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Sihan Zeng

Publications and source records attributed to Sihan Zeng.

At least 19 recordsLinked to original sources

ROCS: Request-Oriented Compute Sharing for Efficient Large-Scale Recommendation

Modern recommendation models gain prediction quality by scaling feature-interaction and sequence modules, but production cost constraints cap how far systems can scale. In this work, we propose Request-Oriented Compute Sharing (ROCS), a modeling and inference paradigm that exploits a unique property of recommendation inference: each user request is evaluated against many candidates, while request-side features are shared across candidates. ROCS defers request-candidate interactions as late as possible, isolates candidate-dependent representations, and evaluates substantial portions of the model once per request rather than once per candidate, significantly improving inference efficiency while maintaining or improving prediction quality. To realize this paradigm, we develop Generalized Layer Masking (GLM) to enforce candidate isolation in feature-interaction architectures, and Deep Cross Attention (DCA) to extend request-oriented sharing to sequence architectures. To support efficient GPU deployment, we co-design In-Kernel Broadcast Optimization (IKBO) that significantly accelerates ROCS model execution. Experiments on public benchmarks show that ROCS consistently improves the quality-efficiency tradeoff across recommendation backbones. On production-scale workloads, ROCS achieves up to a 3x QPS improvement on retrieval models without quality degradation and a 0.5% relative LogLoss improvement with a 50% QPS gain on a short-form video ranking model. ROCS has been deployed across large-scale recommendation systems spanning ads and organic surfaces, retrieval and ranking stages, and more than two orders of magnitude in inference complexity, delivering significant online gains at reduced infrastructure cost.

cs.LG

Rethinking Neural Network Learning Rates: A Stackelberg Perspective

Neural networks are typically trained with a single learning rate across all layers. While recent empirical evidence suggests that assigning layer-specific learning rates can accelerate training, a principled understanding of the conditions and mechanisms under which non-uniform learning rates are beneficial remains limited. In this work, we investigate non-uniform learning rates through the lens of Stackelberg optimization. Specifically, we demonstrate that training neural networks with a smaller learning rate for the body layers and a larger learning rate for the final layer can be interpreted as a two-time-scale alternating gradient descent algorithm applied to a Stackelberg reformulation of the original objective. We establish finite-time convergence guarantees for the algorithm under broad conditions that accommodate constraint sets and non-smooth activation functions. Beyond convergence, we identify two mechanisms by which non-uniform learning rates can outperform uniform learning rates: (i) we show that certain problem instances induce a Stackelberg objective with stronger optimization structure than the original objective, yielding faster convergence to globally optimal solutions, (ii) our numerical analysis reveals that the Stackelberg objective can exhibit substantially sharper local curvature, especially in early training, which leads to more informative gradients and learning acceleration. Experiments in supervised learning and reinforcement learning support our findings.

cs.LG

A Hessian-Free Actor-Critic Algorithm for Bi-Level Reinforcement Learning with Applications to LLM Fine-Tuning

We study a structured bi-level optimization problem where the upper-level objective is a smooth function and the lower-level problem is policy optimization in a Markov decision process (MDP). The upper-level decision variable parameterizes the reward of the lower-level MDP, and the upper-level objective depends on the optimal induced policy. Existing methods for bi-level optimization and RL often require second-order information, impose strong regularization at the lower level, or inefficiently use samples through nested-loop procedures. In this work, we propose a single-loop, first-order actor-critic algorithm that optimizes the bi-level objective via a penalty-based reformulation. We introduce into the lower-level RL objective an attenuating entropy regularization, which enables asymptotically unbiased upper-level hyper-gradient estimation without solving the unregularized RL problem exactly. We establish the finite-time and finite-sample convergence of the proposed algorithm to a stationary point of the original, unregularized bi-level optimization problem through a novel lower-level residual analysis under a special type of Polyak-Lojasiewicz condition. We validate the performance of our method through experiments on a GridWorld goal position problem and on happy tweet generation through reinforcement learning from human feedback (RLHF).

cs.LG

Meta Lattice: Model Space Redesign for Cost-Effective Industry-Scale Ads Recommendations

