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Siddharth Srivastava

Publications and source records attributed to Siddharth Srivastava.

At least 55 records · Page 3Linked to original sources

Learning Causal Models of Autonomous Agents using Interventions

One of the several obstacles in the widespread use of AI systems is the lack of requirements of interpretability that can enable a layperson to ensure the safe and reliable behavior of such systems. We extend the analysis of an agent assessment module that lets an AI system execute high-level instruction sequences in simulators and answer the user queries about its execution of sequences of actions. We show that such a primitive query-response capability is sufficient to efficiently derive a user-interpretable causal model of the system in stationary, fully observable, and deterministic settings. We also introduce dynamic causal decision networks (DCDNs) that capture the causal structure of STRIPS-like domains. A comparative analysis of different classes of queries is also presented in terms of the computational requirements needed to answer them and the efforts required to evaluate their responses to learn the correct model.

cs.AI↗

Depth Infused Binaural Audio Generation using Hierarchical Cross-Modal Attention

Binaural audio gives the listener the feeling of being in the recording place and enhances the immersive experience if coupled with AR/VR. But the problem with binaural audio recording is that it requires a specialized setup which is not possible to fabricate within handheld devices as compared to traditional mono audio that can be recorded with a single microphone. In order to overcome this drawback, prior works have tried to uplift the mono recorded audio to binaural audio as a post processing step conditioning on the visual input. But all the prior approaches missed other most important information required for the task, i.e. distance of different sound producing objects from the recording setup. In this work, we argue that the depth map of the scene can act as a proxy for encoding distance information of objects in the scene and show that adding depth features along with image features improves the performance both qualitatively and quantitatively. We propose a novel encoder-decoder architecture, where we use a hierarchical attention mechanism to encode the image and depth feature extracted from individual transformer backbone, with audio features at each layer of the decoder.

cs.SD↗

Learning and Using Abstractions for Robot Planning

Robot motion planning involves computing a sequence of valid robot configurations that take the robot from its initial state to a goal state. Solving a motion planning problem optimally using analytical methods is proven to be PSPACE-Hard. Sampling-based approaches have tried to approximate the optimal solution efficiently. Generally, sampling-based planners use uniform samplers to cover the entire state space. In this paper, we propose a deep-learning-based framework that identifies robot configurations in the environment that are important to solve the given motion planning problem. These states are used to bias the sampling distribution in order to reduce the planning time. Our approach works with a unified network and generates domain-dependent network parameters based on the environment and the robot. We evaluate our approach with Learn and Link planner in three different settings. Results show significant improvement in motion planning times when compared with current sampling-based motion planners.

cs.RO↗

Asking the Right Questions: Learning Interpretable Action Models Through Query Answering

This paper develops a new approach for estimating an interpretable, relational model of a black-box autonomous agent that can plan and act. Our main contributions are a new paradigm for estimating such models using a minimal query interface with the agent, and a hierarchical querying algorithm that generates an interrogation policy for estimating the agent's internal model in a vocabulary provided by the user. Empirical evaluation of our approach shows that despite the intractable search space of possible agent models, our approach allows correct and scalable estimation of interpretable agent models for a wide class of black-box autonomous agents. Our results also show that this approach can use predicate classifiers to learn interpretable models of planning agents that represent states as images.

cs.AI↗

Beyond Image to Depth: Improving Depth Prediction using Echoes

We address the problem of estimating depth with multi modal audio visual data. Inspired by the ability of animals, such as bats and dolphins, to infer distance of objects with echolocation, some recent methods have utilized echoes for depth estimation. We propose an end-to-end deep learning based pipeline utilizing RGB images, binaural echoes and estimated material properties of various objects within a scene. We argue that the relation between image, echoes and depth, for different scene elements, is greatly influenced by the properties of those elements, and a method designed to leverage this information can lead to significantly improved depth estimation from audio visual inputs. We propose a novel multi modal fusion technique, which incorporates the material properties explicitly while combining audio (echoes) and visual modalities to predict the scene depth. We show empirically, with experiments on Replica dataset, that the proposed method obtains 28% improvement in RMSE compared to the state-of-the-art audio-visual depth prediction method. To demonstrate the effectiveness of our method on larger dataset, we report competitive performance on Matterport3D, proposing to use it as a multimodal depth prediction benchmark with echoes for the first time. We also analyse the proposed method with exhaustive ablation experiments and qualitative results. The code and models are available at https://krantiparida.github.io/projects/bimgdepth.html

cs.CV↗

Exploiting Local Geometry for Feature and Graph Construction for Better 3D Point Cloud Processing with Graph Neural Networks

