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Siddharth Srivastava

Publications and source records attributed to Siddharth Srivastava.

At least 37 records · Page 2Linked to original sources

Talk2BEV: Language-enhanced Bird's-eye View Maps for Autonomous Driving

Talk2BEV is a large vision-language model (LVLM) interface for bird's-eye view (BEV) maps in autonomous driving contexts. While existing perception systems for autonomous driving scenarios have largely focused on a pre-defined (closed) set of object categories and driving scenarios, Talk2BEV blends recent advances in general-purpose language and vision models with BEV-structured map representations, eliminating the need for task-specific models. This enables a single system to cater to a variety of autonomous driving tasks encompassing visual and spatial reasoning, predicting the intents of traffic actors, and decision-making based on visual cues. We extensively evaluate Talk2BEV on a large number of scene understanding tasks that rely on both the ability to interpret free-form natural language queries, and in grounding these queries to the visual context embedded into the language-enhanced BEV map. To enable further research in LVLMs for autonomous driving scenarios, we develop and release Talk2BEV-Bench, a benchmark encompassing 1000 human-annotated BEV scenarios, with more than 20,000 questions and ground-truth responses from the NuScenes dataset.

cs.CV↗

OmniVec: Learning robust representations with cross modal sharing

Majority of research in learning based methods has been towards designing and training networks for specific tasks. However, many of the learning based tasks, across modalities, share commonalities and could be potentially tackled in a joint framework. We present an approach in such direction, to learn multiple tasks, in multiple modalities, with a unified architecture. The proposed network is composed of task specific encoders, a common trunk in the middle, followed by task specific prediction heads. We first pre-train it by self-supervised masked training, followed by sequential training for the different tasks. We train the network on all major modalities, e.g.\ visual, audio, text and 3D, and report results on $22$ diverse and challenging public benchmarks. We demonstrate empirically that, using a joint network to train across modalities leads to meaningful information sharing and this allows us to achieve state-of-the-art results on most of the benchmarks. We also show generalization of the trained network on cross-modal tasks as well as unseen datasets and tasks.

cs.CV↗

Autonomous Capability Assessment of Sequential Decision-Making Systems in Stochastic Settings (Extended Version)

It is essential for users to understand what their AI systems can and can't do in order to use them safely. However, the problem of enabling users to assess AI systems with sequential decision-making (SDM) capabilities is relatively understudied. This paper presents a new approach for modeling the capabilities of black-box AI systems that can plan and act, along with the possible effects and requirements for executing those capabilities in stochastic settings. We present an active-learning approach that can effectively interact with a black-box SDM system and learn an interpretable probabilistic model describing its capabilities. Theoretical analysis of the approach identifies the conditions under which the learning process is guaranteed to converge to the correct model of the agent; empirical evaluations on different agents and simulated scenarios show that this approach is few-shot generalizable and can effectively describe the capabilities of arbitrary black-box SDM agents in a sample-efficient manner.

cs.AI↗

Hierarchical Decomposition and Analysis for Generalized Planning

This paper presents new methods for analyzing and evaluating generalized plans that can solve broad classes of related planning problems. Although synthesis and learning of generalized plans has been a longstanding goal in AI, it remains challenging due to fundamental gaps in methods for analyzing the scope and utility of a given generalized plan. This paper addresses these gaps by developing a new conceptual framework along with proof techniques and algorithmic processes for assessing termination and goal-reachability related properties of generalized plans. We build upon classic results from graph theory to decompose generalized plans into smaller components that are then used to derive hierarchical termination arguments. These methods can be used to determine the utility of a given generalized plan, as well as to guide the synthesis and learning processes for generalized plans. We present theoretical as well as empirical results illustrating the scope of this new approach. Our analysis shows that this approach significantly extends the class of generalized plans that can be assessed automatically, thereby reducing barriers in the synthesis and learning of reliable generalized plans.

cs.AI↗

Predicting Citi Bike Demand Evolution Using Dynamic Graphs

Bike sharing systems often suffer from poor capacity management as a result of variable demand. These bike sharing systems would benefit from models to predict demand in order to moderate the number of bikes stored at each station. In this paper, we attempt to apply a graph neural network model to predict bike demand in the New York City, Citi Bike dataset.

cs.LG↗

Multi-Task Option Learning and Discovery for Stochastic Path Planning

This paper addresses the problem of reliably and efficiently solving broad classes of long-horizon stochastic path planning problems. Starting with a vanilla RL formulation with a stochastic dynamics simulator and an occupancy matrix of the environment, our approach computes useful options with policies as well as high-level paths that compose the discovered options. Our main contributions are (1) data-driven methods for creating abstract states that serve as endpoints for helpful options, (2) methods for computing option policies using auto-generated option guides in the form of dense pseudo-reward functions, and (3) an overarching algorithm for composing the computed options. We show that this approach yields strong guarantees of executability and solvability: under fairly general conditions, the computed option guides lead to composable option policies and consequently ensure downward refinability. Empirical evaluation on a range of robots, environments, and tasks shows that this approach effectively transfers knowledge across related tasks and that it outperforms existing approaches by a significant margin.

