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Stefan Lee

Publications and source records attributed to Stefan Lee.

At least 37 records · Page 2Linked to original sources

You Never Know: Quantization Induces Inconsistent Biases in Vision-Language Foundation Models

We study the impact of a standard practice in compressing foundation vision-language models - quantization - on the models' ability to produce socially-fair outputs. In contrast to prior findings with unimodal models that compression consistently amplifies social biases, our extensive evaluation of four quantization settings across three datasets and three CLIP variants yields a surprising result: while individual models demonstrate bias, we find no consistent change in bias magnitude or direction across a population of compressed models due to quantization.

cs.CV↗

Language-Informed Beam Search Decoding for Multilingual Machine Translation

Beam search decoding is the de-facto method for decoding auto-regressive Neural Machine Translation (NMT) models, including multilingual NMT where the target language is specified as an input. However, decoding multilingual NMT models commonly produces ``off-target'' translations -- yielding translation outputs not in the intended language. In this paper, we first conduct an error analysis of off-target translations for a strong multilingual NMT model and identify how these decodings are produced during beam search. We then propose Language-informed Beam Search (LiBS), a general decoding algorithm incorporating an off-the-shelf Language Identification (LiD) model into beam search decoding to reduce off-target translations. LiBS is an inference-time procedure that is NMT-model agnostic and does not require any additional parallel data. Results show that our proposed LiBS algorithm on average improves +1.1 BLEU and +0.9 BLEU on WMT and OPUS datasets, and reduces off-target rates from 22.9\% to 7.7\% and 65.8\% to 25.3\% respectively.

cs.CL↗

Point Cloud Models Improve Visual Robustness in Robotic Learners

Visual control policies can encounter significant performance degradation when visual conditions like lighting or camera position differ from those seen during training -- often exhibiting sharp declines in capability even for minor differences. In this work, we examine robustness to a suite of these types of visual changes for RGB-D and point cloud based visual control policies. To perform these experiments on both model-free and model-based reinforcement learners, we introduce a novel Point Cloud World Model (PCWM) and point cloud based control policies. Our experiments show that policies that explicitly encode point clouds are significantly more robust than their RGB-D counterparts. Further, we find our proposed PCWM significantly outperforms prior works in terms of sample efficiency during training. Taken together, these results suggest reasoning about the 3D scene through point clouds can improve performance, reduce learning time, and increase robustness for robotic learners. Project Webpage: https://pvskand.github.io/projects/PCWM

cs.RO↗

FairDeDup: Detecting and Mitigating Vision-Language Fairness Disparities in Semantic Dataset Deduplication

Recent dataset deduplication techniques have demonstrated that content-aware dataset pruning can dramatically reduce the cost of training Vision-Language Pretrained (VLP) models without significant performance losses compared to training on the original dataset. These results have been based on pruning commonly used image-caption datasets collected from the web -- datasets that are known to harbor harmful social biases that may then be codified in trained models. In this work, we evaluate how deduplication affects the prevalence of these biases in the resulting trained models and introduce an easy-to-implement modification to the recent SemDeDup algorithm that can reduce the negative effects that we observe. When examining CLIP-style models trained on deduplicated variants of LAION-400M, we find our proposed FairDeDup algorithm consistently leads to improved fairness metrics over SemDeDup on the FairFace and FACET datasets while maintaining zero-shot performance on CLIP benchmarks.

cs.CV↗

Iterative Vision-and-Language Navigation

We present Iterative Vision-and-Language Navigation (IVLN), a paradigm for evaluating language-guided agents navigating in a persistent environment over time. Existing Vision-and-Language Navigation (VLN) benchmarks erase the agent's memory at the beginning of every episode, testing the ability to perform cold-start navigation with no prior information. However, deployed robots occupy the same environment for long periods of time. The IVLN paradigm addresses this disparity by training and evaluating VLN agents that maintain memory across tours of scenes that consist of up to 100 ordered instruction-following Room-to-Room (R2R) episodes, each defined by an individual language instruction and a target path. We present discrete and continuous Iterative Room-to-Room (IR2R) benchmarks comprising about 400 tours each in 80 indoor scenes. We find that extending the implicit memory of high-performing transformer VLN agents is not sufficient for IVLN, but agents that build maps can benefit from environment persistence, motivating a renewed focus on map-building agents in VLN.

