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Sifan Zhou

Publications and source records attributed to Sifan Zhou.

At least 19 recordsLinked to original sources

Embodied AI for Scientific Discovery: From Physical Action to Scientific Evidence

Scientific experiments are increasingly selected, executed and interpreted by learned systems that act through physical interfaces. Robot learning builds physical competence, whereas AI for science chooses which experiment to run, each reporting different endpoints. This review treats their interface as one problem, embodied AI for science, where the experiment itself is partially observed: specimen state, apparatus state and measurement processes are latent, actions are costly and irreversible, and missingness depends on execution and outcome. We organize the literature by three closures operating at distinct levels: operational closure (the experiment realized is the one intended), epistemic closure (the result updates beliefs or selects subsequent experiments) and evidential closure (the record supports a claim). We analyze workflows through a record-linked evidence cycle - Record, Diagnose, Calibrate, Confirm - as analytic functions with feedback. A taxonomy crosses these closures with six delegated decisions and five embodiment classes. Our formulation separates commanded, realized and observed conditions and models diagnosis with explicit resource, risk and sample-change costs. We compare experiment-selection methods by terminal decision, review perception, protocol compilation, visuomotor policies, world models, recovery and transfer by evidence emission requirements, and compare chemistry, materials, biology, microscopy and field workflows by what their records establish. An appendix provides an evidence map of 28 workflows (26 physical, two software-boundary), characterizing validation pathways and claim confirmation requirements. We propose evaluation that separates actions, valid experiments, campaigns and confirmed claims, framing open challenges as controlled comparisons with measurable failure conditions.

cs.AI↗

STP-GUI: Spatially-Aware Token Pruning for Efficient Web-GUI Agents

With the rapid development of vision-language models (VLMs), Web-GUI agents have achieved promising performance in interacting with real-world interfaces through screenshot-based grounding. However, high-resolution screenshots and multi-turn histories introduce excessive visual tokens, causing substantial inference overhead. Existing token pruning methods, mainly designed for natural images, often select tokens independently based on importance scores, which can fragment the local visual structures required for recognizing small GUI elements such as buttons, icons, and hyperlinks. In this work, we propose STP-GUI (Spatially-aware Token Pruning for GUI agents), a query-guided token pruning framework that preserves fine-grained instruction-conditioned token scoring while performing spatially coherent window-level selection under aggressive token reduction. A lightweight selector is optimized through policy learning while the VLM backbone remains frozen. Experiments on Online-Mind2Web show that \papername achieves a favorable efficiency-performance tradeoff under low token budgets. At 21% token retention, it preserves 77.7% of full-token performance while reducing inference latency by 31% and FLOPs by 57%. Results on Android in the Wild further suggest that the method transfers to mobile GUI environments.

cs.CV↗

EgoOmniWorld: Unifying Egocentric Understanding via Ego-Action-World Interactions

Egocentric video understanding spans diverse capabilities, modalities, and evaluation formats, yet these are often studied in isolation despite their tight coupling in real-world interaction. We propose the Ego-Action-World interaction loop as a unifying principle: the wearer perceives the world, forms goals, acts, changes the world, and uses feedback to guide subsequent behavior. Based on this view, we introduce EgoOmniWorld, a benchmark organized around four complementary interaction structures: Node captures ego, action, and world states; Edge captures directed relations among them; Chain captures linked dependencies; and Loop captures feedback-closed interactions. We develop an interaction-first, evidence-grounded data pipeline that extracts structured interactions from egocentric videos, grounds them in visual and auditory evidence, and generates questions according to their interaction structure. Required modalities and single- or multi-turn formats follow naturally from the supporting evidence and dependencies. EgoOmniWorld contains 24,166 QA groups, including 20,284 training and 3,882 test samples. Experiments on representative open- and closed-source multimodal large language models reveal substantial and uneven limitations across interaction structures. Models trained on EgoOmniWorld improve in-domain interaction understanding and generalize to existing egocentric benchmarks. EgoOmniWorld provides a unified foundation for evaluating and advancing egocentric video understanding. Data, code, and models will be released.

