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Shweta Jain

Publications and source records attributed to Shweta Jain.

48 records · Page 3Linked to original sources

MAIRE -- A Model-Agnostic Interpretable Rule Extraction Procedure for Explaining Classifiers

The paper introduces a novel framework for extracting model-agnostic human interpretable rules to explain a classifier's output. The human interpretable rule is defined as an axis-aligned hyper-cuboid containing the instance for which the classification decision has to be explained. The proposed procedure finds the largest (high \textit{coverage}) axis-aligned hyper-cuboid such that a high percentage of the instances in the hyper-cuboid have the same class label as the instance being explained (high \textit{precision}). Novel approximations to the coverage and precision measures in terms of the parameters of the hyper-cuboid are defined. They are maximized using gradient-based optimizers. The quality of the approximations is rigorously analyzed theoretically and experimentally. Heuristics for simplifying the generated explanations for achieving better interpretability and a greedy selection algorithm that combines the local explanations for creating global explanations for the model covering a large part of the instance space are also proposed. The framework is model agnostic, can be applied to any arbitrary classifier, and all types of attributes (including continuous, ordered, and unordered discrete). The wide-scale applicability of the framework is validated on a variety of synthetic and real-world datasets from different domains (tabular, text, and image).

cs.AI↗

Provably and Efficiently Approximating Near-cliques using the Turán Shadow: PEANUTS

Clique and near-clique counts are important graph properties with applications in graph generation, graph modeling, graph analytics, community detection among others. They are the archetypal examples of dense subgraphs. While there are several different definitions of near-cliques, most of them share the attribute that they are cliques that are missing a small number of edges. Clique counting is itself considered a challenging problem. Counting near-cliques is significantly harder more so since the search space for near-cliques is orders of magnitude larger than that of cliques. We give a formulation of a near-clique as a clique that is missing a constant number of edges. We exploit the fact that a near-clique contains a smaller clique, and use techniques for clique sampling to count near-cliques. This method allows us to count near-cliques with 1 or 2 missing edges, in graphs with tens of millions of edges. To the best of our knowledge, there was no known efficient method for this problem, and we obtain a 10x - 100x speedup over existing algorithms for counting near-cliques. Our main technique is a space-efficient adaptation of the Turán Shadow sampling approach, recently introduced by Jain and Seshadhri (WWW 2017). This approach constructs a large recursion tree (called the Turán Shadow) that represents cliques in a graph. We design a novel algorithm that builds an estimator for near-cliques, using an online, compact construction of the Turán Shadow.

cs.SI↗

A Pitfall of Learning from User-generated Data: In-depth Analysis of Subjective Class Problem

Research in the supervised learning algorithms field implicitly assumes that training data is labeled by domain experts or at least semi-professional labelers accessible through crowdsourcing services like Amazon Mechanical Turk. With the advent of the Internet, data has become abundant and a large number of machine learning based systems started being trained with user-generated data, using categorical data as true labels. However, little work has been done in the area of supervised learning with user-defined labels where users are not necessarily experts and might be motivated to provide incorrect labels in order to improve their own utility from the system. In this article, we propose two types of classes in user-defined labels: subjective class and objective class - showing that the objective classes are as reliable as if they were provided by domain experts, whereas the subjective classes are subject to bias and manipulation by the user. We define this as a subjective class issue and provide a framework for detecting subjective labels in a dataset without querying oracle. Using this framework, data mining practitioners can detect a subjective class at an early stage of their projects, and avoid wasting their precious time and resources by dealing with subjective class problem with traditional machine learning techniques.

cs.LG↗

Designing Truthful Contextual Multi-Armed Bandits based Sponsored Search Auctions

For sponsored search auctions, we consider contextual multi-armed bandit problem in the presence of strategic agents. In this setting, at each round, an advertising platform (center) runs an auction to select the best-suited ads relevant to the query posted by the user. It is in the best interest of the center to select an ad that has a high expected value (i.e., probability of getting a click $\times$ value it derives from a click of the ad). The probability of getting a click (CTR) is unknown to the center and depends on the user's profile (context) posting the query. Further, the value derived for a click is the private information to the advertiser and thus needs to be elicited truthfully. The existing solution in this setting is not practical as it suffers from very high regret ($O(T^{\frac{2}{3}})$).