cs.CV↗

VLSlice: Interactive Vision-and-Language Slice Discovery

Recent work in vision-and-language demonstrates that large-scale pretraining can learn generalizable models that are efficiently transferable to downstream tasks. While this may improve dataset-scale aggregate metrics, analyzing performance around hand-crafted subgroups targeting specific bias dimensions reveals systemic undesirable behaviors. However, this subgroup analysis is frequently stalled by annotation efforts, which require extensive time and resources to collect the necessary data. Prior art attempts to automatically discover subgroups to circumvent these constraints but typically leverages model behavior on existing task-specific annotations and rapidly degrades on more complex inputs beyond "tabular" data, none of which study vision-and-language models. This paper presents VLSlice, an interactive system enabling user-guided discovery of coherent representation-level subgroups with consistent visiolinguistic behavior, denoted as vision-and-language slices, from unlabeled image sets. We show that VLSlice enables users to quickly generate diverse high-coherency slices in a user study (n=22) and release the tool publicly.

cs.CV↗

Behavioral Analysis of Vision-and-Language Navigation Agents

To be successful, Vision-and-Language Navigation (VLN) agents must be able to ground instructions to actions based on their surroundings. In this work, we develop a methodology to study agent behavior on a skill-specific basis -- examining how well existing agents ground instructions about stopping, turning, and moving towards specified objects or rooms. Our approach is based on generating skill-specific interventions and measuring changes in agent predictions. We present a detailed case study analyzing the behavior of a recent agent and then compare multiple agents in terms of skill-specific competency scores. This analysis suggests that biases from training have lasting effects on agent behavior and that existing models are able to ground simple referring expressions. Our comparisons between models show that skill-specific scores correlate with improvements in overall VLN task performance.

cs.CV↗

Navigating to Objects Specified by Images

Images are a convenient way to specify which particular object instance an embodied agent should navigate to. Solving this task requires semantic visual reasoning and exploration of unknown environments. We present a system that can perform this task in both simulation and the real world. Our modular method solves sub-tasks of exploration, goal instance re-identification, goal localization, and local navigation. We re-identify the goal instance in egocentric vision using feature-matching and localize the goal instance by projecting matched features to a map. Each sub-task is solved using off-the-shelf components requiring zero fine-tuning. On the HM3D InstanceImageNav benchmark, this system outperforms a baseline end-to-end RL policy 7x and a state-of-the-art ImageNav model 2.3x (56% vs 25% success). We deploy this system to a mobile robot platform and demonstrate effective real-world performance, achieving an 88% success rate across a home and an office environment.

cs.CV↗

PROMPT: Learning Dynamic Resource Allocation Policies for Network Applications

A growing number of service providers are exploring methods to improve server utilization and reduce power consumption by co-scheduling high-priority latency-critical workloads with best-effort workloads. This practice requires strict resource allocation between workloads to reduce contention and maintain Quality-of-Service (QoS) guarantees. Prior work demonstrated promising opportunities to dynamically allocate resources based on workload demand, but may fail to meet QoS objectives in more stringent operating environments due to the presence of resource allocation cliffs, transient fluctuations in workload performance, and rapidly changing resource demand. We therefore propose PROMPT, a novel resource allocation framework using proactive QoS prediction to guide a reinforcement learning controller. PROMPT enables more precise resource optimization, more consistent handling of transient behaviors, and more robust generalization when co-scheduling new best-effort workloads not encountered during policy training. Evaluation shows that the proposed method incurs 4.2x fewer QoS violations, reduces severity of QoS violations by 12.7x, improves best-effort workload performance, and improves overall power efficiency over prior work.

