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Siheng Chen

Publications and source records attributed to Siheng Chen.

At least 109 records · Page 6Linked to original sources

Aerial Monocular 3D Object Detection

Drones equipped with cameras can significantly enhance human ability to perceive the world because of their remarkable maneuverability in 3D space. Ironically, object detection for drones has always been conducted in the 2D image space, which fundamentally limits their ability to understand 3D scenes. Furthermore, existing 3D object detection methods developed for autonomous driving cannot be directly applied to drones due to the lack of deformation modeling, which is essential for the distant aerial perspective with sensitive distortion and small objects. To fill the gap, this work proposes a dual-view detection system named DVDET to achieve aerial monocular object detection in both the 2D image space and the 3D physical space. To address the severe view deformation issue, we propose a novel trainable geo-deformable transformation module that can properly warp information from the drone's perspective to the BEV. Compared to the monocular methods for cars, our transformation includes a learnable deformable network for explicitly revising the severe deviation. To address the dataset challenge, we propose a new large-scale simulation dataset named AM3D-Sim, generated by the co-simulation of AirSIM and CARLA, and a new real-world aerial dataset named AM3D-Real, collected by DJI Matrice 300 RTK, in both datasets, high-quality annotations for 3D object detection are provided. Extensive experiments show that i) aerial monocular 3D object detection is feasible; ii) the model pre-trained on the simulation dataset benefits real-world performance, and iii) DVDET also benefits monocular 3D object detection for cars. To encourage more researchers to investigate this area, we will release the dataset and related code in https://github.com/PhyllisH/DVDET.

cs.CV↗

Ethical-Lens: Curbing Malicious Usages of Open-Source Text-to-Image Models

The burgeoning landscape of text-to-image models, exemplified by innovations such as Midjourney and DALLE 3, has revolutionized content creation across diverse sectors. However, these advancements bring forth critical ethical concerns, particularly with the misuse of open-source models to generate content that violates societal norms. Addressing this, we introduce Ethical-Lens, a framework designed to facilitate the value-aligned usage of text-to-image tools without necessitating internal model revision. Ethical-Lens ensures value alignment in text-to-image models across toxicity and bias dimensions by refining user commands and rectifying model outputs. Systematic evaluation metrics, combining GPT4-V, HEIM, and FairFace scores, assess alignment capability. Our experiments reveal that Ethical-Lens enhances alignment capabilities to levels comparable with or superior to commercial models like DALLE 3, ensuring user-generated content adheres to ethical standards while maintaining image quality. This study indicates the potential of Ethical-Lens to ensure the sustainable development of open-source text-to-image tools and their beneficial integration into society. Our code is available at https://github.com/yuzhu-cai/Ethical-Lens.

cs.CV↗

ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenes

Generating realistic and interactive dynamics of traffic participants according to specific instruction is critical for street scene simulation. However, there is currently a lack of a comprehensive method that generates realistic dynamics of different types of participants including vehicles and pedestrians, with different kinds of interactions between them. In this paper, we introduce ChatDyn, the first system capable of generating interactive, controllable and realistic participant dynamics in street scenes based on language instructions. To achieve precise control through complex language, ChatDyn employs a multi-LLM-agent role-playing approach, which utilizes natural language inputs to plan the trajectories and behaviors for different traffic participants. To generate realistic fine-grained dynamics based on the planning, ChatDyn designs two novel executors: the PedExecutor, a unified multi-task executor that generates realistic pedestrian dynamics under different task plannings; and the VehExecutor, a physical transition-based policy that generates physically plausible vehicle dynamics. Extensive experiments show that ChatDyn can generate realistic driving scene dynamics with multiple vehicles and pedestrians, and significantly outperforms previous methods on subtasks. Code and model will be available at https://vfishc.github.io/chatdyn.

cs.CV↗

Are We There Yet? Revealing the Risks of Utilizing Large Language Models in Scholarly Peer Review

