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Siheng Chen

Publications and source records attributed to Siheng Chen.

At least 91 records · Page 5Linked to original sources

MobileA3gent: Training Mobile GUI Agents Using Decentralized Self-Sourced Data from Diverse Users

The advancement of mobile GUI agents has opened new opportunities for automating tasks on mobile devices. Training these agents requires large-scale high-quality data, which is prohibitively expensive when relying on human labor. Given the vast population of global mobile phone users, if automated data collection from them becomes feasible, the resulting data volume and the subsequently trained mobile agents could reach unprecedented levels. Nevertheless, two major challenges arise: (1) extracting user instructions without human intervention and (2) utilizing distributed user data while preserving privacy. To tackle these challenges, we propose MobileA3gent, a collaborative framework that trains mobile GUI Agents using decentralized self-sourced data from diverse users. The framework comprises two components, each targeting a specific challenge: (1) Auto-Annotation, which enables the automatic collection of high-quality datasets during users' routine phone usage with minimal cost. (2) FedVLM-A, which enhances federated VLM training under non-IID distributions by incorporating adapted global aggregation based on both episode-level and step-level variability. Extensive experiments prove that MobileA3gent achieves superior performance over traditional approaches at only 1% of the cost, highlighting its potential for real-world applications

cs.AI↗

Incentivizing Inclusive Contributions in Model Sharing Markets

While data plays a crucial role in training contemporary AI models, it is acknowledged that valuable public data will be exhausted in a few years, directing the world's attention towards the massive decentralized private data. However, the privacy-sensitive nature of raw data and lack of incentive mechanism prevent these valuable data from being fully exploited. Addressing these challenges, this paper proposes inclusive and incentivized personalized federated learning (iPFL), which incentivizes data holders with diverse purposes to collaboratively train personalized models without revealing raw data. iPFL constructs a model-sharing market by solving a graph-based training optimization and incorporates an incentive mechanism based on game theory principles. Theoretical analysis shows that iPFL adheres to two key incentive properties: individual rationality and truthfulness. Empirical studies on eleven AI tasks (e.g., large language models' instruction-following tasks) demonstrate that iPFL consistently achieves the highest economic utility, and better or comparable model performance compared to baseline methods. We anticipate that our iPFL can serve as a valuable technique for boosting future AI models on decentralized private data while making everyone satisfied.

cs.AI↗

TokenMark: A Modality-Agnostic Watermark for Pre-trained Transformers

Watermarking is a critical tool for model ownership verification. However, existing watermarking techniques are often designed for specific data modalities and downstream tasks, without considering the inherent architectural properties of the model. This lack of generality and robustness underscores the need for a more versatile watermarking approach. In this work, we investigate the properties of Transformer models and propose TokenMark, a modality-agnostic, robust watermarking system for pre-trained models, leveraging the permutation equivariance property. TokenMark embeds the watermark by fine-tuning the pre-trained model on a set of specifically permuted data samples, resulting in a watermarked model that contains two distinct sets of weights -- one for normal functionality and the other for watermark extraction, the latter triggered only by permuted inputs. Extensive experiments on state-of-the-art pre-trained models demonstrate that TokenMark significantly improves the robustness, efficiency, and universality of model watermarking, highlighting its potential as a unified watermarking solution.

cs.CR↗

FedEGG: Federated Learning with Explicit Global Guidance

Federated Learning (FL) holds great potential for diverse applications owing to its privacy-preserving nature. However, its convergence is often challenged by non-IID data distributions, limiting its effectiveness in real-world deployments. Existing methods help address these challenges via optimization-based client constraints, adaptive client selection, or the use of pre-trained models or synthetic data. In this work, we reinterpret these approaches as all introducing an \emph{implicit guiding task} to regularize and steer client learning. Following this insight, we propose to introduce an \emph{explicit global guiding task} into the current FL framework to improve convergence and performance. To this end, we present \textbf{FedEGG}, a new FL algorithm that constructs a global guiding task using a well-defined, easy-to-converge learning task based on a public dataset and Large Language Models (LLMs). This approach effectively combines the strengths of federated (the original FL task) and centralized (the global guiding task) learning. We provide a theoretical analysis of FedEGG's convergence, examining the impact of data heterogeneity between the guiding and FL tasks and the guiding strength. Our analysis derives an upper bound for the optimal guiding strength, offering practical insights for implementation. Empirically, FedEGG demonstrates superior performance over state-of-the-art FL methods under both IID and non-IID settings, and further improves their performances when combined.