We propose simple yet effective improvements in point representations and local neighborhood graph construction within the general framework of graph neural networks (GNNs) for 3D point cloud processing. As a first contribution, we propose to augment the vertex representations with important local geometric information of the points, followed by nonlinear projection using a MLP. As a second contribution, we propose to improve the graph construction for GNNs for 3D point clouds. The existing methods work with a k-nn based approach for constructing the local neighborhood graph. We argue that it might lead to reduction in coverage in case of dense sampling by sensors in some regions of the scene. The proposed methods aims to counter such problems and improve coverage in such cases. As the traditional GNNs were designed to work with general graphs, where vertices may have no geometric interpretations, we see both our proposals as augmenting the general graphs to incorporate the geometric nature of 3D point clouds. While being simple, we demonstrate with multiple challenging benchmarks, with relatively clean CAD models, as well as with real world noisy scans, that the proposed method achieves state of the art results on benchmarks for 3D classification (ModelNet40) , part segmentation (ShapeNet) and semantic segmentation (Stanford 3D Indoor Scenes Dataset). We also show that the proposed network achieves faster training convergence, i.e. ~40% less epochs for classification. The project details are available at https://siddharthsrivastava.github.io/publication/geomgcnn/

cs.CV↗

Learning Generalized Relational Heuristic Networks for Model-Agnostic Planning

Computing goal-directed behavior is essential to designing efficient AI systems. Due to the computational complexity of planning, current approaches rely primarily upon hand-coded symbolic action models and hand-coded heuristic-function generators for efficiency. Learned heuristics for such problems have been of limited utility as they are difficult to apply to problems with objects and object quantities that are significantly different from those in the training data. This paper develops a new approach for learning generalized heuristics in the absence of symbolic action models using deep neural networks that utilize an input predicate vocabulary but are agnostic to object names and quantities. It uses an abstract state representation to facilitate data efficient, generalizable learning. Empirical evaluation on a range of benchmark domains show that in contrast to prior approaches, generalized heuristics computed by this method can be transferred easily to problems with different objects and with object quantities much larger than those in the training data.

cs.LG↗

Analysing Risk of Coronary Heart Disease through Discriminative Neural Networks

The application of data mining, machine learning and artificial intelligence techniques in the field of diagnostics is not a new concept, and these techniques have been very successfully applied in a variety of applications, especially in dermatology and cancer research. But, in the case of medical problems that involve tests resulting in true or false (binary classification), the data generally has a class imbalance with samples majorly belonging to one class (ex: a patient undergoes a regular test and the results are false). Such disparity in data causes problems when trying to model predictive systems on the data. In critical applications like diagnostics, this class imbalance cannot be overlooked and must be given extra attention. In our research, we depict how we can handle this class imbalance through neural networks using a discriminative model and contrastive loss using a Siamese neural network structure. Such a model does not work on a probability-based approach to classify samples into labels. Instead it uses a distance-based approach to differentiate between samples classified under different labels. The code is available at https://tinyurl.com/DiscriminativeCHD/

cs.LG↗

Anytime Integrated Task and Motion Policies for Stochastic Environments

In order to solve complex, long-horizon tasks, intelligent robots need to carry out high-level, abstract planning and reasoning in conjunction with motion planning. However, abstract models are typically lossy and plans or policies computed using them can be unexecutable. These problems are exacerbated in stochastic situations where the robot needs to reason about, and plan for multiple contingencies. We present a new approach for integrated task and motion planning in stochastic settings. In contrast to prior work in this direction, we show that our approach can effectively compute integrated task and motion policies whose branching structures encoding agent behaviors handling multiple execution-time contingencies. We prove that our algorithm is probabilistically complete and can compute feasible solution policies in an anytime fashion so that the probability of encountering an unresolved contingency decreases over time. Empirical results on a set of challenging problems show the utility and scope of our methods.

