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Si Liu

Publications and source records attributed to Si Liu.

At least 37 records · Page 2Linked to original sources

Chimera: Protocol-Aware Recovery for Confidential BFT Consensus

Trusted Execution Environments (TEEs) have enabled confidential Byzantine Fault-Tolerant (BFT) consensus systems with confidentiality and improved scalability. However, TEEs do not provide state continuity: during recovery, a compromised host can roll back a crashed enclave to a stale persistent state, significantly threatening both safety and availability. Existing defenses face a fundamental tradeoff: they either impose substantial overhead on critical consensus paths, reducing throughput and increasing latency, or incur prolonged recovery delays, hurting availability. We present the first systematic taxonomy of rollback-resilient recovery for confidential BFT consensus, distilling prior approaches into four categories. We further expose their inherent limitations. Guided by this detailed analysis, we design CHIMERA, a protocol-aware recovery framework that breaks this tradeoff. Our key insight is that rollback protection in consensus systems should not be uniform. Different types of persistent states differ fundamentally in their state distribution, update behavior, and representation form. CHIMERA separates persistent state into metadata and logs according to these protocol-level properties and applies distinct recovery mechanisms to each type. We formally model CHIMERA in Maude and verify its safety and liveness properties. We implement it on Braft and ZooKeeper using Intel TDX, and evaluate it in both LAN and WAN settings. Results show that CHIMERA achieves higher throughput, lower recovery latency, and better availability than state-of-the-art rollback-resilient baselines.

cs.DC

TORL-VLA: Tactile Guided Online Reinforcement Learning for Contact-Rich Manipulation

Vision-Language-Action (VLA) models have become a powerful framework for robotic manipulation, and recent studies have introduced tactile or force feedback into VLAs to address contact-rich tasks. However, these models are typically deployed as offline policies. When contact conditions shift from the training distribution, the policy cannot perform online adaptation, leading to problems such as inappropriate contact forces and inefficient retries. Therefore, we propose TORL-VLA, a tactile-guided online reinforcement learning framework that couples tactile feedback with policy refinement for contact-rich manipulation. Our method introduces a tactile-derived wrench-aware VLA to predict reference actions and future wrench sequences, while a lightweight online RL module is used to refine the reference actions. To stabilize learning from mixed exploratory policy-generated and human-intervention data, we introduce an intervention-censored critic that prevents post-intervention success from being wrongly credited to policy-generated actions preceding intervention. Real-robot experiments on long-horizon contact-rich tasks, including latch manipulation, coffee-cup placement, and egg handling, show that TORL-VLA improves success rates at both subtask and full-task levels, as well as time-bounded execution efficiency over strong baselines. Project page: https://torl-vla.github.io/

cs.RO

Think Like a Pilot: Fine-Grained Long-Horizon UAV Navigation

Language-guided UAV agents must execute long-horizon semantic instructions while producing smooth, physically feasible continuous flight commands, yet existing Vision-Language Navigation (VLN) benchmarks typically use discrete or coarse actions and existing UAV Vision-Language-Action (VLA) tasks focus on short, atomic maneuvers. To address this gap in UAV task settings, we introduce \textbf{FLIGHT}, a \textbf{F}ine-grained \textbf{L}ong-horizon \textbf{I}nstruction-\textbf{G}uided benchmark for \textbf{H}ybrid UAV navigation and reasoning \textbf{T}asks, which combines multi-stage instructions with dense 6-DoF trajectory annotations across two dataset splits: Fine-grained VLN and Long-horizon Flow. To endow the UAV agent with the capability of real-time in-flight reasoning over task execution status and mission planning, while simultaneously accommodating high-frequency, real-time precise control, we further propose \textbf{FLIGHT VLA}, an asynchronous architecture that decouples a low-frequency Streaming Pilot Vision-Language Model (VLM) for task-state reasoning from a high-frequency diffusion action model for continuous control, supervised by explicit \textbf{Pilot Reasoning} texts that summarize the current flight state and anticipate the next subgoal. In closed-loop evaluation, FLIGHT VLA consistently surpasses representative VLN and VLA baselines on our FLIGHT benchmarks, achieving stronger multi-stage completion, subgoal adherence, and terminal control. Its trained Streaming Pilot Reasoning VLM further improves UAV video reasoning, validating the effectiveness of our design.

cs.RO

CoFi-UCGen: Coarse-to-Fine Unsupervised Conditional Generation without Label Priors