cs.LG↗

Towards Collaborative Autonomous Driving: Simulation Platform and End-to-End System

Vehicle-to-everything-aided autonomous driving (V2X-AD) has a huge potential to provide a safer driving solution. Despite extensive researches in transportation and communication to support V2X-AD, the actual utilization of these infrastructures and communication resources in enhancing driving performances remains largely unexplored. This highlights the necessity of collaborative autonomous driving: a machine learning approach that optimizes the information sharing strategy to improve the driving performance of each vehicle. This effort necessitates two key foundations: a platform capable of generating data to facilitate the training and testing of V2X-AD, and a comprehensive system that integrates full driving-related functionalities with mechanisms for information sharing. From the platform perspective, we present V2Xverse, a comprehensive simulation platform for collaborative autonomous driving. This platform provides a complete pipeline for collaborative driving. From the system perspective, we introduce CoDriving, a novel end-to-end collaborative driving system that properly integrates V2X communication over the entire autonomous pipeline, promoting driving with shared perceptual information. The core idea is a novel driving-oriented communication strategy. Leveraging this strategy, CoDriving improves driving performance while optimizing communication efficiency. We make comprehensive benchmarks with V2Xverse, analyzing both modular performance and closed-loop driving performance. Experimental results show that CoDriving: i) significantly improves the driving score by 62.49% and drastically reduces the pedestrian collision rate by 53.50% compared to the SOTA end-to-end driving method, and ii) achieves sustaining driving performance superiority over dynamic constraint communication conditions.

cs.CV↗

One is Plenty: A Polymorphic Feature Interpreter for Immutable Heterogeneous Collaborative Perception

Collaborative perception in autonomous driving significantly enhances the perception capabilities of individual agents. Immutable heterogeneity, where agents have different and fixed perception networks, presents a major challenge due to the semantic gap in exchanged intermediate features without modifying the perception networks. Most existing methods bridge the semantic gap through interpreters. However, they either require training a new interpreter for each new agent type, limiting extensibility, or rely on a two-stage interpretation via an intermediate standardized semantic space, causing cumulative semantic loss. To achieve both extensibility in immutable heterogeneous scenarios and low-loss feature interpretation, we propose PolyInter, a polymorphic feature interpreter. It provides an extension point where new agents integrate by overriding only their specific prompts, which are learnable parameters that guide interpretation, while reusing PolyInter's remaining parameters. By leveraging polymorphism, our design enables a single interpreter to accommodate diverse agents and interpret their features into the ego agent's semantic space. Experiments on the OPV2V dataset demonstrate that PolyInter improves collaborative perception precision by up to 11.1% compared to SOTA interpreters, while comparable results can be achieved by training only 1.4% of PolyInter's parameters when adapting to new agents. Code is available at https://github.com/yuchen-xia/PolyInter.

cs.CV↗

Unraveling the Effects of Synthetic Data on End-to-End Autonomous Driving

End-to-end (E2E) autonomous driving (AD) models require diverse, high-quality data to perform well across various driving scenarios. However, collecting large-scale real-world data is expensive and time-consuming, making high-fidelity synthetic data essential for enhancing data diversity and model robustness. Existing driving simulators for synthetic data generation have significant limitations: game-engine-based simulators struggle to produce realistic sensor data, while NeRF-based and diffusion-based methods face efficiency challenges. Additionally, recent simulators designed for closed-loop evaluation provide limited interaction with other vehicles, failing to simulate complex real-world traffic dynamics. To address these issues, we introduce SceneCrafter, a realistic, interactive, and efficient AD simulator based on 3D Gaussian Splatting (3DGS). SceneCrafter not only efficiently generates realistic driving logs across diverse traffic scenarios but also enables robust closed-loop evaluation of end-to-end models. Experimental results demonstrate that SceneCrafter serves as both a reliable evaluation platform and a efficient data generator that significantly improves end-to-end model generalization.

