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Siyi Hu

Publications and source records attributed to Siyi Hu.

At least 19 recordsLinked to original sources

RTPO: Reverse-Turn Policy Optimization for Stabilizing Agentic RL Training

Training multi-turn agentic workflows with reinforcement learning (RL) enables large language models to perform complex reasoning, use external tools, and conduct iterative search beyond single-turn settings. Yet multi-turn RL training remains highly unstable, often causing severe performance degradation as the number of turns increases. Through theoretical analysis, we identify three tightly coupled sources of instability: rollout-training context mismatch, weak turn-level credit assignment under sparse terminal rewards, and asynchronous policy drift when short and long trajectories are optimized under different policy versions. We show that these issues share a common structural origin in flattened trajectory optimization and address them through a unified reverse-turn formulation. We propose Reverse-Turn Policy Optimization (RTPO), which organizes multi-turn rollouts as sparse reverse trees and performs turn-level policy updates in temporal reverse order, aligning each decision with its downstream continuation. RTPO enables causally consistent turn-level credit assignment and on-policy continuation to control asynchronous drift. We provide theoretical guarantees showing that RTPO eliminates context mismatch and asynchronous drift under the proposed turn-level formulation, reduces credit bias, and converges to recursive optimality. Experiments on multi-turn agentic RL benchmarks show that RTPO improves upon trajectory- and turn-level baselines by 21.50% and 10.76%, respectively, highlighting its potential to support more stable training for tool-using agents.

cs.AI

3D Scene Graph Prediction: Generating Hierarchical Models from Partially Observed Environments

Generating realistic 3D indoor scenes is an area of growing interest in computer vision and robotics. Existing methods, often motivated by applications such as interior design, generally focus on object layout generation within a single room. The generation of high-level scene structure, such as room-level layout and traversability, remains underexplored despite its importance for robotics applications. In this paper, we consider the case where a robot has explored part of an environment and needs to predict the unexplored parts to support downstream tasks such as exploration or object search. We propose a top-down framework for synthesizing hierarchical 3D scene graphs, including a room layer -- describing the floor plan and traversability -- and an object layer modeling object layouts within each room. For the room layer, we propose a novel mixed-domain graph diffusion model jointly predicting room categories, floor boundaries, and traversability between rooms. Via corruption and masking, this model supports partial constraints such as incomplete floor plans, avoiding the need for partially observed training data. For the object layer, we integrate an existing mixed discrete-continuous diffusion model for joint prediction of object categories, locations, sizes, and orientations within each room given the floor plan. We compare our method with state-of-the-art occupancy-based and LLM-based floor plan generation methods on a standard benchmark. Compared with an occupancy-based learning baseline, our method generalizes substantially better to out-of-distribution partial floor plans. We also demonstrate our integrated prediction pipeline on real-world scenes from robot-collected data, enabling prediction beyond explored areas.

cs.RO

HADT: A Heterogeneous Multi-Agent Differential Transformer for Autonomous Earth Observation Satellite Cluster

This work addresses the problem of autonomous resource management in heterogeneous satellite cluster conducting Earth Observation (EO) missions including optical and Synthetic Aperture Radar (SAR) satellites. In autonomous operation mode, satellites are equipped with intelligent capabilities enabling real-time decision-making based on the latest conditions, while requiring minimal interaction with ground operators. Traditional scheduling approaches typically rely on mathematical models to represent satellite mission and resource management. Then, this problem is solved by using optimization algorithms. However, such solutions become less effective when the underlying models are not available, over complex, and inaccurate due to dynamic changes and uncertainties inherent in the space mission environment. A promising alternative is to reformulate the problem as a sequential decision-making process and apply model-free reinforcement learning techniques to enable adaptive and real-time resource management. To this end, we propose a novel transformer-based architecture tailored for heterogeneous satellite cluster autonomous EO Mission with relational observations-actions tokenization and differential attention mechanism. Our experimental results demonstrate significant performance improvements compared to the available baselines. Moreover, the proposed architecture exhibits strong adaptability and transferability with respect to varying numbers of satellite clusters.