The rapidly evolving landscape of products, surfaces, policies, and regulations poses significant challenges for deploying state-of-the-art recommendation models at industry scale, primarily due to data fragmentation across domains and escalating infrastructure costs that hinder sustained quality improvements. To address this challenge, we propose Lattice, a recommendation framework centered around model space redesign that extends Multi-Domain, Multi-Objective (MDMO) learning beyond models and learning objectives. Lattice addresses these challenges through a comprehensive model space redesign that combines cross-domain knowledge sharing, data consolidation, model unification, distillation, and system optimizations to achieve significant improvements in both quality and cost-efficiency. Our deployment of Lattice at Meta has resulted in 10% revenue-driving top-line metrics gain, 11.5% user satisfaction improvement, 6% boost in conversion rate, with 20% capacity saving.

cs.IR

PADME: Procedure Aware DynaMic Execution

Learning to autonomously execute long-horizon procedures from natural language remains a core challenge for intelligent agents. Free-form instructions such as recipes, scientific protocols, or business workflows encode rich procedural knowledge, but their variability and lack of structure cause agents driven by large language models (LLMs) to drift or fail during execution. We introduce Procedure Aware DynaMic Execution (PADME), an agent framework that produces and exploits a graph-based representation of procedures. Unlike prior work that relies on manual graph construction or unstructured reasoning, PADME autonomously transforms procedural text into executable graphs that capture task dependencies, decision points, and reusable subroutines. Central to PADME is a two-phase methodology; Teach phase, which focuses on systematic structuring, enrichment with executable logic of procedures, followed by Execute phase, which enables dynamic execution in response to real-time inputs and environment feedback. This separation ensures quality assurance and scalability, allowing expert knowledge to be encoded once and reliably reused across varying contexts. The graph representation also provides an inductive bias that reduces error accumulation in long-horizon reasoning, underscoring the importance of structured procedure modeling for reliable agent-driven automation. Empirically, PADME achieves state-of-the-art performance on four diverse benchmarks, including ALFWorld and ScienceWorld. These results demonstrate that agents equipped with graph-based procedure representations offer a powerful intermediate abstraction for robust and generalizable execution.

cs.AI

Learning in Stackelberg Mean Field Games: A Non-Asymptotic Analysis

We study policy optimization in Stackelberg mean field games (MFGs), a hierarchical framework for modeling the strategic interaction between a single leader and an infinitely large population of homogeneous followers. The objective can be formulated as a structured bi-level optimization problem, in which the leader needs to learn a policy maximizing its reward, anticipating the response of the followers. Existing methods for solving these (and related) problems often rely on restrictive independence assumptions between the leader's and followers' objectives, use samples inefficiently due to nested-loop algorithm structure, and lack finite-time convergence guarantees. To address these limitations, we propose AC-SMFG, a single-loop actor-critic algorithm that operates on continuously generated Markovian samples. The algorithm alternates between (semi-)gradient updates for the leader, a representative follower, and the mean field, and is simple to implement in practice. We establish the finite-time and finite-sample convergence of the algorithm to a stationary point of the Stackelberg objective. To our knowledge, this is the first Stackelberg MFG algorithm with non-asymptotic convergence guarantees. Our key assumption is a "gradient alignment" condition, which requires that the full policy gradient of the leader can be approximated by a partial component of it, relaxing the existing leader-follower independence assumption. Simulation results in a range of well-established economics environments demonstrate that AC-SMFG outperforms existing multi-agent and MFG learning baselines in policy quality and convergence speed.

cs.LG

Generating Structured Plan Representation of Procedures with LLMs

In this paper, we address the challenges of managing Standard Operating Procedures (SOPs), which often suffer from inconsistencies in language, format, and execution, leading to operational inefficiencies. Traditional process modeling demands significant manual effort, domain expertise, and familiarity with complex languages like Business Process Modeling Notation (BPMN), creating barriers for non-techincal users. We introduce SOP Structuring (SOPStruct), a novel approach that leverages Large Language Models (LLMs) to transform SOPs into decision-tree-based structured representations. SOPStruct produces a standardized representation of SOPs across different domains, reduces cognitive load, and improves user comprehension by effectively capturing task dependencies and ensuring sequential integrity. Our approach enables leveraging the structured information to automate workflows as well as empower the human users. By organizing procedures into logical graphs, SOPStruct facilitates backtracking and error correction, offering a scalable solution for process optimization. We employ a novel evaluation framework, combining deterministic methods with the Planning Domain Definition Language (PDDL) to verify graph soundness, and non-deterministic assessment by an LLM to ensure completeness. We empirically validate the robustness of our LLM-based structured SOP representation methodology across SOPs from different domains and varying levels of complexity. Despite the current lack of automation readiness in many organizations, our research highlights the transformative potential of LLMs to streamline process modeling, paving the way for future advancements in automated procedure optimization.