Unsupervised conditional image generation (UCGen) aims to control generation without relying on manually annotated labels, yet remains challenging due to unstructured semantic representations across granularities. To address this, we propose a novel coarse-to-fine UCGen framework (CoFi-UCGen) that explicitly disentangles global semantics from fine-grained variations, which to the best of our knowledge, sets out the first successful attempt for both coarse- and fine-grained conditional generation without any labels. More specifically, we first propose the adversarial semantic reciprocal learning theory to ensure the semantic consistency and completeness between images and latent spaces. Based on the consistency, we propose the bit-codes to learn a structured coarse-grained latent space, and further prove distinct global semantics inherent from our bit-codes while preserving independent noise sampling for generation. Building upon these bit-codes, we establish a fine-grained semantic basis and introduce a hierarchical modulation mechanism in diffusion models, by enabling layer-wise injection from coarse conditions to progressively control fine-grained attributes during generation. Extensive experiments demonstrate that without any label priors or pre-trained feature extractors, our CoFi-UCGen consistently outperforms existing UCGen methods in terms of image quality, semantic consistency, and control accuracy, verifying the effectiveness of explicit coarse-to-fine semantic decomposition for the challenging UCGen task.

cs.CV

GE-Sim 2.0: A Roadmap Towards Comprehensive Closed-loop Video World Simulators for Robotic Manipulation

We introduce GE-Sim 2.0 (Genie Envisioner World Simulator 2.0), a closed-loop video world simulator for robotic manipulation. Building on the action-conditioned video generation framework of Genie Envisioner, GE-Sim 2.0 is re-trained on thousands of hours of real-world robot data spanning teleoperation, contact-rich interaction, and on-robot policy deployment, substantially improving action-following fidelity and trajectory coverage. On top of this foundation, three new modules close the loop from video simulation to policy learning: a state expert that decodes proprioceptive state from video latents to support next-chunk prediction by downstream VLA policies; a world judge that scores generated rollouts against task instructions, yielding machine-verifiable success signals and rewards in place of manual inspection; and an acceleration framework that delivers a 25-frame rollout in 2.3 seconds on a single H100, with up to 4* frame skipping at inference for long-horizon evaluation. GE-Sim 2.0 tops the public WorldArena leaderboard at only 2B parameters, outperforming both dedicated robotic world models and closed-source general video generators, and policies trained against its rollouts and rewards translate into measurable real-world gains, establishing GE-Sim 2.0 as a practical platform for scalable evaluation and closed-loop learning of manipulation policies.

cs.RO

GaussianDream: A Feed-Forward 3D Gaussian World Model for Robotic Manipulation

Vision-language-action (VLA) policies have advanced language-conditioned robotic manipulation by transferring semantic priors from pretrained vision-language models to action generation. However, standard action-imitation learning often lacks sufficient modeling of explicit 3D spatial information, dense geometric supervision, and future environment evolution, all critical for precise robotic interaction. To address this, we propose \textbf{GaussianDream}, a feed-forward 3D Gaussian world-model plug-in. Specifically, we introduce learnable GaussianDream Queries in the encoder, enabling the model to capture current-frame 3D spatial structure and short-horizon future evolution. During training, the latent GaussianDream prefix is processed by a static reconstruction head and a future prediction head to produce current 3D Gaussian scene states and future Gaussian evolution states. The current branch is supervised by RGB rendering and depth, while the future branch uses future RGB, depth, and pseudo 3D scene-flow signals. During inference, GaussianDream discards all auxiliary heads and retains only the learned prefix to condition action generation, without test-time Gaussian reconstruction or future prediction. Experimental results demonstrate that GaussianDream achieves state-of-the-art performance across multiple robotic manipulation benchmarks, reaching \textbf{98.4\%} on LIBERO, \textbf{54.8\%} on RoboCasa Human-50, and \textbf{50.0\%} on real-robot tasks. Compared with existing 3D-enhanced VLA methods, GaussianDream achieves strong accuracy while providing higher inference efficiency than video-based world-model approaches.