cs.LG↗

Learning Dynamic Abstract Representations for Sample-Efficient Reinforcement Learning

In many real-world problems, the learning agent needs to learn a problem's abstractions and solution simultaneously. However, most such abstractions need to be designed and refined by hand for different problems and domains of application. This paper presents a novel top-down approach for constructing state abstractions while carrying out reinforcement learning. Starting with state variables and a simulator, it presents a novel domain-independent approach for dynamically computing an abstraction based on the dispersion of Q-values in abstract states as the agent continues acting and learning. Extensive empirical evaluation on multiple domains and problems shows that this approach automatically learns abstractions that are finely-tuned to the problem, yield powerful sample efficiency, and result in the RL agent significantly outperforming existing approaches.

cs.LG↗

Learning Generalized Policy Automata for Relational Stochastic Shortest Path Problems

Several goal-oriented problems in the real-world can be naturally expressed as Stochastic Shortest Path Problems (SSPs). However, the computational complexity of solving SSPs makes finding solutions to even moderately sized problems intractable. Currently, existing state-of-the-art planners and heuristics often fail to exploit knowledge learned from solving other instances. This paper presents an approach for learning \emph{Generalized Policy Automata} (GPA): non-deterministic partial policies that can be used to catalyze the solution process. GPAs are learned using relational, feature-based abstractions, which makes them applicable on broad classes of related problems with different object names and quantities. Theoretical analysis of this approach shows that it guarantees completeness and hierarchical optimality. Empirical analysis shows that this approach effectively learns broadly applicable policy knowledge in a few-shot fashion and significantly outperforms state-of-the-art SSP solvers on test problems whose object counts are far greater than those used during training.

cs.AI↗

Discovering User-Interpretable Capabilities of Black-Box Planning Agents

Several approaches have been developed for answering users' specific questions about AI behavior and for assessing their core functionality in terms of primitive executable actions. However, the problem of summarizing an AI agent's broad capabilities for a user is comparatively new. This paper presents an algorithm for discovering from scratch the suite of high-level "capabilities" that an AI system with arbitrary internal planning algorithms/policies can perform. It computes conditions describing the applicability and effects of these capabilities in user-interpretable terms. Starting from a set of user-interpretable state properties, an AI agent, and a simulator that the agent can interact with, our algorithm returns a set of high-level capabilities with their parameterized descriptions. Empirical evaluation on several game-based scenarios shows that this approach efficiently learns descriptions of various types of AI agents in deterministic, fully observable settings. User studies show that such descriptions are easier to understand and reason with than the agent's primitive actions.

cs.AI↗

An Anytime Hierarchical Approach for Stochastic Task and Motion Planning

In order to solve complex, long-horizon tasks, intelligent robots need to carry out high-level, abstract planning and reasoning in conjunction with motion planning. However, abstract models are typically lossy and plans or policies computed using them can be inexecutable. These problems are exacerbated in stochastic situations where the robot needs to reason about and plan for multiple contingencies. We present a new approach for integrated task and motion planning in stochastic settings. In contrast to prior work in this direction, we show that our approach can effectively compute integrated task and motion policies whose branching structures encode agent behaviors that handle multiple execution-time contingencies. We prove that our algorithm is probabilistically complete and can compute feasible solution policies in an anytime fashion so that the probability of encountering an unresolved contingency decreases over time. Empirical results on a set of challenging problems show the utility and scope of our method.

cs.RO↗

Differential Assessment of Black-Box AI Agents

Much of the research on learning symbolic models of AI agents focuses on agents with stationary models. This assumption fails to hold in settings where the agent's capabilities may change as a result of learning, adaptation, or other post-deployment modifications. Efficient assessment of agents in such settings is critical for learning the true capabilities of an AI system and for ensuring its safe usage. In this work, we propose a novel approach to "differentially" assess black-box AI agents that have drifted from their previously known models. As a starting point, we consider the fully observable and deterministic setting. We leverage sparse observations of the drifted agent's current behavior and knowledge of its initial model to generate an active querying policy that selectively queries the agent and computes an updated model of its functionality. Empirical evaluation shows that our approach is much more efficient than re-learning the agent model from scratch. We also show that the cost of differential assessment using our method is proportional to the amount of drift in the agent's functionality.

cs.AI↗

Relational Abstractions for Generalized Reinforcement Learning on Symbolic Problems

Reinforcement learning in problems with symbolic state spaces is challenging due to the need for reasoning over long horizons. This paper presents a new approach that utilizes relational abstractions in conjunction with deep learning to learn a generalizable Q-function for such problems. The learned Q-function can be efficiently transferred to related problems that have different object names and object quantities, and thus, entirely different state spaces. We show that the learned generalized Q-function can be utilized for zero-shot transfer to related problems without an explicit, hand-coded curriculum. Empirical evaluations on a range of problems show that our method facilitates efficient zero-shot transfer of learned knowledge to much larger problem instances containing many objects.