Scholarly peer review is a cornerstone of scientific advancement, but the system is under strain due to increasing manuscript submissions and the labor-intensive nature of the process. Recent advancements in large language models (LLMs) have led to their integration into peer review, with promising results such as substantial overlaps between LLM- and human-generated reviews. However, the unchecked adoption of LLMs poses significant risks to the integrity of the peer review system. In this study, we comprehensively analyze the vulnerabilities of LLM-generated reviews by focusing on manipulation and inherent flaws. Our experiments show that injecting covert deliberate content into manuscripts allows authors to explicitly manipulate LLM reviews, leading to inflated ratings and reduced alignment with human reviews. In a simulation, we find that manipulating 5% of the reviews could potentially cause 12% of the papers to lose their position in the top 30% rankings. Implicit manipulation, where authors strategically highlight minor limitations in their papers, further demonstrates LLMs' susceptibility compared to human reviewers, with a 4.5 times higher consistency with disclosed limitations. Additionally, LLMs exhibit inherent flaws, such as potentially assigning higher ratings to incomplete papers compared to full papers and favoring well-known authors in single-blind review process. These findings highlight the risks of over-reliance on LLMs in peer review, underscoring that we are not yet ready for widespread adoption and emphasizing the need for robust safeguards.

cs.CL↗

Self-Evolving Multi-Agent Collaboration Networks for Software Development

LLM-driven multi-agent collaboration (MAC) systems have demonstrated impressive capabilities in automatic software development at the function level. However, their heavy reliance on human design limits their adaptability to the diverse demands of real-world software development. To address this limitation, we introduce EvoMAC, a novel self-evolving paradigm for MAC networks. Inspired by traditional neural network training, EvoMAC obtains text-based environmental feedback by verifying the MAC network's output against a target proxy and leverages a novel textual backpropagation to update the network. To extend coding capabilities beyond function-level tasks to more challenging software-level development, we further propose rSDE-Bench, a requirement-oriented software development benchmark, which features complex and diverse software requirements along with automatic evaluation of requirement correctness. Our experiments show that: i) The automatic requirement-aware evaluation in rSDE-Bench closely aligns with human evaluations, validating its reliability as a software-level coding benchmark. ii) EvoMAC outperforms previous SOTA methods on both the software-level rSDE-Bench and the function-level HumanEval benchmarks, reflecting its superior coding capabilities. The benchmark can be downloaded at https://yuzhu-cai.github.io/rSDE-Bench/.

cs.SE↗

KnowledgeSG: Privacy-Preserving Synthetic Text Generation with Knowledge Distillation from Server

The success of large language models (LLMs) facilitate many parties to fine-tune LLMs on their own private data. However, this practice raises privacy concerns due to the memorization of LLMs. Existing solutions, such as utilizing synthetic data for substitution, struggle to simultaneously improve performance and preserve privacy. They either rely on a local model for generation, resulting in a performance decline, or take advantage of APIs, directly exposing the data to API servers. To address this issue, we propose KnowledgeSG, a novel client-server framework which enhances synthetic data quality and improves model performance while ensuring privacy. We achieve this by learning local knowledge from the private data with differential privacy (DP) and distilling professional knowledge from the server. Additionally, inspired by federated learning, we transmit models rather than data between the client and server to prevent privacy leakage. Extensive experiments in medical and financial domains demonstrate the effectiveness of KnowledgeSG. Our code is now publicly available at https://github.com/wwh0411/KnowledgeSG.

cs.CR↗

Leveraging Unstructured Text Data for Federated Instruction Tuning of Large Language Models

Federated instruction tuning enables multiple clients to collaboratively fine-tune a shared large language model (LLM) that can follow humans' instructions without directly sharing raw data. However, existing literature impractically requires that all the clients readily hold instruction-tuning data (i.e., structured instruction-response pairs), which necessitates massive human annotations since clients' data is usually unstructured text instead. Addressing this, we propose a novel and flexible framework FedIT-U2S, which can automatically transform unstructured corpus into structured data for federated instruction tuning. FedIT-U2S consists two key steps: (1) few-shot instruction-tuning data generation, where each unstructured data piece together with several examples is combined to prompt an LLM in generating an instruction-response pair. To further enhance the flexibility, a retrieval-based example selection technique is proposed, where the examples are automatically selected based on the relatedness between the client's data piece and example pool, bypassing the need of determining examples in advance. (2) A typical federated instruction tuning process based on the generated data. Overall, FedIT-U2S can be applied to diverse scenarios as long as the client holds valuable text corpus, broadening the application scope of federated instruction tuning. We conduct a series of experiments on three domains (medicine, knowledge, and math), showing that our proposed FedIT-U2S can consistently and significantly brings improvement over the base LLM.

