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Stefano V. Albrecht

Publications and source records attributed to Stefano V. Albrecht.

At least 73 records · Page 4Linked to original sources

Expressivity of Emergent Language is a Trade-off between Contextual Complexity and Unpredictability

Researchers are using deep learning models to explore the emergence of language in various language games, where agents interact and develop an emergent language to solve tasks. We focus on the factors that determine the expressivity of emergent languages, which reflects the amount of information about input spaces those languages are capable of encoding. We measure the expressivity of emergent languages based on the generalisation performance across different games, and demonstrate that the expressivity of emergent languages is a trade-off between the complexity and unpredictability of the context those languages emerged from. Another contribution of this work is the discovery of message type collapse, i.e. the number of unique messages is lower than that of inputs. We also show that using the contrastive loss proposed by Chen et al. (2020) can alleviate this problem.

cs.CL↗

Decoupled Reinforcement Learning to Stabilise Intrinsically-Motivated Exploration

Intrinsic rewards can improve exploration in reinforcement learning, but the exploration process may suffer from instability caused by non-stationary reward shaping and strong dependency on hyperparameters. In this work, we introduce Decoupled RL (DeRL) as a general framework which trains separate policies for intrinsically-motivated exploration and exploitation. Such decoupling allows DeRL to leverage the benefits of intrinsic rewards for exploration while demonstrating improved robustness and sample efficiency. We evaluate DeRL algorithms in two sparse-reward environments with multiple types of intrinsic rewards. Our results show that DeRL is more robust to varying scale and rate of decay of intrinsic rewards and converges to the same evaluation returns than intrinsically-motivated baselines in fewer interactions. Lastly, we discuss the challenge of distribution shift and show that divergence constraint regularisers can successfully minimise instability caused by divergence of exploration and exploitation policies.

cs.LG↗

Benchmarking Multi-Agent Deep Reinforcement Learning Algorithms in Cooperative Tasks

Multi-agent deep reinforcement learning (MARL) suffers from a lack of commonly-used evaluation tasks and criteria, making comparisons between approaches difficult. In this work, we provide a systematic evaluation and comparison of three different classes of MARL algorithms (independent learning, centralised multi-agent policy gradient, value decomposition) in a diverse range of cooperative multi-agent learning tasks. Our experiments serve as a reference for the expected performance of algorithms across different learning tasks, and we provide insights regarding the effectiveness of different learning approaches. We open-source EPyMARL, which extends the PyMARL codebase to include additional algorithms and allow for flexible configuration of algorithm implementation details such as parameter sharing. Finally, we open-source two environments for multi-agent research which focus on coordination under sparse rewards.

cs.LG↗

Agent Modelling under Partial Observability for Deep Reinforcement Learning

Modelling the behaviours of other agents is essential for understanding how agents interact and making effective decisions. Existing methods for agent modelling commonly assume knowledge of the local observations and chosen actions of the modelled agents during execution. To eliminate this assumption, we extract representations from the local information of the controlled agent using encoder-decoder architectures. Using the observations and actions of the modelled agents during training, our models learn to extract representations about the modelled agents conditioned only on the local observations of the controlled agent. The representations are used to augment the controlled agent's decision policy which is trained via deep reinforcement learning; thus, during execution, the policy does not require access to other agents' information. We provide a comprehensive evaluation and ablations studies in cooperative, competitive and mixed multi-agent environments, showing that our method achieves higher returns than baseline methods which do not use the learned representations.

cs.LG↗

Learning Temporally-Consistent Representations for Data-Efficient Reinforcement Learning

