Searcharxiv⌕ Search

arXiv subjects

Stefan Lee

Publications and source records attributed to Stefan Lee.

At least 55 records · Page 3Linked to original sources

Deep Convolution for Irregularly Sampled Temporal Point Clouds

We consider the problem of modeling the dynamics of continuous spatial-temporal processes represented by irregular samples through both space and time. Such processes occur in sensor networks, citizen science, multi-robot systems, and many others. We propose a new deep model that is able to directly learn and predict over this irregularly sampled data, without voxelization, by leveraging a recent convolutional architecture for static point clouds. The model also easily incorporates the notion of multiple entities in the process. In particular, the model can flexibly answer prediction queries about arbitrary space-time points for different entities regardless of the distribution of the training or test-time data. We present experiments on real-world weather station data and battles between large armies in StarCraft II. The results demonstrate the model's flexibility in answering a variety of query types and demonstrate improved performance and efficiency compared to state-of-the-art baselines.

cs.LG↗

Semantic MapNet: Building Allocentric Semantic Maps and Representations from Egocentric Views

We study the task of semantic mapping - specifically, an embodied agent (a robot or an egocentric AI assistant) is given a tour of a new environment and asked to build an allocentric top-down semantic map ("what is where?") from egocentric observations of an RGB-D camera with known pose (via localization sensors). Towards this goal, we present SemanticMapNet (SMNet), which consists of: (1) an Egocentric Visual Encoder that encodes each egocentric RGB-D frame, (2) a Feature Projector that projects egocentric features to appropriate locations on a floor-plan, (3) a Spatial Memory Tensor of size floor-plan length x width x feature-dims that learns to accumulate projected egocentric features, and (4) a Map Decoder that uses the memory tensor to produce semantic top-down maps. SMNet combines the strengths of (known) projective camera geometry and neural representation learning. On the task of semantic mapping in the Matterport3D dataset, SMNet significantly outperforms competitive baselines by 4.01-16.81% (absolute) on mean-IoU and 3.81-19.69% (absolute) on Boundary-F1 metrics. Moreover, we show how to use the neural episodic memories and spatio-semantic allocentric representations build by SMNet for subsequent tasks in the same space - navigating to objects seen during the tour("Find chair") or answering questions about the space ("How many chairs did you see in the house?"). Project page: https://vincentcartillier.github.io/smnet.html.

cs.CV↗

Sim-to-Real Transfer for Vision-and-Language Navigation

We study the challenging problem of releasing a robot in a previously unseen environment, and having it follow unconstrained natural language navigation instructions. Recent work on the task of Vision-and-Language Navigation (VLN) has achieved significant progress in simulation. To assess the implications of this work for robotics, we transfer a VLN agent trained in simulation to a physical robot. To bridge the gap between the high-level discrete action space learned by the VLN agent, and the robot's low-level continuous action space, we propose a subgoal model to identify nearby waypoints, and use domain randomization to mitigate visual domain differences. For accurate sim and real comparisons in parallel environments, we annotate a 325m2 office space with 1.3km of navigation instructions, and create a digitized replica in simulation. We find that sim-to-real transfer to an environment not seen in training is successful if an occupancy map and navigation graph can be collected and annotated in advance (success rate of 46.8% vs. 55.9% in sim), but much more challenging in the hardest setting with no prior mapping at all (success rate of 22.5%).

cs.CV↗

Language-Conditioned Imitation Learning for Robot Manipulation Tasks

Imitation learning is a popular approach for teaching motor skills to robots. However, most approaches focus on extracting policy parameters from execution traces alone (i.e., motion trajectories and perceptual data). No adequate communication channel exists between the human expert and the robot to describe critical aspects of the task, such as the properties of the target object or the intended shape of the motion. Motivated by insights into the human teaching process, we introduce a method for incorporating unstructured natural language into imitation learning. At training time, the expert can provide demonstrations along with verbal descriptions in order to describe the underlying intent (e.g., "go to the large green bowl"). The training process then interrelates these two modalities to encode the correlations between language, perception, and motion. The resulting language-conditioned visuomotor policies can be conditioned at runtime on new human commands and instructions, which allows for more fine-grained control over the trained policies while also reducing situational ambiguity. We demonstrate in a set of simulation experiments how our approach can learn language-conditioned manipulation policies for a seven-degree-of-freedom robot arm and compare the results to a variety of alternative methods.