cs.CL↗

FedRSU: Federated Learning for Scene Flow Estimation on Roadside Units

Roadside unit (RSU) can significantly improve the safety and robustness of autonomous vehicles through Vehicle-to-Everything (V2X) communication. Currently, the usage of a single RSU mainly focuses on real-time inference and V2X collaboration, while neglecting the potential value of the high-quality data collected by RSU sensors. Integrating the vast amounts of data from numerous RSUs can provide a rich source of data for model training. However, the absence of ground truth annotations and the difficulty of transmitting enormous volumes of data are two inevitable barriers to fully exploiting this hidden value. In this paper, we introduce FedRSU, an innovative federated learning framework for self-supervised scene flow estimation. In FedRSU, we present a recurrent self-supervision training paradigm, where for each RSU, the scene flow prediction of points at every timestamp can be supervised by its subsequent future multi-modality observation. Another key component of FedRSU is federated learning, where multiple devices collaboratively train an ML model while keeping the training data local and private. With the power of the recurrent self-supervised learning paradigm, FL is able to leverage innumerable underutilized data from RSU. To verify the FedRSU framework, we construct a large-scale multi-modality dataset RSU-SF. The dataset consists of 17 RSU clients, covering various scenarios, modalities, and sensor settings. Based on RSU-SF, we show that FedRSU can greatly improve model performance in ITS and provide a comprehensive benchmark under diverse FL scenarios. To the best of our knowledge, we provide the first real-world LiDAR-camera multi-modal dataset and benchmark for the FL community.

cs.CV↗

Malicious Agent Detection for Robust Multi-Agent Collaborative Perception

Recently, multi-agent collaborative (MAC) perception has been proposed and outperformed the traditional single-agent perception in many applications, such as autonomous driving. However, MAC perception is more vulnerable to adversarial attacks than single-agent perception due to the information exchange. The attacker can easily degrade the performance of a victim agent by sending harmful information from a malicious agent nearby. In this paper, we extend adversarial attacks to an important perception task -- MAC object detection, where generic defenses such as adversarial training are no longer effective against these attacks. More importantly, we propose Malicious Agent Detection (MADE), a reactive defense specific to MAC perception that can be deployed by each agent to accurately detect and then remove any potential malicious agent in its local collaboration network. In particular, MADE inspects each agent in the network independently using a semi-supervised anomaly detector based on a double-hypothesis test with the Benjamini-Hochberg procedure to control the false positive rate of the inference. For the two hypothesis tests, we propose a match loss statistic and a collaborative reconstruction loss statistic, respectively, both based on the consistency between the agent to be inspected and the ego agent where our detector is deployed. We conduct comprehensive evaluations on a benchmark 3D dataset V2X-sim and a real-road dataset DAIR-V2X and show that with the protection of MADE, the drops in the average precision compared with the best-case "oracle" defender against our attack are merely 1.28% and 0.34%, respectively, much lower than 8.92% and 10.00% for adversarial training, respectively.

cs.CR↗

Editable Scene Simulation for Autonomous Driving via Collaborative LLM-Agents

Scene simulation in autonomous driving has gained significant attention because of its huge potential for generating customized data. However, existing editable scene simulation approaches face limitations in terms of user interaction efficiency, multi-camera photo-realistic rendering and external digital assets integration. To address these challenges, this paper introduces ChatSim, the first system that enables editable photo-realistic 3D driving scene simulations via natural language commands with external digital assets. To enable editing with high command flexibility,~ChatSim leverages a large language model (LLM) agent collaboration framework. To generate photo-realistic outcomes, ChatSim employs a novel multi-camera neural radiance field method. Furthermore, to unleash the potential of extensive high-quality digital assets, ChatSim employs a novel multi-camera lighting estimation method to achieve scene-consistent assets' rendering. Our experiments on Waymo Open Dataset demonstrate that ChatSim can handle complex language commands and generate corresponding photo-realistic scene videos.

