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Sihan Zeng

Publications and source records attributed to Sihan Zeng.

30 records · Page 2Linked to original sources

Accelerated Multi-Time-Scale Stochastic Approximation: Optimal Complexity and Applications in Reinforcement Learning and Multi-Agent Games

Multi-time-scale stochastic approximation is an iterative algorithm for finding the fixed point of a set of $N$ coupled operators given their noisy samples. It has been observed that due to the coupling between the decision variables and noisy samples of the operators, the performance of this method decays as $N$ increases. In this work, we develop a new accelerated variant of multi-time-scale stochastic approximation, which significantly improves the convergence rates of its standard counterpart. Our key idea is to introduce auxiliary variables to dynamically estimate the operators from their samples, which are then used to update the decision variables. These auxiliary variables help not only to control the variance of the operator estimates but also to decouple the sampling noise and the decision variables. This allows us to select more aggressive step sizes to achieve an optimal convergence rate. Specifically, under a strong monotonicity condition, we show that for any value of $N$ the $t^{\text{th}}$ iterate of the proposed algorithm converges to the desired solution at a rate $\widetilde{O}(1/t)$ when the operator samples are generated from a single from Markov process trajectory. A second contribution of this work is to demonstrate that the objective of a range of problems in reinforcement learning and multi-agent games can be expressed as a system of fixed-point equations. As such, the proposed approach can be used to design new learning algorithms for solving these problems. We illustrate this observation with numerical simulations in a multi-agent game and show the advantage of the proposed method over the standard multi-time-scale stochastic approximation algorithm.

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A Two-Time-Scale Stochastic Optimization Framework with Applications in Control and Reinforcement Learning

We study a new two-time-scale stochastic gradient method for solving optimization problems, where the gradients are computed with the aid of an auxiliary variable under samples generated by time-varying MDPs controlled by the underlying optimization variable. These time-varying samples make gradient directions in our update biased and dependent, which can potentially lead to the divergence of the iterates. In our two-time-scale approach, one scale is to estimate the true gradient from these samples, which is then used to update the estimate of the optimal solution. While these two iterates are implemented simultaneously, the former is updated "faster" than the latter. Our first contribution is to characterize the finite-time complexity of the proposed two-time-scale stochastic gradient method. In particular, we provide explicit formulas for the convergence rates of this method under different structural assumptions, namely, strong convexity, PL condition, and general non-convexity. We apply our framework to various policy optimization problems. First, we look at the infinite-horizon average-reward MDP with finite state and action spaces and derive a convergence rate of $O(k^{-2/5})$ for the online actor-critic algorithm under function approximation, which recovers the best known rate derived specifically for this problem. Second, we study the linear-quadratic regulator and show that an online actor-critic method converges with rate $O(k^{-2/3})$. Third, we use the actor-critic algorithm to solve the policy optimization problem in an entropy regularized Markov decision process, where we also establish a convergence of $O(k^{-2/3})$. The results we derive for both the second and third problem are novel and previously unknown in the literature. Finally, we briefly present the application of our framework to gradient-based policy evaluation algorithms in reinforcement learning.

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Learning Payment-Free Resource Allocation Mechanisms

We consider the design of mechanisms that allocate limited resources among self-interested agents using neural networks. Unlike the recent works that leverage machine learning for revenue maximization in auctions, we consider welfare maximization as the key objective in the payment-free setting. Without payment exchange, it is unclear how we can align agents' incentives to achieve the desired objectives of truthfulness and social welfare simultaneously, without resorting to approximations. Our work makes novel contributions by designing an approximate mechanism that desirably trade-off social welfare with truthfulness. Specifically, (i) we contribute a new end-to-end neural network architecture, ExS-Net, that accommodates the idea of "money-burning" for mechanism design without payments; (ii)~we provide a generalization bound that guarantees the mechanism performance when trained under finite samples; and (iii) we provide an experimental demonstration of the merits of the proposed mechanism.