cs.CV↗

4D-GSW: Kinematic-Aware Spatio-Temporal Consistent Watermarking for 4D Gaussian Splatting

While 4D Gaussian Splatting (4DGS) has revolutionized high-fidelity dynamic reconstruction, safeguarding the intellectual property of these assets remains an open challenge. Conventional steganographic techniques often neglect the underlying kinematic manifolds, triggering non-physical artifacts such as severe temporal flickering and "FVD collapse". To address this, we propose \textbf{4D-GSW}, a kinematic-aware watermarking framework designed to embed robust copyright information while preserving high spatio-temporal consistency. Unlike prior 4D steganography that primarily focuses on opacity-guided invisibility, our approach explicitly addresses the physical coherence of motion trajectories. We introduce a \textbf{Spatio-Temporal Curvature (STC)} metric to identify "Dynamic Instants," adaptively gating watermark gradient injection to shield critical motion manifolds from non-physical perturbations. To ensure global coherence across complex deformations, we formulate a joint \textbf{HMM-MRF energy minimization} model that synchronizes watermark phases within both temporal trajectories and spatial neighborhoods. Furthermore, an \textbf{anisotropic gradient routing} mechanism ensures that watermark embedding remains strictly decoupled from photometric reconstruction fidelity. Extensive experiments have demonstrated the superior performance of our method in robustly hiding watermarks while resisting various attacks and maintaining high rendering quality and spatiotemporal consistency.

cs.CV↗

SAVTrack: Selective Vote Aggregation for Reliability-Aware Point Cloud Tracking

3D single object tracking (SOT) in LiDAR point clouds is essential for autonomous systems, but remains challenging under sparse and incomplete observations. In such cases, different target points provide highly uneven constraints on the object center, causing some point-to-center votes to be substantially less reliable than others. Existing point-based trackers typically aggregate these hypotheses without explicitly modeling their reliability, allowing inaccurate votes to contaminate proposal clustering and degrade localization accuracy. To address this issue, we propose \textbf{SAVTrack}, a motion-aware tracking framework with \textbf{Selective Vote Aggregation (SAV)}. SAVTrack estimates the reliability of each candidate vote from both local seed features and inter-frame motion context, and removes low-confidence hypotheses before proposal clustering. This pre-aggregation gating prevents unreliable hypotheses from affecting cluster formation while introducing only modest computational overhead. SAVTrack achieves competitive performance on KITTI and nuScenes, reaching 68.4/87.4 and 58.44/69.82 Success/Precision, respectively, while running at 82 FPS. It retains fewer than one-sixth of the candidate votes used by dense aggregation and remains particularly effective under sparse target observations.

cs.CV↗

MAETrack: Unleashing the Potential of Pretrained Geometric Priors for 3D Single Object Tracking

Large-scale pre-training has transformed representation learning in 2D vision, yet its transferability to 3D single object tracking (SOT) remains insufficiently understood. Directly fine-tuning self-supervised 3D encoders, such as masked autoencoders (MAE), often leads to sub-optimal adaptation because the reconstruction objective is not fully aligned with the spatial-temporal matching requirements of tracking. In this paper, we observe that this difficulty can be interpreted as a layer-wise transfer mismatch: shallow layers tend to preserve transferable geometric cues, while deeper layers become increasingly specialized to the reconstruction pretext task and are less suitable for downstream tracking. Based on this observation, we propose MAETrack, a lightweight adaptation framework for transferring pre-training MAE representations to 3D SOT. MAETrack includes Layer-Selective Initialization (LSI), which initializes only the shallow stages of the tracking backbone from pre-trained weights while re-initializing deeper stages, and Geometric Residual Gating (GRG), which reinforces structurally salient regions in the search BEV features before template-search fusion through residual spatial modulation. Extensive experiments on standard 3D SOT benchmarks show that MAETrack consistently improves upon vanilla fine-tuning baselines with limited computational overhead. More broadly, our results suggest that effective transfer from 3D reconstruction pre-training to 3D tracking is not merely a matter of partial fine-tuning, but depends on a tracking-oriented transfer principle that preserves shallow geometry while adapting deeper representations to the downstream objective.

