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Stefan Lattner

Publications and source records attributed to Stefan Lattner.

At least 37 records · Page 2Linked to original sources

Music2Latent: Consistency Autoencoders for Latent Audio Compression

Efficient audio representations in a compressed continuous latent space are critical for generative audio modeling and Music Information Retrieval (MIR) tasks. However, some existing audio autoencoders have limitations, such as multi-stage training procedures, slow iterative sampling, or low reconstruction quality. We introduce Music2Latent, an audio autoencoder that overcomes these limitations by leveraging consistency models. Music2Latent encodes samples into a compressed continuous latent space in a single end-to-end training process while enabling high-fidelity single-step reconstruction. Key innovations include conditioning the consistency model on upsampled encoder outputs at all levels through cross connections, using frequency-wise self-attention to capture long-range frequency dependencies, and employing frequency-wise learned scaling to handle varying value distributions across frequencies at different noise levels. We demonstrate that Music2Latent outperforms existing continuous audio autoencoders in sound quality and reconstruction accuracy while achieving competitive performance on downstream MIR tasks using its latent representations. To our knowledge, this represents the first successful attempt at training an end-to-end consistency autoencoder model.

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Stem-JEPA: A Joint-Embedding Predictive Architecture for Musical Stem Compatibility Estimation

This paper explores the automated process of determining stem compatibility by identifying audio recordings of single instruments that blend well with a given musical context. To tackle this challenge, we present Stem-JEPA, a novel Joint-Embedding Predictive Architecture (JEPA) trained on a multi-track dataset using a self-supervised learning approach. Our model comprises two networks: an encoder and a predictor, which are jointly trained to predict the embeddings of compatible stems from the embeddings of a given context, typically a mix of several instruments. Training a model in this manner allows its use in estimating stem compatibility - retrieving, aligning, or generating a stem to match a given mix - or for downstream tasks such as genre or key estimation, as the training paradigm requires the model to learn information related to timbre, harmony, and rhythm. We evaluate our model's performance on a retrieval task on the MUSDB18 dataset, testing its ability to find the missing stem from a mix and through a subjective user study. We also show that the learned embeddings capture temporal alignment information and, finally, evaluate the representations learned by our model on several downstream tasks, highlighting that they effectively capture meaningful musical features.

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Investigating Design Choices in Joint-Embedding Predictive Architectures for General Audio Representation Learning

This paper addresses the problem of self-supervised general-purpose audio representation learning. We explore the use of Joint-Embedding Predictive Architectures (JEPA) for this task, which consists of splitting an input mel-spectrogram into two parts (context and target), computing neural representations for each, and training the neural network to predict the target representations from the context representations. We investigate several design choices within this framework and study their influence through extensive experiments by evaluating our models on various audio classification benchmarks, including environmental sounds, speech and music downstream tasks. We focus notably on which part of the input data is used as context or target and show experimentally that it significantly impacts the model's quality. In particular, we notice that some effective design choices in the image domain lead to poor performance on audio, thus highlighting major differences between these two modalities.

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Bass Accompaniment Generation via Latent Diffusion

The ability to automatically generate music that appropriately matches an arbitrary input track is a challenging task. We present a novel controllable system for generating single stems to accompany musical mixes of arbitrary length. At the core of our method are audio autoencoders that efficiently compress audio waveform samples into invertible latent representations, and a conditional latent diffusion model that takes as input the latent encoding of a mix and generates the latent encoding of a corresponding stem. To provide control over the timbre of generated samples, we introduce a technique to ground the latent space to a user-provided reference style during diffusion sampling. For further improving audio quality, we adapt classifier-free guidance to avoid distortions at high guidance strengths when generating an unbounded latent space. We train our model on a dataset of pairs of mixes and matching bass stems. Quantitative experiments demonstrate that, given an input mix, the proposed system can generate basslines with user-specified timbres. Our controllable conditional audio generation framework represents a significant step forward in creating generative AI tools to assist musicians in music production.

