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Siheng Chen

Publications and source records attributed to Siheng Chen.

At least 73 records · Page 4Linked to original sources

PolySim: Bridging the Sim-to-Real Gap for Humanoid Control via Multi-Simulator Dynamics Randomization

Humanoid whole-body control (WBC) policies trained in simulation often suffer from the sim-to-real gap, which fundamentally arises from simulator inductive bias, the inherent assumptions and limitations of any single simulator. These biases lead to nontrivial discrepancies both across simulators and between simulation and the real world. To mitigate the effect of simulator inductive bias, the key idea is to train policies jointly across multiple simulators, encouraging the learned controller to capture dynamics that generalize beyond any single simulator's assumptions. We thus introduce PolySim, a WBC training platform that integrates multiple heterogeneous simulators. PolySim can launch parallel environments from different engines simultaneously within a single training run, thereby realizing dynamics-level domain randomization. Theoretically, we show that PolySim yields a tighter upper bound on simulator inductive bias than single-simulator training. In experiments, PolySim substantially reduces motion-tracking error in sim-to-sim evaluations; for example, on MuJoCo, it improves execution success by 52.8 over an IsaacSim baseline. PolySim further enables zero-shot deployment on a real Unitree G1 without additional fine-tuning, showing effective transfer from simulation to the real world. We will release the PolySim code upon acceptance of this work.

cs.RO↗

EmboMatrix: A Scalable Training-Ground for Embodied Decision-Making

Embodied decision-making enables agents to translate high-level goals into executable actions through continuous interactions within the physical world, forming a cornerstone of general-purpose embodied intelligence. Large language models (LLMs), with their general decision-making capabilities, offer a promising path to realize this potential; however, LLMs trained solely on language lack exposure to physical environments, limiting their true embodied understanding. To bridge this gap, we propose the concept of a training ground: a comprehensive infrastructure that provides task and scene simulation, embodied interaction, and feedback signals, offering a one-stop solution for LLM acquire genuine embodied decision-making skills. In this work, we present EmboMatrix, the first training ground of its kind, providing massive and diverse tasks with efficient simulation and precise rewards. EmboMatrix incorporates a series of novel techniques: a multi-agent data engine for large-scale task and scene generation, a distributed heterogeneous-hardware system for scalable simulation, and a multi-level reward architecture for precise supervision. Leveraging EmboMatrix, we cultivate EmboBrain, an LLM whose embodied decision-making abilities emerge from extensive embodied interactions. Experiments show that EmboBrain-7B surpasses the 671B DeepSeek-R1 baseline by 9.5\% on two challenging embodied decision-making benchmarks, demonstrating the power of interactive, environment-grounded learning for building truly intelligent embodied agents.

cs.AI↗

VLMGuard-R1: Proactive Safety Alignment for VLMs via Reasoning-Driven Prompt Optimization

Aligning Vision-Language Models (VLMs) with safety standards is essential to mitigate risks arising from their multimodal complexity, where integrating vision and language unveils subtle threats beyond the reach of conventional safeguards. Inspired by the insight that reasoning across modalities is key to preempting intricate vulnerabilities, we propose a novel direction for VLM safety: multimodal reasoning-driven prompt rewriting. To this end, we introduce VLMGuard-R1, a proactive framework that refines user inputs through a reasoning-guided rewriter, dynamically interpreting text-image interactions to deliver refined prompts that bolster safety across diverse VLM architectures without altering their core parameters. To achieve this, we devise a three-stage reasoning pipeline to synthesize a dataset that trains the rewriter to infer subtle threats, enabling tailored, actionable responses over generic refusals. Extensive experiments across three benchmarks with five VLMs reveal that VLMGuard-R1 outperforms four baselines. In particular, VLMGuard-R1 achieves a remarkable 43.59\% increase in average safety across five models on the SIUO benchmark.