cs.CV↗

Streaming4D: Accelerate 4D World Models via Block-wise Video Generation and Incremental Reconstruction

Current 4D generation paradigms are often bottlenecked by a sequential decoupling design: video is generated first, followed by 3D reconstruction, leading to high interaction latency. This limits applications in interactive real-time scenarios. To this end, we propose \textbf{Streaming4D}, a tightly coupled synchronous pipeline that integrates block-wise autoregressive video generation with incremental 3D reconstruction. Unlike traditional frame-by-frame emission and delayed geometry recovery, Streaming4D generates temporal video blocks and immediately triggers reconstruction for each completed block, enabling parallel execution between synthesis and geometric updates. This approach allows the world representation to evolve online with the video stream, reducing feedback latency while preserving geometric fidelity. We instantiate \textbf{Streaming4D} using a Self-Forcing-style autoregressive generator and an incremental reconstruction backend. Experiments show consistent runtime improvements across resolutions on a single RTX 4090 (1.24$\times$ speedup), while maintaining high-quality 4D geometry and multi-view consistency.

cs.CV↗

TFTrack: A Template-Free Framework for Efficient 3D Point Cloud Tracking

LiDAR-based 3D Single Object Tracking (3D SOT) is critical for robotic perception and navigation and aims to localize dynamic objects across frames in sparse point clouds. Existing methods, rooted in the Siamese tracking paradigm from 2D vision, rely on costly dual-input designs and excessive motion modeling guided by template priors, hindering their efficiency. Our in-depth analysis reveals: (i) the template paradigm is redundant, as the previous bounding box center encodes sufficient historical context; (ii) complex motion modeling is unnecessary, as geometric alignment provides adequate motion priors. Based on the above findings, we propose the first Template-Free Tracking framework (TFTrack). The novel framework eliminates the need for template-search pairings and operates directly on the current frame guided solely by the prior bounding box center and size. We instantiate this paradigm into three variants: TFTrack-Voxel, TFTrack-Pillar, and TFTrack-Point, to explore different 3D representations under a unified framework, ensuring flexibility across sparse and dense scenes. Extensive experiments on KITTI and nuScenes benchmarks show that TFTrack is competitive with leading template-based trackers, while reducing FLOPs by approximately 50% and running at approximately 120 FPS. By simplifying overcomplicated motion-centric designs, TFTrack establishes a new minimalist paradigm for efficient 3D point cloud tracking, paving the way for real-time and resource-efficient deployment in embedded robotic systems, such as autonomous vehicles. The code is available at https://github.com/tftrack-anonymous/TFTrack/tree/main.

cs.CV↗

SUPER ODOMETRY 2.0: Resilient Odometry via Hierarchical Adaptation

Resilient and robust odometry is crucial for autonomous systems operating in complex and dynamic environments. Existing odometry systems often struggle with severe sensory degradations and extreme conditions such as smoke, sandstorms, snow, or low-light conditions, threatening both the safety and functionality of robots. To address these challenges, we present Super Odometry, a sensor fusion framework that dynamically adapts to varying levels of environmental degradation. Super Odometry employs a hierarchical structure to integrate four core modules from lower-level to higher-level adaptability including adaptive feature selection, adaptive state direction selection, adaptive engine selection, and a novel learning- based inertial odometry. The inertial odometry, trained on over 100 hours of heterogeneous robotic platforms, captures comprehensive motion dynamics. Super Odometry elevates the inertial measurement unit (IMU) to equal importance with camera and LiDAR within the sensor fusion framework, providing a reliable fallback when exteroceptive sensors fail. Super Odometry has been validated across 200 kilometers and 800 operational hours on a fleet of aerial, wheeled, and legged robots, under diverse sensor configurations, environmental degradation, and aggressive motion profiles. It marks an important step towards safe and long-term robotic autonomy in all-degraded environments.