cs.RO

ManiSoft: Towards Vision-Language Manipulation for Soft Continuum Robotics

Most existing vision-language manipulation research targets rigid robotic arms, whose fixed morphology limits adaptability in cluttered or confined spaces. Soft robotic arms offer an appealing alternative due to their deformability, but confront challenges such as unreliable proprioception and distributed low-level actuation. To investigate these challenges, we introduce \ManiSoft, a benchmark for vision-language manipulation with soft arms. ManiSoft features a tailored simulator that couples realistic soft-body dynamics with contact-rich interactions via an elastic force constraint. On this basis, ManiSoft defines four tasks, each highlighting distinct aspects of deformable control, from basic end-effector coordination to obstacle avoidance. To support policy training and evaluation, \ManiSoft{} includes an automated pipeline that generates $6{,}300$ diverse scenes and corresponding expert trajectories. To produce high-quality trajectories at scale, we first employ a high-level planner to decompose each task into a sequence of waypoints, followed by a low-level reinforcement learning policy that generates torque commands to track waypoints. Benchmarking three representative policy models shows relatively promising results in clean scenes but substantial performance drop under randomization. Visualization analysis indicates that failures stem primarily from inaccurate visual estimation of proprioceptive state and limited exploitation of deformability for adaptive obstacle avoiding. We anticipate ManiSoft to serve as a valuable testbed, bridging the gap between rigid and soft arms in the context of vision-language manipulation. Out codes and datasets are released at https://buaa-colalab.github.io/ManiSoft.

cs.RO

Unified Modeling of Lane and Lane Topology for Driving Scene Reasoning

Autonomous vehicles need to perceive not only physical elements in the driving scene, such as lane lines and traffic lights, but also logical elements like lane centerlines and their topology. Existing lane topology reasoning methods typically follow a reasoning-by-detection paradigm, where lane topological relationships are primarily derived from lane detection results. In this paper, we propose an innovative method called Unified Modeling of Lane and Lane Topology (UniTopo), which represents the topological relationships between lanes as connected lanes, encompassing predecessor lanes, successor lanes, and their interconnections. This unified representation of lanes and lane topology allows us to simultaneously obtain both the positions and topological information of lanes within a shared perception pipeline, establishing a new paradigm for directly perceiving lane topology from original image features. We validate our method on the driving scene reasoning benchmark OpenLane-V2, which consists of two subsets, built based on Argoverse2 and nuScenes, respectively. Our method achieves TOP_ll of 30.1% and 31.8% on the two subsets, significantly surpassing the existing state-of-the-art method T^2SG by 6.0% and 8.6%.

cs.CV

AdaTracker: Learning Adaptive In-Context Policy for Cross-Embodiment Active Visual Tracking

Realizing active visual tracking with a single unified model across diverse robots is challenging, as the physical constraints and motion dynamics vary drastically from one platform to another. Existing approaches typically train separate models for each embodiment, leading to poor scalability and limited generalization. To address this, we propose AdaTracker, an adaptive in-context policy learning framework that robustly tracks targets on diverse robot morphologies. Our key insight is to explicitly model embodiment-specific constraints through an Embodiment Context Encoder, which infers embodiment-specific constraints from history. This contextual representation dynamically modulates a Context-Aware Policy, enabling it to infer optimal control actions for unseen embodiments in a zero-shot manner. To enhance robustness, we introduce two auxiliary objectives to ensure accurate context identification and temporal consistency. Experiments in both simulation and the real world demonstrate that AdaTracker significantly outperforms state-of-the-art methods in cross-embodiment generalization, sample efficiency, and zero-shot adaptation.

cs.RO

Geometry-Guided 3D Visual Token Pruning for Video-Language Models

Multimodal large language models have demonstrated remarkable capabilities in 2D vision, motivating their extension to 3D scene understanding. Recent studies represent 3D scenes as 3D spatial videos composed of image sequences with depth and camera pose information, enabling pre-trained video-language models to perform 3D reasoning tasks. However, the large number of visual tokens in spatial videos remains a major bottleneck for efficient inference and context management. Existing pruning methods overlook the view consistency of spatial videos and the spatial diversity of the remaining tokens, which prevents them from effectively removing inter-frame redundancy and preserving scene completeness. In this paper, we propose Geo3DPruner, a Geometry-Guided 3D Visual Token Pruning framework. Geo3DPruner first models cross-frame relevance through geometry-aware global attention, and then performs a two-stage pruning process. The intra-voxel stage selects representative multi-view features within each voxel, while the inter-voxel stage preserves spatial diversity by selecting a globally distributed subset of voxels. Extensive experiments on multiple 3D scene understanding benchmarks demonstrate that Geo3DPruner retains over 90% of the original performance while pruning 90% of visual tokens, significantly outperforming existing text-guided and vision-guided pruning methods.