cs.GT↗

The Power of Pivoting for Exact Clique Counting

Clique counting is a fundamental task in network analysis, and even the simplest setting of $3$-cliques (triangles) has been the center of much recent research. Getting the count of $k$-cliques for larger $k$ is algorithmically challenging, due to the exponential blowup in the search space of large cliques. But a number of recent applications (especially for community detection or clustering) use larger clique counts. Moreover, one often desires \textit{local} counts, the number of $k$-cliques per vertex/edge. Our main result is Pivoter, an algorithm that exactly counts the number of $k$-cliques, \textit{for all values of $k$}. It is surprisingly effective in practice, and is able to get clique counts of graphs that were beyond the reach of previous work. For example, Pivoter gets all clique counts in a social network with a 100M edges within two hours on a commodity machine. Previous parallel algorithms do not terminate in days. Pivoter can also feasibly get local per-vertex and per-edge $k$-clique counts (for all $k$) for many public data sets with tens of millions of edges. To the best of our knowledge, this is the first algorithm that achieves such results. The main insight is the construction of a Succinct Clique Tree (SCT) that stores a compressed unique representation of all cliques in an input graph. It is built using a technique called \textit{pivoting}, a classic approach by Bron-Kerbosch to reduce the recursion tree of backtracking algorithms for maximal cliques. Remarkably, the SCT can be built without actually enumerating all cliques, and provides a succinct data structure from which exact clique statistics ($k$-clique counts, local counts) can be read off efficiently.

cs.DS↗

Fair Division of Indivisible Goods Among Strategic Agents

We study fair division of indivisible goods in a single-parameter environment. In particular, we develop truthful social welfare maximizing mechanisms for fairly allocating indivisible goods. Our fairness guarantees are in terms of solution concepts which are tailored to address allocation of indivisible goods and, hence, provide an appropriate framework for fair division of goods. This work specifically considers fairness in terms of envy freeness up to one good (EF1), maximin share guarantee (MMS), and Nash social welfare (NSW). Our first result shows that (in a single-parameter environment) the problem of maximizing welfare, subject to the constraint that the allocation of the indivisible goods is EF1, admits a polynomial-time, 1/2-approximate, truthful auction. We further prove that this problem is NP-Hard and, hence, an approximation is warranted. This hardness result also complements prior works which show that an arbitrary EF1 allocation can be computed efficiently. We also establish a bi-criteria approximation guarantee for the problem of maximizing social welfare under MMS constraints. In particular, we develop a truthful auction which efficiently finds an allocation wherein each agent gets a bundle of value at least $\left(1/2 - \varepsilon \right)$ times her maximin share and the welfare of the computed allocation is at least the optimal, here $\varepsilon >0$ is a fixed constant. We complement this result by showing that maximizing welfare is computationally hard even if one aims to only satisfy the MMS constraint approximately.

cs.GT↗

A Fast and Provable Method for Estimating Clique Counts Using Turán's Theorem

Clique counts reveal important properties about the structure of massive graphs, especially social networks. The simple setting of just 3-cliques (triangles) has received much attention from the research community. For larger cliques (even, say 6-cliques) the problem quickly becomes intractable because of combinatorial explosion. Most methods used for triangle counting do not scale for large cliques, and existing algorithms require massive parallelism to be feasible. We present a new randomized algorithm that provably approximates the number of k-cliques, for any constant k. The key insight is the use of (strengthenings of) the classic Turán's theorem: this claims that if the edge density of a graph is sufficiently high, the k-clique density must be non-trivial. We define a combinatorial structure called a Turán shadow, the construction of which leads to fast algorithms for clique counting. We design a practical heuristic, called TURÁN-SHADOW, based on this theoretical algorithm, and test it on a large class of test graphs. In all cases,TURÁN-SHADOW has less than 2% error, in a fraction of the time used by well-tuned exact algorithms. We do detailed comparisons with a range of other sampling algorithms, and find that TURÁN-SHADOW is generally much faster and more accurate. For example, TURÁN-SHADOW estimates all cliques numbers up to size 10 in social network with over a hundred million edges. This is done in less than three hours on a single commodity machine.

cs.SI↗

Provable and practical approximations for the degree distribution using sublinear graph samples

The degree distribution is one of the most fundamental properties used in the analysis of massive graphs. There is a large literature on graph sampling, where the goal is to estimate properties (especially the degree distribution) of a large graph through a small, random sample. The degree distribution estimation poses a significant challenge, due to its heavy-tailed nature and the large variance in degrees. We design a new algorithm, SADDLES, for this problem, using recent mathematical techniques from the field of sublinear algorithms. The SADDLES algorithm gives provably accurate outputs for all values of the degree distribution. For the analysis, we define two fatness measures of the degree distribution, called the $h$-index and the $z$-index. We prove that SADDLES is sublinear in the graph size when these indices are large. A corollary of this result is a provably sublinear algorithm for any degree distribution bounded below by a power law. We deploy our new algorithm on a variety of real datasets and demonstrate its excellent empirical behavior. In all instances, we get extremely accurate approximations for all values in the degree distribution by observing at most $1\%$ of the vertices. This is a major improvement over the state-of-the-art sampling algorithms, which typically sample more than $10\%$ of the vertices to give comparable results. We also observe that the $h$ and $z$-indices of real graphs are large, validating our theoretical analysis.