cs.LG↗

Using Deep Learning to Bootstrap Abstractions for Hierarchical Robot Planning

This paper addresses the problem of learning abstractions that boost robot planning performance while providing strong guarantees of reliability. Although state-of-the-art hierarchical robot planning algorithms allow robots to efficiently compute long-horizon motion plans for achieving user desired tasks, these methods typically rely upon environment-dependent state and action abstractions that need to be hand-designed by experts. We present a new approach for bootstrapping the entire hierarchical planning process. This allows us to compute abstract states and actions for new environments automatically using the critical regions predicted by a deep neural network with an auto-generated robot-specific architecture. We show that the learned abstractions can be used with a novel multi-source bi-directional hierarchical robot planning algorithm that is sound and probabilistically complete. An extensive empirical evaluation on twenty different settings using holonomic and non-holonomic robots shows that (a) our learned abstractions provide the information necessary for efficient multi-source hierarchical planning; and that (b) this approach of learning, abstractions, and planning outperforms state-of-the-art baselines by nearly a factor of ten in terms of planning time on test environments not seen during training.

cs.RO↗

Bridging the Gap: Providing Post-Hoc Symbolic Explanations for Sequential Decision-Making Problems with Inscrutable Representations

As increasingly complex AI systems are introduced into our daily lives, it becomes important for such systems to be capable of explaining the rationale for their decisions and allowing users to contest these decisions. A significant hurdle to allowing for such explanatory dialogue could be the vocabulary mismatch between the user and the AI system. This paper introduces methods for providing contrastive explanations in terms of user-specified concepts for sequential decision-making settings where the system's model of the task may be best represented as an inscrutable model. We do this by building partial symbolic models of a local approximation of the task that can be leveraged to answer the user queries. We test these methods on a popular Atari game (Montezuma's Revenge) and variants of Sokoban (a well-known planning benchmark) and report the results of user studies to evaluate whether people find explanations generated in this form useful.

cs.AI↗

JEDAI: A System for Skill-Aligned Explainable Robot Planning

This paper presents JEDAI, an AI system designed for outreach and educational efforts aimed at non-AI experts. JEDAI features a novel synthesis of research ideas from integrated task and motion planning and explainable AI. JEDAI helps users create high-level, intuitive plans while ensuring that they will be executable by the robot. It also provides users customized explanations about errors and helps improve their understanding of AI planning as well as the limits and capabilities of the underlying robot system.

cs.AI↗

Joint Communication and Motion Planning for Cobots

The increasing deployment of robots in co-working scenarios with humans has revealed complex safety and efficiency challenges in the computation robot behavior. Movement among humans is one of the most fundamental -- and yet critical -- problems in this frontier. While several approaches have addressed this problem from a purely navigational point of view, the absence of a unified paradigm for communicating with humans limits their ability to prevent deadlocks and compute feasible solutions. This paper presents a joint communication and motion planning framework that selects from an arbitrary input set of robot's communication signals while computing robot motion plans. It models a human co-worker's imperfect perception of these communications using a noisy sensor model and facilitates the specification of a variety of social/workplace compliance priorities with a flexible cost function. Theoretical results and simulator-based empirical evaluations show that our approach efficiently computes motion plans and communication strategies that reduce conflicts between agents and resolve potential deadlocks.

cs.RO↗

Beyond Mono to Binaural: Generating Binaural Audio from Mono Audio with Depth and Cross Modal Attention

Binaural audio gives the listener an immersive experience and can enhance augmented and virtual reality. However, recording binaural audio requires specialized setup with a dummy human head having microphones in left and right ears. Such a recording setup is difficult to build and setup, therefore mono audio has become the preferred choice in common devices. To obtain the same impact as binaural audio, recent efforts have been directed towards lifting mono audio to binaural audio conditioned on the visual input from the scene. Such approaches have not used an important cue for the task: the distance of different sound producing objects from the microphones. In this work, we argue that depth map of the scene can act as a proxy for inducing distance information of different objects in the scene, for the task of audio binauralization. We propose a novel encoder-decoder architecture with a hierarchical attention mechanism to encode image, depth and audio feature jointly. We design the network on top of state-of-the-art transformer networks for image and depth representation. We show empirically that the proposed method outperforms state-of-the-art methods comfortably for two challenging public datasets FAIR-Play and MUSIC-Stereo. We also demonstrate with qualitative results that the method is able to focus on the right information required for the task. The project details are available at \url{https://krantiparida.github.io/projects/bmonobinaural.html}

cs.CV↗

Planning for Proactive Assistance in Environments with Partial Observability

This paper addresses the problem of synthesizing the behavior of an AI agent that provides proactive task assistance to a human in settings like factory floors where they may coexist in a common environment. Unlike in the case of requested assistance, the human may not be expecting proactive assistance and hence it is crucial for the agent to ensure that the human is aware of how the assistance affects her task. This becomes harder when there is a possibility that the human may neither have full knowledge of the AI agent's capabilities nor have full observability of its activities. Therefore, our \textit{proactive assistant} is guided by the following three principles: \textbf{(1)} its activity decreases the human's cost towards her goal; \textbf{(2)} the human is able to recognize the potential reduction in her cost; \textbf{(3)} its activity optimizes the human's overall cost (time/resources) of achieving her goal. Through empirical evaluation and user studies, we demonstrate the usefulness of our approach.

cs.AI↗