Searcharxiv⌕ Search

arXiv subjects

Siyi Hu

Publications and source records attributed to Siyi Hu.

29 records · Page 2Linked to original sources

MARLlib: A Scalable and Efficient Multi-agent Reinforcement Learning Library

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations, while obviating the need to consider compatibility issues. In this paper, we present MARLlib, a library designed to address the aforementioned challenge by leveraging three key mechanisms: 1) a standardized multi-agent environment wrapper, 2) an agent-level algorithm implementation, and 3) a flexible policy mapping strategy. By utilizing these mechanisms, MARLlib can effectively disentangle the intertwined nature of the multi-agent task and the learning process of the algorithm, with the ability to automatically alter the training strategy based on the current task's attributes. The MARLlib library's source code is publicly accessible on GitHub: \url{https://github.com/Replicable-MARL/MARLlib}.

cs.LG↗

Foundations of Spatial Perception for Robotics: Hierarchical Representations and Real-time Systems

3D spatial perception is the problem of building and maintaining an actionable and persistent representation of the environment in real-time using sensor data and prior knowledge. Despite the fast-paced progress in robot perception, most existing methods either build purely geometric maps (as in traditional SLAM) or flat metric-semantic maps that do not scale to large environments or large dictionaries of semantic labels. The first part of this paper is concerned with representations: we show that scalable representations for spatial perception need to be hierarchical in nature. Hierarchical representations are efficient to store, and lead to layered graphs with small treewidth, which enable provably efficient inference. We then introduce an example of hierarchical representation for indoor environments, namely a 3D scene graph, and discuss its structure and properties. The second part of the paper focuses on algorithms to incrementally construct a 3D scene graph as the robot explores the environment. Our algorithms combine 3D geometry, topology (to cluster the places into rooms), and geometric deep learning (e.g., to classify the type of rooms the robot is moving across). The third part of the paper focuses on algorithms to maintain and correct 3D scene graphs during long-term operation. We propose hierarchical descriptors for loop closure detection and describe how to correct a scene graph in response to loop closures, by solving a 3D scene graph optimization problem. We conclude the paper by combining the proposed perception algorithms into Hydra, a real-time spatial perception system that builds a 3D scene graph from visual-inertial data in real-time. We showcase Hydra's performance in photo-realistic simulations and real data collected by a Clearpath Jackal robots and a Unitree A1 robot. We release an open-source implementation of Hydra at https://github.com/MIT-SPARK/Hydra.

cs.RO↗

Extracting Zero-shot Common Sense from Large Language Models for Robot 3D Scene Understanding

Semantic 3D scene understanding is a problem of critical importance in robotics. While significant advances have been made in simultaneous localization and mapping algorithms, robots are still far from having the common sense knowledge about household objects and their locations of an average human. We introduce a novel method for leveraging common sense embedded within large language models for labelling rooms given the objects contained within. This algorithm has the added benefits of (i) requiring no task-specific pre-training (operating entirely in the zero-shot regime) and (ii) generalizing to arbitrary room and object labels, including previously-unseen ones -- both of which are highly desirable traits in robotic scene understanding algorithms. The proposed algorithm operates on 3D scene graphs produced by modern spatial perception systems, and we hope it will pave the way to more generalizable and scalable high-level 3D scene understanding for robotics.

cs.RO↗

Policy Diagnosis via Measuring Role Diversity in Cooperative Multi-agent RL

Cooperative multi-agent reinforcement learning (MARL) is making rapid progress for solving tasks in a grid world and real-world scenarios, in which agents are given different attributes and goals, resulting in different behavior through the whole multi-agent task. In this study, we quantify the agent's behavior difference and build its relationship with the policy performance via {\bf Role Diversity}, a metric to measure the characteristics of MARL tasks. We define role diversity from three perspectives: action-based, trajectory-based, and contribution-based to fully measure a multi-agent task. Through theoretical analysis, we find that the error bound in MARL can be decomposed into three parts that have a strong relation to the role diversity. The decomposed factors can significantly impact policy optimization on three popular directions including parameter sharing, communication mechanism, and credit assignment. The main experimental platforms are based on {\bf Multiagent Particle Environment (MPE)} and {\bf The StarCraft Multi-Agent Challenge (SMAC). Extensive experiments} clearly show that role diversity can serve as a robust measurement for the characteristics of a multi-agent cooperation task and help diagnose whether the policy fits the current multi-agent system for a better policy performance.