cs.AI

KD-MARL: Resource-Aware Knowledge Distillation in Multi-Agent Reinforcement Learning

Real world deployment of multi agent reinforcement learning MARL systems is fundamentally constrained by limited compute memory and inference time. While expert policies achieve high performance they rely on costly decision cycles and large scale models that are impractical for edge devices or embedded platforms. Knowledge distillation KD offers a promising path toward resource aware execution but existing KD methods in MARL focus narrowly on action imitation often neglecting coordination structure and assuming uniform agent capabilities. We propose resource aware Knowledge Distillation for Multi Agent Reinforcement Learning KD MARL a two stage framework that transfers coordinated behavior from a centralized expert to lightweight decentralized student agents. The student policies are trained without a critic relying instead on distilled advantage signals and structured policy supervision to preserve coordination under heterogeneous and limited observations. Our approach transfers both action level behavior and structural coordination patterns from expert policies while supporting heterogeneous student architectures allowing each agent model capacity to match its observation complexity which is crucial for efficient execution under partial or limited observability and limited onboard resources. Extensive experiments on SMAC and MPE benchmarks demonstrate that KD MARL achieves high performance retention while substantially reducing computational cost. Across standard multi agent benchmarks KD MARL retains over 90 percent of expert performance while reducing computational cost by up to 28.6 times FLOPs. The proposed approach achieves expert level coordination and preserves it through structured distillation enabling practical MARL deployment across resource constrained onboard platforms.

cs.AI

Onboard Optimization and Learning: A Survey

Onboard learning is a transformative approach in edge AI, enabling real-time data processing, decision-making, and adaptive model training directly on resource-constrained devices without relying on centralized servers. This paradigm is crucial for applications demanding low latency, enhanced privacy, and energy efficiency. However, onboard learning faces challenges such as limited computational resources, high inference costs, and security vulnerabilities. This survey explores a comprehensive range of methodologies that address these challenges, focusing on techniques that optimize model efficiency, accelerate inference, and support collaborative learning across distributed devices. Approaches for reducing model complexity, improving inference speed, and ensuring privacy-preserving computation are examined alongside emerging strategies that enhance scalability and adaptability in dynamic environments. By bridging advancements in hardware-software co-design, model compression, and decentralized learning, this survey provides insights into the current state of onboard learning to enable robust, efficient, and secure AI deployment at the edge.

cs.LG

Multi-Agent Reinforcement Learning for Heterogeneous Satellite Cluster Resources Optimization

This work investigates resource optimization in heterogeneous satellite clusters performing autonomous Earth Observation (EO) missions using Reinforcement Learning (RL). In the proposed setting, two optical satellites and one Synthetic Aperture Radar (SAR) satellite operate cooperatively in low Earth orbit to capture ground targets and manage their limited onboard resources efficiently. Traditional optimization methods struggle to handle the real-time, uncertain, and decentralized nature of EO operations, motivating the use of RL and Multi-Agent Reinforcement Learning (MARL) for adaptive decision-making. This study systematically formulates the optimization problem from single-satellite to multi-satellite scenarios, addressing key challenges including energy and memory constraints, partial observability, and agent heterogeneity arising from diverse payload capabilities. Using a near-realistic simulation environment built on the Basilisk and BSK-RL frameworks, we evaluate the performance and stability of state-of-the-art MARL algorithms such as MAPPO, HAPPO, and HATRPO. Results show that MARL enables effective coordination across heterogeneous satellites, balancing imaging performance and resource utilization while mitigating non-stationarity and inter-agent reward coupling. The findings provide practical insights into scalable, autonomous satellite operations and contribute a foundation for future research on intelligent EO mission planning under heterogeneous and dynamic conditions.

cs.AI

Multi-Agent Reinforcement Learning for Autonomous Multi-Satellite Earth Observation: A Realistic Case Study