cs.RO↗

On the Sub-Layer Functionalities of Transformer Decoder

There have been significant efforts to interpret the encoder of Transformer-based encoder-decoder architectures for neural machine translation (NMT); meanwhile, the decoder remains largely unexamined despite its critical role. During translation, the decoder must predict output tokens by considering both the source-language text from the encoder and the target-language prefix produced in previous steps. In this work, we study how Transformer-based decoders leverage information from the source and target languages -- developing a universal probe task to assess how information is propagated through each module of each decoder layer. We perform extensive experiments on three major translation datasets (WMT En-De, En-Fr, and En-Zh). Our analysis provides insight on when and where decoders leverage different sources. Based on these insights, we demonstrate that the residual feed-forward module in each Transformer decoder layer can be dropped with minimal loss of performance -- a significant reduction in computation and number of parameters, and consequently a significant boost to both training and inference speed.

cs.CL↗

Integrating Egocentric Localization for More Realistic Point-Goal Navigation Agents

Recent work has presented embodied agents that can navigate to point-goal targets in novel indoor environments with near-perfect accuracy. However, these agents are equipped with idealized sensors for localization and take deterministic actions. This setting is practically sterile by comparison to the dirty reality of noisy sensors and actuations in the real world -- wheels can slip, motion sensors have error, actuations can rebound. In this work, we take a step towards this noisy reality, developing point-goal navigation agents that rely on visual estimates of egomotion under noisy action dynamics. We find these agents outperform naive adaptions of current point-goal agents to this setting as well as those incorporating classic localization baselines. Further, our model conceptually divides learning agent dynamics or odometry (where am I?) from task-specific navigation policy (where do I want to go?). This enables a seamless adaption to changing dynamics (a different robot or floor type) by simply re-calibrating the visual odometry model -- circumventing the expense of re-training of the navigation policy. Our agent was the runner-up in the PointNav track of CVPR 2020 Habitat Challenge.

cs.CV↗

Sim2Real Predictivity: Does Evaluation in Simulation Predict Real-World Performance?

Does progress in simulation translate to progress on robots? If one method outperforms another in simulation, how likely is that trend to hold in reality on a robot? We examine this question for embodied PointGoal navigation, developing engineering tools and a research paradigm for evaluating a simulator by its sim2real predictivity. First, we develop Habitat-PyRobot Bridge (HaPy), a library for seamless execution of identical code on simulated agents and robots, transferring simulation-trained agents to a LoCoBot platform with a one-line code change. Second, we investigate the sim2real predictivity of Habitat-Sim for PointGoal navigation. We 3D-scan a physical lab space to create a virtualized replica, and run parallel tests of 9 different models in reality and simulation. We present a new metric called Sim-vs-Real Correlation Coefficient (SRCC) to quantify predictivity. We find that SRCC for Habitat as used for the CVPR19 challenge is low (0.18 for the success metric), suggesting that performance differences in this simulator-based challenge do not persist after physical deployment. This gap is largely due to AI agents learning to exploit simulator imperfections, abusing collision dynamics to 'slide' along walls, leading to shortcuts through otherwise non-navigable space. Naturally, such exploits do not work in the real world. Our experiments show that it is possible to tune simulation parameters to improve sim2real predictivity (e.g. improving $SRCC_{Succ}$ from 0.18 to 0.844), increasing confidence that in-simulation comparisons will translate to deployed systems in reality.

cs.CV↗

Dialog without Dialog Data: Learning Visual Dialog Agents from VQA Data

Can we develop visually grounded dialog agents that can efficiently adapt to new tasks without forgetting how to talk to people? Such agents could leverage a larger variety of existing data to generalize to new tasks, minimizing expensive data collection and annotation. In this work, we study a setting we call "Dialog without Dialog", which requires agents to develop visually grounded dialog models that can adapt to new tasks without language level supervision. By factorizing intention and language, our model minimizes linguistic drift after fine-tuning for new tasks. We present qualitative results, automated metrics, and human studies that all show our model can adapt to new tasks and maintain language quality. Baselines either fail to perform well at new tasks or experience language drift, becoming unintelligible to humans. Code has been made available at https://github.com/mcogswell/dialog_without_dialog

cs.CV↗

Emergence of Compositional Language with Deep Generational Transmission

Recent work has studied the emergence of language among deep reinforcement learning agents that must collaborate to solve a task. Of particular interest are the factors that cause language to be compositional -- i.e., express meaning by combining words which themselves have meaning. Evolutionary linguists have found that in addition to structural priors like those already studied in deep learning, the dynamics of transmitting language from generation to generation contribute significantly to the emergence of compositionality. In this paper, we introduce these cultural evolutionary dynamics into language emergence by periodically replacing agents in a population to create a knowledge gap, implicitly inducing cultural transmission of language. We show that this implicit cultural transmission encourages the resulting languages to exhibit better compositional generalization.

