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Stefan Lee

Publications and source records attributed to Stefan Lee.

At least 73 records · Page 4Linked to original sources

ViLBERT: Pretraining Task-Agnostic Visiolinguistic Representations for Vision-and-Language Tasks

We present ViLBERT (short for Vision-and-Language BERT), a model for learning task-agnostic joint representations of image content and natural language. We extend the popular BERT architecture to a multi-modal two-stream model, pro-cessing both visual and textual inputs in separate streams that interact through co-attentional transformer layers. We pretrain our model through two proxy tasks on the large, automatically collected Conceptual Captions dataset and then transfer it to multiple established vision-and-language tasks -- visual question answering, visual commonsense reasoning, referring expressions, and caption-based image retrieval -- by making only minor additions to the base architecture. We observe significant improvements across tasks compared to existing task-specific models -- achieving state-of-the-art on all four tasks. Our work represents a shift away from learning groundings between vision and language only as part of task training and towards treating visual grounding as a pretrainable and transferable capability.

cs.CV↗

Probabilistic Neural-symbolic Models for Interpretable Visual Question Answering

We propose a new class of probabilistic neural-symbolic models, that have symbolic functional programs as a latent, stochastic variable. Instantiated in the context of visual question answering, our probabilistic formulation offers two key conceptual advantages over prior neural-symbolic models for VQA. Firstly, the programs generated by our model are more understandable while requiring lesser number of teaching examples. Secondly, we show that one can pose counterfactual scenarios to the model, to probe its beliefs on the programs that could lead to a specified answer given an image. Our results on the CLEVR and SHAPES datasets verify our hypotheses, showing that the model gets better program (and answer) prediction accuracy even in the low data regime, and allows one to probe the coherence and consistency of reasoning performed.

cs.LG↗

Counterfactual Visual Explanations

In this work, we develop a technique to produce counterfactual visual explanations. Given a 'query' image $I$ for which a vision system predicts class $c$, a counterfactual visual explanation identifies how $I$ could change such that the system would output a different specified class $c'$. To do this, we select a 'distractor' image $I'$ that the system predicts as class $c'$ and identify spatial regions in $I$ and $I'$ such that replacing the identified region in $I$ with the identified region in $I'$ would push the system towards classifying $I$ as $c'$. We apply our approach to multiple image classification datasets generating qualitative results showcasing the interpretability and discriminativeness of our counterfactual explanations. To explore the effectiveness of our explanations in teaching humans, we present machine teaching experiments for the task of fine-grained bird classification. We find that users trained to distinguish bird species fare better when given access to counterfactual explanations in addition to training examples.

cs.LG↗

Audio-Visual Scene-Aware Dialog

We introduce the task of scene-aware dialog. Our goal is to generate a complete and natural response to a question about a scene, given video and audio of the scene and the history of previous turns in the dialog. To answer successfully, agents must ground concepts from the question in the video while leveraging contextual cues from the dialog history. To benchmark this task, we introduce the Audio Visual Scene-Aware Dialog (AVSD) Dataset. For each of more than 11,000 videos of human actions from the Charades dataset, our dataset contains a dialog about the video, plus a final summary of the video by one of the dialog participants. We train several baseline systems for this task and evaluate the performance of the trained models using both qualitative and quantitative metrics. Our results indicate that models must utilize all the available inputs (video, audio, question, and dialog history) to perform best on this dataset.

cs.CV↗

Neural Modular Control for Embodied Question Answering

We present a modular approach for learning policies for navigation over long planning horizons from language input. Our hierarchical policy operates at multiple timescales, where the higher-level master policy proposes subgoals to be executed by specialized sub-policies. Our choice of subgoals is compositional and semantic, i.e. they can be sequentially combined in arbitrary orderings, and assume human-interpretable descriptions (e.g. 'exit room', 'find kitchen', 'find refrigerator', etc.). We use imitation learning to warm-start policies at each level of the hierarchy, dramatically increasing sample efficiency, followed by reinforcement learning. Independent reinforcement learning at each level of hierarchy enables sub-policies to adapt to consequences of their actions and recover from errors. Subsequent joint hierarchical training enables the master policy to adapt to the sub-policies. On the challenging EQA (Das et al., 2018) benchmark in House3D (Wu et al., 2018), requiring navigating diverse realistic indoor environments, our approach outperforms prior work by a significant margin, both in terms of navigation and question answering.