cs.RO↗

Dive Into the Implicit Biases of Low-rank Vision-language Alignment

Vision-language alignment, the stage that bridges pretrained vision encoders and large language models, is widely treated as a form of pretraining requiring full-parameter updates. We challenge this view and investigate what happens when low-rank adaptation is applied to the LLM during this stage instead. We find that low-rank alignment not only reduces computational costs but also outperforms full-parameter alignment on most benchmarks. To understand this phenomenon, we systematically characterize the implicit biases introduced by low-rank adaptation during alignment. Empirically, we find that low-rank alignment shifts model behavior from hallucinatory to conservative and preserves per-token linear separability of visual features that full-parameter alignment disrupts, a phenomenon we term LS-curse. Geometrically, low rank aligned models exhibit more homogeneous and structurally stable visual representations, maintaining modality-specific knowledge rather than prematurely fusing entity-level semantics. Theoretically, we establish two theorems showing that low-rank alignment induces preferences for parameter subspaces with flat gradients and feature subspaces robust to perturbations, providing a principled explanation for the observed structure-preserving behavior. Extensive experiments cover ablation over 100 alignment configurations, three families of low-rank operators, and various rank, encoder, and other settings.

cs.CV↗

VisNec: Measuring and Leveraging Visual Necessity for Multimodal Instruction Tuning

The effectiveness of multimodal instruction tuning depends not only on dataset scale, but critically on whether training samples genuinely require visual reasoning. However, existing instruction datasets often contain a substantial portion of visually redundant samples (solvable from text alone), as well as multimodally misaligned supervision that can degrade learning. To address this, we propose VisNec (Visual Necessity Score), a principled data selection framework that measures the marginal contribution of visual input during instruction tuning. By comparing predictive loss with and without visual context, VisNec identifies whether a training instance is vision-critical, redundant, or misaligned. To preserve task diversity, we combine VisNec with semantic clustering and select high-necessity samples within each cluster. Across 10 downstream benchmarks, training on only 15% of the LLaVA-665K dataset selected by VisNec achieves 100.2% of full-data performance. On the smaller Vision-Flan-186K dataset, our selection not only further reduces data size but also surpasses full-data training by 15.8%. These results demonstrate that measuring and leveraging visual necessity provides an effective solution for both efficient and robust multimodal instruction tuning. Codes and selected subsets will be released upon acceptance.

cs.CV↗

AnySlot: Goal-Conditioned Vision-Language-Action Policies for Zero-Shot Slot-Level Placement

Vision-Language-Action (VLA) policies have emerged as a versatile paradigm for generalist robotic manipulation. However, precise object placement under compositional language remains challenging for end-to-end VLA policies. Slot-level placement requires reliable slot grounding and centimeter-level geometric precision. To this end, we propose AnySlot, a framework that reduces compositional complexity by introducing an explicit spatial visual goal between language grounding and control. AnySlot converts language into a visual goal by rendering a spatial marker at the intended slot, then executes this goal with a goal-conditioned VLA policy. This hierarchical design decouples high-level slot selection from low-level execution, improving semantic accuracy and spatial robustness. Furthermore, recognizing the lack of benchmarks for such precision-demanding tasks, we introduce SlotBench, a structured simulation benchmark with nine task categories for evaluating spatial reasoning in slot-level placement. Extensive experiments show that AnySlot significantly outperforms flat VLA baselines and modular grounding methods in zero-shot slot-level placement.

cs.RO↗

Why Do DiT Editors Drift? Plug-and-Play Low Frequency Alignment in VAE Latent Space