cs.LG↗

It Takes Two: Learning Interactive Whole-Body Control Between Humanoid Robots

The true promise of humanoid robotics lies beyond single-agent autonomy: two or more humanoids must engage in physically grounded, socially meaningful whole-body interactions that echo the richness of human social interaction. However, single-humanoid methods suffer from the isolation issue, ignoring inter-agent dynamics and causing misaligned contacts, interpenetrations, and unrealistic motions. To address this, we present Harmanoid , a dual-humanoid motion imitation framework that transfers interacting human motions to two robots while preserving both kinematic fidelity and physical realism. Harmanoid comprises two key components: (i) contact-aware motion retargeting, which restores inter-body coordination by aligning SMPL contacts with robot vertices, and (ii) interaction-driven motion controller, which leverages interaction-specific rewards to enforce coordinated keypoints and physically plausible contacts. By explicitly modeling inter-agent contacts and interaction-aware dynamics, Harmanoid captures the coupled behaviors between humanoids that single-humanoid frameworks inherently overlook. Experiments demonstrate that Harmanoid significantly improves interactive motion imitation, surpassing existing single-humanoid frameworks that largely fail in such scenarios.

cs.RO↗

InfoMosaic-Bench: Evaluating Multi-Source Information Seeking in Tool-Augmented Agents

Information seeking is a fundamental requirement for humans. However, existing LLM agents rely heavily on open-web search, which exposes two fundamental weaknesses: online content is noisy and unreliable, and many real-world tasks require precise, domain-specific knowledge unavailable from the web. The emergence of the Model Context Protocol (MCP) now allows agents to interface with thousands of specialized tools, seemingly resolving this limitation. Yet it remains unclear whether agents can effectively leverage such tools -- and more importantly, whether they can integrate them with general-purpose search to solve complex tasks. Therefore, we introduce InfoMosaic-Bench, the first benchmark dedicated to multi-source information seeking in tool-augmented agents. Covering six representative domains (medicine, finance, maps, video, web, and multi-domain integration), InfoMosaic-Bench requires agents to combine general-purpose search with domain-specific tools. Tasks are synthesized with InfoMosaic-Flow, a scalable pipeline that grounds task conditions in verified tool outputs, enforces cross-source dependencies, and filters out shortcut cases solvable by trivial lookup. This design guarantees both reliability and non-triviality. Experiments with 14 state-of-the-art LLM agents reveal three findings: (i) web information alone is insufficient, with GPT-5 achieving only 38.2% accuracy and 67.5% pass rate; (ii) domain tools provide selective but inconsistent benefits, improving some domains while degrading others; and (iii) 22.4% of failures arise from incorrect tool usage or selection, highlighting that current LLMs still struggle with even basic tool handling.

cs.CL↗

Rate-Distortion Optimized Communication for Collaborative Perception

Collaborative perception emphasizes enhancing environmental understanding by enabling multiple agents to share visual information with limited bandwidth resources. While prior work has explored the empirical trade-off between task performance and communication volume, a significant gap remains in the theoretical foundation. To fill this gap, we draw on information theory and introduce a pragmatic rate-distortion theory for multi-agent collaboration, specifically formulated to analyze performance-communication trade-off in goal-oriented multi-agent systems. This theory concretizes two key conditions for designing optimal communication strategies: supplying pragmatically relevant information and transmitting redundancy-less messages. Guided by these two conditions, we propose RDcomm, a communication-efficient collaborative perception framework that introduces two key innovations: i) task entropy discrete coding, which assigns features with task-relevant codeword-lengths to maximize the efficiency in supplying pragmatic information; ii) mutual-information-driven message selection, which utilizes mutual information neural estimation to approach the optimal redundancy-less condition. Experiments on 3D object detection and BEV segmentation demonstrate that RDcomm achieves state-of-the-art accuracy on DAIR-V2X and OPV2V, while reducing communication volume by up to 108 times. The code will be released.