cs.AI↗

Embodied Question Answering in Photorealistic Environments with Point Cloud Perception

To help bridge the gap between internet vision-style problems and the goal of vision for embodied perception we instantiate a large-scale navigation task -- Embodied Question Answering [1] in photo-realistic environments (Matterport 3D). We thoroughly study navigation policies that utilize 3D point clouds, RGB images, or their combination. Our analysis of these models reveals several key findings. We find that two seemingly naive navigation baselines, forward-only and random, are strong navigators and challenging to outperform, due to the specific choice of the evaluation setting presented by [1]. We find a novel loss-weighting scheme we call Inflection Weighting to be important when training recurrent models for navigation with behavior cloning and are able to out perform the baselines with this technique. We find that point clouds provide a richer signal than RGB images for learning obstacle avoidance, motivating the use (and continued study) of 3D deep learning models for embodied navigation.

cs.CV↗

EvalAI: Towards Better Evaluation Systems for AI Agents

We introduce EvalAI, an open source platform for evaluating and comparing machine learning (ML) and artificial intelligence algorithms (AI) at scale. EvalAI is built to provide a scalable solution to the research community to fulfill the critical need of evaluating machine learning models and agents acting in an environment against annotations or with a human-in-the-loop. This will help researchers, students, and data scientists to create, collaborate, and participate in AI challenges organized around the globe. By simplifying and standardizing the process of benchmarking these models, EvalAI seeks to lower the barrier to entry for participating in the global scientific effort to push the frontiers of machine learning and artificial intelligence, thereby increasing the rate of measurable progress in this domain.

cs.AI↗

Overcoming Language Priors in Visual Question Answering with Adversarial Regularization

Modern Visual Question Answering (VQA) models have been shown to rely heavily on superficial correlations between question and answer words learned during training such as overwhelmingly reporting the type of room as kitchen or the sport being played as tennis, irrespective of the image. Most alarmingly, this shortcoming is often not well reflected during evaluation because the same strong priors exist in test distributions; however, a VQA system that fails to ground questions in image content would likely perform poorly in real-world settings. In this work, we present a novel regularization scheme for VQA that reduces this effect. We introduce a question-only model that takes as input the question encoding from the VQA model and must leverage language biases in order to succeed. We then pose training as an adversarial game between the VQA model and this question-only adversary -- discouraging the VQA model from capturing language biases in its question encoding. Further,we leverage this question-only model to estimate the increase in model confidence after considering the image, which we maximize explicitly to encourage visual grounding. Our approach is a model agnostic training procedure and simple to implement. We show empirically that it can improve performance significantly on a bias-sensitive split of the VQA dataset for multiple base models -- achieving state-of-the-art on this task. Further, on standard VQA tasks, our approach shows significantly less drop in accuracy compared to existing bias-reducing VQA models.

cs.CV↗

Diverse Beam Search: Decoding Diverse Solutions from Neural Sequence Models

Neural sequence models are widely used to model time-series data. Equally ubiquitous is the usage of beam search (BS) as an approximate inference algorithm to decode output sequences from these models. BS explores the search space in a greedy left-right fashion retaining only the top-B candidates - resulting in sequences that differ only slightly from each other. Producing lists of nearly identical sequences is not only computationally wasteful but also typically fails to capture the inherent ambiguity of complex AI tasks. To overcome this problem, we propose Diverse Beam Search (DBS), an alternative to BS that decodes a list of diverse outputs by optimizing for a diversity-augmented objective. We observe that our method finds better top-1 solutions by controlling for the exploration and exploitation of the search space - implying that DBS is a better search algorithm. Moreover, these gains are achieved with minimal computational or memory over- head as compared to beam search. To demonstrate the broad applicability of our method, we present results on image captioning, machine translation and visual question generation using both standard quantitative metrics and qualitative human studies. Further, we study the role of diversity for image-grounded language generation tasks as the complexity of the image changes. We observe that our method consistently outperforms BS and previously proposed techniques for diverse decoding from neural sequence models.