Deep reinforcement learning (RL) agents that exist in high-dimensional state spaces, such as those composed of images, have interconnected learning burdens. Agents must learn an action-selection policy that completes their given task, which requires them to learn a representation of the state space that discerns between useful and useless information. The reward function is the only supervised feedback that RL agents receive, which causes a representation learning bottleneck that can manifest in poor sample efficiency. We present $k$-Step Latent (KSL), a new representation learning method that enforces temporal consistency of representations via a self-supervised auxiliary task wherein agents learn to recurrently predict action-conditioned representations of the state space. The state encoder learned by KSL produces low-dimensional representations that make optimization of the RL task more sample efficient. Altogether, KSL produces state-of-the-art results in both data efficiency and asymptotic performance in the popular PlaNet benchmark suite. Our analyses show that KSL produces encoders that generalize better to new tasks unseen during training, and its representations are more strongly tied to reward, are more invariant to perturbations in the state space, and move more smoothly through the temporal axis of the RL problem than other methods such as DrQ, RAD, CURL, and SAC-AE.

cs.LG↗

GRIT: Fast, Interpretable, and Verifiable Goal Recognition with Learned Decision Trees for Autonomous Driving

It is important for autonomous vehicles to have the ability to infer the goals of other vehicles (goal recognition), in order to safely interact with other vehicles and predict their future trajectories. This is a difficult problem, especially in urban environments with interactions between many vehicles. Goal recognition methods must be fast to run in real time and make accurate inferences. As autonomous driving is safety-critical, it is important to have methods which are human interpretable and for which safety can be formally verified. Existing goal recognition methods for autonomous vehicles fail to satisfy all four objectives of being fast, accurate, interpretable and verifiable. We propose Goal Recognition with Interpretable Trees (GRIT), a goal recognition system which achieves these objectives. GRIT makes use of decision trees trained on vehicle trajectory data. We evaluate GRIT on two datasets, showing that GRIT achieved fast inference speed and comparable accuracy to two deep learning baselines, a planning-based goal recognition method, and an ablation of GRIT. We show that the learned trees are human interpretable and demonstrate how properties of GRIT can be formally verified using a satisfiability modulo theories (SMT) solver.

cs.RO↗

Interpretable Goal Recognition in the Presence of Occluded Factors for Autonomous Vehicles

Recognising the goals or intentions of observed vehicles is a key step towards predicting the long-term future behaviour of other agents in an autonomous driving scenario. When there are unseen obstacles or occluded vehicles in a scenario, goal recognition may be confounded by the effects of these unseen entities on the behaviour of observed vehicles. Existing prediction algorithms that assume rational behaviour with respect to inferred goals may fail to make accurate long-horizon predictions because they ignore the possibility that the behaviour is influenced by such unseen entities. We introduce the Goal and Occluded Factor Inference (GOFI) algorithm which bases inference on inverse-planning to jointly infer a probabilistic belief over goals and potential occluded factors. We then show how these beliefs can be integrated into Monte Carlo Tree Search (MCTS). We demonstrate that jointly inferring goals and occluded factors leads to more accurate beliefs with respect to the true world state and allows an agent to safely navigate several scenarios where other baselines take unsafe actions leading to collisions.

cs.RO↗

PILOT: Efficient Planning by Imitation Learning and Optimisation for Safe Autonomous Driving

Achieving a proper balance between planning quality, safety and efficiency is a major challenge for autonomous driving. Optimisation-based motion planners are capable of producing safe, smooth and comfortable plans, but often at the cost of runtime efficiency. On the other hand, naively deploying trajectories produced by efficient-to-run deep imitation learning approaches might risk compromising safety. In this paper, we present PILOT -- a planning framework that comprises an imitation neural network followed by an efficient optimiser that actively rectifies the network's plan, guaranteeing fulfilment of safety and comfort requirements. The objective of the efficient optimiser is the same as the objective of an expensive-to-run optimisation-based planning system that the neural network is trained offline to imitate. This efficient optimiser provides a key layer of online protection from learning failures or deficiency in out-of-distribution situations that might compromise safety or comfort. Using a state-of-the-art, runtime-intensive optimisation-based method as the expert, we demonstrate in simulated autonomous driving experiments in CARLA that PILOT achieves a seven-fold reduction in runtime when compared to the expert it imitates without sacrificing planning quality.

cs.RO↗

Towards Quantum-Secure Authentication and Key Agreement via Abstract Multi-Agent Interaction