cs.CV↗

FedAPT: Federated Adversarial Prompt Tuning for Vision-Language Models

Federated Prompt Tuning (FPT) is an efficient method for cross-client collaborative fine-tuning of large Vision-Language Models (VLMs). However, models tuned using FPT are vulnerable to adversarial attacks, leading to misclassification in downstream tasks. In this work, we introduce Federated Adversarial Prompt Tuning (\textbf{FedAPT}), a novel method designed to enhance the adversarial robustness of FPT. We identify a key issue in FedAPT under non-independent and identically distributed (non-IID) settings: a \textit{class information gap} between clients and the global model. Clients rely solely on limited local label information to generate adversarial samples for training, while the global model must defend against adversarial attacks from global labels. To address this issue, we propose a \textbf{class-aware prompt generator} that generates visual prompts from text prompts. This generator is guided by a \emph{Global Label Embedding} (serving as a ``beacon") which encodes cross-client label information to create more globally-aligned visual prompts. Additionally, we propose a \textbf{cross-layer generator sharing} strategy to enhance prompt coupling across different layers of the model, further boosting adversarial robustness. Extensive experiments on multiple image classification datasets demonstrate the superiority of FedAPT in improving adversarial robustness, outperforming existing methods by a large margin. FedAPT also exhibits exceptional generalization in cross-domain and cross-dataset scenarios, indicating its effectiveness in real-world applications.

cs.CV↗

V2X-R: Cooperative LiDAR-4D Radar Fusion with Denoising Diffusion for 3D Object Detection

Current Vehicle-to-Everything (V2X) systems have significantly enhanced 3D object detection using LiDAR and camera data. However, these methods suffer from performance degradation in adverse weather conditions. The weather-robust 4D radar provides Doppler and additional geometric information, raising the possibility of addressing this challenge. To this end, we present V2X-R, the first simulated V2X dataset incorporating LiDAR, camera, and 4D radar. V2X-R contains 12,079 scenarios with 37,727 frames of LiDAR and 4D radar point clouds, 150,908 images, and 170,859 annotated 3D vehicle bounding boxes. Subsequently, we propose a novel cooperative LiDAR-4D radar fusion pipeline for 3D object detection and implement it with various fusion strategies. To achieve weather-robust detection, we additionally propose a Multi-modal Denoising Diffusion (MDD) module in our fusion pipeline. MDD utilizes weather-robust 4D radar feature as a condition to prompt the diffusion model to denoise noisy LiDAR features. Experiments show that our LiDAR-4D radar fusion pipeline demonstrates superior performance in the V2X-R dataset. Over and above this, our MDD module further improved the performance of basic fusion model by up to 5.73%/6.70% in foggy/snowy conditions with barely disrupting normal performance. The dataset and code will be publicly available at: https://github.com/ylwhxht/V2X-R.

cs.CV↗

Optimizing Cross-Client Domain Coverage for Federated Instruction Tuning of Large Language Models

Federated domain-specific instruction tuning (FedDIT) for large language models (LLMs) aims to enhance performance in specialized domains using distributed private and limited data, yet identifying key performance drivers and optimal augmentation strategies remains challenging. We empirically establish that cross-client domain coverage, rather than data heterogeneity, is the pivotal factor. We then introduce FedDCA, an algorithm that explicitly maximizes this coverage through diversity-oriented client center selection and retrieval-based augmentation, constructing diverse, non-redundant cross-client instruction sets. Extensive experiments across multiple domains demonstrate FedDCA's superiority over eleven baselines, achieving performance gains of up to 29.19\% and domain coverage improvements of 4.82\%-21.36\%. FedDCA maintains its effectiveness in diverse and challenging scenarios, including data selection, held-out settings where task-specific public data is scarce and various data heterogeneity, with manageable privacy risks. This work clarifies critical FedDIT dynamics and presents FedDCA as an effective, privacy-preserving, and scalable solution for advancing domain-specific LLM tuning.

cs.LG↗

BrowseMaster: Towards Scalable Web Browsing via Tool-Augmented Programmatic Agent Pair