cs.SI↗

A Truthful Mechanism with Biparameter Learning for Online Crowdsourcing

We study a problem of allocating divisible jobs, arriving online, to workers in a crowdsourcing setting which involves learning two parameters of strategically behaving workers. Each job is split into a certain number of tasks that are then allocated to workers. Each arriving job has to be completed within a deadline and each task has to be completed satisfying an upper bound on probability of failure. The job population is homogeneous while the workers are heterogeneous in terms of costs, completion times, and times to failure. The job completion time and time to failure of each worker are stochastic with fixed but unknown means. The requester is faced with the challenge of learning two separate parameters of each (strategically behaving) worker simultaneously, namely, the mean job completion time and the mean time to failure. The time to failure of a worker depends on the duration of the task handled by the worker. Assuming non-strategic workers to start with, we solve this biparameter learning problem by applying the Robust UCB algorithm. Then, we non-trivially extend this algorithm to the setting where the workers are strategic about their costs. Our proposed mechanism is dominant strategy incentive compatible and ex-post individually rational with asymptotically optimal regret performance.

cs.AI↗

An Incentive Compatible Multi-Armed-Bandit Crowdsourcing Mechanism with Quality Assurance

Consider a requester who wishes to crowdsource a series of identical binary labeling tasks to a pool of workers so as to achieve an assured accuracy for each task, in a cost optimal way. The workers are heterogeneous with unknown but fixed qualities and their costs are private. The problem is to select for each task an optimal subset of workers so that the outcome obtained from the selected workers guarantees a target accuracy level. The problem is a challenging one even in a non strategic setting since the accuracy of aggregated label depends on unknown qualities. We develop a novel multi-armed bandit (MAB) mechanism for solving this problem. First, we propose a framework, Assured Accuracy Bandit (AAB), which leads to an MAB algorithm, Constrained Confidence Bound for a Non Strategic setting (CCB-NS). We derive an upper bound on the number of time steps the algorithm chooses a sub-optimal set that depends on the target accuracy level and true qualities. A more challenging situation arises when the requester not only has to learn the qualities of the workers but also elicit their true costs. We modify the CCB-NS algorithm to obtain an adaptive exploration separated algorithm which we call { \em Constrained Confidence Bound for a Strategic setting (CCB-S)}. CCB-S algorithm produces an ex-post monotone allocation rule and thus can be transformed into an ex-post incentive compatible and ex-post individually rational mechanism that learns the qualities of the workers and guarantees a given target accuracy level in a cost optimal way. We provide a lower bound on the number of times any algorithm should select a sub-optimal set and we see that the lower bound matches our upper bound upto a constant factor. We provide insights on the practical implementation of this framework through an illustrative example and we show the efficacy of our algorithms through simulations.

cs.GT↗

An Optimal Bidimensional Multi-Armed Bandit Auction for Multi-unit Procurement

We study the problem of a buyer (aka auctioneer) who gains stochastic rewards by procuring multiple units of a service or item from a pool of heterogeneous strategic agents. The reward obtained for a single unit from an allocated agent depends on the inherent quality of the agent; the agent's quality is fixed but unknown. Each agent can only supply a limited number of units (capacity of the agent). The costs incurred per unit and capacities are private information of the agents. The auctioneer is required to elicit costs as well as capacities (making the mechanism design bidimensional) and further, learn the qualities of the agents as well, with a view to maximize her utility. Motivated by this, we design a bidimensional multi-armed bandit procurement auction that seeks to maximize the expected utility of the auctioneer subject to incentive compatibility and individual rationality while simultaneously learning the unknown qualities of the agents. We first assume that the qualities are known and propose an optimal, truthful mechanism 2D-OPT for the auctioneer to elicit costs and capacities. Next, in order to learn the qualities of the agents in addition, we provide sufficient conditions for a learning algorithm to be Bayesian incentive compatible and individually rational. We finally design a novel learning mechanism, 2D-UCB that is stochastic Bayesian incentive compatible and individually rational.

cs.GT↗

Image Optimization and Prediction

Image Processing, Optimization and Prediction of an Image play a key role in Computer Science. Image processing provides a way to analyze and identify an image .Many areas like medical image processing, Satellite images, natural images and artificial images requires lots of analysis and research on optimization. In Image Optimization and Prediction we are combining the features of Query Optimization, Image Processing and Prediction . Image optimization is used in Pattern analysis, object recognition, in medical Image processing to predict the type of diseases, in satellite images for predicting weather forecast, availability of water or mineral etc. Image Processing, Optimization and analysis is a wide open area for research .Lots of research has been conducted in the area of Image analysis and many techniques are available for image analysis but, a single technique is not yet identified for image analysis and prediction .our research is focused on identifying a global technique for image analysis and Prediction.

cs.CV↗