cs.RO↗

GNNs as Predictors of Agentic Workflow Performances

Agentic workflows invoked by Large Language Models (LLMs) have achieved remarkable success in handling complex tasks. However, optimizing such workflows is costly and inefficient in real-world applications due to extensive invocations of LLMs. To fill this gap, this position paper formulates agentic workflows as computational graphs and advocates Graph Neural Networks (GNNs) as efficient predictors of agentic workflow performances, avoiding repeated LLM invocations for evaluation. To empirically ground this position, we construct FLORA-Bench, a unified platform for benchmarking GNNs for predicting agentic workflow performances. With extensive experiments, we arrive at the following conclusion: GNNs are simple yet effective predictors. This conclusion supports new applications of GNNs and a novel direction towards automating agentic workflow optimization. All codes, models, and data are available at https://github.com/youngsoul0731/Flora-Bench.

cs.CL↗

Learning to Detect Objects from Multi-Agent LiDAR Scans without Manual Labels

Unsupervised 3D object detection serves as an important solution for offline 3D object annotation. However, due to the data sparsity and limited views, the clustering-based label fitting in unsupervised object detection often generates low-quality pseudo-labels. Multi-agent collaborative dataset, which involves the sharing of complementary observations among agents, holds the potential to break through this bottleneck. In this paper, we introduce a novel unsupervised method that learns to Detect Objects from Multi-Agent LiDAR scans, termed DOtA, without using labels from external. DOtA first uses the internally shared ego-pose and ego-shape of collaborative agents to initialize the detector, leveraging the generalization performance of neural networks to infer preliminary labels. Subsequently,DOtA uses the complementary observations between agents to perform multi-scale encoding on preliminary labels, then decodes high-quality and low-quality labels. These labels are further used as prompts to guide a correct feature learning process, thereby enhancing the performance of the unsupervised object detection task. Extensive experiments on the V2V4Real and OPV2V datasets show that our DOtA outperforms state-of-the-art unsupervised 3D object detection methods. Additionally, we also validate the effectiveness of the DOtA labels under various collaborative perception frameworks.The code is available at https://github.com/xmuqimingxia/DOtA.

cs.CV↗

Collaborative Uncertainty Benefits Multi-Agent Multi-Modal Trajectory Forecasting

In multi-modal multi-agent trajectory forecasting, two major challenges have not been fully tackled: 1) how to measure the uncertainty brought by the interaction module that causes correlations among the predicted trajectories of multiple agents; 2) how to rank the multiple predictions and select the optimal predicted trajectory. In order to handle these challenges, this work first proposes a novel concept, collaborative uncertainty (CU), which models the uncertainty resulting from interaction modules. Then we build a general CU-aware regression framework with an original permutation-equivariant uncertainty estimator to do both tasks of regression and uncertainty estimation. Further, we apply the proposed framework to current SOTA multi-agent multi-modal forecasting systems as a plugin module, which enables the SOTA systems to 1) estimate the uncertainty in the multi-agent multi-modal trajectory forecasting task; 2) rank the multiple predictions and select the optimal one based on the estimated uncertainty. We conduct extensive experiments on a synthetic dataset and two public large-scale multi-agent trajectory forecasting benchmarks. Experiments show that: 1) on the synthetic dataset, the CU-aware regression framework allows the model to appropriately approximate the ground-truth Laplace distribution; 2) on the multi-agent trajectory forecasting benchmarks, the CU-aware regression framework steadily helps SOTA systems improve their performances. Specially, the proposed framework helps VectorNet improve by 262 cm regarding the Final Displacement Error of the chosen optimal prediction on the nuScenes dataset; 3) for multi-agent multi-modal trajectory forecasting systems, prediction uncertainty is positively correlated with future stochasticity; and 4) the estimated CU values are highly related to the interactive information among agents.

cs.CV↗

Learning Hypergraphs From Signals With Dual Smoothness Prior

Hypergraph structure learning, which aims to learn the hypergraph structures from the observed signals to capture the intrinsic high-order relationships among the entities, becomes crucial when a hypergraph topology is not readily available in the datasets. There are two challenges that lie at the heart of this problem: 1) how to handle the huge search space of potential hyperedges, and 2) how to define meaningful criteria to measure the relationship between the signals observed on nodes and the hypergraph structure. In this paper, for the first challenge, we adopt the assumption that the ideal hypergraph structure can be derived from a learnable graph structure that captures the pairwise relations within signals. Further, we propose a hypergraph structure learning framework HGSL with a novel dual smoothness prior that reveals a mapping between the observed node signals and the hypergraph structure, whereby each hyperedge corresponds to a subgraph with both node signal smoothness and edge signal smoothness in the learnable graph structure. Finally, we conduct extensive experiments to evaluate HGSL on both synthetic and real world datasets. Experiments show that HGSL can efficiently infer meaningful hypergraph topologies from observed signals.