Effective information seeking in the vast and ever-growing digital landscape requires balancing expansive search with strategic reasoning. Current large language model (LLM)-based agents struggle to achieve this balance due to limitations in search breadth and reasoning depth, where slow, serial querying restricts coverage of relevant sources and noisy raw inputs disrupt the continuity of multi-step reasoning. To address these challenges, we propose BrowseMaster, a scalable framework built around a programmatically augmented planner-executor agent pair. The planner formulates and adapts search strategies based on task constraints, while the executor conducts efficient, targeted retrieval to supply the planner with concise, relevant evidence. This division of labor preserves coherent, long-horizon reasoning while sustaining broad and systematic exploration, overcoming the trade-off that limits existing agents. Extensive experiments on challenging English and Chinese benchmarks show that BrowseMaster consistently outperforms open-source and proprietary baselines, achieving scores of 30.0 on BrowseComp-en and 46.5 on BrowseComp-zh, which demonstrates its strong capability in complex, reasoning-heavy information-seeking tasks at scale.

cs.AI↗

Communication-Efficient Multi-Agent 3D Detection via Hybrid Collaboration

Collaborative 3D detection can substantially boost detection performance by allowing agents to exchange complementary information. It inherently results in a fundamental trade-off between detection performance and communication bandwidth. To tackle this bottleneck issue, we propose a novel hybrid collaboration that adaptively integrates two types of communication messages: perceptual outputs, which are compact, and raw observations, which offer richer information. This approach focuses on two key aspects: i) integrating complementary information from two message types and ii) prioritizing the most critical data within each type. By adaptively selecting the most critical set of messages, it ensures optimal perceptual information and adaptability, effectively meeting the demands of diverse communication scenarios.Building on this hybrid collaboration, we present \texttt{HyComm}, a communication-efficient LiDAR-based collaborative 3D detection system. \texttt{HyComm} boasts two main benefits: i) it facilitates adaptable compression rates for messages, addressing various communication requirements, and ii) it uses standardized data formats for messages. This ensures they are independent of specific detection models, fostering adaptability across different agent configurations. To evaluate HyComm, we conduct experiments on both real-world and simulation datasets: DAIR-V2X and OPV2V. HyComm consistently outperforms previous methods and achieves a superior performance-bandwidth trade-off regardless of whether agents use the same or varied detection models. It achieves a lower communication volume of more than 2,006$\times$ and still outperforms Where2comm on DAIR-V2X in terms of AP50. The related code will be released.

cs.CV↗

A Markov Random Field model for Hypergraph-based Machine Learning

Understanding the data-generating process is essential for building machine learning models that generalise well while ensuring robustness and interpretability. This paper addresses the fundamental challenge of modelling the data generation processes on hypergraphs and explores how such models can inform the design of machine learning algorithms for hypergraph data. The key to our approach is the development of a hypergraph Markov random field that models the joint distribution of the node features and hyperedge features in a hypergraph through a multivariate Gaussian distribution whose covariance matrix is uniquely determined by the hypergraph structure. The proposed data-generating process provides a valuable inductive bias for various hypergraph machine learning tasks, thus enhancing the algorithm design. In this paper, we focus on two representative downstream tasks: structure inference and node classification. Accordingly, we introduce two novel frameworks: 1) an original hypergraph structure inference framework named HGSI, and 2) a novel learning framework entitled Hypergraph-MLP for node classification on hypergraphs. Empirical evaluation of the proposed frameworks demonstrates that: 1) HGSI outperforms existing hypergraph structure inference methods on both synthetic and real-world data; and 2) Hypergraph-MLP outperforms baselines in six hypergraph node classification benchmarks, at the same time promoting runtime efficiency and robustness against structural perturbations during inference.

cs.LG↗

RoCo-Sim: Enhancing Roadside Collaborative Perception through Foreground Simulation