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Singer Identity Representation Learning using Self-Supervised Techniques

Significant strides have been made in creating voice identity representations using speech data. However, the same level of progress has not been achieved for singing voices. To bridge this gap, we suggest a framework for training singer identity encoders to extract representations suitable for various singing-related tasks, such as singing voice similarity and synthesis. We explore different self-supervised learning techniques on a large collection of isolated vocal tracks and apply data augmentations during training to ensure that the representations are invariant to pitch and content variations. We evaluate the quality of the resulting representations on singer similarity and identification tasks across multiple datasets, with a particular emphasis on out-of-domain generalization. Our proposed framework produces high-quality embeddings that outperform both speaker verification and wav2vec 2.0 pre-trained baselines on singing voice while operating at 44.1 kHz. We release our code and trained models to facilitate further research on singing voice and related areas.

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Self-Supervised Music Source Separation Using Vector-Quantized Source Category Estimates

Music source separation is focused on extracting distinct sonic elements from composite tracks. Historically, many methods have been grounded in supervised learning, necessitating labeled data, which is occasionally constrained in its diversity. More recent methods have delved into N-shot techniques that utilize one or more audio samples to aid in the separation. However, a challenge with some of these methods is the necessity for an audio query during inference, making them less suited for genres with varied timbres and effects. This paper offers a proof-of-concept for a self-supervised music source separation system that eliminates the need for audio queries at inference time. In the training phase, while it adopts a query-based approach, we introduce a modification by substituting the continuous embedding of query audios with Vector Quantized (VQ) representations. Trained end-to-end with up to N classes as determined by the VQ's codebook size, the model seeks to effectively categorise instrument classes. During inference, the input is partitioned into N sources, with some potentially left unutilized based on the mix's instrument makeup. This methodology suggests an alternative avenue for considering source separation across diverse music genres. We provide examples and additional results online.

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Exploring Sampling Techniques for Generating Melodies with a Transformer Language Model

Research in natural language processing has demonstrated that the quality of generations from trained autoregressive language models is significantly influenced by the used sampling strategy. In this study, we investigate the impact of different sampling techniques on musical qualities such as diversity and structure. To accomplish this, we train a high-capacity transformer model on a vast collection of highly-structured Irish folk melodies and analyze the musical qualities of the samples generated using distribution truncation sampling techniques. Specifically, we use nucleus sampling, the recently proposed "typical sampling", and conventional ancestral sampling. We evaluate the effect of these sampling strategies in two scenarios: optimal circumstances with a well-calibrated model and suboptimal circumstances where we systematically degrade the model's performance. We assess the generated samples using objective and subjective evaluations. We discover that probability truncation techniques may restrict diversity and structural patterns in optimal circumstances, but may also produce more musical samples in suboptimal circumstances.

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On the Typicality of Musical Sequences

It has been shown in a recent publication that words in human-produced English language tend to have an information content close to the conditional entropy. In this paper, we show that the same is true for events in human-produced monophonic musical sequences. We also show how "typical sampling" influences the distribution of information around the entropy for single events and sequences.

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SampleMatch: Drum Sample Retrieval by Musical Context

Modern digital music production typically involves combining numerous acoustic elements to compile a piece of music. Important types of such elements are drum samples, which determine the characteristics of the percussive components of the piece. Artists must use their aesthetic judgement to assess whether a given drum sample fits the current musical context. However, selecting drum samples from a potentially large library is tedious and may interrupt the creative flow. In this work, we explore the automatic drum sample retrieval based on aesthetic principles learned from data. As a result, artists can rank the samples in their library by fit to some musical context at different stages of the production process (i.e., by fit to incomplete song mixtures). To this end, we use contrastive learning to maximize the score of drum samples originating from the same song as the mixture. We conduct a listening test to determine whether the human ratings match the automatic scoring function. We also perform objective quantitative analyses to evaluate the efficacy of our approach.