cs.CV↗

Self-Localized Collaborative Perception

Collaborative perception has garnered considerable attention due to its capacity to address several inherent challenges in single-agent perception, including occlusion and out-of-range issues. However, existing collaborative perception systems heavily rely on precise localization systems to establish a consistent spatial coordinate system between agents. This reliance makes them susceptible to large pose errors or malicious attacks, resulting in substantial reductions in perception performance. To address this, we propose~$\mathtt{CoBEVGlue}$, a novel self-localized collaborative perception system, which achieves more holistic and robust collaboration without using an external localization system. The core of~$\mathtt{CoBEVGlue}$ is a novel spatial alignment module, which provides the relative poses between agents by effectively matching co-visible objects across agents. We validate our method on both real-world and simulated datasets. The results show that i) $\mathtt{CoBEVGlue}$ achieves state-of-the-art detection performance under arbitrary localization noises and attacks; and ii) the spatial alignment module can seamlessly integrate with a majority of previous methods, enhancing their performance by an average of $57.7\%$. Code is available at https://github.com/VincentNi0107/CoBEVGlue

cs.CV↗

Emerging Safety Attack and Defense in Federated Instruction Tuning of Large Language Models

Federated learning (FL) enables multiple parties to collaboratively fine-tune an large language model (LLM) without the need of direct data sharing. Ideally, by training on decentralized data that is aligned with human preferences and safety principles, federated instruction tuning can result in an LLM that could behave in a helpful and safe manner. In this paper, we for the first time reveal the vulnerability of safety alignment in FedIT by proposing a simple, stealthy, yet effective safety attack method. Specifically, the malicious clients could automatically generate attack data without involving manual efforts and attack the FedIT system by training their local LLMs on such attack data. Unfortunately, this proposed safety attack not only can compromise the safety alignment of LLM trained via FedIT, but also can not be effectively defended against by many existing FL defense methods. Targeting this, we further propose a post-hoc defense method, which could rely on a fully automated pipeline: generation of defense data and further fine-tuning of the LLM. Extensive experiments show that our safety attack method can significantly compromise the LLM's safety alignment (e.g., reduce safety rate by 70\%), which can not be effectively defended by existing defense methods (at most 4\% absolute improvement), while our safety defense method can significantly enhance the attacked LLM's safety alignment (at most 69\% absolute improvement).

cs.CL↗

Graph Transductive Defense: a Two-Stage Defense for Graph Membership Inference Attacks

Graph neural networks (GNNs) have become instrumental in diverse real-world applications, offering powerful graph learning capabilities for tasks such as social networks and medical data analysis. Despite their successes, GNNs are vulnerable to adversarial attacks, including membership inference attacks (MIA), which threaten privacy by identifying whether a record was part of the model's training data. While existing research has explored MIA in GNNs under graph inductive learning settings, the more common and challenging graph transductive learning setting remains understudied in this context. This paper addresses this gap and proposes an effective two-stage defense, Graph Transductive Defense (GTD), tailored to graph transductive learning characteristics. The gist of our approach is a combination of a train-test alternate training schedule and flattening strategy, which successfully reduces the difference between the training and testing loss distributions. Extensive empirical results demonstrate the superior performance of our method (a decrease in attack AUROC by $9.42\%$ and an increase in utility performance by $18.08\%$ on average compared to LBP), highlighting its potential for seamless integration into various classification models with minimal overhead.

cs.LG↗

Self-Alignment of Large Language Models via Monopolylogue-based Social Scene Simulation

Aligning large language models (LLMs) with human values is imperative to mitigate potential adverse effects resulting from their misuse. Drawing from the sociological insight that acknowledging all parties' concerns is a key factor in shaping human values, this paper proposes a novel direction to align LLMs by themselves: social scene simulation. To achieve this, we present MATRIX, a novel social scene simulator that emulates realistic scenes around a user's input query, enabling the LLM to take social consequences into account before responding. MATRIX serves as a virtual rehearsal space, akin to a Monopolylogue, where the LLM performs diverse roles related to the query and practice by itself. To inject this alignment, we fine-tune the LLM with MATRIX-simulated data, ensuring adherence to human values without compromising inference speed. We theoretically show that the LLM with MATRIX outperforms Constitutional AI under mild assumptions. Finally, extensive experiments validate that our method outperforms over 10 baselines across 4 benchmarks. As evidenced by 875 user ratings, our tuned 13B-size LLM exceeds GPT-4 in aligning with human values. See our project page at https://shuotang123.github.io/MATRIX.

cs.CL↗

FedLLM-Bench: Realistic Benchmarks for Federated Learning of Large Language Models