Recent advances in diffusion transformers (DiTs) have enabled promising single-turn image editing capabilities. However, multi-turn editing often leads to progressive semantic drift and quality degradation.In this work, we study this problem from a latent-space frequency perspective by decomposing the editing process into two functional components: VAE and DiT. Through systematic analysis in the VAE latent space, we uncover that the DiT introduces dominant low-frequency drift that accumulates as semantic misalignment across editing rounds, while the VAE contributes comparatively stable reconstruction bias.Based on this insight, we propose VAE-LFA (Low Frequency Alignment), a training-free, plug-and-play method that performs alignment in VAE latent space. VAE-LFA decomposes latent discrepancies across editing rounds via low-pass filtering, and aligns low-frequency statistics to an exponential moving average of previous rounds, effectively suppressing accumulated semantic drift while preserving high-frequency details.Our method requires no retraining, ground-truth priors, or access to diffusion parameters, making it applicable to both white-box and black-box DiT editors. For white-box models, VAE-LFA is seamlessly integrated into the editing pipeline by eliminating redundant VAE round trips; for black-box models, it operates via an off-the-shelf VAE to perform inter-round latent alignment.Extensive experiments demonstrate that VAE-LFA improves semantic consistency and visual fidelity across diverse multi-turn editing scenarios, including both controlled and in-the-wild images.

cs.CV↗

Beyond Frame-wise Tracking: A Trajectory-based Paradigm for Efficient Point Cloud Tracking

LiDAR-based 3D single object tracking (3D SOT) is a critical task in robotics and autonomous systems. Existing methods typically follow frame-wise motion estimation or a sequence-based paradigm. However, the two-frame methods are efficient but lack long-term temporal context, making them vulnerable in sparse or occluded scenes, while sequence-based methods that process multiple point clouds gain robustness at a significant computational cost. To resolve this dilemma, we propose a novel trajectory-based paradigm and its instantiation, TrajTrack. TrajTrack is a lightweight framework that enhances a base two-frame tracker by implicitly learning motion continuity from historical bounding box trajectories alone-without requiring additional, costly point cloud inputs. It first generates a fast, explicit motion proposal and then uses an implicit motion modeling module to predict the future trajectory, which in turn refines and corrects the initial proposal. Extensive experiments on the large-scale NuScenes benchmark show that TrajTrack achieves new state-of-the-art performance, dramatically improving tracking precision by 3.02% over a strong baseline while running at 55 FPS. Besides, we also demonstrate the strong generalizability of TrajTrack across different base trackers. Code is available at https://github.com/FiBonaCci225/TrajTrack.

cs.CV↗

FocusTrack: One-Stage Focus-and-Suppress Framework for 3D Point Cloud Object Tracking

In 3D point cloud object tracking, the motion-centric methods have emerged as a promising avenue due to its superior performance in modeling inter-frame motion. However, existing two-stage motion-based approaches suffer from fundamental limitations: (1) error accumulation due to decoupled optimization caused by explicit foreground segmentation prior to motion estimation, and (2) computational bottlenecks from sequential processing. To address these challenges, we propose FocusTrack, a novel one-stage paradigms tracking framework that unifies motion-semantics co-modeling through two core innovations: Inter-frame Motion Modeling (IMM) and Focus-and-Suppress Attention. The IMM module employs a temp-oral-difference siamese encoder to capture global motion patterns between adjacent frames. The Focus-and-Suppress attention that enhance the foreground semantics via motion-salient feature gating and suppress the background noise based on the temporal-aware motion context from IMM without explicit segmentation. Based on above two designs, FocusTrack enables end-to-end training with compact one-stage pipeline. Extensive experiments on prominent 3D tracking benchmarks, such as KITTI, nuScenes, and Waymo, demonstrate that the FocusTrack achieves new SOTA performance while running at a high speed with 105 FPS.