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Stochastic Restoration of Heavily Compressed Musical Audio using Generative Adversarial Networks

Lossy audio codecs compress (and decompress) digital audio streams by removing information that tends to be inaudible in human perception. Under high compression rates, such codecs may introduce a variety of impairments in the audio signal. Many works have tackled the problem of audio enhancement and compression artifact removal using deep learning techniques. However, only a few works tackle the restoration of heavily compressed audio signals in the musical domain. In such a scenario, there is no unique solution for the restoration of the original signal. Therefore, in this study, we test a stochastic generator of a Generative Adversarial Network (GAN) architecture for this task. Such a stochastic generator, conditioned on highly compressed musical audio signals, could one day generate outputs indistinguishable from high-quality releases. Therefore, the present study may yield insights into more efficient musical data storage and transmission. We train stochastic and deterministic generators on MP3-compressed audio signals with 16, 32, and 64 kbit/s. We perform an extensive evaluation of the different experiments utilizing objective metrics and listening tests. We find that the models can improve the quality of the audio signals over the MP3 versions for 16 and 32 kbit/s and that the stochastic generators are capable of generating outputs that are closer to the original signals than those of the deterministic generators.

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DrumGAN VST: A Plugin for Drum Sound Analysis/Synthesis With Autoencoding Generative Adversarial Networks

In contemporary popular music production, drum sound design is commonly performed by cumbersome browsing and processing of pre-recorded samples in sound libraries. One can also use specialized synthesis hardware, typically controlled through low-level, musically meaningless parameters. Today, the field of Deep Learning offers methods to control the synthesis process via learned high-level features and allows generating a wide variety of sounds. In this paper, we present DrumGAN VST, a plugin for synthesizing drum sounds using a Generative Adversarial Network. DrumGAN VST operates on 44.1 kHz sample-rate audio, offers independent and continuous instrument class controls, and features an encoding neural network that maps sounds into the GAN's latent space, enabling resynthesis and manipulation of pre-existing drum sounds. We provide numerous sound examples and a demo of the proposed VST plugin.

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DarkGAN: Exploiting Knowledge Distillation for Comprehensible Audio Synthesis with GANs

Generative Adversarial Networks (GANs) have achieved excellent audio synthesis quality in the last years. However, making them operable with semantically meaningful controls remains an open challenge. An obvious approach is to control the GAN by conditioning it on metadata contained in audio datasets. Unfortunately, audio datasets often lack the desired annotations, especially in the musical domain. A way to circumvent this lack of annotations is to generate them, for example, with an automatic audio-tagging system. The output probabilities of such systems (so-called "soft labels") carry rich information about the characteristics of the respective audios and can be used to distill the knowledge from a teacher model into a student model. In this work, we perform knowledge distillation from a large audio tagging system into an adversarial audio synthesizer that we call DarkGAN. Results show that DarkGAN can synthesize musical audio with acceptable quality and exhibits moderate attribute control even with out-of-distribution input conditioning. We release the code and provide audio examples on the accompanying website.

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VQCPC-GAN: Variable-Length Adversarial Audio Synthesis Using Vector-Quantized Contrastive Predictive Coding

Influenced by the field of Computer Vision, Generative Adversarial Networks (GANs) are often adopted for the audio domain using fixed-size two-dimensional spectrogram representations as the "image data". However, in the (musical) audio domain, it is often desired to generate output of variable duration. This paper presents VQCPC-GAN, an adversarial framework for synthesizing variable-length audio by exploiting Vector-Quantized Contrastive Predictive Coding (VQCPC). A sequence of VQCPC tokens extracted from real audio data serves as conditional input to a GAN architecture, providing step-wise time-dependent features of the generated content. The input noise z (characteristic in adversarial architectures) remains fixed over time, ensuring temporal consistency of global features. We evaluate the proposed model by comparing a diverse set of metrics against various strong baselines. Results show that, even though the baselines score best, VQCPC-GAN achieves comparable performance even when generating variable-length audio. Numerous sound examples are provided in the accompanying website, and we release the code for reproducibility.

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Comparing Representations for Audio Synthesis Using Generative Adversarial Networks

In this paper, we compare different audio signal representations, including the raw audio waveform and a variety of time-frequency representations, for the task of audio synthesis with Generative Adversarial Networks (GANs). We conduct the experiments on a subset of the NSynth dataset. The architecture follows the benchmark Progressive Growing Wasserstein GAN. We perform experiments both in a fully non-conditional manner as well as conditioning the network on the pitch information. We quantitatively evaluate the generated material utilizing standard metrics for assessing generative models, and compare training and sampling times. We show that complex-valued as well as the magnitude and Instantaneous Frequency of the Short-Time Fourier Transform achieve the best results, and yield fast generation and inversion times. The code for feature extraction, training and evaluating the model is available online.