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Natural Policy Gradient and Actor Critic Methods for Constrained Multi-Task Reinforcement Learning

Multi-task reinforcement learning (RL) aims to find a single policy that effectively solves multiple tasks at the same time. This paper presents a constrained formulation for multi-task RL where the goal is to maximize the average performance of the policy across tasks subject to bounds on the performance in each task. We consider solving this problem both in the centralized setting, where information for all tasks is accessible to a single server, and in the decentralized setting, where a network of agents, each given one task and observing local information, cooperate to find the solution of the globally constrained objective using local communication. We first propose a primal-dual algorithm that provably converges to the globally optimal solution of this constrained formulation under exact gradient evaluations. When the gradient is unknown, we further develop a sampled-based actor-critic algorithm that finds the optimal policy using online samples of state, action, and reward. Finally, we study the extension of the algorithm to the linear function approximation setting.

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QCQP-Net: Reliably Learning Feasible Alternating Current Optimal Power Flow Solutions Under Constraints

At the heart of power system operations, alternating current optimal power flow (ACOPF) studies the generation of electric power in the most economical way under network-wide load requirement, and can be formulated as a highly structured non-convex quadratically constrained quadratic program (QCQP). Optimization-based solutions to ACOPF (such as ADMM or interior-point method), as the classic approach, require large amount of computation and cannot meet the need to repeatedly solve the problem as load requirement frequently changes. On the other hand, learning-based methods that directly predict the ACOPF solution given the load input incur little computational cost but often generates infeasible solutions (i.e. violate the constraints of ACOPF). In this work, we combine the best of both worlds -- we propose an innovated framework for learning ACOPF, where the input load is mapped to the ACOPF solution through a neural network in a computationally efficient and reliable manner. Key to our innovation is a specific-purpose "activation function" defined implicitly by a QCQP and a novel loss, which enforce constraint satisfaction. We show through numerical simulations that our proposed method achieves superior feasibility rate and generation cost in situations where the existing learning-based approaches fail.

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Connected Superlevel Set in (Deep) Reinforcement Learning and its Application to Minimax Theorems

The aim of this paper is to improve the understanding of the optimization landscape for policy optimization problems in reinforcement learning. Specifically, we show that the superlevel set of the objective function with respect to the policy parameter is always a connected set both in the tabular setting and under policies represented by a class of neural networks. In addition, we show that the optimization objective as a function of the policy parameter and reward satisfies a stronger "equiconnectedness" property. To our best knowledge, these are novel and previously unknown discoveries. We present an application of the connectedness of these superlevel sets to the derivation of minimax theorems for robust reinforcement learning. We show that any minimax optimization program which is convex on one side and is equiconnected on the other side observes the minimax equality (i.e. has a Nash equilibrium). We find that this exact structure is exhibited by an interesting robust reinforcement learning problem under an adversarial reward attack, and the validity of its minimax equality immediately follows. This is the first time such a result is established in the literature.

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Sequential Fair Resource Allocation under a Markov Decision Process Framework

We study the sequential decision-making problem of allocating a limited resource to agents that reveal their stochastic demands on arrival over a finite horizon. Our goal is to design fair allocation algorithms that exhaust the available resource budget. This is challenging in sequential settings where information on future demands is not available at the time of decision-making. We formulate the problem as a discrete time Markov decision process (MDP). We propose a new algorithm, SAFFE, that makes fair allocations with respect to the entire demands revealed over the horizon by accounting for expected future demands at each arrival time. The algorithm introduces regularization which enables the prioritization of current revealed demands over future potential demands depending on the uncertainty in agents' future demands. Using the MDP formulation, we show that SAFFE optimizes allocations based on an upper bound on the Nash Social Welfare fairness objective, and we bound its gap to optimality with the use of concentration bounds on total future demands. Using synthetic and real data, we compare the performance of SAFFE against existing approaches and a reinforcement learning policy trained on the MDP. We show that SAFFE leads to more fair and efficient allocations and achieves close-to-optimal performance in settings with dense arrivals.