Federated learning has enabled multiple parties to collaboratively train large language models without directly sharing their data (FedLLM). Following this training paradigm, the community has put massive efforts from diverse aspects including framework, performance, and privacy. However, an unpleasant fact is that there are currently no realistic datasets and benchmarks for FedLLM and previous works all rely on artificially constructed datasets, failing to capture properties in real-world scenarios. Addressing this, we propose FedLLM-Bench, which involves 8 training methods, 4 training datasets, and 6 evaluation metrics, to offer a comprehensive testbed for the FedLLM community. FedLLM-Bench encompasses three datasets (e.g., user-annotated multilingual dataset) for federated instruction tuning and one dataset (e.g., user-annotated preference dataset) for federated preference alignment, whose scale of client number ranges from 38 to 747. Our datasets incorporate several representative diversities: language, quality, quantity, instruction, length, embedding, and preference, capturing properties in real-world scenarios. Based on FedLLM-Bench, we conduct experiments on all datasets to benchmark existing FL methods and provide empirical insights (e.g., multilingual collaboration). We believe that our FedLLM-Bench can benefit the FedLLM community by reducing required efforts, providing a practical testbed, and promoting fair comparisons. Code and datasets are available at https://github.com/rui-ye/FedLLM-Bench.

cs.CL↗

Hypergraph Transformer for Semi-Supervised Classification

Hypergraphs play a pivotal role in the modelling of data featuring higher-order relations involving more than two entities. Hypergraph neural networks emerge as a powerful tool for processing hypergraph-structured data, delivering remarkable performance across various tasks, e.g., hypergraph node classification. However, these models struggle to capture global structural information due to their reliance on local message passing. To address this challenge, we propose a novel hypergraph learning framework, HyperGraph Transformer (HyperGT). HyperGT uses a Transformer-based neural network architecture to effectively consider global correlations among all nodes and hyperedges. To incorporate local structural information, HyperGT has two distinct designs: i) a positional encoding based on the hypergraph incidence matrix, offering valuable insights into node-node and hyperedge-hyperedge interactions; and ii) a hypergraph structure regularization in the loss function, capturing connectivities between nodes and hyperedges. Through these designs, HyperGT achieves comprehensive hypergraph representation learning by effectively incorporating global interactions while preserving local connectivity patterns. Extensive experiments conducted on real-world hypergraph node classification tasks showcase that HyperGT consistently outperforms existing methods, establishing new state-of-the-art benchmarks. Ablation studies affirm the effectiveness of the individual designs of our model.

cs.LG↗

Robust Collaborative Perception without External Localization and Clock Devices

A consistent spatial-temporal coordination across multiple agents is fundamental for collaborative perception, which seeks to improve perception abilities through information exchange among agents. To achieve this spatial-temporal alignment, traditional methods depend on external devices to provide localization and clock signals. However, hardware-generated signals could be vulnerable to noise and potentially malicious attack, jeopardizing the precision of spatial-temporal alignment. Rather than relying on external hardwares, this work proposes a novel approach: aligning by recognizing the inherent geometric patterns within the perceptual data of various agents. Following this spirit, we propose a robust collaborative perception system that operates independently of external localization and clock devices. The key module of our system,~\emph{FreeAlign}, constructs a salient object graph for each agent based on its detected boxes and uses a graph neural network to identify common subgraphs between agents, leading to accurate relative pose and time. We validate \emph{FreeAlign} on both real-world and simulated datasets. The results show that, the ~\emph{FreeAlign} empowered robust collaborative perception system perform comparably to systems relying on precise localization and clock devices.

cs.AI↗

Language-Driven Interactive Traffic Trajectory Generation

Realistic trajectory generation with natural language control is pivotal for advancing autonomous vehicle technology. However, previous methods focus on individual traffic participant trajectory generation, thus failing to account for the complexity of interactive traffic dynamics. In this work, we propose InteractTraj, the first language-driven traffic trajectory generator that can generate interactive traffic trajectories. InteractTraj interprets abstract trajectory descriptions into concrete formatted interaction-aware numerical codes and learns a mapping between these formatted codes and the final interactive trajectories. To interpret language descriptions, we propose a language-to-code encoder with a novel interaction-aware encoding strategy. To produce interactive traffic trajectories, we propose a code-to-trajectory decoder with interaction-aware feature aggregation that synergizes vehicle interactions with the environmental map and the vehicle moves. Extensive experiments show our method demonstrates superior performance over previous SoTA methods, offering a more realistic generation of interactive traffic trajectories with high controllability via diverse natural language commands. Our code is available at https://github.com/X1a-jk/InteractTraj.git

cs.AI↗