cs.AI↗

Visual Curiosity: Learning to Ask Questions to Learn Visual Recognition

In an open-world setting, it is inevitable that an intelligent agent (e.g., a robot) will encounter visual objects, attributes or relationships it does not recognize. In this work, we develop an agent empowered with visual curiosity, i.e. the ability to ask questions to an Oracle (e.g., human) about the contents in images (e.g., What is the object on the left side of the red cube?) and build visual recognition model based on the answers received (e.g., Cylinder). In order to do this, the agent must (1) understand what it recognizes and what it does not, (2) formulate a valid, unambiguous and informative language query (a question) to ask the Oracle, (3) derive the parameters of visual classifiers from the Oracle response and (4) leverage the updated visual classifiers to ask more clarified questions. Specifically, we propose a novel framework and formulate the learning of visual curiosity as a reinforcement learning problem. In this framework, all components of our agent, visual recognition module (to see), question generation policy (to ask), answer digestion module (to understand) and graph memory module (to memorize), are learned entirely end-to-end to maximize the reward derived from the scene graph obtained by the agent as a consequence of the dialog with the Oracle. Importantly, the question generation policy is disentangled from the visual recognition system and specifics of the environment. Consequently, we demonstrate a sort of double generalization. Our question generation policy generalizes to new environments and a new pair of eyes, i.e., new visual system. Trained on a synthetic dataset, our results show that our agent learns new visual concepts significantly faster than several heuristic baselines, even when tested on synthetic environments with novel objects, as well as in a realistic environment.

cs.RO↗

Choose Your Neuron: Incorporating Domain Knowledge through Neuron-Importance

Individual neurons in convolutional neural networks supervised for image-level classification tasks have been shown to implicitly learn semantically meaningful concepts ranging from simple textures and shapes to whole or partial objects - forming a "dictionary" of concepts acquired through the learning process. In this work we introduce a simple, efficient zero-shot learning approach based on this observation. Our approach, which we call Neuron Importance-AwareWeight Transfer (NIWT), learns to map domain knowledge about novel "unseen" classes onto this dictionary of learned concepts and then optimizes for network parameters that can effectively combine these concepts - essentially learning classifiers by discovering and composing learned semantic concepts in deep networks. Our approach shows improvements over previous approaches on the CUBirds and AWA2 generalized zero-shot learning benchmarks. We demonstrate our approach on a diverse set of semantic inputs as external domain knowledge including attributes and natural language captions. Moreover by learning inverse mappings, NIWT can provide visual and textual explanations for the predictions made by the newly learned classifiers and provide neuron names. Our code is available at https://github.com/ramprs/neuron-importance-zsl.

cs.CV↗

Graph R-CNN for Scene Graph Generation

We propose a novel scene graph generation model called Graph R-CNN, that is both effective and efficient at detecting objects and their relations in images. Our model contains a Relation Proposal Network (RePN) that efficiently deals with the quadratic number of potential relations between objects in an image. We also propose an attentional Graph Convolutional Network (aGCN) that effectively captures contextual information between objects and relations. Finally, we introduce a new evaluation metric that is more holistic and realistic than existing metrics. We report state-of-the-art performance on scene graph generation as evaluated using both existing and our proposed metrics.

cs.CV↗

Learn from Your Neighbor: Learning Multi-modal Mappings from Sparse Annotations

Many structured prediction problems (particularly in vision and language domains) are ambiguous, with multiple outputs being correct for an input - e.g. there are many ways of describing an image, multiple ways of translating a sentence; however, exhaustively annotating the applicability of all possible outputs is intractable due to exponentially large output spaces (e.g. all English sentences). In practice, these problems are cast as multi-class prediction, with the likelihood of only a sparse set of annotations being maximized - unfortunately penalizing for placing beliefs on plausible but unannotated outputs. We make and test the following hypothesis - for a given input, the annotations of its neighbors may serve as an additional supervisory signal. Specifically, we propose an objective that transfers supervision from neighboring examples. We first study the properties of our developed method in a controlled toy setup before reporting results on multi-label classification and two image-grounded sequence modeling tasks - captioning and question generation. We evaluate using standard task-specific metrics and measures of output diversity, finding consistent improvements over standard maximum likelihood training and other baselines.