The exponential growth of Low Earth Orbit (LEO) satellites has revolutionised Earth Observation (EO) missions, addressing challenges in climate monitoring, disaster management, and more. However, autonomous coordination in multi-satellite systems remains a fundamental challenge. Traditional optimisation approaches struggle to handle the real-time decision-making demands of dynamic EO missions, necessitating the use of Reinforcement Learning (RL) and Multi-Agent Reinforcement Learning (MARL). In this paper, we investigate RL-based autonomous EO mission planning by modelling single-satellite operations and extending to multi-satellite constellations using MARL frameworks. We address key challenges, including energy and data storage limitations, uncertainties in satellite observations, and the complexities of decentralised coordination under partial observability. By leveraging a near-realistic satellite simulation environment, we evaluate the training stability and performance of state-of-the-art MARL algorithms, including PPO, IPPO, MAPPO, and HAPPO. Our results demonstrate that MARL can effectively balance imaging and resource management while addressing non-stationarity and reward interdependency in multi-satellite coordination. The insights gained from this study provide a foundation for autonomous satellite operations, offering practical guidelines for improving policy learning in decentralised EO missions.

cs.AI

Toward Adaptable Multi-Agent Reinforcement Learning: An Assumption-Aware Review

Multi-Agent Reinforcement Learning (MARL) has achieved strong performance in simulated benchmarks, yet real deployments often violate the assumptions under which algorithms are designed and evaluated. Agent populations may change, objectives may shift, centralized information may be unavailable, execution may become asynchronous, and partner policies may be unfamiliar. Existing surveys discuss related desiderata such as scalability, robustness, generalization, and transferability, but these terms often refer to different objects of analysis and different kinds of distributional or structural shift. This survey proposes \textit{adaptability} as an assumption-aware taxonomy for organizing these shifts, rather than as a universal requirement that every MARL algorithm should succeed in every setting. We distinguish three dimensions: \textit{learning adaptability}, which concerns the applicability of learning paradigms under changed training or system assumptions; \textit{policy adaptability}, which concerns the reuse or adaptation of learned policies under deployment-time changes; and \textit{scenario-driven adaptability}, which concerns whether benchmarks and evaluation protocols expose controlled, diagnostically useful shifts. By separating what changes, when the change occurs, what adaptation is allowed, and what success means, the framework clarifies how established concepts fit together and identifies where current MARL evaluation remains underspecified.

cs.AI

Multi-Agent Reinforcement Learning for Resources Allocation Optimization: A Survey

Multi-Agent Reinforcement Learning (MARL) has become a powerful framework for numerous real-world applications, modeling distributed decision-making and learning from interactions with complex environments. Resource Allocation Optimization (RAO) benefits significantly from MARL's ability to tackle dynamic and decentralized contexts. MARL-based approaches are increasingly applied to RAO challenges across sectors playing pivotal roles to Industry 4.0 developments. This survey provides a comprehensive review of recent MARL algorithms for RAO, encompassing core concepts, classifications, and a structured taxonomy. By outlining the current research landscape and identifying primary challenges and future directions, this survey aims to support researchers and practitioners in leveraging MARL's potential to advance resource allocation solutions.

cs.MA

Maximum Entropy Heterogeneous-Agent Reinforcement Learning

Multi-agent reinforcement learning (MARL) has been shown effective for cooperative games in recent years. However, existing state-of-the-art methods face challenges related to sample complexity, training instability, and the risk of converging to a suboptimal Nash Equilibrium. In this paper, we propose a unified framework for learning stochastic policies to resolve these issues. We embed cooperative MARL problems into probabilistic graphical models, from which we derive the maximum entropy (MaxEnt) objective for MARL. Based on the MaxEnt framework, we propose Heterogeneous-Agent Soft Actor-Critic (HASAC) algorithm. Theoretically, we prove the monotonic improvement and convergence to quantal response equilibrium (QRE) properties of HASAC. Furthermore, we generalize a unified template for MaxEnt algorithmic design named Maximum Entropy Heterogeneous-Agent Mirror Learning (MEHAML), which provides any induced method with the same guarantees as HASAC. We evaluate HASAC on six benchmarks: Bi-DexHands, Multi-Agent MuJoCo, StarCraft Multi-Agent Challenge, Google Research Football, Multi-Agent Particle Environment, and Light Aircraft Game. Results show that HASAC consistently outperforms strong baselines, exhibiting better sample efficiency, robustness, and sufficient exploration. See our page at https://sites.google.com/view/meharl.