cs.AI↗

Learn and Link: Learning Critical Regions for Efficient Planning

This paper presents a new approach to learning for motion planning (MP) where critical regions of an environment are learned from a given set of motion plans and used to improve performance on new environments and problem instances. We introduce a new suite of sampling-based motion planners, Learn and Link. Our planners leverage critical regions to overcome the limitations of uniform sampling, while still maintaining guarantees of correctness inherent to sampling-based algorithms. We also show that convolutional neural networks (CNNs) can be used to identify critical regions for motion planning problems. We evaluate Learn and Link against planners from the Open Motion Planning Library (OMPL) using an extensive suite of experiments on challenging motion planning problems. We show that our approach requires far less planning time than existing sampling-based planners.

cs.RO↗

Signaling Friends and Head-Faking Enemies Simultaneously: Balancing Goal Obfuscation and Goal Legibility

In order to be useful in the real world, AI agents need to plan and act in the presence of others, who may include adversarial and cooperative entities. In this paper, we consider the problem where an autonomous agent needs to act in a manner that clarifies its objectives to cooperative entities while preventing adversarial entities from inferring those objectives. We show that this problem is solvable when cooperative entities and adversarial entities use different types of sensors and/or prior knowledge. We develop two new solution approaches for computing such plans. One approach provides an optimal solution to the problem by using an IP solver to provide maximum obfuscation for adversarial entities while providing maximum legibility for cooperative entities in the environment, whereas the other approach provides a satisficing solution using heuristic-guided forward search to achieve preset levels of obfuscation and legibility for adversarial and cooperative entities respectively. We show the feasibility and utility of our algorithms through extensive empirical evaluation on problems derived from planning benchmarks.

cs.AI↗

Learning 2D to 3D Lifting for Object Detection in 3D for Autonomous Vehicles

We address the problem of 3D object detection from 2D monocular images in autonomous driving scenarios. We propose to lift the 2D images to 3D representations using learned neural networks and leverage existing networks working directly on 3D data to perform 3D object detection and localization. We show that, with carefully designed training mechanism and automatically selected minimally noisy data, such a method is not only feasible, but gives higher results than many methods working on actual 3D inputs acquired from physical sensors. On the challenging KITTI benchmark, we show that our 2D to 3D lifted method outperforms many recent competitive 3D networks while significantly outperforming previous state-of-the-art for 3D detection from monocular images. We also show that a late fusion of the output of the network trained on generated 3D images, with that trained on real 3D images, improves performance. We find the results very interesting and argue that such a method could serve as a highly reliable backup in case of malfunction of expensive 3D sensors, if not potentially making them redundant, at least in the case of low human injury risk autonomous navigation scenarios like warehouse automation.

cs.CV↗

An Online Learning Approach for Dengue Fever Classification

This paper introduces a novel approach for dengue fever classification based on online learning paradigms. The proposed approach is suitable for practical implementation as it enables learning using only a few training samples. With time, the proposed approach is capable of learning incrementally from the data collected without need for retraining the model or redeployment of the prediction engine. Additionally, we also provide a comprehensive evaluation of machine learning methods for prediction of dengue fever. The input to the proposed pipeline comprises of recorded patient symptoms and diagnostic investigations. Offline classifier models have been employed to obtain baseline scores to establish that the feature set is optimal for classification of dengue. The primary benefit of the online detection model presented in the paper is that it has been established to effectively identify patients with high likelihood of dengue disease, and experiments on scalability in terms of number of training and test samples validate the use of the proposed model.

cs.LG↗

Few Shot Speaker Recognition using Deep Neural Networks

The recent advances in deep learning are mostly driven by availability of large amount of training data. However, availability of such data is not always possible for specific tasks such as speaker recognition where collection of large amount of data is not possible in practical scenarios. Therefore, in this paper, we propose to identify speakers by learning from only a few training examples. To achieve this, we use a deep neural network with prototypical loss where the input to the network is a spectrogram. For output, we project the class feature vectors into a common embedding space, followed by classification. Further, we show the effectiveness of capsule net in a few shot learning setting. To this end, we utilize an auto-encoder to learn generalized feature embeddings from class-specific embeddings obtained from capsule network. We provide exhaustive experiments on publicly available datasets and competitive baselines, demonstrating the superiority and generalization ability of the proposed few shot learning pipelines.