cs.MA↗

Neural Trees for Learning on Graphs

Graph Neural Networks (GNNs) have emerged as a flexible and powerful approach for learning over graphs. Despite this success, existing GNNs are constrained by their local message-passing architecture and are provably limited in their expressive power. In this work, we propose a new GNN architecture -- the Neural Tree. The neural tree architecture does not perform message passing on the input graph, but on a tree-structured graph, called the H-tree, that is constructed from the input graph. Nodes in the H-tree correspond to subgraphs in the input graph, and they are reorganized in a hierarchical manner such that the parent of a node in the H-tree always corresponds to a larger subgraph in the input graph. We show that the neural tree architecture can approximate any smooth probability distribution function over an undirected graph. We also prove that the number of parameters needed to achieve an $ε$-approximation of the distribution function is exponential in the treewidth of the input graph, but linear in its size. We prove that any continuous $\mathcal{G}$-invariant/equivariant function can be approximated by a nonlinear combination of such probability distribution functions over $\mathcal{G}$. We apply the neural tree to semi-supervised node classification in 3D scene graphs, and show that these theoretical properties translate into significant gains in prediction accuracy, over the more traditional GNN architectures. We also show the applicability of the neural tree architecture to citation networks with large treewidth, by using a graph sub-sampling technique.

cs.LG↗

UPDeT: Universal Multi-agent Reinforcement Learning via Policy Decoupling with Transformers

Recent advances in multi-agent reinforcement learning have been largely limited in training one model from scratch for every new task. The limitation is due to the restricted model architecture related to fixed input and output dimensions. This hinders the experience accumulation and transfer of the learned agent over tasks with diverse levels of difficulty (e.g. 3 vs 3 or 5 vs 6 multi-agent games). In this paper, we make the first attempt to explore a universal multi-agent reinforcement learning pipeline, designing one single architecture to fit tasks with the requirement of different observation and action configurations. Unlike previous RNN-based models, we utilize a transformer-based model to generate a flexible policy by decoupling the policy distribution from the intertwined input observation with an importance weight measured by the merits of the self-attention mechanism. Compared to a standard transformer block, the proposed model, named as Universal Policy Decoupling Transformer (UPDeT), further relaxes the action restriction and makes the multi-agent task's decision process more explainable. UPDeT is general enough to be plugged into any multi-agent reinforcement learning pipeline and equip them with strong generalization abilities that enables the handling of multiple tasks at a time. Extensive experiments on large-scale SMAC multi-agent competitive games demonstrate that the proposed UPDeT-based multi-agent reinforcement learning achieves significant results relative to state-of-the-art approaches, demonstrating advantageous transfer capability in terms of both performance and training speed (10 times faster).

cs.LG↗

Multi-view Drone-based Geo-localization via Style and Spatial Alignment

In this paper, we focus on the task of multi-view multi-source geo-localization, which serves as an important auxiliary method of GPS positioning by matching drone-view image and satellite-view image with pre-annotated GPS tag. To solve this problem, most existing methods adopt metric loss with an weighted classification block to force the generation of common feature space shared by different view points and view sources. However, these methods fail to pay sufficient attention to spatial information (especially viewpoint variances). To address this drawback, we propose an elegant orientation-based method to align the patterns and introduce a new branch to extract aligned partial feature. Moreover, we provide a style alignment strategy to reduce the variance in image style and enhance the feature unification. To demonstrate the performance of the proposed approach, we conduct extensive experiments on the large-scale benchmark dataset. The experimental results confirm the superiority of the proposed approach compared to state-of-the-art alternatives.

cs.CV↗

An Impedance Sensing Platform for Monitoring Heterogeneous Connectivity and Diagnostics in Lab-on-a-Chip Systems