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Modeling Musical Structure with Artificial Neural Networks

In recent years, artificial neural networks (ANNs) have become a universal tool for tackling real-world problems. ANNs have also shown great success in music-related tasks including music summarization and classification, similarity estimation, computer-aided or autonomous composition, and automatic music analysis. As structure is a fundamental characteristic of Western music, it plays a role in all these tasks. Some structural aspects are particularly challenging to learn with current ANN architectures. This is especially true for mid- and high-level self-similarity, tonal and rhythmic relationships. In this thesis, I explore the application of ANNs to different aspects of musical structure modeling, identify some challenges involved and propose strategies to address them. First, using probability estimations of a Restricted Boltzmann Machine (RBM), a probabilistic bottom-up approach to melody segmentation is studied. Then, a top-down method for imposing a high-level structural template in music generation is presented, which combines Gibbs sampling using a convolutional RBM with gradient-descent optimization on the intermediate solutions. Furthermore, I motivate the relevance of musical transformations in structure modeling and show how a connectionist model, the Gated Autoencoder (GAE), can be employed to learn transformations between musical fragments. For learning transformations in sequences, I propose a special predictive training of the GAE, which yields a representation of polyphonic music as a sequence of intervals. Furthermore, the applicability of these interval representations to a top-down discovery of repeated musical sections is shown. Finally, a recurrent variant of the GAE is proposed, and its efficacy in music prediction and modeling of low-level repetition structure is demonstrated.

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High-Level Control of Drum Track Generation Using Learned Patterns of Rhythmic Interaction

Spurred by the potential of deep learning, computational music generation has gained renewed academic interest. A crucial issue in music generation is that of user control, especially in scenarios where the music generation process is conditioned on existing musical material. Here we propose a model for conditional kick drum track generation that takes existing musical material as input, in addition to a low-dimensional code that encodes the desired relation between the existing material and the new material to be generated. These relational codes are learned in an unsupervised manner from a music dataset. We show that codes can be sampled to create a variety of musically plausible kick drum tracks and that the model can be used to transfer kick drum patterns from one song to another. Lastly, we demonstrate that the learned codes are largely invariant to tempo and time-shift.

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Learning Complex Basis Functions for Invariant Representations of Audio

Learning features from data has shown to be more successful than using hand-crafted features for many machine learning tasks. In music information retrieval (MIR), features learned from windowed spectrograms are highly variant to transformations like transposition or time-shift. Such variances are undesirable when they are irrelevant for the respective MIR task. We propose an architecture called Complex Autoencoder (CAE) which learns features invariant to orthogonal transformations. Mapping signals onto complex basis functions learned by the CAE results in a transformation-invariant "magnitude space" and a transformation-variant "phase space". The phase space is useful to infer transformations between data pairs. When exploiting the invariance-property of the magnitude space, we achieve state-of-the-art results in audio-to-score alignment and repeated section discovery for audio. A PyTorch implementation of the CAE, including the repeated section discovery method, is available online.

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Learning Transposition-Invariant Interval Features from Symbolic Music and Audio

Many music theoretical constructs (such as scale types, modes, cadences, and chord types) are defined in terms of pitch intervals---relative distances between pitches. Therefore, when computer models are employed in music tasks, it can be useful to operate on interval representations rather than on the raw musical surface. Moreover, interval representations are transposition-invariant, valuable for tasks like audio alignment, cover song detection and music structure analysis. We employ a gated autoencoder to learn fixed-length, invertible and transposition-invariant interval representations from polyphonic music in the symbolic domain and in audio. An unsupervised training method is proposed yielding an organization of intervals in the representation space which is musically plausible. Based on the representations, a transposition-invariant self-similarity matrix is constructed and used to determine repeated sections in symbolic music and in audio, yielding competitive results in the MIREX task "Discovery of Repeated Themes and Sections".

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