cs.SE

Accelerating Multi-Task Temporal Difference Learning under Low-Rank Representation

We study policy evaluation problems in multi-task reinforcement learning (RL) under a low-rank representation setting. In this setting, we are given $N$ learning tasks where the corresponding value function of these tasks lie in an $r$-dimensional subspace, with $r<N$. One can apply the classic temporal-difference (TD) learning method for solving these problems where this method learns the value function of each task independently. In this paper, we are interested in understanding whether one can exploit the low-rank structure of the multi-task setting to accelerate the performance of TD learning. To answer this question, we propose a new variant of TD learning method, where we integrate the so-called truncated singular value decomposition step into the update of TD learning. This additional step will enable TD learning to exploit the dominant directions due to the low rank structure to update the iterates, therefore, improving its performance. Our empirical results show that the proposed method significantly outperforms the classic TD learning, where the performance gap increases as the rank $r$ decreases. From the theoretical point of view, introducing the truncated singular value decomposition step into TD learning might cause an instability on the updates. We provide a theoretical result showing that the instability does not happen. Specifically, we prove that the proposed method converges at a rate $\mathcal{O}(\frac{\ln(t)}{t})$, where $t$ is the number of iterations. This rate matches that of the standard TD learning.

cs.LG

External Large Foundation Model: How to Efficiently Serve Trillions of Parameters for Online Ads Recommendation

Ads recommendation is a prominent service of online advertising systems and has been actively studied. Recent studies indicate that scaling-up and advanced design of the recommendation model can bring significant performance improvement. However, with a larger model scale, such prior studies have a significantly increasing gap from industry as they often neglect two fundamental challenges in industrial-scale applications. First, training and inference budgets are restricted for the model to be served, exceeding which may incur latency and impair user experience. Second, large-volume data arrive in a streaming mode with data distributions dynamically shifting, as new users/ads join and existing users/ads leave the system. We propose the External Large Foundation Model (ExFM) framework to address the overlooked challenges. Specifically, we develop external distillation and a data augmentation system (DAS) to control the computational cost of training/inference while maintaining high performance. We design the teacher in a way like a foundation model (FM) that can serve multiple students as vertical models (VMs) to amortize its building cost. We propose Auxiliary Head and Student Adapter to mitigate the data distribution gap between FM and VMs caused by the streaming data issue. Comprehensive experiments on internal industrial-scale applications and public datasets demonstrate significant performance gain by ExFM.

cs.IR

Nonasymptotic CLT and Error Bounds for Linear Two-Time-Scale Stochastic Approximation

We consider linear two-time-scale stochastic approximation algorithms driven by martingale noise. Recent applications in machine learning motivate the need to understand finite-time error rates, but conventional stochastic approximation analyses focus on either asymptotic convergence in distribution or finite-time bounds that are far from optimal. Prior work on asymptotic central limit theorems (CLTs) suggests that two-time-scale algorithms may be able to achieve $1/\sqrt{K}$ error in expectation, with a constant given by the expected norm of the limiting Gaussian vector. However, the best known finite-time rates are much slower. We derive the first nonasymptotic Wasserstein-1 CLT for linear two-time-scale stochastic approximation with Polyak-Ruppert averaging driven by martingale difference noise. As a corollary, we show that the expected error achieved by Polyak-Ruppert averaging decays at rate $1/\sqrt{K}$, which significantly improves on the rates of convergence in prior works.

cs.LG

ADAGE: A generic two-layer framework for adaptive agent based modelling

Agent-based models (ABMs) are valuable for modelling complex, potentially out-of-equilibria scenarios. However, ABMs have long suffered from the Lucas critique, stating that agent behaviour should adapt to environmental changes. Furthermore, the environment itself often adapts to these behavioural changes, creating a complex bi-level adaptation problem. Recent progress integrating multi-agent reinforcement learning into ABMs introduces adaptive agent behaviour, beginning to address the first part of this critique, however, the approaches are still relatively ad hoc, lacking a general formulation, and furthermore, do not tackle the second aspect of simultaneously adapting environmental level characteristics in addition to the agent behaviours. In this work, we develop a generic two-layer framework for ADaptive AGEnt based modelling (ADAGE) for addressing these problems. This framework formalises the bi-level problem as a Stackelberg game with conditional behavioural policies, providing a consolidated framework for adaptive agent-based modelling based on solving a coupled set of non-linear equations. We demonstrate how this generic approach encapsulates several common (previously viewed as distinct) ABM tasks, such as policy design, calibration, scenario generation, and robust behavioural learning under one unified framework. We provide example simulations on multiple complex economic and financial environments, showing the strength of the novel framework under these canonical settings, addressing long-standing critiques of traditional ABMs.