cs.MA

Nucleolus Credit Assignment for Effective Coalitions in Multi-agent Reinforcement Learning

In cooperative multi-agent reinforcement learning (MARL), agents typically form a single grand coalition based on credit assignment to tackle a composite task, often resulting in suboptimal performance. This paper proposed a nucleolus-based credit assignment grounded in cooperative game theory, enabling the autonomous partitioning of agents into multiple small coalitions that can effectively identify and complete subtasks within a larger composite task. Specifically, our designed nucleolus Q-learning could assign fair credits to each agent, and the nucleolus Q-operator provides theoretical guarantees with interpretability for both learning convergence and the stability of the formed small coalitions. Through experiments on Predator-Prey and StarCraft scenarios across varying difficulty levels, our approach demonstrated the emergence of multiple effective coalitions during MARL training, leading to faster learning and superior performance in terms of win rate and cumulative rewards especially in hard and super-hard environments, compared to four baseline methods. Our nucleolus-based credit assignment showed the promise for complex composite tasks requiring effective subteams of agents.

cs.MA

Mixed Diffusion for 3D Indoor Scene Synthesis

Generating realistic 3D scenes is an area of growing interest in computer vision and robotics. However, creating high-quality, diverse synthetic 3D content often requires expert intervention, making it costly and complex. Recently, efforts to automate this process with learning techniques, particularly diffusion models, have shown significant improvements in tasks like furniture rearrangement. However, applying diffusion models to floor-conditioned indoor scene synthesis remains under-explored. This task is especially challenging as it requires arranging objects in continuous space while selecting from discrete object categories, posing unique difficulties for conventional diffusion methods. To bridge this gap, we present MiDiffusion, a novel mixed discrete-continuous diffusion model designed to synthesize plausible 3D indoor scenes given a floor plan and pre-arranged objects. We represent a scene layout by a 2D floor plan and a set of objects, each defined by category, location, size, and orientation. Our approach uniquely applies structured corruption across mixed discrete semantic and continuous geometric domains, resulting in a better-conditioned problem for denoising. Evaluated on the 3D-FRONT dataset, MiDiffusion outperforms state-of-the-art autoregressive and diffusion models in floor-conditioned 3D scene synthesis. Additionally, it effectively handles partial object constraints via a corruption-and-masking strategy without task-specific training, demonstrating advantages in scene completion and furniture arrangement tasks.

cs.CV

ProAgent: Building Proactive Cooperative Agents with Large Language Models

Building agents with adaptive behavior in cooperative tasks stands as a paramount goal in the realm of multi-agent systems. Current approaches to developing cooperative agents rely primarily on learning-based methods, whose policy generalization depends heavily on the diversity of teammates they interact with during the training phase. Such reliance, however, constrains the agents' capacity for strategic adaptation when cooperating with unfamiliar teammates, which becomes a significant challenge in zero-shot coordination scenarios. To address this challenge, we propose ProAgent, a novel framework that harnesses large language models (LLMs) to create proactive agents capable of dynamically adapting their behavior to enhance cooperation with teammates. ProAgent can analyze the present state, and infer the intentions of teammates from observations. It then updates its beliefs in alignment with the teammates' subsequent actual behaviors. Moreover, ProAgent exhibits a high degree of modularity and interpretability, making it easily integrated into various of coordination scenarios. Experimental evaluations conducted within the Overcooked-AI environment unveil the remarkable performance superiority of ProAgent, outperforming five methods based on self-play and population-based training when cooperating with AI agents. Furthermore, in partnered with human proxy models, its performance exhibits an average improvement exceeding 10% compared to the current state-of-the-art method. For more information about our project, please visit~\url{https://pku-proagent.github.io}.

