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Sotiris Nikoletseas

Publications and source records attributed to Sotiris Nikoletseas.

21 records · Page 2Linked to original sources

Strategic Contention Resolution with Limited Feedback

In this paper, we study contention resolution protocols from a game-theoretic perspective. We focus on \emph{acknowledgment-based} protocols, where a user gets feedback from the channel only when she attempts transmission. In this case she will learn whether her transmission was successful or not. Users that do not transmit will not receive any feedback. We are interested in equilibrium protocols, where no player has an incentive to deviate. The limited feedback makes the design of equilibrium protocols a hard task as best response policies usually have to be modeled as Partially Observable Markov Decision Processes, which are hard to analyze. Nevertheless, we show how to circumvent this for the case of two players and present an equilibrium protocol. For many players, we give impossibility results for a large class of acknowledgment-based protocols, namely \emph{age-based} and \emph{backoff} protocols with finite expected finishing time. Finally, we provide an age-based equilibrium protocol, which has infinite expected finishing time, but every player finishes in linear time with high probability.

cs.GT↗

Natural Models for Evolution on Networks

Evolutionary dynamics have been traditionally studied in the context of homogeneous populations, mainly described my the Moran process. Recently, this approach has been generalized in \cite{LHN} by arranging individuals on the nodes of a network. Undirected networks seem to have a smoother behavior than directed ones, and thus it is more challenging to find suppressors/amplifiers of selection. In this paper we present the first class of undirected graphs which act as suppressors of selection, by achieving a fixation probability that is at most one half of that of the complete graph, as the number of vertices increases. Moreover, we provide some generic upper and lower bounds for the fixation probability of general undirected graphs. As our main contribution, we introduce the natural alternative of the model proposed in \cite{LHN}, where all individuals interact simultaneously and the result is a compromise between aggressive and non-aggressive individuals. That is, the behavior of the individuals in our new model and in the model of \cite{LHN} can be interpreted as an "aggregation" vs. an "all-or-nothing" strategy, respectively. We prove that our new model of mutual influences admits a \emph{potential function}, which guarantees the convergence of the system for any graph topology and any initial fitness vector of the individuals. Furthermore, we prove fast convergence to the stable state for the case of the complete graph, as well as we provide almost tight bounds on the limit fitness of the individuals. Apart from being important on its own, this new evolutionary model appears to be useful also in the abstract modeling of control mechanisms over invading populations in networks. We demonstrate this by introducing and analyzing two alternative control approaches, for which we bound the time needed to stabilize to the "healthy" state of the system.

cs.DM↗

Lighweight Target Tracking Using Passive Traces in Sensor Networks

We study the important problem of tracking moving targets in wireless sensor networks. We try to overcome the limitations of standard state of the art tracking methods based on continuous location tracking, i.e. the high energy dissipation and communication overhead imposed by the active participation of sensors in the tracking process and the low scalability, especially in sparse networks. Instead, our approach uses sensors in a passive way: they just record and judiciously spread information about observed target presence in their vicinity; this information is then used by the (powerful) tracking agent to locate the target by just following the traces left at sensors. Our protocol is greedy, local, distributed, energy efficient and very successful, in the sense that (as shown by extensive simulations) the tracking agent manages to quickly locate and follow the target; also, we achieve good trade-offs between the energy dissipation and latency.

cs.DC↗