Current methods for authentication and key agreement based on public-key cryptography are vulnerable to quantum computing. We propose a novel approach based on artificial intelligence research in which communicating parties are viewed as autonomous agents which interact repeatedly using their private decision models. Authentication and key agreement are decided based on the agents' observed behaviors during the interaction. The security of this approach rests upon the difficulty of modeling the decisions of interacting agents from limited observations, a problem which we conjecture is also hard for quantum computing. We release PyAMI, a prototype authentication and key agreement system based on the proposed method. We empirically validate our method for authenticating legitimate users while detecting different types of adversarial attacks. Finally, we show how reinforcement learning techniques can be used to train server models which effectively probe a client's decisions to achieve more sample-efficient authentication.

cs.CR↗

Scaling Multi-Agent Reinforcement Learning with Selective Parameter Sharing

Sharing parameters in multi-agent deep reinforcement learning has played an essential role in allowing algorithms to scale to a large number of agents. Parameter sharing between agents significantly decreases the number of trainable parameters, shortening training times to tractable levels, and has been linked to more efficient learning. However, having all agents share the same parameters can also have a detrimental effect on learning. We demonstrate the impact of parameter sharing methods on training speed and converged returns, establishing that when applied indiscriminately, their effectiveness is highly dependent on the environment. We propose a novel method to automatically identify agents which may benefit from sharing parameters by partitioning them based on their abilities and goals. Our approach combines the increased sample efficiency of parameter sharing with the representational capacity of multiple independent networks to reduce training time and increase final returns.

cs.MA↗

Towards Open Ad Hoc Teamwork Using Graph-based Policy Learning

Ad hoc teamwork is the challenging problem of designing an autonomous agent which can adapt quickly to collaborate with teammates without prior coordination mechanisms, including joint training. Prior work in this area has focused on closed teams in which the number of agents is fixed. In this work, we consider open teams by allowing agents with different fixed policies to enter and leave the environment without prior notification. Our solution builds on graph neural networks to learn agent models and joint-action value models under varying team compositions. We contribute a novel action-value computation that integrates the agent model and joint-action value model to produce action-value estimates. We empirically demonstrate that our approach successfully models the effects other agents have on the learner, leading to policies that robustly adapt to dynamic team compositions and significantly outperform several alternative methods.

cs.LG↗

A Two-Stage Optimization-based Motion Planner for Safe Urban Driving

Recent road trials have shown that guaranteeing the safety of driving decisions is essential for the wider adoption of autonomous vehicle technology. One promising direction is to pose safety requirements as planning constraints in nonlinear, non-convex optimization problems of motion synthesis. However, many implementations of this approach are limited by uncertain convergence and local optimality of the solutions achieved, affecting overall robustness. To improve upon these issues, we propose a novel two-stage optimization framework: in the first stage, we find a solution to a Mixed-Integer Linear Programming (MILP) formulation of the motion synthesis problem, the output of which initializes a second Nonlinear Programming (NLP) stage. The MILP stage enforces hard constraints of safety and road rule compliance generating a solution in the right subspace, while the NLP stage refines the solution within the safety bounds for feasibility and smoothness. We demonstrate the effectiveness of our framework via simulated experiments of complex urban driving scenarios, outperforming a state-of-the-art baseline in metrics of convergence, comfort and progress.

cs.RO↗

Shared Experience Actor-Critic for Multi-Agent Reinforcement Learning

Exploration in multi-agent reinforcement learning is a challenging problem, especially in environments with sparse rewards. We propose a general method for efficient exploration by sharing experience amongst agents. Our proposed algorithm, called Shared Experience Actor-Critic (SEAC), applies experience sharing in an actor-critic framework. We evaluate SEAC in a collection of sparse-reward multi-agent environments and find that it consistently outperforms two baselines and two state-of-the-art algorithms by learning in fewer steps and converging to higher returns. In some harder environments, experience sharing makes the difference between learning to solve the task and not learning at all.