cs.LG↗

Emergence of Maps in the Memories of Blind Navigation Agents

Animal navigation research posits that organisms build and maintain internal spatial representations, or maps, of their environment. We ask if machines -- specifically, artificial intelligence (AI) navigation agents -- also build implicit (or 'mental') maps. A positive answer to this question would (a) explain the surprising phenomenon in recent literature of ostensibly map-free neural-networks achieving strong performance, and (b) strengthen the evidence of mapping as a fundamental mechanism for navigation by intelligent embodied agents, whether they be biological or artificial. Unlike animal navigation, we can judiciously design the agent's perceptual system and control the learning paradigm to nullify alternative navigation mechanisms. Specifically, we train 'blind' agents -- with sensing limited to only egomotion and no other sensing of any kind -- to perform PointGoal navigation ('go to $Δ$ x, $Δ$ y') via reinforcement learning. Our agents are composed of navigation-agnostic components (fully-connected and recurrent neural networks), and our experimental setup provides no inductive bias towards mapping. Despite these harsh conditions, we find that blind agents are (1) surprisingly effective navigators in new environments (~95% success); (2) they utilize memory over long horizons (remembering ~1,000 steps of past experience in an episode); (3) this memory enables them to exhibit intelligent behavior (following walls, detecting collisions, taking shortcuts); (4) there is emergence of maps and collision detection neurons in the representations of the environment built by a blind agent as it navigates; and (5) the emergent maps are selective and task dependent (e.g. the agent 'forgets' exploratory detours). Overall, this paper presents no new techniques for the AI audience, but a surprising finding, an insight, and an explanation.

cs.AI↗

Retrospectives on the Embodied AI Workshop

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.

cs.CV↗

Instance-Specific Image Goal Navigation: Training Embodied Agents to Find Object Instances

We consider the problem of embodied visual navigation given an image-goal (ImageNav) where an agent is initialized in an unfamiliar environment and tasked with navigating to a location 'described' by an image. Unlike related navigation tasks, ImageNav does not have a standardized task definition which makes comparison across methods difficult. Further, existing formulations have two problematic properties; (1) image-goals are sampled from random locations which can lead to ambiguity (e.g., looking at walls), and (2) image-goals match the camera specification and embodiment of the agent; this rigidity is limiting when considering user-driven downstream applications. We present the Instance-specific ImageNav task (InstanceImageNav) to address these limitations. Specifically, the goal image is 'focused' on some particular object instance in the scene and is taken with camera parameters independent of the agent. We instantiate InstanceImageNav in the Habitat Simulator using scenes from the Habitat-Matterport3D dataset (HM3D) and release a standardized benchmark to measure community progress.

cs.CV↗

Sim-2-Sim Transfer for Vision-and-Language Navigation in Continuous Environments

Recent work in Vision-and-Language Navigation (VLN) has presented two environmental paradigms with differing realism -- the standard VLN setting built on topological environments where navigation is abstracted away, and the VLN-CE setting where agents must navigate continuous 3D environments using low-level actions. Despite sharing the high-level task and even the underlying instruction-path data, performance on VLN-CE lags behind VLN significantly. In this work, we explore this gap by transferring an agent from the abstract environment of VLN to the continuous environment of VLN-CE. We find that this sim-2-sim transfer is highly effective, improving over the prior state of the art in VLN-CE by +12% success rate. While this demonstrates the potential for this direction, the transfer does not fully retain the original performance of the agent in the abstract setting. We present a sequence of experiments to identify what differences result in performance degradation, providing clear directions for further improvement.