cs.AI

Heterogeneous-Agent Reinforcement Learning

The necessity for cooperation among intelligent machines has popularised cooperative multi-agent reinforcement learning (MARL) in AI research. However, many research endeavours heavily rely on parameter sharing among agents, which confines them to only homogeneous-agent setting and leads to training instability and lack of convergence guarantees. To achieve effective cooperation in the general heterogeneous-agent setting, we propose Heterogeneous-Agent Reinforcement Learning (HARL) algorithms that resolve the aforementioned issues. Central to our findings are the multi-agent advantage decomposition lemma and the sequential update scheme. Based on these, we develop the provably correct Heterogeneous-Agent Trust Region Learning (HATRL), and derive HATRPO and HAPPO by tractable approximations. Furthermore, we discover a novel framework named Heterogeneous-Agent Mirror Learning (HAML), which strengthens theoretical guarantees for HATRPO and HAPPO and provides a general template for cooperative MARL algorithmic designs. We prove that all algorithms derived from HAML inherently enjoy monotonic improvement of joint return and convergence to Nash Equilibrium. As its natural outcome, HAML validates more novel algorithms in addition to HATRPO and HAPPO, including HAA2C, HADDPG, and HATD3, which generally outperform their existing MA-counterparts. We comprehensively test HARL algorithms on six challenging benchmarks and demonstrate their superior effectiveness and stability for coordinating heterogeneous agents compared to strong baselines such as MAPPO and QMIX.

cs.LG

Debunking Disinformation: Revolutionizing Truth with NLP in Fake News Detection

The Internet and social media have altered how individuals access news in the age of instantaneous information distribution. While this development has increased access to information, it has also created a significant problem: the spread of fake news and information. Fake news is rapidly spreading on digital platforms, which has a negative impact on the media ecosystem, public opinion, decision-making, and social cohesion. Natural Language Processing(NLP), which offers a variety of approaches to identify content as authentic, has emerged as a potent weapon in the growing war against disinformation. This paper takes an in-depth look at how NLP technology can be used to detect fake news and reveals the challenges and opportunities it presents.

cs.AI

Leveraging Large (Visual) Language Models for Robot 3D Scene Understanding

Abstract semantic 3D scene understanding is a problem of critical importance in robotics. As robots still lack the common-sense knowledge about household objects and locations of an average human, we investigate the use of pre-trained language models to impart common sense for scene understanding. We introduce and compare a wide range of scene classification paradigms that leverage language only (zero-shot, embedding-based, and structured-language) or vision and language (zero-shot and fine-tuned). We find that the best approaches in both categories yield $\sim 70\%$ room classification accuracy, exceeding the performance of pure-vision and graph classifiers. We also find such methods demonstrate notable generalization and transfer capabilities stemming from their use of language.

cs.RO

MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: \url{https://github.com/Replicable-MARL/MARLlib}.

cs.LG

Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems

3D spatial perception is the problem of building and maintaining an actionable and persistent representation of the environment in real-time using sensor data and prior knowledge. Despite the fast-paced progress in robot perception, most existing methods either build purely geometric maps (as in traditional SLAM) or flat metric-semantic maps that do not scale to large environments or large dictionaries of semantic labels. The first part of this paper is concerned with representations: we show that scalable representations for spatial perception need to be hierarchical in nature. Hierarchical representations are efficient to store, and lead to layered graphs with small treewidth, which enable provably efficient inference. We then introduce an example of hierarchical representation for indoor environments, namely a 3D scene graph, and discuss its structure and properties. The second part of the paper focuses on algorithms to incrementally construct a 3D scene graph as the robot explores the environment. Our algorithms combine 3D geometry, topology (to cluster the places into rooms), and geometric deep learning (e.g., to classify the type of rooms the robot is moving across). The third part of the paper focuses on algorithms to maintain and correct 3D scene graphs during long-term operation. We propose hierarchical descriptors for loop closure detection and describe how to correct a scene graph in response to loop closures, by solving a 3D scene graph optimization problem. We conclude the paper by combining the proposed perception algorithms into Hydra, a real-time spatial perception system that builds a 3D scene graph from visual-inertial data in real-time. We showcase Hydra's performance in photo-realistic simulations and real data collected by a Clearpath Jackal robots and a Unitree A1 robot. We release an open-source implementation of Hydra at https://github.com/MIT-SPARK/Hydra.

cs.RO