cs.LG↗

Hypergraph-MLP: Learning on Hypergraphs without Message Passing

Hypergraphs are vital in modelling data with higher-order relations containing more than two entities, gaining prominence in machine learning and signal processing. Many hypergraph neural networks leverage message passing over hypergraph structures to enhance node representation learning, yielding impressive performances in tasks like hypergraph node classification. However, these message-passing-based models face several challenges, including oversmoothing as well as high latency and sensitivity to structural perturbations at inference time. To tackle those challenges, we propose an alternative approach where we integrate the information about hypergraph structures into training supervision without explicit message passing, thus also removing the reliance on it at inference. Specifically, we introduce Hypergraph-MLP, a novel learning framework for hypergraph-structured data, where the learning model is a straightforward multilayer perceptron (MLP) supervised by a loss function based on a notion of signal smoothness on hypergraphs. Experiments on hypergraph node classification tasks demonstrate that Hypergraph-MLP achieves competitive performance compared to existing baselines, and is considerably faster and more robust against structural perturbations at inference.

cs.LG↗

Training-Free Message Passing for Learning on Hypergraphs

Hypergraphs are crucial for modelling higher-order interactions in real-world data. Hypergraph neural networks (HNNs) effectively utilise these structures by message passing to generate informative node features for various downstream tasks like node classification. However, the message passing module in existing HNNs typically requires a computationally intensive training process, which limits their practical use. To tackle this challenge, we propose an alternative approach by decoupling the usage of hypergraph structural information from the model learning stage. This leads to a novel training-free message passing module, named TF-MP-Module, which can be precomputed in the data preprocessing stage, thereby reducing the computational burden. We refer to the hypergraph neural network equipped with our TF-MP-Module as TF-HNN. We theoretically support the efficiency and effectiveness of TF-HNN by showing that: 1) It is more training-efficient compared to existing HNNs; 2) It utilises as much information as existing HNNs for node feature generation; and 3) It is robust against the oversmoothing issue while using long-range interactions. Experiments based on seven real-world hypergraph benchmarks in node classification and hyperlink prediction show that, compared to state-of-the-art HNNs, TF-HNN exhibits both competitive performance and superior training efficiency. Specifically, on the large-scale benchmark, Trivago, TF-HNN outperforms the node classification accuracy of the best baseline by 10% with just 1% of the training time of that baseline.

cs.LG↗

CoLMDriver: LLM-based Negotiation Benefits Cooperative Autonomous Driving

Vehicle-to-vehicle (V2V) cooperative autonomous driving holds great promise for improving safety by addressing the perception and prediction uncertainties inherent in single-agent systems. However, traditional cooperative methods are constrained by rigid collaboration protocols and limited generalization to unseen interactive scenarios. While LLM-based approaches offer generalized reasoning capabilities, their challenges in spatial planning and unstable inference latency hinder their direct application in cooperative driving. To address these limitations, we propose CoLMDriver, the first full-pipeline LLM-based cooperative driving system, enabling effective language-based negotiation and real-time driving control. CoLMDriver features a parallel driving pipeline with two key components: (i) an LLM-based negotiation module under an actor-critic paradigm, which continuously refines cooperation policies through feedback from previous decisions of all vehicles; and (ii) an intention-guided waypoint generator, which translates negotiation outcomes into executable waypoints. Additionally, we introduce InterDrive, a CARLA-based simulation benchmark comprising 10 challenging interactive driving scenarios for evaluating V2V cooperation. Experimental results demonstrate that CoLMDriver significantly outperforms existing approaches, achieving an 11% higher success rate across diverse highly interactive V2V driving scenarios. Code will be released on https://github.com/cxliu0314/CoLMDriver.