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Regularized Gradient Descent Ascent for Two-Player Zero-Sum Markov Games

We study the problem of finding the Nash equilibrium in a two-player zero-sum Markov game. Due to its formulation as a minimax optimization program, a natural approach to solve the problem is to perform gradient descent/ascent with respect to each player in an alternating fashion. However, due to the non-convexity/non-concavity of the underlying objective function, theoretical understandings of this method are limited. In our paper, we consider solving an entropy-regularized variant of the Markov game. The regularization introduces structure into the optimization landscape that make the solutions more identifiable and allow the problem to be solved more efficiently. Our main contribution is to show that under proper choices of the regularization parameter, the gradient descent ascent algorithm converges to the Nash equilibrium of the original unregularized problem. We explicitly characterize the finite-time performance of the last iterate of our algorithm, which vastly improves over the existing convergence bound of the gradient descent ascent algorithm without regularization. Finally, we complement the analysis with numerical simulations that illustrate the accelerated convergence of the algorithm.

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Finite-Time Convergence Rates of Decentralized Stochastic Approximation with Applications in Multi-Agent and Multi-Task Learning

We study a decentralized variant of stochastic approximation, a data-driven approach for finding the root of an operator under noisy measurements. A network of agents, each with its own operator and data observations, cooperatively find the fixed point of the aggregate operator over a decentralized communication graph. Our main contribution is to provide a finite-time analysis of this decentralized stochastic approximation method when the data observed at each agent are sampled from a Markov process; this lack of independence makes the iterates biased and (potentially) unbounded. Under fairly standard assumptions, we show that the convergence rate of the proposed method is essentially the same as if the samples were independent, differing only by a log factor that accounts for the mixing time of the Markov processes. The key idea in our analysis is to introduce a novel Razumikhin-Lyapunov function, motivated by the one used in analyzing the stability of delayed ordinary differential equations. We also discuss applications of the proposed method on a number of interesting learning problems in multi-agent systems.

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A Reinforcement Learning Approach to Parameter Selection for Distributed Optimal Power Flow

With the increasing penetration of distributed energy resources, distributed optimization algorithms have attracted significant attention for power systems applications due to their potential for superior scalability, privacy, and robustness to a single point-of-failure. The Alternating Direction Method of Multipliers (ADMM) is a popular distributed optimization algorithm; however, its convergence performance is highly dependent on the selection of penalty parameters, which are usually chosen heuristically. In this work, we use reinforcement learning (RL) to develop an adaptive penalty parameter selection policy for the AC optimal power flow (ACOPF) problem solved via ADMM with the goal of minimizing the number of iterations until convergence. We train our RL policy using deep Q-learning, and show that this policy can result in significantly accelerated convergence (up to a 59% reduction in the number of iterations compared to existing, curvature-informed penalty parameter selection methods). Furthermore, we show that our RL policy demonstrates promise for generalizability, performing well under unseen loading schemes as well as under unseen losses of lines and generators (up to a 50% reduction in iterations). This work thus provides a proof-of-concept for using RL for parameter selection in ADMM for power systems applications.

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A Decentralized Policy Gradient Approach to Multi-task Reinforcement Learning

We develop a mathematical framework for solving multi-task reinforcement learning (MTRL) problems based on a type of policy gradient method. The goal in MTRL is to learn a common policy that operates effectively in different environments; these environments have similar (or overlapping) state spaces, but have different rewards and dynamics. We highlight two fundamental challenges in MTRL that are not present in its single task counterpart, and illustrate them with simple examples. We then develop a decentralized entropy-regularized policy gradient method for solving the MTRL problem, and study its finite-time convergence rate. We demonstrate the effectiveness of the proposed method using a series of numerical experiments. These experiments range from small-scale "GridWorld" problems that readily demonstrate the trade-offs involved in multi-task learning to large-scale problems, where common policies are learned to navigate an airborne drone in multiple (simulated) environments.

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Fast Compressive Sensing Recovery Using Generative Models with Structured Latent Variables

Deep learning models have significantly improved the visual quality and accuracy on compressive sensing recovery. In this paper, we propose an algorithm for signal reconstruction from compressed measurements with image priors captured by a generative model. We search and constrain on latent variable space to make the method stable when the number of compressed measurements is extremely limited. We show that, by exploiting certain structures of the latent variables, the proposed method produces improved reconstruction accuracy and preserves realistic and non-smooth features in the image. Our algorithm achieves high computation speed by projecting between the original signal space and the latent variable space in an alternating fashion.

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