cs.LG↗

Beyond the Nav-Graph: Vision-and-Language Navigation in Continuous Environments

We develop a language-guided navigation task set in a continuous 3D environment where agents must execute low-level actions to follow natural language navigation directions. By being situated in continuous environments, this setting lifts a number of assumptions implicit in prior work that represents environments as a sparse graph of panoramas with edges corresponding to navigability. Specifically, our setting drops the presumptions of known environment topologies, short-range oracle navigation, and perfect agent localization. To contextualize this new task, we develop models that mirror many of the advances made in prior settings as well as single-modality baselines. While some of these techniques transfer, we find significantly lower absolute performance in the continuous setting -- suggesting that performance in prior `navigation-graph' settings may be inflated by the strong implicit assumptions.

cs.CV↗

Improving Vision-and-Language Navigation with Image-Text Pairs from the Web

Following a navigation instruction such as 'Walk down the stairs and stop at the brown sofa' requires embodied AI agents to ground scene elements referenced via language (e.g. 'stairs') to visual content in the environment (pixels corresponding to 'stairs'). We ask the following question -- can we leverage abundant 'disembodied' web-scraped vision-and-language corpora (e.g. Conceptual Captions) to learn visual groundings (what do 'stairs' look like?) that improve performance on a relatively data-starved embodied perception task (Vision-and-Language Navigation)? Specifically, we develop VLN-BERT, a visiolinguistic transformer-based model for scoring the compatibility between an instruction ('...stop at the brown sofa') and a sequence of panoramic RGB images captured by the agent. We demonstrate that pretraining VLN-BERT on image-text pairs from the web before fine-tuning on embodied path-instruction data significantly improves performance on VLN -- outperforming the prior state-of-the-art in the fully-observed setting by 4 absolute percentage points on success rate. Ablations of our pretraining curriculum show each stage to be impactful -- with their combination resulting in further positive synergistic effects.

cs.CV↗

12-in-1: Multi-Task Vision and Language Representation Learning

Much of vision-and-language research focuses on a small but diverse set of independent tasks and supporting datasets often studied in isolation; however, the visually-grounded language understanding skills required for success at these tasks overlap significantly. In this work, we investigate these relationships between vision-and-language tasks by developing a large-scale, multi-task training regime. Our approach culminates in a single model on 12 datasets from four broad categories of task including visual question answering, caption-based image retrieval, grounding referring expressions, and multi-modal verification. Compared to independently trained single-task models, this represents a reduction from approximately 3 billion parameters to 270 million while simultaneously improving performance by 2.05 points on average across tasks. We use our multi-task framework to perform in-depth analysis of the effect of joint training diverse tasks. Further, we show that finetuning task-specific models from our single multi-task model can lead to further improvements, achieving performance at or above the state-of-the-art.

cs.CV↗

DD-PPO: Learning Near-Perfect PointGoal Navigators from 2.5 Billion Frames

We present Decentralized Distributed Proximal Policy Optimization (DD-PPO), a method for distributed reinforcement learning in resource-intensive simulated environments. DD-PPO is distributed (uses multiple machines), decentralized (lacks a centralized server), and synchronous (no computation is ever stale), making it conceptually simple and easy to implement. In our experiments on training virtual robots to navigate in Habitat-Sim, DD-PPO exhibits near-linear scaling -- achieving a speedup of 107x on 128 GPUs over a serial implementation. We leverage this scaling to train an agent for 2.5 Billion steps of experience (the equivalent of 80 years of human experience) -- over 6 months of GPU-time training in under 3 days of wall-clock time with 64 GPUs. This massive-scale training not only sets the state of art on Habitat Autonomous Navigation Challenge 2019, but essentially solves the task --near-perfect autonomous navigation in an unseen environment without access to a map, directly from an RGB-D camera and a GPS+Compass sensor. Fortuitously, error vs computation exhibits a power-law-like distribution; thus, 90% of peak performance is obtained relatively early (at 100 million steps) and relatively cheaply (under 1 day with 8 GPUs). Finally, we show that the scene understanding and navigation policies learned can be transferred to other navigation tasks -- the analog of ImageNet pre-training + task-specific fine-tuning for embodied AI. Our model outperforms ImageNet pre-trained CNNs on these transfer tasks and can serve as a universal resource (all models and code are publicly available).