cs.CV↗

FedMABench: Benchmarking Mobile Agents on Decentralized Heterogeneous User Data

Mobile agents have attracted tremendous research participation recently. Traditional approaches to mobile agent training rely on centralized data collection, leading to high cost and limited scalability. Distributed training utilizing federated learning offers an alternative by harnessing real-world user data, providing scalability and reducing costs. However, pivotal challenges, including the absence of standardized benchmarks, hinder progress in this field. To tackle the challenges, we introduce FedMABench, the first benchmark for federated training and evaluation of mobile agents, specifically designed for heterogeneous scenarios. FedMABench features 6 datasets with 30+ subsets, 8 federated algorithms, 10+ base models, and over 800 apps across 5 categories, providing a comprehensive framework for evaluating mobile agents across diverse environments. Through extensive experiments, we uncover several key insights: federated algorithms consistently outperform local training; the distribution of specific apps plays a crucial role in heterogeneity; and, even apps from distinct categories can exhibit correlations during training. FedMABench is publicly available at: https://github.com/wwh0411/FedMABench with the datasets at: https://huggingface.co/datasets/wwh0411/FedMABench.

cs.AI↗

MAS-GPT: Training LLMs to Build LLM-based Multi-Agent Systems

LLM-based multi-agent systems (MAS) have shown significant potential in tackling diverse tasks. However, to design effective MAS, existing approaches heavily rely on manual configurations or multiple calls of advanced LLMs, resulting in inadaptability and high inference costs. In this paper, we simplify the process of building an MAS by reframing it as a generative language task, where the input is a user query and the output is a corresponding MAS. To address this novel task, we unify the representation of MAS as executable code and propose a consistency-oriented data construction pipeline to create a high-quality dataset comprising coherent and consistent query-MAS pairs. Using this dataset, we train MAS-GPT, an open-source medium-sized LLM that is capable of generating query-adaptive MAS within a single LLM inference. The generated MAS can be seamlessly applied to process user queries and deliver high-quality responses. Extensive experiments on 9 benchmarks and 5 LLMs show that the proposed MAS-GPT consistently outperforms 10+ baseline MAS methods on diverse settings, indicating MAS-GPT's high effectiveness, efficiency and strong generalization ability. Code will be available at https://github.com/rui-ye/MAS-GPT.

cs.CL↗

Data Quality Control in Federated Instruction-tuning of Large Language Models

Federated Learning (FL) enables privacy-preserving collaborative instruction tuning of large language models (LLMs) by leveraging massively distributed data. However, the decentralized nature of FL exacerbates data quality challenges, as local clients lack global visibility to filter noisy or low-quality samples before training. To resolve this issue, we propose FedDQC, a novel federated instruction tuning framework with dynamic data quality control. Our approach introduces two key innovations. First, we propose instruction-response alignment (IRA), an efficient client-side metric for quality evaluation requiring only low-cost inference. We validate that higher-IRA data corresponds to more relevant and easier-to-learn question-answer pairs. Second, mirroring the human easy-to-hard knowledge acquisition process, we design a quality-aware hierarchical FL training framework, where the LLM is progressively fine-tuned from high- to low-IRA data in a collaborative manner. The framework also supports adaptive data quality assessment at each hierarchy, enabling dynamic adjustments throughout the training process. Extensive experiments on synthetic and real-world datasets show that our method significantly improves LLM performance on mixed-quality data in FL.

cs.LG↗

Synthesizing Post-Training Data for LLMs through Multi-Agent Simulation

Post-training is essential for enabling large language models (LLMs) to follow human instructions. However, its effectiveness depends on high-quality instruction data, which is challenging to obtain in the real world due to privacy concerns, data scarcity, and high annotation costs. To fill this gap, inspired by the recent success of using LLMs to simulate human society, we propose MATRIX, a multi-agent simulator that automatically generates diverse text-based scenarios, capturing a wide range of real-world human needs in a realistic and scalable manner. Leveraging these outputs, we introduce a novel scenario-driven instruction generator MATRIX-Gen for controllable and highly realistic data synthesis. Extensive experiments demonstrate that our framework effectively generates both general and domain-specific data. On AlpacaEval 2 and Arena-Hard benchmarks, Llama-3-8B-Base, post-trained on datasets synthesized by MATRIX-Gen with just 20K instruction-response pairs, outperforms Meta's Llama-3-8B-Instruct model, which was trained on over 10M pairs.

cs.AI↗