Reliable hardware connectivity is vital in heterogeneous integrated systems. For example, in digital microfluidics lab-on-a-chip systems, there are hundreds of physical connections required between a micro-electro-mechanical fabricated device and the driving system that can be remotely located on a printed-circuit-board. Unfortunately, the connection reliability cannot be checked or monitored by vision-based detection methods that are commonly used in the semiconductor industry. Therefore, a sensing platform that can be seamlessly integrated into existing digital microfluidics systems and provide real-time monitoring of multi-connectivity is highly desired. Here, we report an impedance sensing platform that can provide fast detection of a single physical connection in timescales of milli-seconds. Once connectivity is established, the same set-up can be used to determine droplet location. The sensing system can be scaled up to support multiple channels or applied to other heterogeneously integrated systems that require real-time monitoring and diagnostics of multi-connectivity systems.

eess.SY↗

A floating top-electrode electrowetting-on-dielectric system

Herein, we describe a novel device configuration for double-plate electrowetting-on-dielectric system with a floating top-electrode. As conventional double-plate EWOD device requires a grounded electrode on top-plate, it will cause additional fabrication complicity and cost during the encapsulation process. In this work, we found that by carefully designing electrode arrangement and configuring driving electronic circuit, the droplet driving force can be maintained with a floating electrode on the top-plate. This can provide the possibilities to integrate additional electrical or electrochemical sensing functions on the top-plate. We use both finite element analysis and fabricated system to validate the theory, and the results indicate that floating top-electrode EWOD systems are highly reliable and reproducible once the design considerations are fully met.

physics.app-ph↗

Modeling Perceptual Aliasing in SLAM via Discrete-Continuous Graphical Models

Perceptual aliasing is one of the main causes of failure for Simultaneous Localization and Mapping (SLAM) systems operating in the wild. Perceptual aliasing is the phenomenon where different places generate a similar visual (or, in general, perceptual) footprint. This causes spurious measurements to be fed to the SLAM estimator, which typically results in incorrect localization and mapping results. The problem is exacerbated by the fact that those outliers are highly correlated, in the sense that perceptual aliasing creates a large number of mutually-consistent outliers. Another issue stems from the fact that most state-of-the-art techniques rely on a given trajectory guess (e.g., from odometry) to discern between inliers and outliers and this makes the resulting pipeline brittle, since the accumulation of error may result in incorrect choices and recovery from failures is far from trivial. This work provides a unified framework to model perceptual aliasing in SLAM and provides practical algorithms that can cope with outliers without relying on any initial guess. We present two main contributions. The first is a Discrete-Continuous Graphical Model (DC-GM) for SLAM: the continuous portion of the DC-GM captures the standard SLAM problem, while the discrete portion describes the selection of the outliers and models their correlation. The second contribution is a semidefinite relaxation to perform inference in the DC-GM that returns estimates with provable sub-optimality guarantees. Experimental results on standard benchmarking datasets show that the proposed technique compares favorably with state-of-the-art methods while not relying on an initial guess for optimization.

cs.RO↗

Accelerated Inference in Markov Random Fields via Smooth Riemannian Optimization

Markov Random Fields (MRFs) are a popular model for several pattern recognition and reconstruction problems in robotics and computer vision. Inference in MRFs is intractable in general and related work resorts to approximation algorithms. Among those techniques, semidefinite programming (SDP) relaxations have been shown to provide accurate estimates while scaling poorly with the problem size and being typically slow for practical applications. Our first contribution is to design a dual ascent method to solve standard SDP relaxations that takes advantage of the geometric structure of the problem to speed up computation. This technique, named Dual Ascent Riemannian Staircase (DARS), is able to solve large problem instances in seconds. Our second contribution is to develop a second and faster approach. The backbone of this second approach is a novel SDP relaxation combined with a fast and scalable solver based on smooth Riemannian optimization. We show that this approach, named Fast Unconstrained SEmidefinite Solver (FUSES), can solve large problems in milliseconds. Contrarily to local MRF solvers, e.g., loopy belief propagation, our approaches do not require an initial guess. Moreover, we leverage recent results from optimization theory to provide per-instance sub-optimality guarantees. We demonstrate the proposed approaches in multi-class image segmentation problems. Extensive experimental evidence shows that (i) FUSES and DARS produce near-optimal solutions, attaining an objective within 0.1% of the optimum, (ii) FUSES and DARS are remarkably faster than general-purpose SDP solvers, and FUSES is more than two orders of magnitude faster than DARS while attaining similar solution quality, (iii) FUSES is faster than local search methods while being a global solver.

cs.CV↗