cs.CV

LookasideVLN: Direction-Aware Aerial Vision-and-Language Navigation

Aerial Vision-and-Language Navigation (Aerial VLN) enables unmanned aerial vehicles (UAVs) to follow natural language instructions and navigate complex urban environments. While recent advances have achieved progress through large-scale memory graphs and lookahead path planning, they remain limited by shallow instruction understanding and high computational cost. In particular, existing methods rely primarily on landmark descriptions, overlooking directional cues "a key source of spatial context in human navigation". In this work, we propose LookasideVLN, a new paradigm that exploits directional cues in natural language to achieve both more accurate spatial reasoning and greater computational efficiency. LookasideVLN comprises three core components: (1) an Egocentric Lookaside Graph (ELG) that dynamically encodes instruction-relevant landmarks and their directional relationships, (2) a Spatial Landmark Knowledge Base (SLKB) that provides lightweight memory retrieval from prior navigation experiences, and (3) a Lookaside MLLM Navigation Agent that aligns multimodal information from user instructions, visual observations, and landmark-direction information from ELG for path planning. Extensive experiments show that LookasideVLN significantly outperforms the state-of-the-art CityNavAgent, even with a single-level lookahead, demonstrating that leveraging directional cues is a powerful yet efficient strategy for Aerial VLN.

cs.CV

VGGT-Segmentor: Geometry-Enhanced Cross-View Segmentation

Instance-level object segmentation across disparate egocentric and exocentric views is a fundamental challenge in visual understanding, critical for applications in embodied AI and remote collaboration. This task is exceptionally difficult due to severe changes in scale, perspective, and occlusion, which destabilize direct pixel-level matching. While recent geometry-aware models like VGGT provide a strong foundation for feature alignment, we find they often fail at dense prediction tasks due to significant pixel-level projection drift, even when their internal object-level attention remains consistent. To bridge this gap, we introduce VGGT-Segmentor (VGGT-S), a framework that unifies robust geometric modeling with pixel-accurate semantic segmentation. VGGT-S leverages VGGT's powerful cross-view feature representation and introduces a novel Union Segmentation Head. This head operates in three stages: mask prompt fusion, point-guided prediction, and iterative mask refinement, effectively translating high-level feature alignment into a precise segmentation mask. Furthermore, we propose a single-image self-supervised training strategy that eliminates the need for paired annotations and enables strong generalization. On the Ego-Exo4D benchmark, VGGT-S sets a new state-of-the-art, achieving 67.7% and 68.0% average IoU for Ego to Exo and Exo to Ego tasks, respectively, significantly outperforming prior methods. Notably, our correspondence-free pretrained model surpasses most fully-supervised baselines, demonstrating the effectiveness and scalability of our approach. Code is publicly available at: https://github.com/buaa-colalab/VGGT-S.

cs.CV

BiCoord: A Bimanual Manipulation Benchmark towards Long-Horizon Spatial-Temporal Coordination

Bimanual manipulation, i.e., the coordinated use of two robotic arms to complete tasks, is essential for achieving human-level dexterity in robotics. Recent simulation benchmarks, e.g., RoboTwin and RLBench2, have advanced data-driven learning for bimanual manipulation. However, existing tasks are short-horizon and only loosely coordinated, failing to capture the spatial-temporal coupling inherent in real-world bimanual behaviors. To address this gap, we introduce BiCoord, a benchmark for long-horizon and tightly coordinated bimanual manipulation. Specifically, BiCoord comprises diverse tasks that require continuous inter-arm dependency and dynamic role exchange across multiple sub-goals. Also, we propose a suite of quantitative metrics that evaluate coordination from temporal, spatial, and spatial-temporal perspectives, enabling systematic measurement of bimanual cooperation. Experimental results show that representative manipulation policies, e.g., DP, RDT, Pi0, and OpenVLA-OFT, struggle with long-duration and highly coupled tasks, revealing fundamental challenges in achieving long-horizon and tight coordination tasks. We hope BiCoord can serve as a foundation for studying long-horizon cooperative manipulation and inspire future research on coordination-aware robotic learning. All datasets, codes and supplements could be found at https://buaa-colalab.github.io/BiCoord/.

cs.RO

OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation

Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.

cs.RO

SVCBench: A Streaming Video Counting Benchmark for Spatial-Temporal State Maintenance