cs.MA

Regularized Proportional Fairness Mechanism for Resource Allocation Without Money

Mechanism design in resource allocation studies dividing limited resources among self-interested agents whose satisfaction with the allocation depends on privately held utilities. We consider the problem in a payment-free setting, with the aim of maximizing social welfare while enforcing incentive compatibility (IC), i.e., agents cannot inflate allocations by misreporting their utilities. The well-known proportional fairness (PF) mechanism achieves the maximum possible social welfare but incurs an undesirably high exploitability (the maximum unilateral inflation in utility from misreport and a measure of deviation from IC). In fact, it is known that no mechanism can achieve the maximum social welfare and exact incentive compatibility (IC) simultaneously without the use of monetary incentives (Cole et al., 2013). Motivated by this fact, we propose learning an approximate mechanism that desirably trades off the competing objectives. Our main contribution is to design an innovative neural network architecture tailored to the resource allocation problem, which we name Regularized Proportional Fairness Network (RPF-Net). RPF-Net regularizes the output of the PF mechanism by a learned function approximator of the most exploitable allocation, with the aim of reducing the incentive for any agent to misreport. We derive generalization bounds that guarantee the mechanism performance when trained under finite and out-of-distribution samples and experimentally demonstrate the merits of the proposed mechanism compared to the state-of-the-art.

cs.GT

Approximate Equivariance in Reinforcement Learning

Equivariant neural networks have shown great success in reinforcement learning, improving sample efficiency and generalization when there is symmetry in the task. However, in many problems, only approximate symmetry is present, which makes imposing exact symmetry inappropriate. Recently, approximately equivariant networks have been proposed for supervised classification and modeling physical systems. In this work, we develop approximately equivariant algorithms in reinforcement learning (RL). We define approximately equivariant MDPs and theoretically characterize the effect of approximate equivariance on the optimal $Q$ function. We propose novel RL architectures using relaxed group and steerable convolutions and experiment on several continuous control domains and stock trading with real financial data. Our results demonstrate that the approximately equivariant network performs on par with exactly equivariant networks when exact symmetries are present, and outperforms them when the domains exhibit approximate symmetry. As an added byproduct of these techniques, we observe increased robustness to noise at test time. Our code is available at https://github.com/jypark0/approx_equiv_rl.

cs.LG

Partially Observable Contextual Bandits with Linear Payoffs

The standard contextual bandit framework assumes fully observable and actionable contexts. In this work, we consider a new bandit setting with partially observable, correlated contexts and linear payoffs, motivated by the applications in finance where decision making is based on market information that typically displays temporal correlation and is not fully observed. We make the following contributions marrying ideas from statistical signal processing with bandits: (i) We propose an algorithmic pipeline named EMKF-Bandit, which integrates system identification, filtering, and classic contextual bandit algorithms into an iterative method alternating between latent parameter estimation and decision making. (ii) We analyze EMKF-Bandit when we select Thompson sampling as the bandit algorithm and show that it incurs a sub-linear regret under conditions on filtering. (iii) We conduct numerical simulations that demonstrate the benefits and practical applicability of the proposed pipeline.

cs.LG

Accelerated Multi-Time-Scale Stochastic Approximation: Optimal Complexity and Applications in Reinforcement Learning and Multi-Agent Games

Multi-time-scale stochastic approximation is an iterative algorithm for finding the fixed point of a set of $N$ coupled operators given their noisy samples. It has been observed that due to the coupling between the decision variables and noisy samples of the operators, the performance of this method decays as $N$ increases. In this work, we develop a new accelerated variant of multi-time-scale stochastic approximation, which significantly improves the convergence rates of its standard counterpart. Our key idea is to introduce auxiliary variables to dynamically estimate the operators from their samples, which are then used to update the decision variables. These auxiliary variables help not only to control the variance of the operator estimates but also to decouple the sampling noise and the decision variables. This allows us to select more aggressive step sizes to achieve an optimal convergence rate. Specifically, under a strong monotonicity condition, we show that for any value of $N$ the $t^{\text{th}}$ iterate of the proposed algorithm converges to the desired solution at a rate $\widetilde{O}(1/t)$ when the operator samples are generated from a single from Markov process trajectory. A second contribution of this work is to demonstrate that the objective of a range of problems in reinforcement learning and multi-agent games can be expressed as a system of fixed-point equations. As such, the proposed approach can be used to design new learning algorithms for solving these problems. We illustrate this observation with numerical simulations in a multi-agent game and show the advantage of the proposed method over the standard multi-time-scale stochastic approximation algorithm.