eess.AS↗

DeepPoint3D: Learning Discriminative Local Descriptors using Deep Metric Learning on 3D Point Clouds

Learning local descriptors is an important problem in computer vision. While there are many techniques for learning local patch descriptors for 2D images, recently efforts have been made for learning local descriptors for 3D points. The recent progress towards solving this problem in 3D leverages the strong feature representation capability of image based convolutional neural networks by utilizing RGB-D or multi-view representations. However, in this paper, we propose to learn 3D local descriptors by directly processing unstructured 3D point clouds without needing any intermediate representation. The method constitutes a deep network for learning permutation invariant representation of 3D points. To learn the local descriptors, we use a multi-margin contrastive loss which discriminates between similar and dissimilar points on a surface while also leveraging the extent of dissimilarity among the negative samples at the time of training. With comprehensive evaluation against strong baselines, we show that the proposed method outperforms state-of-the-art methods for matching points in 3D point clouds. Further, we demonstrate the effectiveness of the proposed method on various applications achieving state-of-the-art results.

cs.CV↗

Why Couldn't You do that? Explaining Unsolvability of Classical Planning Problems in the Presence of Plan Advice

Explainable planning is widely accepted as a prerequisite for autonomous agents to successfully work with humans. While there has been a lot of research on generating explanations of solutions to planning problems, explaining the absence of solutions remains an open and under-studied problem, even though such situations can be the hardest to understand or debug. In this paper, we show that hierarchical abstractions can be used to efficiently generate reasons for unsolvability of planning problems. In contrast to related work on computing certificates of unsolvability, we show that these methods can generate compact, human-understandable reasons for unsolvability. Empirical analysis and user studies show the validity of our methods as well as their computational efficacy on a number of benchmark planning domains.

cs.AI↗

A Unified Framework for Planning in Adversarial and Cooperative Environments

Users of AI systems may rely upon them to produce plans for achieving desired objectives. Such AI systems should be able to compute obfuscated plans whose execution in adversarial situations protects privacy, as well as legible plans which are easy for team members to understand in cooperative situations. We develop a unified framework that addresses these dual problems by computing plans with a desired level of comprehensibility from the point of view of a partially informed observer. For adversarial settings, our approach produces obfuscated plans with observations that are consistent with at least k goals from a set of decoy goals. By slightly varying our framework, we present an approach for goal legibility in cooperative settings which produces plans that achieve a goal while being consistent with at most j goals from a set of confounding goals. In addition, we show how the observability of the observer can be controlled to either obfuscate or clarify the next actions in a plan when the goal is known to the observer. We present theoretical results on the complexity analysis of our problems. We demonstrate the execution of obfuscated and legible plans in a cooking domain using a physical robot Fetch. We also provide an empirical evaluation to show the feasibility and usefulness of our approaches using IPC domains.

cs.AI↗

Learning Generalized Reactive Policies using Deep Neural Networks

We present a new approach to learning for planning, where knowledge acquired while solving a given set of planning problems is used to plan faster in related, but new problem instances. We show that a deep neural network can be used to learn and represent a \emph{generalized reactive policy} (GRP) that maps a problem instance and a state to an action, and that the learned GRPs efficiently solve large classes of challenging problem instances. In contrast to prior efforts in this direction, our approach significantly reduces the dependence of learning on handcrafted domain knowledge or feature selection. Instead, the GRP is trained from scratch using a set of successful execution traces. We show that our approach can also be used to automatically learn a heuristic function that can be used in directed search algorithms. We evaluate our approach using an extensive suite of experiments on two challenging planning problem domains and show that our approach facilitates learning complex decision making policies and powerful heuristic functions with minimal human input. Videos of our results are available at goo.gl/Hpy4e3.

cs.AI↗