cs.CV↗

Chasing Ghosts: Instruction Following as Bayesian State Tracking

A visually-grounded navigation instruction can be interpreted as a sequence of expected observations and actions an agent following the correct trajectory would encounter and perform. Based on this intuition, we formulate the problem of finding the goal location in Vision-and-Language Navigation (VLN) within the framework of Bayesian state tracking - learning observation and motion models conditioned on these expectable events. Together with a mapper that constructs a semantic spatial map on-the-fly during navigation, we formulate an end-to-end differentiable Bayes filter and train it to identify the goal by predicting the most likely trajectory through the map according to the instructions. The resulting navigation policy constitutes a new approach to instruction following that explicitly models a probability distribution over states, encoding strong geometric and algorithmic priors while enabling greater explainability. Our experiments show that our approach outperforms a strong LingUNet baseline when predicting the goal location on the map. On the full VLN task, i.e. navigating to the goal location, our approach achieves promising results with less reliance on navigation constraints.

cs.CV↗

Question-Conditioned Counterfactual Image Generation for VQA

While Visual Question Answering (VQA) models continue to push the state-of-the-art forward, they largely remain black-boxes - failing to provide insight into how or why an answer is generated. In this ongoing work, we propose addressing this shortcoming by learning to generate counterfactual images for a VQA model - i.e. given a question-image pair, we wish to generate a new image such that i) the VQA model outputs a different answer, ii) the new image is minimally different from the original, and iii) the new image is realistic. Our hope is that providing such counterfactual examples allows users to investigate and understand the VQA model's internal mechanisms.

cs.CV↗

Taking a HINT: Leveraging Explanations to Make Vision and Language Models More Grounded

Many vision and language models suffer from poor visual grounding - often falling back on easy-to-learn language priors rather than basing their decisions on visual concepts in the image. In this work, we propose a generic approach called Human Importance-aware Network Tuning (HINT) that effectively leverages human demonstrations to improve visual grounding. HINT encourages deep networks to be sensitive to the same input regions as humans. Our approach optimizes the alignment between human attention maps and gradient-based network importances - ensuring that models learn not just to look at but rather rely on visual concepts that humans found relevant for a task when making predictions. We apply HINT to Visual Question Answering and Image Captioning tasks, outperforming top approaches on splits that penalize over-reliance on language priors (VQA-CP and robust captioning) using human attention demonstrations for just 6% of the training data.

cs.CV↗

nocaps: novel object captioning at scale

Image captioning models have achieved impressive results on datasets containing limited visual concepts and large amounts of paired image-caption training data. However, if these models are to ever function in the wild, a much larger variety of visual concepts must be learned, ideally from less supervision. To encourage the development of image captioning models that can learn visual concepts from alternative data sources, such as object detection datasets, we present the first large-scale benchmark for this task. Dubbed 'nocaps', for novel object captioning at scale, our benchmark consists of 166,100 human-generated captions describing 15,100 images from the OpenImages validation and test sets. The associated training data consists of COCO image-caption pairs, plus OpenImages image-level labels and object bounding boxes. Since OpenImages contains many more classes than COCO, nearly 400 object classes seen in test images have no or very few associated training captions (hence, nocaps). We extend existing novel object captioning models to establish strong baselines for this benchmark and provide analysis to guide future work on this task.

cs.CV↗

Sunny and Dark Outside?! Improving Answer Consistency in VQA through Entailed Question Generation

While models for Visual Question Answering (VQA) have steadily improved over the years, interacting with one quickly reveals that these models lack consistency. For instance, if a model answers "red" to "What color is the balloon?", it might answer "no" if asked, "Is the balloon red?". These responses violate simple notions of entailment and raise questions about how effectively VQA models ground language. In this work, we introduce a dataset, ConVQA, and metrics that enable quantitative evaluation of consistency in VQA. For a given observable fact in an image (e.g. the balloon's color), we generate a set of logically consistent question-answer (QA) pairs (e.g. Is the balloon red?) and also collect a human-annotated set of common-sense based consistent QA pairs (e.g. Is the balloon the same color as tomato sauce?). Further, we propose a consistency-improving data augmentation module, a Consistency Teacher Module (CTM). CTM automatically generates entailed (or similar-intent) questions for a source QA pair and fine-tunes the VQA model if the VQA's answer to the entailed question is consistent with the source QA pair. We demonstrate that our CTM-based training improves the consistency of VQA models on the ConVQA datasets and is a strong baseline for further research.

cs.CV↗