cs.CV↗

Improving Multilingual Translation by Representation and Gradient Regularization

Multilingual Neural Machine Translation (NMT) enables one model to serve all translation directions, including ones that are unseen during training, i.e. zero-shot translation. Despite being theoretically attractive, current models often produce low quality translations -- commonly failing to even produce outputs in the right target language. In this work, we observe that off-target translation is dominant even in strong multilingual systems, trained on massive multilingual corpora. To address this issue, we propose a joint approach to regularize NMT models at both representation-level and gradient-level. At the representation level, we leverage an auxiliary target language prediction task to regularize decoder outputs to retain information about the target language. At the gradient level, we leverage a small amount of direct data (in thousands of sentence pairs) to regularize model gradients. Our results demonstrate that our approach is highly effective in both reducing off-target translation occurrences and improving zero-shot translation performance by +5.59 and +10.38 BLEU on WMT and OPUS datasets respectively. Moreover, experiments show that our method also works well when the small amount of direct data is not available.

cs.CL↗

SOAT: A Scene- and Object-Aware Transformer for Vision-and-Language Navigation

Natural language instructions for visual navigation often use scene descriptions (e.g., "bedroom") and object references (e.g., "green chairs") to provide a breadcrumb trail to a goal location. This work presents a transformer-based vision-and-language navigation (VLN) agent that uses two different visual encoders -- a scene classification network and an object detector -- which produce features that match these two distinct types of visual cues. In our method, scene features contribute high-level contextual information that supports object-level processing. With this design, our model is able to use vision-and-language pretraining (i.e., learning the alignment between images and text from large-scale web data) to substantially improve performance on the Room-to-Room (R2R) and Room-Across-Room (RxR) benchmarks. Specifically, our approach leads to improvements of 1.8% absolute in SPL on R2R and 3.7% absolute in SR on RxR. Our analysis reveals even larger gains for navigation instructions that contain six or more object references, which further suggests that our approach is better able to use object features and align them to references in the instructions.

cs.CV↗

Waypoint Models for Instruction-guided Navigation in Continuous Environments

Little inquiry has explicitly addressed the role of action spaces in language-guided visual navigation -- either in terms of its effect on navigation success or the efficiency with which a robotic agent could execute the resulting trajectory. Building on the recently released VLN-CE setting for instruction following in continuous environments, we develop a class of language-conditioned waypoint prediction networks to examine this question. We vary the expressivity of these models to explore a spectrum between low-level actions and continuous waypoint prediction. We measure task performance and estimated execution time on a profiled LoCoBot robot. We find more expressive models result in simpler, faster to execute trajectories, but lower-level actions can achieve better navigation metrics by approximating shortest paths better. Further, our models outperform prior work in VLN-CE and set a new state-of-the-art on the public leaderboard -- increasing success rate by 4% with our best model on this challenging task.

cs.CV↗

Where Are You? Localization from Embodied Dialog

We present Where Are You? (WAY), a dataset of ~6k dialogs in which two humans -- an Observer and a Locator -- complete a cooperative localization task. The Observer is spawned at random in a 3D environment and can navigate from first-person views while answering questions from the Locator. The Locator must localize the Observer in a detailed top-down map by asking questions and giving instructions. Based on this dataset, we define three challenging tasks: Localization from Embodied Dialog or LED (localizing the Observer from dialog history), Embodied Visual Dialog (modeling the Observer), and Cooperative Localization (modeling both agents). In this paper, we focus on the LED task -- providing a strong baseline model with detailed ablations characterizing both dataset biases and the importance of various modeling choices. Our best model achieves 32.7% success at identifying the Observer's location within 3m in unseen buildings, vs. 70.4% for human Locators.

cs.CV↗

Piecewise-constant Neural ODEs

Neural networks are a popular tool for modeling sequential data but they generally do not treat time as a continuous variable. Neural ODEs represent an important exception: they parameterize the time derivative of a hidden state with a neural network and then integrate over arbitrary amounts of time. But these parameterizations, which have arbitrary curvature, can be hard to integrate and thus train and evaluate. In this paper, we propose making a piecewise-constant approximation to Neural ODEs to mitigate these issues. Our model can be integrated exactly via Euler integration and can generate autoregressive samples in 3-20 times fewer steps than comparable RNN and ODE-RNN models. We evaluate our model on several synthetic physics tasks and a planning task inspired by the game of billiards. We find that it matches the performance of baseline approaches while requiring less time to train and evaluate.

cs.LG↗