Video understanding requires models to continuously track and update world state during playback. Although existing benchmarks have advanced video understanding evaluation across multiple dimensions, they provide limited visibility into how models maintain world state over time. We propose SVCBench, a Streaming Video Counting Benchmark that repositions counting as a minimal, controlled probe for diagnosing models' world-state maintenance capability. We decompose this capability into object counting and event counting, forming 8 fine-grained subcategories. Object counting covers tracking currently visible objects and cumulative unique identities, while event counting covers detecting instantaneous actions and tracking complete activity cycles. SVCBench contains 406 videos with frame-by-frame annotations of 10,071 event occurrences and object state changes, yielding 1,000 streaming QA pairs with 4,576 query points distributed along video timelines. By observing state maintenance trajectories through streaming multi-point queries, we design three complementary metrics to diagnose numerical precision, trajectory consistency, and temporal awareness. Evaluations of mainstream video-language models show that current models still exhibit significant deficiencies in spatial-temporal state maintenance, with especially poor performance on periodic event counting. SVCBench provides a diagnostic framework for measuring and improving state maintenance in video understanding systems. Our code and data are available at https://buaa-colalab.github.io/SVCBench.

cs.CV

CARE: A Molecular-Guided Foundation Model with Adaptive Region Modeling for Whole Slide Image Analysis

Foundation models have recently achieved impressive success in computational pathology, demonstrating strong generalization across diverse histopathology tasks. However, existing models overlook the heterogeneous and non-uniform organization of pathological regions of interest (ROIs) because they rely on natural image backbones not tailored for tissue morphology. Consequently, they often fail to capture the coherent tissue architecture beyond isolated patches, limiting interpretability and clinical relevance. To address these challenges, we present Cross-modal Adaptive Region Encoder (CARE), a foundation model for pathology that automatically partitions WSIs into several morphologically relevant regions. Specifically, CARE employs a two-stage pretraining strategy: (1) a self-supervised unimodal pretraining stage that learns morphological representations from 34,277 whole-slide images (WSIs) without segmentation annotations, and (2) a cross-modal alignment stage that leverages RNA and protein profiles to refine the construction and representation of adaptive regions. This molecular guidance enables CARE to identify biologically relevant patterns and generate irregular yet coherent tissue regions, selecting the most representative area as ROI. CARE supports a broad range of pathology-related tasks, using either the ROI feature or the slide-level feature obtained by aggregating adaptive regions. Based on only one-tenth of the pretraining data typically used by mainstream foundation models, CARE achieves superior average performance across 33 downstream benchmarks, including morphological classification, molecular prediction, and survival analysis, and outperforms other foundation model baselines overall.

cs.CV

A Formal Framework for Predicting Distributed System Performance under Faults (Extended Version)

Today's distributed systems operate in complex environments that inevitably involve faults and even adversarial behaviors. Predicting their performance under such environments directly from formal designs remains a longstanding challenge. We present the first formal framework that systematically enables performance prediction of distributed systems across diverse faulty scenarios. Our framework features a fault injector together with a wide range of faults, reusable as a library, and model compositions that integrate the system and the fault injector into a unified model suitable for statistical analysis of performance properties such as throughput and latency. We formalize the framework in Maude and implement it as an automated tool, PERF. Applied to representative distributed systems, PERF accurately predicts system performance under varying fault settings, with estimations from formal designs consistent with evaluations on real deployments.

cs.DC

RoboInter: A Holistic Intermediate Representation Suite Towards Robotic Manipulation

Advances in large vision-language models (VLMs) have stimulated growing interest in vision-language-action (VLA) systems for robot manipulation. However, existing manipulation datasets remain costly to curate, highly embodiment-specific, and insufficient in coverage and diversity, thereby hindering the generalization of VLA models. Recent approaches attempt to mitigate these limitations via a plan-then-execute paradigm, where high-level plans (e.g., subtasks, trace) are first generated and subsequently translated into low-level actions, but they critically rely on extra intermediate supervision, which is largely absent from existing datasets. To bridge this gap, we introduce the RoboInter Manipulation Suite, a unified resource including data, benchmarks, and models of intermediate representations for manipulation. It comprises RoboInter-Tool, a lightweight GUI that enables semi-automatic annotation of diverse representations, and RoboInter-Data, a large-scale dataset containing over 230k episodes across 571 diverse scenes, which provides dense per-frame annotations over more than 10 categories of intermediate representations, substantially exceeding prior work in scale and annotation quality. Building upon this foundation, RoboInter-VQA introduces 9 spatial and 20 temporal embodied VQA categories to systematically benchmark and enhance the embodied reasoning capabilities of VLMs. Meanwhile, RoboInter-VLA offers an integrated plan-then-execute framework, supporting modular and end-to-end VLA variants that bridge high-level planning with low-level execution via intermediate supervision. In total, RoboInter establishes a practical foundation for advancing robust and generalizable robotic learning via fine-grained and diverse intermediate representations.

cs.RO