math.OC

A Two-Time-Scale Stochastic Optimization Framework with Applications in Control and Reinforcement Learning

We study a new two-time-scale stochastic gradient method for solving optimization problems, where the gradients are computed with the aid of an auxiliary variable under samples generated by time-varying MDPs controlled by the underlying optimization variable. These time-varying samples make gradient directions in our update biased and dependent, which can potentially lead to the divergence of the iterates. In our two-time-scale approach, one scale is to estimate the true gradient from these samples, which is then used to update the estimate of the optimal solution. While these two iterates are implemented simultaneously, the former is updated "faster" than the latter. Our first contribution is to characterize the finite-time complexity of the proposed two-time-scale stochastic gradient method. In particular, we provide explicit formulas for the convergence rates of this method under different structural assumptions, namely, strong convexity, PL condition, and general non-convexity. We apply our framework to various policy optimization problems. First, we look at the infinite-horizon average-reward MDP with finite state and action spaces and derive a convergence rate of $O(k^{-2/5})$ for the online actor-critic algorithm under function approximation, which recovers the best known rate derived specifically for this problem. Second, we study the linear-quadratic regulator and show that an online actor-critic method converges with rate $O(k^{-2/3})$. Third, we use the actor-critic algorithm to solve the policy optimization problem in an entropy regularized Markov decision process, where we also establish a convergence of $O(k^{-2/3})$. The results we derive for both the second and third problem are novel and previously unknown in the literature. Finally, we briefly present the application of our framework to gradient-based policy evaluation algorithms in reinforcement learning.

math.OC

Learning Payment-Free Resource Allocation Mechanisms

We consider the design of mechanisms that allocate limited resources among self-interested agents using neural networks. Unlike the recent works that leverage machine learning for revenue maximization in auctions, we consider welfare maximization as the key objective in the payment-free setting. Without payment exchange, it is unclear how we can align agents' incentives to achieve the desired objectives of truthfulness and social welfare simultaneously, without resorting to approximations. Our work makes novel contributions by designing an approximate mechanism that desirably trade-off social welfare with truthfulness. Specifically, (i) we contribute a new end-to-end neural network architecture, ExS-Net, that accommodates the idea of "money-burning" for mechanism design without payments; (ii)~we provide a generalization bound that guarantees the mechanism performance when trained under finite samples; and (iii) we provide an experimental demonstration of the merits of the proposed mechanism.

cs.GT

Learning in Herding Mean Field Games: Single-Loop Algorithm with Finite-Time Convergence Analysis

We consider discrete-time stationary mean field games (MFG) with unknown dynamics and design algorithms for finding the equilibrium with finite-time complexity guarantees. Prior solutions to the problem assume either the contraction of a mean field optimality-consistency operator or strict weak monotonicity, which may be overly restrictive. In this work, we introduce a new class of solvable MFGs, named the "fully herding class", which expands the known solvable class of MFGs and for the first time includes problems with multiple equilibria. We propose a direct policy optimization method, Accelerated Single-loop Actor Critic Algorithm for Mean Field Games (ASAC-MFG), that provably finds a global equilibrium for MFGs within this class, under suitable access to a single trajectory of Markovian samples. Different from the prior methods, ASAC-MFG is single-loop and single-sample-path. We establish the finite-time and finite-sample convergence of ASAC-MFG to a mean field equilibrium via new techniques that we develop for multi-time-scale stochastic approximation. We support the theoretical results with illustrative numerical simulations. When the mean field does not affect the transition and reward, a MFG reduces to a Markov decision process (MDP) and ASAC-MFG becomes an actor-critic algorithm for finding the optimal policy in average-reward MDPs, with a sample complexity matching the state-of-the-art. Previous works derive the complexity assuming a contraction on the Bellman operator, which is invalid for average-reward MDPs. We match the rate while removing the untenable assumption through an improved Lyapunov function.

math.OC