cs.CV↗

Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion

Realistic 3D city generation is fundamental to a wide range of applications, including virtual reality and digital twins. However, most existing methods rely on training a single diffusion model, which limits their ability to generate personalized and boundless city-scale scenes. In this paper, we present Yo'City, a novel agentic framework that enables user-customized and infinitely expandable 3D city generation by leveraging the reasoning and compositional capabilities of off-the-shelf large models. Specifically, Yo'City first conceptualizes the city through a top-down planning strategy that defines a hierarchical "City-District-Grid" structure. The Global Planner determines the overall layout and potential functional districts, while the Local Designer further refines each district with detailed grid-level descriptions. Subsequently, the grid-level 3D generation is achieved through a "produce-refine-evaluate" isometric image synthesis loop, followed by image-to-3D generation. To simulate continuous city evolution, Yo'City further introduces a user-interactive, relationship-guided expansion mechanism, which performs scene graph-based distance- and semantics-aware layout optimization, ensuring spatially coherent city growth. To comprehensively evaluate our method, we construct a diverse benchmark dataset and design six multi-dimensional metrics that assess generation quality from the perspectives of semantics, geometry, texture, and layout. Extensive experiments demonstrate that Yo'City consistently outperforms existing state-of-the-art methods across all evaluation aspects.

cs.CV↗

UniF$^2$ace: A Unified Fine-grained Face Understanding and Generation Model

Unified multimodal models (UMMs) have emerged as a powerful paradigm in fundamental cross-modality research, demonstrating significant potential in both image understanding and generation. However, existing research in the face domain primarily faces two challenges: $\textbf{(1)}$ $\textbf{fragmentation development}$, with existing methods failing to unify understanding and generation into a single one, hindering the way to artificial general intelligence. $\textbf{(2) lack of fine-grained facial attributes}$, which are crucial for high-fidelity applications. To handle those issues, we propose $\textbf{UniF$^2$ace}$, $\textit{the first UMM specifically tailored for fine-grained face understanding and generation}$. $\textbf{First}$, we introduce a novel theoretical framework with a Dual Discrete Diffusion (D3Diff) loss, unifying masked generative models with discrete score matching diffusion and leading to a more precise approximation of the negative log-likelihood. Moreover, this D3Diff significantly enhances the model's ability to synthesize high-fidelity facial details aligned with text input. $\textbf{Second}$, we propose a multi-level grouped Mixture-of-Experts architecture, adaptively incorporating the semantic and identity facial embeddings to complement the attribute forgotten phenomenon in representation evolvement. $\textbf{Finally}$, to this end, we construct UniF$^2$aceD-1M, a large-scale dataset comprising 130K fine-grained image-caption pairs and 1M visual question-answering pairs, spanning a much wider range of facial attributes than existing datasets. Extensive experiments demonstrate that UniF$^2$ace outperforms existing models with a similar scale in both understanding and generation tasks, with 7.1\% higher Desc-GPT and 6.6\% higher VQA-score, respectively.

cs.CV↗

GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting

Weakly-supervised 3D occupancy perception is crucial for vision-based autonomous driving in outdoor environments. Previous methods based on NeRF often face a challenge in balancing the number of samples used. Too many samples can decrease efficiency, while too few can compromise accuracy, leading to variations in the mean Intersection over Union (mIoU) by 5-10 points. Furthermore, even with surrounding-view image inputs, only a single image is rendered from each viewpoint at any given moment. This limitation leads to duplicated predictions, which significantly impacts the practicality of the approach. However, this issue has largely been overlooked in existing research. To address this, we propose GSRender, which uses 3D Gaussian Splatting for weakly-supervised occupancy estimation, simplifying the sampling process. Additionally, we introduce the Ray Compensation module, which reduces duplicated predictions by compensating for features from adjacent frames. Finally, we redesign the dynamic loss to remove the influence of dynamic objects from adjacent frames. Extensive experiments show that our approach achieves SOTA results in RayIoU (+6.0), while also narrowing the gap with 3D- supervised methods. This work lays a solid foundation for weakly-supervised occupancy perception. The code is available at https://github.com/Jasper-sudo-Sun/GSRender.

cs.CV↗