a universal watermarking strategy. First, we introduce a pre-trained watermark decoder, treating raw 3DGS generative modules as potential watermark encoders to ensure imperceptibility. Additionally, we implement novel 3D distortion layers to enhance the robustness of the embedded watermark against common real-world distortions of point cloud data. Comprehensive experiments and ablation studies demonstrate that WATER-GS effectively embeds imperceptible and robust watermarks into 3DGS without compromising rendering efficiency and quality. Our experiments indicate that the 3D distortion layers can yield up to a 20% improvement in accuracy rate. Notably, our method is adaptable to different 3DGS variants, including 3DGS compression frameworks and 2D Gaussian splatting.

cs.CR↗

MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation

3D Gaussian Splatting demonstrates excellent quality and speed in novel view synthesis. Nevertheless, the huge file size of the 3D Gaussians presents challenges for transmission and storage. Current works design compact models to replace the substantial volume and attributes of 3D Gaussians, along with intensive training to distill information. These endeavors demand considerable training time, presenting formidable hurdles for practical deployment. To this end, we propose MesonGS, a codec for post-training compression of 3D Gaussians. Initially, we introduce a measurement criterion that considers both view-dependent and view-independent factors to assess the impact of each Gaussian point on the rendering output, enabling the removal of insignificant points. Subsequently, we decrease the entropy of attributes through two transformations that complement subsequent entropy coding techniques to enhance the file compression rate. More specifically, we first replace rotation quaternions with Euler angles; then, we apply region adaptive hierarchical transform to key attributes to reduce entropy. Lastly, we adopt finer-grained quantization to avoid excessive information loss. Moreover, a well-crafted finetune scheme is devised to restore quality. Extensive experiments demonstrate that MesonGS significantly reduces the size of 3D Gaussians while preserving competitive quality.

cs.CV↗

A Joint Approach to Local Updating and Gradient Compression for Efficient Asynchronous Federated Learning

Asynchronous Federated Learning (AFL) confronts inherent challenges arising from the heterogeneity of devices (e.g., their computation capacities) and low-bandwidth environments, both potentially causing stale model updates (e.g., local gradients) for global aggregation. Traditional approaches mitigating the staleness of updates typically focus on either adjusting the local updating or gradient compression, but not both. Recognizing this gap, we introduce a novel approach that synergizes local updating with gradient compression. Our research begins by examining the interplay between local updating frequency and gradient compression rate, and their collective impact on convergence speed. The theoretical upper bound shows that the local updating frequency and gradient compression rate of each device are jointly determined by its computing power, communication capabilities and other factors. Building on this foundation, we propose an AFL framework called FedLuck that adaptively optimizes both local update frequency and gradient compression rates. Experiments on image classification and speech recognization show that FedLuck reduces communication consumption by 56% and training time by 55% on average, achieving competitive performance in heterogeneous and low-bandwidth scenarios compared to the baselines.

cs.DC↗

Retraining-free Model Quantization via One-Shot Weight-Coupling Learning

Quantization is of significance for compressing the over-parameterized deep neural models and deploying them on resource-limited devices. Fixed-precision quantization suffers from performance drop due to the limited numerical representation ability. Conversely, mixed-precision quantization (MPQ) is advocated to compress the model effectively by allocating heterogeneous bit-width for layers. MPQ is typically organized into a searching-retraining two-stage process. In this paper, we devise a one-shot training-searching paradigm for mixed-precision model compression. Specifically, in the first stage, all potential bit-width configurations are coupled and thus optimized simultaneously within a set of shared weights. However, our observations reveal a previously unseen and severe bit-width interference phenomenon among highly coupled weights during optimization, leading to considerable performance degradation under a high compression ratio. To tackle this problem, we first design a bit-width scheduler to dynamically freeze the most turbulent bit-width of layers during training, to ensure the rest bit-widths converged properly. Then, taking inspiration from information theory, we present an information distortion mitigation technique to align the behavior of the bad-performing bit-widths to the well-performing ones. In the second stage, an inference-only greedy search scheme is devised to evaluate the goodness of configurations without introducing any additional training costs. Extensive experiments on three representative models and three datasets demonstrate the effectiveness of the proposed method. Code can be available on \href{https://www.github.com/1hunters/retraining-free-quantization}{https://github.com/1hunters/retraining-free-quantization}.

cs.CV↗

Tuning-Free Visual Customization via View Iterative Self-Attention Control

Fine-Tuning Diffusion Models enable a wide range of personalized generation and editing applications on diverse visual modalities. While Low-Rank Adaptation (LoRA) accelerates the fine-tuning process, it still requires multiple reference images and time-consuming training, which constrains its scalability for large-scale and real-time applications. In this paper, we propose \textit{View Iterative Self-Attention Control (VisCtrl)} to tackle this challenge. Specifically, VisCtrl is a training-free method that injects the appearance and structure of a user-specified subject into another subject in the target image, unlike previous approaches that require fine-tuning the model. Initially, we obtain the initial noise for both the reference and target images through DDIM inversion. Then, during the denoising phase, features from the reference image are injected into the target image via the self-attention mechanism. Notably, by iteratively performing this feature injection process, we ensure that the reference image features are gradually integrated into the target image. This approach results in consistent and harmonious editing with only one reference image in a few denoising steps. Moreover, benefiting from our plug-and-play architecture design and the proposed Feature Gradual Sampling strategy for multi-view editing, our method can be easily extended to edit in complex visual domains. Extensive experiments show the efficacy of VisCtrl across a spectrum of tasks, including personalized editing of images, videos, and 3D scenes.

cs.CV↗

TextIR: A Simple Framework for Text-based Editable Image Restoration

Most existing image restoration methods use neural networks to learn strong image-level priors from huge data to estimate the lost information. However, these works still struggle in cases when images have severe information deficits. Introducing external priors or using reference images to provide information also have limitations in the application domain. In contrast, text input is more readily available and provides information with higher flexibility. In this work, we design an effective framework that allows the user to control the restoration process of degraded images with text descriptions. We use the text-image feature compatibility of the CLIP to alleviate the difficulty of fusing text and image features. Our framework can be used for various image restoration tasks, including image inpainting, image super-resolution, and image colorization. Extensive experiments demonstrate the effectiveness of our method.

cs.CV↗

Cost Effective MLaaS Federation: A Combinatorial Reinforcement Learning Approach

With the advancement of deep learning techniques, major cloud providers and niche machine learning service providers start to offer their cloud-based machine learning tools, also known as machine learning as a service (MLaaS), to the public. According to our measurement, for the same task, these MLaaSes from different providers have varying performance due to the proprietary datasets, models, etc. Federating different MLaaSes together allows us to improve the analytic performance further. However, naively aggregating results from different MLaaSes not only incurs significant momentary cost but also may lead to sub-optimal performance gain due to the introduction of possible false-positive results. In this paper, we propose Armol, a framework to federate the right selection of MLaaS providers to achieve the best possible analytic performance. We first design a word grouping algorithm to unify the output labels across different providers. We then present a deep combinatorial reinforcement learning based-approach to maximize the accuracy while minimizing the cost. The predictions from the selected providers are then aggregated together using carefully chosen ensemble strategies. The real-world trace-driven evaluation further demonstrates that Armol is able to achieve the same accuracy results with $67\%$ less inference cost.

cs.LG↗