Roadside Collaborative Perception refers to a system where multiple roadside units collaborate to pool their perceptual data, assisting vehicles in enhancing their environmental awareness. Existing roadside perception methods concentrate on model design but overlook data issues like calibration errors, sparse information, and multi-view consistency, leading to poor performance on recent published datasets. To significantly enhance roadside collaborative perception and address critical data issues, we present the first simulation framework RoCo-Sim for road-side collaborative perception. RoCo-Sim is capable of generating diverse, multi-view consistent simulated roadside data through dynamic foreground editing and full-scene style transfer of a single image. RoCo-Sim consists of four components: (1) Camera Extrinsic Optimization ensures accurate 3D to 2D projection for roadside cameras; (2) A novel Multi-View Occlusion-Aware Sampler (MOAS) determines the placement of diverse digital assets within 3D space; (3) DepthSAM innovatively models foreground-background relationships from single-frame fixed-view images, ensuring multi-view consistency of foreground; and (4) Scalable Post-Processing Toolkit generates more realistic and enriched scenes through style transfer and other enhancements. RoCo-Sim significantly improves roadside 3D object detection, outperforming SOTA methods by 83.74 on Rcooper-Intersection and 83.12 on TUMTraf-V2X for AP70. RoCo-Sim fills a critical gap in roadside perception simulation. Code and pre-trained models will be released soon: https://github.com/duyuwen-duen/RoCo-Sim

cs.CV↗

SciMaster: Towards General-Purpose Scientific AI Agents, Part I. X-Master as Foundation: Can We Lead on Humanity's Last Exam?

The rapid advancements of AI agents have ignited the long-held ambition of leveraging them to accelerate scientific discovery. Achieving this goal requires a deep understanding of the frontiers of human knowledge. As such, Humanity's Last Exam (HLE) provides an exceptionally challenging touchstone for evaluating scientific AI agents. In this work, we aim to construct the foundational architecture for general-purpose agents and validate the capabilities through leading performance on HLE. To achieve this, we introduce X-Master, a tool-augmented reasoning agent designed to emulate human researchers by interacting flexibly with external tools during its reasoning process. This agent, guided by the conceptualization of code as an interaction language, can flexibly leverage built-in Python libraries and our customized tools to augment the reasoning. We further scale its capabilities through X-Masters, a scattered-and-stacked agentic workflow that systematically enhances breadth and depth of reasoning. Our open-source solution, X-Masters, sets a new state-of-the-art record on HLE with a score of 32.1%, surpassing OpenAI's and Google's Deep Research (26.6% and 26.9%) and becoming the first to exceed the 30% threshold. This work allows us to gain a deeper understanding of complex task-solving and accumulates valuable experience that can inform future advancements, guiding subsequent model training.

cs.AI↗

InfiniCube: Unbounded and Controllable Dynamic 3D Driving Scene Generation with World-Guided Video Models

We present InfiniCube, a scalable method for generating unbounded dynamic 3D driving scenes with high fidelity and controllability. Previous methods for scene generation either suffer from limited scales or lack geometric and appearance consistency along generated sequences. In contrast, we leverage the recent advancements in scalable 3D representation and video models to achieve large dynamic scene generation that allows flexible controls through HD maps, vehicle bounding boxes, and text descriptions. First, we construct a map-conditioned sparse-voxel-based 3D generative model to unleash its power for unbounded voxel world generation. Then, we re-purpose a video model and ground it on the voxel world through a set of carefully designed pixel-aligned guidance buffers, synthesizing a consistent appearance. Finally, we propose a fast feed-forward approach that employs both voxel and pixel branches to lift the dynamic videos to dynamic 3D Gaussians with controllable objects. Our method can generate controllable and realistic 3D driving scenes, and extensive experiments validate the effectiveness and superiority of our model.