stat.ML↗

Embodied Question Answering

We present a new AI task -- Embodied Question Answering (EmbodiedQA) -- where an agent is spawned at a random location in a 3D environment and asked a question ("What color is the car?"). In order to answer, the agent must first intelligently navigate to explore the environment, gather information through first-person (egocentric) vision, and then answer the question ("orange"). This challenging task requires a range of AI skills -- active perception, language understanding, goal-driven navigation, commonsense reasoning, and grounding of language into actions. In this work, we develop the environments, end-to-end-trained reinforcement learning agents, and evaluation protocols for EmbodiedQA.

cs.CV↗

Natural Language Does Not Emerge 'Naturally' in Multi-Agent Dialog

A number of recent works have proposed techniques for end-to-end learning of communication protocols among cooperative multi-agent populations, and have simultaneously found the emergence of grounded human-interpretable language in the protocols developed by the agents, all learned without any human supervision! In this paper, using a Task and Tell reference game between two agents as a testbed, we present a sequence of 'negative' results culminating in a 'positive' one -- showing that while most agent-invented languages are effective (i.e. achieve near-perfect task rewards), they are decidedly not interpretable or compositional. In essence, we find that natural language does not emerge 'naturally', despite the semblance of ease of natural-language-emergence that one may gather from recent literature. We discuss how it is possible to coax the invented languages to become more and more human-like and compositional by increasing restrictions on how two agents may communicate.

cs.CL↗

The Promise of Premise: Harnessing Question Premises in Visual Question Answering

In this paper, we make a simple observation that questions about images often contain premises - objects and relationships implied by the question - and that reasoning about premises can help Visual Question Answering (VQA) models respond more intelligently to irrelevant or previously unseen questions. When presented with a question that is irrelevant to an image, state-of-the-art VQA models will still answer purely based on learned language biases, resulting in non-sensical or even misleading answers. We note that a visual question is irrelevant to an image if at least one of its premises is false (i.e. not depicted in the image). We leverage this observation to construct a dataset for Question Relevance Prediction and Explanation (QRPE) by searching for false premises. We train novel question relevance detection models and show that models that reason about premises consistently outperform models that do not. We also find that forcing standard VQA models to reason about premises during training can lead to improvements on tasks requiring compositional reasoning.

cs.CV↗

Evaluating Visual Conversational Agents via Cooperative Human-AI Games

As AI continues to advance, human-AI teams are inevitable. However, progress in AI is routinely measured in isolation, without a human in the loop. It is crucial to benchmark progress in AI, not just in isolation, but also in terms of how it translates to helping humans perform certain tasks, i.e., the performance of human-AI teams. In this work, we design a cooperative game - GuessWhich - to measure human-AI team performance in the specific context of the AI being a visual conversational agent. GuessWhich involves live interaction between the human and the AI. The AI, which we call ALICE, is provided an image which is unseen by the human. Following a brief description of the image, the human questions ALICE about this secret image to identify it from a fixed pool of images. We measure performance of the human-ALICE team by the number of guesses it takes the human to correctly identify the secret image after a fixed number of dialog rounds with ALICE. We compare performance of the human-ALICE teams for two versions of ALICE. Our human studies suggest a counterintuitive trend - that while AI literature shows that one version outperforms the other when paired with an AI questioner bot, we find that this improvement in AI-AI performance does not translate to improved human-AI performance. This suggests a mismatch between benchmarking of AI in isolation and in the context of human-AI teams.

cs.HC↗

Bidirectional Beam Search: Forward-Backward Inference in Neural Sequence Models for Fill-in-the-Blank Image Captioning

We develop the first approximate inference algorithm for 1-Best (and M-Best) decoding in bidirectional neural sequence models by extending Beam Search (BS) to reason about both forward and backward time dependencies. Beam Search (BS) is a widely used approximate inference algorithm for decoding sequences from unidirectional neural sequence models. Interestingly, approximate inference in bidirectional models remains an open problem, despite their significant advantage in modeling information from both the past and future. To enable the use of bidirectional models, we present Bidirectional Beam Search (BiBS), an efficient algorithm for approximate bidirectional inference.To evaluate our method and as an interesting problem in its own right, we introduce a novel Fill-in-the-Blank Image Captioning task which requires reasoning about both past and future sentence structure to reconstruct sensible image descriptions. We use this task as well as the Visual Madlibs dataset to demonstrate the effectiveness of our approach, consistently outperforming all baseline methods.

cs.CV↗