cs.MA↗

Interpretable Goal-based Prediction and Planning for Autonomous Driving

We propose an integrated prediction and planning system for autonomous driving which uses rational inverse planning to recognise the goals of other vehicles. Goal recognition informs a Monte Carlo Tree Search (MCTS) algorithm to plan optimal maneuvers for the ego vehicle. Inverse planning and MCTS utilise a shared set of defined maneuvers and macro actions to construct plans which are explainable by means of rationality principles. Evaluation in simulations of urban driving scenarios demonstrate the system's ability to robustly recognise the goals of other vehicles, enabling our vehicle to exploit non-trivial opportunities to significantly reduce driving times. In each scenario, we extract intuitive explanations for the predictions which justify the system's decisions.

cs.RO↗

Stabilizing Generative Adversarial Networks: A Survey

Generative Adversarial Networks (GANs) are a type of generative model which have received much attention due to their ability to model complex real-world data. Despite their recent successes, the process of training GANs remains challenging, suffering from instability problems such as non-convergence, vanishing or exploding gradients, and mode collapse. In recent years, a diverse set of approaches have been proposed which focus on stabilizing the GAN training procedure. The purpose of this survey is to provide a comprehensive overview of the GAN training stabilization methods which can be found in the literature. We discuss the advantages and disadvantages of each approach, offer a comparative summary, and conclude with a discussion of open problems.

cs.LG↗

Variational Autoencoders for Opponent Modeling in Multi-Agent Systems

Multi-agent systems exhibit complex behaviors that emanate from the interactions of multiple agents in a shared environment. In this work, we are interested in controlling one agent in a multi-agent system and successfully learn to interact with the other agents that have fixed policies. Modeling the behavior of other agents (opponents) is essential in understanding the interactions of the agents in the system. By taking advantage of recent advances in unsupervised learning, we propose modeling opponents using variational autoencoders. Additionally, many existing methods in the literature assume that the opponent models have access to opponent's observations and actions during both training and execution. To eliminate this assumption, we propose a modification that attempts to identify the underlying opponent model using only local information of our agent, such as its observations, actions, and rewards. The experiments indicate that our opponent modeling methods achieve equal or greater episodic returns in reinforcement learning tasks against another modeling method.

cs.LG↗

E-HBA: Using Action Policies for Expert Advice and Agent Typification

Past research has studied two approaches to utilise predefined policy sets in repeated interactions: as experts, to dictate our own actions, and as types, to characterise the behaviour of other agents. In this work, we bring these complementary views together in the form of a novel meta-algorithm, called Expert-HBA (E-HBA), which can be applied to any expert algorithm that considers the average (or total) payoff an expert has yielded in the past. E-HBA gradually mixes the past payoff with a predicted future payoff, which is computed using the type-based characterisation. We present results from a comprehensive set of repeated matrix games, comparing the performance of several well-known expert algorithms with and without the aid of E-HBA. Our results show that E-HBA has the potential to significantly improve the performance of expert algorithms.

cs.AI↗

Comparative Evaluation of Multiagent Learning Algorithms in a Diverse Set of Ad Hoc Team Problems

This paper is concerned with evaluating different multiagent learning (MAL) algorithms in problems where individual agents may be heterogenous, in the sense of utilizing different learning strategies, without the opportunity for prior agreements or information regarding coordination. Such a situation arises in ad hoc team problems, a model of many practical multiagent systems applications. Prior work in multiagent learning has often been focussed on homogeneous groups of agents, meaning that all agents were identical and a priori aware of this fact. Also, those algorithms that are specifically designed for ad hoc team problems are typically evaluated in teams of agents with fixed behaviours, as opposed to agents which are adapting their behaviours. In this work, we empirically evaluate five MAL algorithms, representing major approaches to multiagent learning but originally developed with the homogeneous setting in mind, to understand their behaviour in a set of ad hoc team problems. All teams consist of agents which are continuously adapting their behaviours. The algorithms are evaluated with respect to a comprehensive characterisation of repeated matrix games, using performance criteria that include considerations such as attainment of equilibrium, social welfare and fairness. Our main conclusion is that there is no clear winner. However, the comparative evaluation also highlights the relative strengths of different algorithms with respect to the type of performance criteria, e.g., social welfare vs. attainment of equilibrium.

cs.MA↗