cs.CV↗

ML-Master: Towards AI-for-AI via Integration of Exploration and Reasoning

As AI capabilities advance toward and potentially beyond human-level performance, a natural transition emerges where AI-driven development becomes more efficient than human-centric approaches. A promising pathway toward this transition lies in AI-for-AI (AI4AI), which leverages AI techniques to automate and optimize the design, training, and deployment of AI systems themselves. While LLM-based agents have shown the potential to realize AI4AI, they are often unable to fully leverage the experience accumulated by agents during the exploration of solutions in the reasoning process, leading to inefficiencies and suboptimal performance. To address this limitation, we propose ML-Master, a novel AI4AI agent that seamlessly integrates exploration and reasoning by employing a selectively scoped memory mechanism. This approach allows ML-Master to efficiently combine diverse insights from parallel solution trajectories with analytical reasoning, guiding further exploration without overwhelming the agent with excessive context. We evaluate ML-Master on the MLE-Bench, where it achieves a 29.3% average medal rate, significantly surpassing existing methods, particularly in medium-complexity tasks, while accomplishing this superior performance within a strict 12-hour time constraint-half the 24-hour limit used by previous baselines. These results demonstrate ML-Master's potential as a powerful tool for advancing AI4AI.

cs.AI↗

BeliefMapNav: 3D Voxel-Based Belief Map for Zero-Shot Object Navigation

Zero-shot object navigation (ZSON) allows robots to find target objects in unfamiliar environments using natural language instructions, without relying on pre-built maps or task-specific training. Recent general-purpose models, such as large language models (LLMs) and vision-language models (VLMs), equip agents with semantic reasoning abilities to estimate target object locations in a zero-shot manner. However, these models often greedily select the next goal without maintaining a global understanding of the environment and are fundamentally limited in the spatial reasoning necessary for effective navigation. To overcome these limitations, we propose a novel 3D voxel-based belief map that estimates the target's prior presence distribution within a voxelized 3D space. This approach enables agents to integrate semantic priors from LLMs and visual embeddings with hierarchical spatial structure, alongside real-time observations, to build a comprehensive 3D global posterior belief of the target's location. Building on this 3D voxel map, we introduce BeliefMapNav, an efficient navigation system with two key advantages: i) grounding LLM semantic reasoning within the 3D hierarchical semantics voxel space for precise target position estimation, and ii) integrating sequential path planning to enable efficient global navigation decisions. Experiments on HM3D, MP3D, and HSSD benchmarks show that BeliefMapNav achieves state-of-the-art (SOTA) Success Rate (SR) and Success weighted by Path Length (SPL), with a notable 46.4% SPL improvement over the previous best SR method, validating its effectiveness and efficiency.

cs.RO↗

X-MAS: Towards Building Multi-Agent Systems with Heterogeneous LLMs

LLM-based multi-agent systems (MAS) extend the capabilities of single LLMs by enabling cooperation among multiple specialized agents. However, most existing MAS frameworks rely on a single LLM to drive all agents, constraining the system's intelligence to the limit of that model. This paper explores the paradigm of heterogeneous LLM-driven MAS (X-MAS), where agents are powered by diverse LLMs, elevating the system's potential to the collective intelligence of diverse LLMs. We introduce X-MAS-Bench, a comprehensive testbed designed to evaluate the performance of various LLMs across different domains and MAS-related functions. As an extensive empirical study, we assess 27 LLMs across 5 domains (encompassing 21 test sets) and 5 functions, conducting over 1.7 million evaluations to identify optimal model selections for each domain-function combination. Building on these findings, we demonstrate that transitioning from homogeneous to heterogeneous LLM-driven MAS can significantly enhance system performance without requiring structural redesign. Specifically, in a chatbot-only MAS scenario, the heterogeneous configuration yields up to 8.4\% performance improvement on the MATH dataset. In a mixed chatbot-reasoner scenario, the heterogeneous MAS could achieve a remarkable 47\% performance boost on the AIME dataset. Our results underscore the transformative potential of heterogeneous LLMs in MAS, highlighting a promising avenue for advancing scalable, collaborative AI systems.

cs.AI↗